CharactermotivationBodyLanguageWashRyanGelStrobeProxemicsElectricfenceJasmineGestureSocialClassStanceKamalSephyBacklightsEyeContactMinervaBLANKERS!DerbyTheatreGauzeLiberationMilitiaRostrumVolumeIntonationGaitPilotTheatreLynetteSpotlightPaceCycloramaCallumFacialExpressionPausePostureEmbellishmentBrechtianStyleUplightsJudeGoboCallieRoseLevelsMalorieBlackmanHeathcroftHighschoolMeggieTonePitchAccent/DialectProjectionCharactermotivationBodyLanguageWashRyanGelStrobeProxemicsElectricfenceJasmineGestureSocialClassStanceKamalSephyBacklightsEyeContactMinervaBLANKERS!DerbyTheatreGauzeLiberationMilitiaRostrumVolumeIntonationGaitPilotTheatreLynetteSpotlightPaceCycloramaCallumFacialExpressionPausePostureEmbellishmentBrechtianStyleUplightsJudeGoboCallieRoseLevelsMalorieBlackmanHeathcroftHighschoolMeggieTonePitchAccent/DialectProjection

Component 3 - Revision - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
  1. Character motivation
  2. Body Language
  3. Wash
  4. Ryan
  5. Gel
  6. Strobe
  7. Proxemics
  8. Electric fence
  9. Jasmine
  10. Gesture
  11. Social Class
  12. Stance
  13. Kamal
  14. Sephy
  15. Backlights
  16. Eye Contact
  17. Minerva
  18. BLANKERS!
  19. Derby Theatre
  20. Gauze
  21. Liberation Militia
  22. Rostrum
  23. Volume
  24. Intonation
  25. Gait
  26. Pilot Theatre
  27. Lynette
  28. Spotlight
  29. Pace
  30. Cyclorama
  31. Callum
  32. Facial Expression
  33. Pause
  34. Posture
  35. Embellishment
  36. Brechtian Style
  37. Uplights
  38. Jude
  39. Gobo
  40. Callie Rose
  41. Levels
  42. Malorie Blackman
  43. Heath croft High school
  44. Meggie
  45. Tone
  46. Pitch
  47. Accent/Dialect
  48. Projection