Run-in withlawenforcementAmbushStrategicplanningsessionNat20PoisonUnexpectedbondingmomentNat1Gaps ofknowledgearebridgedSomeoneends upwith sandycheeksSomeonegetsstabbedSpontaneouscombustionTheBaron'sintro isplayedSneakattackTeatimeA cheekisclappedUppiesAmessageisdeliveredRageBackstoryrevealA partymemberhesitatesFind alead tostart theman huntEncounterthieves'guildmember(s)InterpartyaltercationDoublewhammyRun-in withlawenforcementAmbushStrategicplanningsessionNat20PoisonUnexpectedbondingmomentNat1Gaps ofknowledgearebridgedSomeoneends upwith sandycheeksSomeonegetsstabbedSpontaneouscombustionTheBaron'sintro isplayedSneakattackTeatimeA cheekisclappedUppiesAmessageisdeliveredRageBackstoryrevealA partymemberhesitatesFind alead tostart theman huntEncounterthieves'guildmember(s)InterpartyaltercationDoublewhammy

The Rise of Corjof - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Run-in with law enforcement
  2. Ambush
  3. Strategic planning session
  4. Nat 20
  5. Poison
  6. Unexpected bonding moment
  7. Nat 1
  8. Gaps of knowledge are bridged
  9. Someone ends up with sandy cheeks
  10. Someone gets stabbed
  11. Spontaneous combustion
  12. The Baron's intro is played
  13. Sneak attack
  14. Tea time
  15. A cheek is clapped
  16. Uppies
  17. A message is delivered
  18. Rage
  19. Backstory reveal
  20. A party member hesitates
  21. Find a lead to start the man hunt
  22. Encounter thieves' guild member(s)
  23. Interparty altercation
  24. Double whammy