ElementsofDesignVarietyPatternFlowingPatternRandomPatternRhythmMovementSummetricalBalanceRegularPatternBalanceEmphasisProgressivePatternFormAsymmentricalRadialBalanceMovementSpaceUnityPrinciplesof DesignContrastUnityApproximateBalanceAlternatingPatternProportionElementsofDesignVarietyPatternFlowingPatternRandomPatternRhythmMovementSummetricalBalanceRegularPatternBalanceEmphasisProgressivePatternFormAsymmentricalRadialBalanceMovementSpaceUnityPrinciplesof DesignContrastUnityApproximateBalanceAlternatingPatternProportion

Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Elements of Design
  2. Variety
  3. Pattern
  4. Flowing Pattern
  5. Random Pattern
  6. Rhythm
  7. Movement
  8. Summetrical Balance
  9. Regular Pattern
  10. Balance
  11. Emphasis
  12. Progressive Pattern
  13. Form
  14. Asymmentrical
  15. Radial Balance
  16. Movement
  17. Space
  18. Unity
  19. Principles of Design
  20. Contrast
  21. Unity
  22. Approximate Balance
  23. Alternating Pattern
  24. Proportion