SpontaneouscombustionAmessageisdeliveredBackstoryrevealSomeoneends upwith sandycheeksFind alead tostart theman huntRun-in withlawenforcementNat1DoublewhammyEncounterthieves'guildmember(s)Gaps ofknowledgearebridgedSneakattackSomeonegetsstabbedNat20AmbushRageUnexpectedbondingmomentTeatimeA partymemberhesitatesInterpartyaltercationStrategicplanningsessionA cheekisclappedUppiesPoisonTheBaron'sintro isplayedSpontaneouscombustionAmessageisdeliveredBackstoryrevealSomeoneends upwith sandycheeksFind alead tostart theman huntRun-in withlawenforcementNat1DoublewhammyEncounterthieves'guildmember(s)Gaps ofknowledgearebridgedSneakattackSomeonegetsstabbedNat20AmbushRageUnexpectedbondingmomentTeatimeA partymemberhesitatesInterpartyaltercationStrategicplanningsessionA cheekisclappedUppiesPoisonTheBaron'sintro isplayed

The Rise of Corjof - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spontaneous combustion
  2. A message is delivered
  3. Backstory reveal
  4. Someone ends up with sandy cheeks
  5. Find a lead to start the man hunt
  6. Run-in with law enforcement
  7. Nat 1
  8. Double whammy
  9. Encounter thieves' guild member(s)
  10. Gaps of knowledge are bridged
  11. Sneak attack
  12. Someone gets stabbed
  13. Nat 20
  14. Ambush
  15. Rage
  16. Unexpected bonding moment
  17. Tea time
  18. A party member hesitates
  19. Interparty altercation
  20. Strategic planning session
  21. A cheek is clapped
  22. Uppies
  23. Poison
  24. The Baron's intro is played