AlternatingPatternVarietyUnityRhythmFlowingPatternMovementBalanceMovementProgressivePatternSummetricalBalancePrinciplesof DesignRadialBalanceContrastAsymmentricalPatternProportionRandomPatternEmphasisFormUnitySpaceElementsofDesignRegularPatternApproximateBalanceAlternatingPatternVarietyUnityRhythmFlowingPatternMovementBalanceMovementProgressivePatternSummetricalBalancePrinciplesof DesignRadialBalanceContrastAsymmentricalPatternProportionRandomPatternEmphasisFormUnitySpaceElementsofDesignRegularPatternApproximateBalance

Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Alternating Pattern
  2. Variety
  3. Unity
  4. Rhythm
  5. Flowing Pattern
  6. Movement
  7. Balance
  8. Movement
  9. Progressive Pattern
  10. Summetrical Balance
  11. Principles of Design
  12. Radial Balance
  13. Contrast
  14. Asymmentrical
  15. Pattern
  16. Proportion
  17. Random Pattern
  18. Emphasis
  19. Form
  20. Unity
  21. Space
  22. Elements of Design
  23. Regular Pattern
  24. Approximate Balance