RefractionRayModelSnell'sLawHertzTrough/ValleyInfraredRadiationVioletWavelengthWaveModelPolarizationFrequencyUltraVioletGammaRaysMicrowavesRedTransverseWavesVisibleLightPhotoelectricEffectRadioWavesX-RaysLongitudinalWavesPeak/CrestParticleModelReflectionRefractionRayModelSnell'sLawHertzTrough/ValleyInfraredRadiationVioletWavelengthWaveModelPolarizationFrequencyUltraVioletGammaRaysMicrowavesRedTransverseWavesVisibleLightPhotoelectricEffectRadioWavesX-RaysLongitudinalWavesPeak/CrestParticleModelReflection

Light and Waves Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Refraction
  2. Ray Model
  3. Snell's Law
  4. Hertz
  5. Trough/Valley
  6. Infrared Radiation
  7. Violet
  8. Wavelength
  9. Wave Model
  10. Polarization
  11. Frequency
  12. Ultra Violet
  13. Gamma Rays
  14. Microwaves
  15. Red
  16. Transverse Waves
  17. Visible Light
  18. Photoelectric Effect
  19. Radio Waves
  20. X-Rays
  21. Longitudinal Waves
  22. Peak/Crest
  23. Particle Model
  24. Reflection