AsymmentricalContrastUnityElementsofDesignBalanceProportionPatternSummetricalBalanceMovementFlowingPatternRadialBalanceAlternatingPatternMovementRandomPatternFormApproximateBalanceUnityEmphasisRhythmProgressivePatternPrinciplesof DesignVarietyRegularPatternSpaceAsymmentricalContrastUnityElementsofDesignBalanceProportionPatternSummetricalBalanceMovementFlowingPatternRadialBalanceAlternatingPatternMovementRandomPatternFormApproximateBalanceUnityEmphasisRhythmProgressivePatternPrinciplesof DesignVarietyRegularPatternSpace

Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Asymmentrical
  2. Contrast
  3. Unity
  4. Elements of Design
  5. Balance
  6. Proportion
  7. Pattern
  8. Summetrical Balance
  9. Movement
  10. Flowing Pattern
  11. Radial Balance
  12. Alternating Pattern
  13. Movement
  14. Random Pattern
  15. Form
  16. Approximate Balance
  17. Unity
  18. Emphasis
  19. Rhythm
  20. Progressive Pattern
  21. Principles of Design
  22. Variety
  23. Regular Pattern
  24. Space