in media res Auditory Imagery Visual Imagery Variety of sentence types Alliteration Variety of sentence lengths Resolution Internal dialogue Quotation marks for dialogue Simile Convincing mood Characters Variety of words instead of "said" adjectives Use of beach setting adverbs Olfactory Imagery new line for each new character dialogue new paragraph for every new idea Use of stimulus (excursion) Climax/suspense Orientation Tactile imagery Metaphor in media res Auditory Imagery Visual Imagery Variety of sentence types Alliteration Variety of sentence lengths Resolution Internal dialogue Quotation marks for dialogue Simile Convincing mood Characters Variety of words instead of "said" adjectives Use of beach setting adverbs Olfactory Imagery new line for each new character dialogue new paragraph for every new idea Use of stimulus (excursion) Climax/suspense Orientation Tactile imagery Metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
in media res
Auditory Imagery
Visual Imagery
Variety of sentence types
Alliteration
Variety of sentence lengths
Resolution
Internal dialogue
Quotation marks for dialogue
Simile
Convincing mood
Characters
Variety of words instead of "said"
adjectives
Use of beach setting
adverbs
Olfactory Imagery
new line for each new character dialogue
new paragraph for every new idea
Use of stimulus (excursion)
Climax/suspense
Orientation
Tactile imagery
Metaphor