VirtualFieldTripsSelf-LearningStationsTeachstudents tosearch forinformationCreatePodcastsPromoteDigitalLiteracyOfflineEducationalAppsDigitalStorytellingCreateengagingquizzesDigitalArtProjectsPre-downloadedvideos, audiofiles, andanimationsLibrary ofe-booksand PDFson devicesBloggingandJournalingTroubleshoottechnicalproblemsDigitalWorksheetsDigitalPortfolioCreationUsesimulationsor videosPrintedQRCodesOfflineEncyclopediasandReferencesOfflineCollaborativeProjectsEducationalGamesE-ReadingProgramsCreatemultimediastories orpresentationsAudio-VisualFeedbackUSBDriveSharingVirtualFieldTripsSelf-LearningStationsTeachstudents tosearch forinformationCreatePodcastsPromoteDigitalLiteracyOfflineEducationalAppsDigitalStorytellingCreateengagingquizzesDigitalArtProjectsPre-downloadedvideos, audiofiles, andanimationsLibrary ofe-booksand PDFson devicesBloggingandJournalingTroubleshoottechnicalproblemsDigitalWorksheetsDigitalPortfolioCreationUsesimulationsor videosPrintedQRCodesOfflineEncyclopediasandReferencesOfflineCollaborativeProjectsEducationalGamesE-ReadingProgramsCreatemultimediastories orpresentationsAudio-VisualFeedbackUSBDriveSharing

TICs in the classroom - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Virtual Field Trips
  2. Self-Learning Stations
  3. Teach students to search for information
  4. Create Podcasts
  5. Promote Digital Literacy
  6. Offline Educational Apps
  7. Digital Storytelling
  8. Create engaging quizzes
  9. Digital Art Projects
  10. Pre-downloaded videos, audio files, and animations
  11. Library of e-books and PDFs on devices
  12. Blogging and Journaling
  13. Troubleshoot technical problems
  14. Digital Worksheets
  15. Digital Portfolio Creation
  16. Use simulations or videos
  17. Printed QR Codes
  18. Offline Encyclopedias and References
  19. Offline Collaborative Projects
  20. Educational Games
  21. E-Reading Programs
  22. Create multimedia stories or presentations
  23. Audio-Visual Feedback
  24. USB Drive Sharing