PrintedQRCodesUsesimulationsor videosOfflineEducationalAppsVirtualFieldTripsPre-downloadedvideos, audiofiles, andanimationsLibrary ofe-booksand PDFson devicesTroubleshoottechnicalproblemsOfflineCollaborativeProjectsOfflineEncyclopediasandReferencesE-ReadingProgramsDigitalWorksheetsBloggingandJournalingUSBDriveSharingAudio-VisualFeedbackEducationalGamesDigitalStorytellingDigitalPortfolioCreationTeachstudents tosearch forinformationDigitalArtProjectsCreatePodcastsCreatemultimediastories orpresentationsPromoteDigitalLiteracySelf-LearningStationsCreateengagingquizzesPrintedQRCodesUsesimulationsor videosOfflineEducationalAppsVirtualFieldTripsPre-downloadedvideos, audiofiles, andanimationsLibrary ofe-booksand PDFson devicesTroubleshoottechnicalproblemsOfflineCollaborativeProjectsOfflineEncyclopediasandReferencesE-ReadingProgramsDigitalWorksheetsBloggingandJournalingUSBDriveSharingAudio-VisualFeedbackEducationalGamesDigitalStorytellingDigitalPortfolioCreationTeachstudents tosearch forinformationDigitalArtProjectsCreatePodcastsCreatemultimediastories orpresentationsPromoteDigitalLiteracySelf-LearningStationsCreateengagingquizzes

TICs in the classroom - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Printed QR Codes
  2. Use simulations or videos
  3. Offline Educational Apps
  4. Virtual Field Trips
  5. Pre-downloaded videos, audio files, and animations
  6. Library of e-books and PDFs on devices
  7. Troubleshoot technical problems
  8. Offline Collaborative Projects
  9. Offline Encyclopedias and References
  10. E-Reading Programs
  11. Digital Worksheets
  12. Blogging and Journaling
  13. USB Drive Sharing
  14. Audio-Visual Feedback
  15. Educational Games
  16. Digital Storytelling
  17. Digital Portfolio Creation
  18. Teach students to search for information
  19. Digital Art Projects
  20. Create Podcasts
  21. Create multimedia stories or presentations
  22. Promote Digital Literacy
  23. Self-Learning Stations
  24. Create engaging quizzes