BloggingandJournalingUsesimulationsor videosDigitalPortfolioCreationDigitalStorytellingTeachstudents tosearch forinformationSelf-LearningStationsEducationalGamesPrintedQRCodesVirtualFieldTripsCreatemultimediastories orpresentationsUSBDriveSharingPromoteDigitalLiteracyOfflineCollaborativeProjectsDigitalWorksheetsOfflineEncyclopediasandReferencesCreatePodcastsE-ReadingProgramsTroubleshoottechnicalproblemsDigitalArtProjectsOfflineEducationalAppsCreateengagingquizzesPre-downloadedvideos, audiofiles, andanimationsLibrary ofe-booksand PDFson devicesAudio-VisualFeedbackBloggingandJournalingUsesimulationsor videosDigitalPortfolioCreationDigitalStorytellingTeachstudents tosearch forinformationSelf-LearningStationsEducationalGamesPrintedQRCodesVirtualFieldTripsCreatemultimediastories orpresentationsUSBDriveSharingPromoteDigitalLiteracyOfflineCollaborativeProjectsDigitalWorksheetsOfflineEncyclopediasandReferencesCreatePodcastsE-ReadingProgramsTroubleshoottechnicalproblemsDigitalArtProjectsOfflineEducationalAppsCreateengagingquizzesPre-downloadedvideos, audiofiles, andanimationsLibrary ofe-booksand PDFson devicesAudio-VisualFeedback

TICs in the classroom - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Blogging and Journaling
  2. Use simulations or videos
  3. Digital Portfolio Creation
  4. Digital Storytelling
  5. Teach students to search for information
  6. Self-Learning Stations
  7. Educational Games
  8. Printed QR Codes
  9. Virtual Field Trips
  10. Create multimedia stories or presentations
  11. USB Drive Sharing
  12. Promote Digital Literacy
  13. Offline Collaborative Projects
  14. Digital Worksheets
  15. Offline Encyclopedias and References
  16. Create Podcasts
  17. E-Reading Programs
  18. Troubleshoot technical problems
  19. Digital Art Projects
  20. Offline Educational Apps
  21. Create engaging quizzes
  22. Pre-downloaded videos, audio files, and animations
  23. Library of e-books and PDFs on devices
  24. Audio-Visual Feedback