SneakattackNat1StrategicplanningsessionInterpartyaltercationSomeoneends upwith sandycheeksSomeonegetsstabbedBackstoryrevealNat20UnexpectedbondingmomentPoisonGaps ofknowledgearebridgedRageAmessageisdeliveredTheBaron'sintro isplayedAmbushTeatimeRun-in withlawenforcementUppiesA partymemberhesitatesSpontaneouscombustionFind alead tostart theman huntEncounterthieves'guildmember(s)DoublewhammyA cheekisclappedSneakattackNat1StrategicplanningsessionInterpartyaltercationSomeoneends upwith sandycheeksSomeonegetsstabbedBackstoryrevealNat20UnexpectedbondingmomentPoisonGaps ofknowledgearebridgedRageAmessageisdeliveredTheBaron'sintro isplayedAmbushTeatimeRun-in withlawenforcementUppiesA partymemberhesitatesSpontaneouscombustionFind alead tostart theman huntEncounterthieves'guildmember(s)DoublewhammyA cheekisclapped

The Rise of Corjof - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sneak attack
  2. Nat 1
  3. Strategic planning session
  4. Interparty altercation
  5. Someone ends up with sandy cheeks
  6. Someone gets stabbed
  7. Backstory reveal
  8. Nat 20
  9. Unexpected bonding moment
  10. Poison
  11. Gaps of knowledge are bridged
  12. Rage
  13. A message is delivered
  14. The Baron's intro is played
  15. Ambush
  16. Tea time
  17. Run-in with law enforcement
  18. Uppies
  19. A party member hesitates
  20. Spontaneous combustion
  21. Find a lead to start the man hunt
  22. Encounter thieves' guild member(s)
  23. Double whammy
  24. A cheek is clapped