Nat20StrategicplanningsessionSpontaneouscombustionRun-in withlawenforcementBackstoryrevealA cheekisclappedPoisonTeatimeAmessageisdeliveredA partymemberhesitatesSomeonegetsstabbedInterpartyaltercationSomeoneends upwith sandycheeksTheBaron'sintro isplayedUppiesAmbushUnexpectedbondingmomentFind alead tostart theman huntRageNat1Gaps ofknowledgearebridgedEncounterthieves'guildmember(s)SneakattackDoublewhammyNat20StrategicplanningsessionSpontaneouscombustionRun-in withlawenforcementBackstoryrevealA cheekisclappedPoisonTeatimeAmessageisdeliveredA partymemberhesitatesSomeonegetsstabbedInterpartyaltercationSomeoneends upwith sandycheeksTheBaron'sintro isplayedUppiesAmbushUnexpectedbondingmomentFind alead tostart theman huntRageNat1Gaps ofknowledgearebridgedEncounterthieves'guildmember(s)SneakattackDoublewhammy

The Rise of Corjof - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nat 20
  2. Strategic planning session
  3. Spontaneous combustion
  4. Run-in with law enforcement
  5. Backstory reveal
  6. A cheek is clapped
  7. Poison
  8. Tea time
  9. A message is delivered
  10. A party member hesitates
  11. Someone gets stabbed
  12. Interparty altercation
  13. Someone ends up with sandy cheeks
  14. The Baron's intro is played
  15. Uppies
  16. Ambush
  17. Unexpected bonding moment
  18. Find a lead to start the man hunt
  19. Rage
  20. Nat 1
  21. Gaps of knowledge are bridged
  22. Encounter thieves' guild member(s)
  23. Sneak attack
  24. Double whammy