“KINESTHETICLEARNER”“Learnbest byHearing”.“soundmind hasa soundbody”.AnxietyMotivationStudyScheduleBodyMovementKinestheticsensoryJohnMaxwellIndividuality“Learn bestbyTOUCHINGand DOING”.(Flemingand Mills,1992). “Learnbest bySEEING.”“VISUALLEARNER”LearningStyles“AUDITORYLEARNER”Recall yourDreams andmake it yourMotivations.VisualAuralVARK“Learningis fun”Read/writeDevelopingLearningStyleLearner“KINESTHETICLEARNER”“Learnbest byHearing”.“soundmind hasa soundbody”.AnxietyMotivationStudyScheduleBodyMovementKinestheticsensoryJohnMaxwellIndividuality“Learn bestbyTOUCHINGand DOING”.(Flemingand Mills,1992). “Learnbest bySEEING.”“VISUALLEARNER”LearningStyles“AUDITORYLEARNER”Recall yourDreams andmake it yourMotivations.VisualAuralVARK“Learningis fun”Read/writeDevelopingLearningStyleLearner

I BINGO MO TO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
N
4
I
5
G
6
I
7
I
8
O
9
B
10
G
11
O
12
B
13
B
14
B
15
B
16
O
17
I
18
O
19
N
20
G
21
N
22
N
23
G
24
O
  1. I-“KINESTHETIC LEARNER”
  2. G-“Learn best by Hearing”.
  3. N-“sound mind has a sound body”.
  4. I-Anxiety
  5. G-Motivation
  6. I-Study Schedule
  7. I-Body Movement
  8. O-Kinesthetic sensory
  9. B-John Maxwell
  10. G-Individuality
  11. O-“Learn best by TOUCHING and DOING”.
  12. B-(Fleming and Mills, 1992).
  13. B-“Learn best by SEEING.”
  14. B-“VISUAL LEARNER”
  15. B-Learning Styles
  16. O-“AUDITORY LEARNER”
  17. I-Recall your Dreams and make it your Motivations.
  18. O-Visual
  19. N-Aural
  20. G-VARK
  21. N- “Learning is fun”
  22. N-Read/write
  23. G-Developing Learning Style
  24. O-Learner