SomeonegetsstabbedGaps ofknowledgearebridgedTheBaron'sintro isplayedDoublewhammyFind alead tostart theman huntInterpartyaltercationA cheekisclappedSneakattackA partymemberhesitatesNat20Encounterthieves'guildmember(s)UppiesSomeoneends upwith sandycheeksUnexpectedbondingmomentRageRun-in withlawenforcementStrategicplanningsessionSpontaneouscombustionAmbushNat1AmessageisdeliveredTeatimePoisonBackstoryrevealSomeonegetsstabbedGaps ofknowledgearebridgedTheBaron'sintro isplayedDoublewhammyFind alead tostart theman huntInterpartyaltercationA cheekisclappedSneakattackA partymemberhesitatesNat20Encounterthieves'guildmember(s)UppiesSomeoneends upwith sandycheeksUnexpectedbondingmomentRageRun-in withlawenforcementStrategicplanningsessionSpontaneouscombustionAmbushNat1AmessageisdeliveredTeatimePoisonBackstoryreveal

The Rise of Corjof - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone gets stabbed
  2. Gaps of knowledge are bridged
  3. The Baron's intro is played
  4. Double whammy
  5. Find a lead to start the man hunt
  6. Interparty altercation
  7. A cheek is clapped
  8. Sneak attack
  9. A party member hesitates
  10. Nat 20
  11. Encounter thieves' guild member(s)
  12. Uppies
  13. Someone ends up with sandy cheeks
  14. Unexpected bonding moment
  15. Rage
  16. Run-in with law enforcement
  17. Strategic planning session
  18. Spontaneous combustion
  19. Ambush
  20. Nat 1
  21. A message is delivered
  22. Tea time
  23. Poison
  24. Backstory reveal