SummetricalBalanceRhythmAlternatingPatternRadialBalanceFormUnityBalanceMovementSpaceUnityContrastRegularPatternVarietyMovementPrinciplesof DesignRandomPatternElementsofDesignEmphasisPatternProgressivePatternApproximateBalanceProportionAsymmentricalFlowingPatternSummetricalBalanceRhythmAlternatingPatternRadialBalanceFormUnityBalanceMovementSpaceUnityContrastRegularPatternVarietyMovementPrinciplesof DesignRandomPatternElementsofDesignEmphasisPatternProgressivePatternApproximateBalanceProportionAsymmentricalFlowingPattern

Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Summetrical Balance
  2. Rhythm
  3. Alternating Pattern
  4. Radial Balance
  5. Form
  6. Unity
  7. Balance
  8. Movement
  9. Space
  10. Unity
  11. Contrast
  12. Regular Pattern
  13. Variety
  14. Movement
  15. Principles of Design
  16. Random Pattern
  17. Elements of Design
  18. Emphasis
  19. Pattern
  20. Progressive Pattern
  21. Approximate Balance
  22. Proportion
  23. Asymmentrical
  24. Flowing Pattern