(Flemingand Mills,1992). “Learningis fun”“Learnbest bySEEING.”LearningStylesLearnerBodyMovement“Learnbest byHearing”.Anxiety“soundmind hasa soundbody”.IndividualityDevelopingLearningStyleStudyScheduleMotivation“Learn bestbyTOUCHINGand DOING”.Read/writeJohnMaxwellRecall yourDreams andmake it yourMotivations.Visual“KINESTHETICLEARNER”“AUDITORYLEARNER”VARKAuralKinestheticsensory“VISUALLEARNER”(Flemingand Mills,1992). “Learningis fun”“Learnbest bySEEING.”LearningStylesLearnerBodyMovement“Learnbest byHearing”.Anxiety“soundmind hasa soundbody”.IndividualityDevelopingLearningStyleStudyScheduleMotivation“Learn bestbyTOUCHINGand DOING”.Read/writeJohnMaxwellRecall yourDreams andmake it yourMotivations.Visual“KINESTHETICLEARNER”“AUDITORYLEARNER”VARKAuralKinestheticsensory“VISUALLEARNER”

I BINGO MO TO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
B
4
B
5
O
6
I
7
G
8
I
9
N
10
G
11
G
12
I
13
G
14
O
15
N
16
B
17
I
18
O
19
I
20
O
21
G
22
N
23
O
24
B
  1. B-(Fleming and Mills, 1992).
  2. N- “Learning is fun”
  3. B-“Learn best by SEEING.”
  4. B-Learning Styles
  5. O-Learner
  6. I-Body Movement
  7. G-“Learn best by Hearing”.
  8. I-Anxiety
  9. N-“sound mind has a sound body”.
  10. G-Individuality
  11. G-Developing Learning Style
  12. I-Study Schedule
  13. G-Motivation
  14. O-“Learn best by TOUCHING and DOING”.
  15. N-Read/write
  16. B-John Maxwell
  17. I-Recall your Dreams and make it your Motivations.
  18. O-Visual
  19. I-“KINESTHETIC LEARNER”
  20. O-“AUDITORY LEARNER”
  21. G-VARK
  22. N-Aural
  23. O-Kinesthetic sensory
  24. B-“VISUAL LEARNER”