A cheekisclappedA partymemberhesitatesPoisonRun-in withlawenforcementGaps ofknowledgearebridgedNat20AmessageisdeliveredEncounterthieves'guildmember(s)Nat1SomeonegetsstabbedSneakattackStrategicplanningsessionAmbushInterpartyaltercationFind alead tostart theman huntSpontaneouscombustionUppiesBackstoryrevealRageTheBaron'sintro isplayedSomeoneends upwith sandycheeksUnexpectedbondingmomentDoublewhammyTeatimeA cheekisclappedA partymemberhesitatesPoisonRun-in withlawenforcementGaps ofknowledgearebridgedNat20AmessageisdeliveredEncounterthieves'guildmember(s)Nat1SomeonegetsstabbedSneakattackStrategicplanningsessionAmbushInterpartyaltercationFind alead tostart theman huntSpontaneouscombustionUppiesBackstoryrevealRageTheBaron'sintro isplayedSomeoneends upwith sandycheeksUnexpectedbondingmomentDoublewhammyTeatime

The Rise of Corjof - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A cheek is clapped
  2. A party member hesitates
  3. Poison
  4. Run-in with law enforcement
  5. Gaps of knowledge are bridged
  6. Nat 20
  7. A message is delivered
  8. Encounter thieves' guild member(s)
  9. Nat 1
  10. Someone gets stabbed
  11. Sneak attack
  12. Strategic planning session
  13. Ambush
  14. Interparty altercation
  15. Find a lead to start the man hunt
  16. Spontaneous combustion
  17. Uppies
  18. Backstory reveal
  19. Rage
  20. The Baron's intro is played
  21. Someone ends up with sandy cheeks
  22. Unexpected bonding moment
  23. Double whammy
  24. Tea time