UraumeIs GojoTodoRoboHandFlashbackGarudaMegumiMakiJapanBlowsUpTodoDIESSukunaeatsYujiBindingVowBrokenDoubleSpreadBrotherlyBeatdownBlackFlashTodomainGojoYutaReturnHakariSixEyesMiwaGoatUi UiPowercreepHakari vsUraumePOVFillerChapterYujiDomainTodoSauceand AuraChoso200mSnipeMergerBeginsUraumeIs GojoTodoRoboHandFlashbackGarudaMegumiMakiJapanBlowsUpTodoDIESSukunaeatsYujiBindingVowBrokenDoubleSpreadBrotherlyBeatdownBlackFlashTodomainGojoYutaReturnHakariSixEyesMiwaGoatUi UiPowercreepHakari vsUraumePOVFillerChapterYujiDomainTodoSauceand AuraChoso200mSnipeMergerBegins

JJK 260 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Uraume Is Gojo
  2. Todo Robo Hand
  3. Flashback
  4. Garuda
  5. Megumi
  6. Maki
  7. Japan Blows Up
  8. Todo DIES
  9. Sukuna eats Yuji
  10. Binding Vow Broken
  11. Double Spread Brotherly Beatdown
  12. Black Flash
  13. Todomain
  14. Gojo
  15. Yuta Return
  16. Hakari Six Eyes
  17. Miwa Goat
  18. Ui Ui Powercreep
  19. Hakari vs Uraume POV
  20. Filler Chapter
  21. Yuji Domain
  22. Todo Sauce and Aura
  23. Choso 200m Snipe
  24. Merger Begins