(Flemingand Mills,1992). Anxiety“Learn bestbyTOUCHINGand DOING”.KinestheticsensoryIndividualityMotivationRead/write“Learningis fun”VARK“Learnbest byHearing”.“AUDITORYLEARNER”“Learnbest bySEEING.”DevelopingLearningStyle“soundmind hasa soundbody”.VisualLearningStylesStudyScheduleLearnerJohnMaxwell“VISUALLEARNER”Recall yourDreams andmake it yourMotivations.BodyMovement“KINESTHETICLEARNER”Aural(Flemingand Mills,1992). Anxiety“Learn bestbyTOUCHINGand DOING”.KinestheticsensoryIndividualityMotivationRead/write“Learningis fun”VARK“Learnbest byHearing”.“AUDITORYLEARNER”“Learnbest bySEEING.”DevelopingLearningStyle“soundmind hasa soundbody”.VisualLearningStylesStudyScheduleLearnerJohnMaxwell“VISUALLEARNER”Recall yourDreams andmake it yourMotivations.BodyMovement“KINESTHETICLEARNER”Aural

I BINGO MO TO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
O
4
O
5
G
6
G
7
N
8
N
9
G
10
G
11
O
12
B
13
G
14
N
15
O
16
B
17
I
18
O
19
B
20
B
21
I
22
I
23
I
24
N
  1. B-(Fleming and Mills, 1992).
  2. I-Anxiety
  3. O-“Learn best by TOUCHING and DOING”.
  4. O-Kinesthetic sensory
  5. G-Individuality
  6. G-Motivation
  7. N-Read/write
  8. N- “Learning is fun”
  9. G-VARK
  10. G-“Learn best by Hearing”.
  11. O-“AUDITORY LEARNER”
  12. B-“Learn best by SEEING.”
  13. G-Developing Learning Style
  14. N-“sound mind has a sound body”.
  15. O-Visual
  16. B-Learning Styles
  17. I-Study Schedule
  18. O-Learner
  19. B-John Maxwell
  20. B-“VISUAL LEARNER”
  21. I-Recall your Dreams and make it your Motivations.
  22. I-Body Movement
  23. I-“KINESTHETIC LEARNER”
  24. N-Aural