At theend ofthe dayStepchangeBringsvalue tothe tableBusinessUnitThinkingoutsidethe boxMaximizecustomersatisfactionMaximizeleverageHit thegroundrunningBest inBreedSynergyClayCannadyBestpracticesOverplanClient-centeredSPMCOVIDCast awidernetA leadingproviderof...PenetrationBenchmarkWin-WinsituationTake it tothe nextlevelGiving110%ThebottomlineRobustCorecompetencyTeamworkBringour "A"gameLeverageIndustrystandardGoingforwardPush theenvelopeUser-experienceAt theend ofthe dayStepchangeBringsvalue tothe tableBusinessUnitThinkingoutsidethe boxMaximizecustomersatisfactionMaximizeleverageHit thegroundrunningBest inBreedSynergyClayCannadyBestpracticesOverplanClient-centeredSPMCOVIDCast awidernetA leadingproviderof...PenetrationBenchmarkWin-WinsituationTake it tothe nextlevelGiving110%ThebottomlineRobustCorecompetencyTeamworkBringour "A"gameLeverageIndustrystandardGoingforwardPush theenvelopeUser-experience

BUSINESS CLICHES - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
  1. At the end of the day
  2. Step change
  3. Brings value to the table
  4. Business Unit
  5. Thinking outside the box
  6. Maximize customer satisfaction
  7. Maximize leverage
  8. Hit the ground running
  9. Best in Breed
  10. Synergy
  11. Clay Cannady
  12. Best practices
  13. Over plan
  14. Client-centered
  15. SPM
  16. COVID
  17. Cast a wider net
  18. A leading provider of...
  19. Penetration
  20. Benchmark
  21. Win-Win situation
  22. Take it to the next level
  23. Giving 110%
  24. The bottom line
  25. Robust
  26. Core competency
  27. Teamwork
  28. Bring our "A" game
  29. Leverage
  30. Industry standard
  31. Going forward
  32. Push the envelope
  33. User-experience