JohnMaxwell“soundmind hasa soundbody”.KinestheticsensoryAuralDevelopingLearningStyle“KINESTHETICLEARNER”LearningStylesRead/writeMotivation(Flemingand Mills,1992). “AUDITORYLEARNER”VisualRecall yourDreams andmake it yourMotivations.“Learnbest bySEEING.”StudySchedule“VISUALLEARNER”“Learningis fun”IndividualityAnxiety“Learnbest byHearing”.“Learn bestbyTOUCHINGand DOING”.BodyMovementLearnerVARKJohnMaxwell“soundmind hasa soundbody”.KinestheticsensoryAuralDevelopingLearningStyle“KINESTHETICLEARNER”LearningStylesRead/writeMotivation(Flemingand Mills,1992). “AUDITORYLEARNER”VisualRecall yourDreams andmake it yourMotivations.“Learnbest bySEEING.”StudySchedule“VISUALLEARNER”“Learningis fun”IndividualityAnxiety“Learnbest byHearing”.“Learn bestbyTOUCHINGand DOING”.BodyMovementLearnerVARK

I BINGO MO TO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
O
4
N
5
G
6
I
7
B
8
N
9
G
10
B
11
O
12
O
13
I
14
B
15
I
16
B
17
N
18
G
19
I
20
G
21
O
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I
23
O
24
G
  1. B-John Maxwell
  2. N-“sound mind has a sound body”.
  3. O-Kinesthetic sensory
  4. N-Aural
  5. G-Developing Learning Style
  6. I-“KINESTHETIC LEARNER”
  7. B-Learning Styles
  8. N-Read/write
  9. G-Motivation
  10. B-(Fleming and Mills, 1992).
  11. O-“AUDITORY LEARNER”
  12. O-Visual
  13. I-Recall your Dreams and make it your Motivations.
  14. B-“Learn best by SEEING.”
  15. I-Study Schedule
  16. B-“VISUAL LEARNER”
  17. N- “Learning is fun”
  18. G-Individuality
  19. I-Anxiety
  20. G-“Learn best by Hearing”.
  21. O-“Learn best by TOUCHING and DOING”.
  22. I-Body Movement
  23. O-Learner
  24. G-VARK