BalanceSummetricalBalanceFlowingPatternVarietyProgressivePatternRadialBalanceMovementPrinciplesof DesignUnityElementsofDesignAsymmentricalContrastRandomPatternEmphasisApproximateBalancePatternAlternatingPatternSpaceRhythmUnityProportionMovementRegularPatternFormBalanceSummetricalBalanceFlowingPatternVarietyProgressivePatternRadialBalanceMovementPrinciplesof DesignUnityElementsofDesignAsymmentricalContrastRandomPatternEmphasisApproximateBalancePatternAlternatingPatternSpaceRhythmUnityProportionMovementRegularPatternForm

Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Balance
  2. Summetrical Balance
  3. Flowing Pattern
  4. Variety
  5. Progressive Pattern
  6. Radial Balance
  7. Movement
  8. Principles of Design
  9. Unity
  10. Elements of Design
  11. Asymmentrical
  12. Contrast
  13. Random Pattern
  14. Emphasis
  15. Approximate Balance
  16. Pattern
  17. Alternating Pattern
  18. Space
  19. Rhythm
  20. Unity
  21. Proportion
  22. Movement
  23. Regular Pattern
  24. Form