PoisonGaps ofknowledgearebridgedEncounterthieves'guildmember(s)Nat20DoublewhammySomeoneends upwith sandycheeksNat1TeatimeTheBaron'sintro isplayedAmbushRun-in withlawenforcementBackstoryrevealSneakattackUppiesStrategicplanningsessionRageAmessageisdeliveredSpontaneouscombustionFind alead tostart theman huntA partymemberhesitatesInterpartyaltercationSomeonegetsstabbedA cheekisclappedUnexpectedbondingmomentPoisonGaps ofknowledgearebridgedEncounterthieves'guildmember(s)Nat20DoublewhammySomeoneends upwith sandycheeksNat1TeatimeTheBaron'sintro isplayedAmbushRun-in withlawenforcementBackstoryrevealSneakattackUppiesStrategicplanningsessionRageAmessageisdeliveredSpontaneouscombustionFind alead tostart theman huntA partymemberhesitatesInterpartyaltercationSomeonegetsstabbedA cheekisclappedUnexpectedbondingmoment

The Rise of Corjof - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Poison
  2. Gaps of knowledge are bridged
  3. Encounter thieves' guild member(s)
  4. Nat 20
  5. Double whammy
  6. Someone ends up with sandy cheeks
  7. Nat 1
  8. Tea time
  9. The Baron's intro is played
  10. Ambush
  11. Run-in with law enforcement
  12. Backstory reveal
  13. Sneak attack
  14. Uppies
  15. Strategic planning session
  16. Rage
  17. A message is delivered
  18. Spontaneous combustion
  19. Find a lead to start the man hunt
  20. A party member hesitates
  21. Interparty altercation
  22. Someone gets stabbed
  23. A cheek is clapped
  24. Unexpected bonding moment