TalkaboutpoliticsTalk ofnewsFore-shadowingMoralDilemmaWhat ishe talkingabout?FlashbackSadMusicInterestingVisualeffectCamerapan/tiltUniqueLightingText!DiegeticMusicAbruptTransitionI've SeenThatBefore*TransatlanticAccentDiegeticMusicSingingandDancing?A/BShotHappyMusicCreepyCastleShotDeathContinuousShotCameraZoomsin/outPracticalEffectCloseUpShotMontageTalkaboutmoneyCharacterreferencesKaneFadeTransitionDancingStillImage(s)InterestingVisualEffectEnvironmentalStorytellingMainCharacterMomentTalkaboutpoliticsTalk ofnewsFore-shadowingMoralDilemmaWhat ishe talkingabout?FlashbackSadMusicInterestingVisualeffectCamerapan/tiltUniqueLightingText!DiegeticMusicAbruptTransitionI've SeenThatBefore*TransatlanticAccentDiegeticMusicSingingandDancing?A/BShotHappyMusicCreepyCastleShotDeathContinuousShotCameraZoomsin/outPracticalEffectCloseUpShotMontageTalkaboutmoneyCharacterreferencesKaneFadeTransitionDancingStillImage(s)InterestingVisualEffectEnvironmentalStorytellingMainCharacterMoment

Citizen - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Talk about politics
  2. Talk of news
  3. Fore-shadowing
  4. Moral Dilemma
  5. What is he talking about?
  6. Flashback
  7. Sad Music
  8. Interesting Visual effect
  9. Camera pan/tilt
  10. Unique Lighting
  11. Text!
  12. Diegetic Music
  13. Abrupt Transition
  14. I've Seen That Before*
  15. Transatlantic Accent
  16. Diegetic Music
  17. Singing and Dancing?
  18. A/B Shot
  19. Happy Music
  20. Creepy Castle Shot
  21. Death
  22. Continuous Shot
  23. Camera Zooms in/out
  24. Practical Effect
  25. Close Up Shot
  26. Montage
  27. Talk about money
  28. Character references Kane
  29. Fade Transition
  30. Dancing
  31. Still Image(s)
  32. Interesting Visual Effect
  33. Environmental Storytelling
  34. Main Character Moment