UppiesDoublewhammyPoisonRageTeatimeUnexpectedbondingmomentAmbushSomeoneends upwith sandycheeksStrategicplanningsessionEncounterthieves'guildmember(s)Nat1A partymemberhesitatesFind alead tostart theman huntBackstoryrevealNat20SneakattackGaps ofknowledgearebridgedRun-in withlawenforcementAmessageisdeliveredSomeonegetsstabbedInterpartyaltercationTheBaron'sintro isplayedSpontaneouscombustionA cheekisclappedUppiesDoublewhammyPoisonRageTeatimeUnexpectedbondingmomentAmbushSomeoneends upwith sandycheeksStrategicplanningsessionEncounterthieves'guildmember(s)Nat1A partymemberhesitatesFind alead tostart theman huntBackstoryrevealNat20SneakattackGaps ofknowledgearebridgedRun-in withlawenforcementAmessageisdeliveredSomeonegetsstabbedInterpartyaltercationTheBaron'sintro isplayedSpontaneouscombustionA cheekisclapped

The Rise of Corjof - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Uppies
  2. Double whammy
  3. Poison
  4. Rage
  5. Tea time
  6. Unexpected bonding moment
  7. Ambush
  8. Someone ends up with sandy cheeks
  9. Strategic planning session
  10. Encounter thieves' guild member(s)
  11. Nat 1
  12. A party member hesitates
  13. Find a lead to start the man hunt
  14. Backstory reveal
  15. Nat 20
  16. Sneak attack
  17. Gaps of knowledge are bridged
  18. Run-in with law enforcement
  19. A message is delivered
  20. Someone gets stabbed
  21. Interparty altercation
  22. The Baron's intro is played
  23. Spontaneous combustion
  24. A cheek is clapped