BackstoryrevealTheBaron'sintro isplayedSneakattackAmessageisdeliveredNat20UnexpectedbondingmomentGaps ofknowledgearebridgedRun-in withlawenforcementAmbushSomeonegetsstabbedDoublewhammySpontaneouscombustionNat1InterpartyaltercationPoisonUppiesFind alead tostart theman huntRageEncounterthieves'guildmember(s)StrategicplanningsessionSomeoneends upwith sandycheeksA cheekisclappedTeatimeA partymemberhesitatesBackstoryrevealTheBaron'sintro isplayedSneakattackAmessageisdeliveredNat20UnexpectedbondingmomentGaps ofknowledgearebridgedRun-in withlawenforcementAmbushSomeonegetsstabbedDoublewhammySpontaneouscombustionNat1InterpartyaltercationPoisonUppiesFind alead tostart theman huntRageEncounterthieves'guildmember(s)StrategicplanningsessionSomeoneends upwith sandycheeksA cheekisclappedTeatimeA partymemberhesitates

The Rise of Corjof - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Backstory reveal
  2. The Baron's intro is played
  3. Sneak attack
  4. A message is delivered
  5. Nat 20
  6. Unexpected bonding moment
  7. Gaps of knowledge are bridged
  8. Run-in with law enforcement
  9. Ambush
  10. Someone gets stabbed
  11. Double whammy
  12. Spontaneous combustion
  13. Nat 1
  14. Interparty altercation
  15. Poison
  16. Uppies
  17. Find a lead to start the man hunt
  18. Rage
  19. Encounter thieves' guild member(s)
  20. Strategic planning session
  21. Someone ends up with sandy cheeks
  22. A cheek is clapped
  23. Tea time
  24. A party member hesitates