EmphasisAsymmentricalSpaceRegularPatternProgressivePatternContrastUnityRandomPatternSummetricalBalancePatternMovementRhythmMovementApproximateBalanceBalanceAlternatingPatternPrinciplesof DesignFlowingPatternVarietyRadialBalanceElementsofDesignFormProportionUnityEmphasisAsymmentricalSpaceRegularPatternProgressivePatternContrastUnityRandomPatternSummetricalBalancePatternMovementRhythmMovementApproximateBalanceBalanceAlternatingPatternPrinciplesof DesignFlowingPatternVarietyRadialBalanceElementsofDesignFormProportionUnity

Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Emphasis
  2. Asymmentrical
  3. Space
  4. Regular Pattern
  5. Progressive Pattern
  6. Contrast
  7. Unity
  8. Random Pattern
  9. Summetrical Balance
  10. Pattern
  11. Movement
  12. Rhythm
  13. Movement
  14. Approximate Balance
  15. Balance
  16. Alternating Pattern
  17. Principles of Design
  18. Flowing Pattern
  19. Variety
  20. Radial Balance
  21. Elements of Design
  22. Form
  23. Proportion
  24. Unity