UnexpectedbondingmomentSpontaneouscombustionSomeoneends upwith sandycheeksNat20InterpartyaltercationPoisonA cheekisclappedTeatimeNat1RageRun-in withlawenforcementGaps ofknowledgearebridgedEncounterthieves'guildmember(s)TheBaron'sintro isplayedAmessageisdeliveredSneakattackUppiesA partymemberhesitatesStrategicplanningsessionBackstoryrevealFind alead tostart theman huntAmbushDoublewhammySomeonegetsstabbedUnexpectedbondingmomentSpontaneouscombustionSomeoneends upwith sandycheeksNat20InterpartyaltercationPoisonA cheekisclappedTeatimeNat1RageRun-in withlawenforcementGaps ofknowledgearebridgedEncounterthieves'guildmember(s)TheBaron'sintro isplayedAmessageisdeliveredSneakattackUppiesA partymemberhesitatesStrategicplanningsessionBackstoryrevealFind alead tostart theman huntAmbushDoublewhammySomeonegetsstabbed

The Rise of Corjof - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unexpected bonding moment
  2. Spontaneous combustion
  3. Someone ends up with sandy cheeks
  4. Nat 20
  5. Interparty altercation
  6. Poison
  7. A cheek is clapped
  8. Tea time
  9. Nat 1
  10. Rage
  11. Run-in with law enforcement
  12. Gaps of knowledge are bridged
  13. Encounter thieves' guild member(s)
  14. The Baron's intro is played
  15. A message is delivered
  16. Sneak attack
  17. Uppies
  18. A party member hesitates
  19. Strategic planning session
  20. Backstory reveal
  21. Find a lead to start the man hunt
  22. Ambush
  23. Double whammy
  24. Someone gets stabbed