Principlesof DesignSummetricalBalanceProgressivePatternProportionBalanceContrastSpaceVarietyMovementElementsofDesignRhythmRandomPatternPatternUnityFlowingPatternUnityRegularPatternRadialBalanceEmphasisApproximateBalanceAlternatingPatternAsymmentricalFormMovementPrinciplesof DesignSummetricalBalanceProgressivePatternProportionBalanceContrastSpaceVarietyMovementElementsofDesignRhythmRandomPatternPatternUnityFlowingPatternUnityRegularPatternRadialBalanceEmphasisApproximateBalanceAlternatingPatternAsymmentricalFormMovement

Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Principles of Design
  2. Summetrical Balance
  3. Progressive Pattern
  4. Proportion
  5. Balance
  6. Contrast
  7. Space
  8. Variety
  9. Movement
  10. Elements of Design
  11. Rhythm
  12. Random Pattern
  13. Pattern
  14. Unity
  15. Flowing Pattern
  16. Unity
  17. Regular Pattern
  18. Radial Balance
  19. Emphasis
  20. Approximate Balance
  21. Alternating Pattern
  22. Asymmentrical
  23. Form
  24. Movement