SneakattackPoisonUppiesTheBaron'sintro isplayedDoublewhammyTeatimeInterpartyaltercationFind alead tostart theman huntEncounterthieves'guildmember(s)BackstoryrevealGaps ofknowledgearebridgedNat1A partymemberhesitatesSomeonegetsstabbedSpontaneouscombustionRun-in withlawenforcementStrategicplanningsessionAmbushAmessageisdeliveredRageUnexpectedbondingmomentA cheekisclappedSomeoneends upwith sandycheeksNat20SneakattackPoisonUppiesTheBaron'sintro isplayedDoublewhammyTeatimeInterpartyaltercationFind alead tostart theman huntEncounterthieves'guildmember(s)BackstoryrevealGaps ofknowledgearebridgedNat1A partymemberhesitatesSomeonegetsstabbedSpontaneouscombustionRun-in withlawenforcementStrategicplanningsessionAmbushAmessageisdeliveredRageUnexpectedbondingmomentA cheekisclappedSomeoneends upwith sandycheeksNat20

The Rise of Corjof - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sneak attack
  2. Poison
  3. Uppies
  4. The Baron's intro is played
  5. Double whammy
  6. Tea time
  7. Interparty altercation
  8. Find a lead to start the man hunt
  9. Encounter thieves' guild member(s)
  10. Backstory reveal
  11. Gaps of knowledge are bridged
  12. Nat 1
  13. A party member hesitates
  14. Someone gets stabbed
  15. Spontaneous combustion
  16. Run-in with law enforcement
  17. Strategic planning session
  18. Ambush
  19. A message is delivered
  20. Rage
  21. Unexpected bonding moment
  22. A cheek is clapped
  23. Someone ends up with sandy cheeks
  24. Nat 20