SomeonegetsstabbedA partymemberhesitatesAmessageisdeliveredTeatimeSpontaneouscombustionTheBaron'sintro isplayedRageSneakattackUppiesGaps ofknowledgearebridgedPoisonStrategicplanningsessionSomeoneends upwith sandycheeksEncounterthieves'guildmember(s)DoublewhammyNat1A cheekisclappedFind alead tostart theman huntAmbushBackstoryrevealRun-in withlawenforcementNat20UnexpectedbondingmomentInterpartyaltercationSomeonegetsstabbedA partymemberhesitatesAmessageisdeliveredTeatimeSpontaneouscombustionTheBaron'sintro isplayedRageSneakattackUppiesGaps ofknowledgearebridgedPoisonStrategicplanningsessionSomeoneends upwith sandycheeksEncounterthieves'guildmember(s)DoublewhammyNat1A cheekisclappedFind alead tostart theman huntAmbushBackstoryrevealRun-in withlawenforcementNat20UnexpectedbondingmomentInterpartyaltercation

The Rise of Corjof - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone gets stabbed
  2. A party member hesitates
  3. A message is delivered
  4. Tea time
  5. Spontaneous combustion
  6. The Baron's intro is played
  7. Rage
  8. Sneak attack
  9. Uppies
  10. Gaps of knowledge are bridged
  11. Poison
  12. Strategic planning session
  13. Someone ends up with sandy cheeks
  14. Encounter thieves' guild member(s)
  15. Double whammy
  16. Nat 1
  17. A cheek is clapped
  18. Find a lead to start the man hunt
  19. Ambush
  20. Backstory reveal
  21. Run-in with law enforcement
  22. Nat 20
  23. Unexpected bonding moment
  24. Interparty altercation