A cheekisclappedInterpartyaltercationBackstoryrevealTheBaron'sintro isplayedGaps ofknowledgearebridgedStrategicplanningsessionAmbushUnexpectedbondingmomentSpontaneouscombustionAmessageisdeliveredPoisonDoublewhammyFind alead tostart theman huntSneakattackNat20TeatimeRun-in withlawenforcementEncounterthieves'guildmember(s)Someoneends upwith sandycheeksSomeonegetsstabbedNat1UppiesRageA partymemberhesitatesA cheekisclappedInterpartyaltercationBackstoryrevealTheBaron'sintro isplayedGaps ofknowledgearebridgedStrategicplanningsessionAmbushUnexpectedbondingmomentSpontaneouscombustionAmessageisdeliveredPoisonDoublewhammyFind alead tostart theman huntSneakattackNat20TeatimeRun-in withlawenforcementEncounterthieves'guildmember(s)Someoneends upwith sandycheeksSomeonegetsstabbedNat1UppiesRageA partymemberhesitates

The Rise of Corjof - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A cheek is clapped
  2. Interparty altercation
  3. Backstory reveal
  4. The Baron's intro is played
  5. Gaps of knowledge are bridged
  6. Strategic planning session
  7. Ambush
  8. Unexpected bonding moment
  9. Spontaneous combustion
  10. A message is delivered
  11. Poison
  12. Double whammy
  13. Find a lead to start the man hunt
  14. Sneak attack
  15. Nat 20
  16. Tea time
  17. Run-in with law enforcement
  18. Encounter thieves' guild member(s)
  19. Someone ends up with sandy cheeks
  20. Someone gets stabbed
  21. Nat 1
  22. Uppies
  23. Rage
  24. A party member hesitates