EmphasisBalanceRadialBalanceContrastMovementFlowingPatternPatternSpaceVarietySummetricalBalanceProportionAsymmentricalRhythmProgressivePatternElementsofDesignFormMovementApproximateBalanceUnityRandomPatternPrinciplesof DesignUnityAlternatingPatternRegularPatternEmphasisBalanceRadialBalanceContrastMovementFlowingPatternPatternSpaceVarietySummetricalBalanceProportionAsymmentricalRhythmProgressivePatternElementsofDesignFormMovementApproximateBalanceUnityRandomPatternPrinciplesof DesignUnityAlternatingPatternRegularPattern

Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Emphasis
  2. Balance
  3. Radial Balance
  4. Contrast
  5. Movement
  6. Flowing Pattern
  7. Pattern
  8. Space
  9. Variety
  10. Summetrical Balance
  11. Proportion
  12. Asymmentrical
  13. Rhythm
  14. Progressive Pattern
  15. Elements of Design
  16. Form
  17. Movement
  18. Approximate Balance
  19. Unity
  20. Random Pattern
  21. Principles of Design
  22. Unity
  23. Alternating Pattern
  24. Regular Pattern