AmbushTheBaron'sintro isplayedSpontaneouscombustionGaps ofknowledgearebridgedA partymemberhesitatesPoisonDoublewhammyNat1Run-in withlawenforcementInterpartyaltercationSomeoneends upwith sandycheeksUppiesA cheekisclappedStrategicplanningsessionNat20RageBackstoryrevealUnexpectedbondingmomentAmessageisdeliveredFind alead tostart theman huntTeatimeEncounterthieves'guildmember(s)SneakattackSomeonegetsstabbedAmbushTheBaron'sintro isplayedSpontaneouscombustionGaps ofknowledgearebridgedA partymemberhesitatesPoisonDoublewhammyNat1Run-in withlawenforcementInterpartyaltercationSomeoneends upwith sandycheeksUppiesA cheekisclappedStrategicplanningsessionNat20RageBackstoryrevealUnexpectedbondingmomentAmessageisdeliveredFind alead tostart theman huntTeatimeEncounterthieves'guildmember(s)SneakattackSomeonegetsstabbed

The Rise of Corjof - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ambush
  2. The Baron's intro is played
  3. Spontaneous combustion
  4. Gaps of knowledge are bridged
  5. A party member hesitates
  6. Poison
  7. Double whammy
  8. Nat 1
  9. Run-in with law enforcement
  10. Interparty altercation
  11. Someone ends up with sandy cheeks
  12. Uppies
  13. A cheek is clapped
  14. Strategic planning session
  15. Nat 20
  16. Rage
  17. Backstory reveal
  18. Unexpected bonding moment
  19. A message is delivered
  20. Find a lead to start the man hunt
  21. Tea time
  22. Encounter thieves' guild member(s)
  23. Sneak attack
  24. Someone gets stabbed