SummetricalBalancePrinciplesof DesignProportionProgressivePatternPatternElementsofDesignEmphasisBalanceVarietyContrastRhythmRegularPatternUnityAsymmentricalRandomPatternFormUnityMovementApproximateBalanceFlowingPatternRadialBalanceSpaceAlternatingPatternMovementSummetricalBalancePrinciplesof DesignProportionProgressivePatternPatternElementsofDesignEmphasisBalanceVarietyContrastRhythmRegularPatternUnityAsymmentricalRandomPatternFormUnityMovementApproximateBalanceFlowingPatternRadialBalanceSpaceAlternatingPatternMovement

Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Summetrical Balance
  2. Principles of Design
  3. Proportion
  4. Progressive Pattern
  5. Pattern
  6. Elements of Design
  7. Emphasis
  8. Balance
  9. Variety
  10. Contrast
  11. Rhythm
  12. Regular Pattern
  13. Unity
  14. Asymmentrical
  15. Random Pattern
  16. Form
  17. Unity
  18. Movement
  19. Approximate Balance
  20. Flowing Pattern
  21. Radial Balance
  22. Space
  23. Alternating Pattern
  24. Movement