ApproximateBalanceElementsofDesignFormUnityFlowingPatternContrastSpaceRhythmAsymmentricalProportionPatternBalanceMovementRandomPatternUnityMovementVarietyPrinciplesof DesignAlternatingPatternSummetricalBalanceRegularPatternProgressivePatternRadialBalanceEmphasisApproximateBalanceElementsofDesignFormUnityFlowingPatternContrastSpaceRhythmAsymmentricalProportionPatternBalanceMovementRandomPatternUnityMovementVarietyPrinciplesof DesignAlternatingPatternSummetricalBalanceRegularPatternProgressivePatternRadialBalanceEmphasis

Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Approximate Balance
  2. Elements of Design
  3. Form
  4. Unity
  5. Flowing Pattern
  6. Contrast
  7. Space
  8. Rhythm
  9. Asymmentrical
  10. Proportion
  11. Pattern
  12. Balance
  13. Movement
  14. Random Pattern
  15. Unity
  16. Movement
  17. Variety
  18. Principles of Design
  19. Alternating Pattern
  20. Summetrical Balance
  21. Regular Pattern
  22. Progressive Pattern
  23. Radial Balance
  24. Emphasis