InterpartyaltercationUppiesSomeonegetsstabbedRageRun-in withlawenforcementGaps ofknowledgearebridgedNat1TheBaron'sintro isplayedDoublewhammyTeatimeAmessageisdeliveredFind alead tostart theman huntStrategicplanningsessionBackstoryrevealA partymemberhesitatesPoisonEncounterthieves'guildmember(s)UnexpectedbondingmomentSneakattackA cheekisclappedSpontaneouscombustionNat20Someoneends upwith sandycheeksAmbushInterpartyaltercationUppiesSomeonegetsstabbedRageRun-in withlawenforcementGaps ofknowledgearebridgedNat1TheBaron'sintro isplayedDoublewhammyTeatimeAmessageisdeliveredFind alead tostart theman huntStrategicplanningsessionBackstoryrevealA partymemberhesitatesPoisonEncounterthieves'guildmember(s)UnexpectedbondingmomentSneakattackA cheekisclappedSpontaneouscombustionNat20Someoneends upwith sandycheeksAmbush

The Rise of Corjof - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Interparty altercation
  2. Uppies
  3. Someone gets stabbed
  4. Rage
  5. Run-in with law enforcement
  6. Gaps of knowledge are bridged
  7. Nat 1
  8. The Baron's intro is played
  9. Double whammy
  10. Tea time
  11. A message is delivered
  12. Find a lead to start the man hunt
  13. Strategic planning session
  14. Backstory reveal
  15. A party member hesitates
  16. Poison
  17. Encounter thieves' guild member(s)
  18. Unexpected bonding moment
  19. Sneak attack
  20. A cheek is clapped
  21. Spontaneous combustion
  22. Nat 20
  23. Someone ends up with sandy cheeks
  24. Ambush