CreatePodcastsPromoteDigitalLiteracyDigitalArtProjectsPre-downloadedvideos, audiofiles, andanimationsDigitalWorksheetsVirtualFieldTripsCreateengagingquizzesUSBDriveSharingOfflineCollaborativeProjectsEducationalGamesDigitalStorytellingUsesimulationsor videosBloggingandJournalingDigitalPortfolioCreationAudio-VisualFeedbackE-ReadingProgramsPrintedQRCodesTroubleshoottechnicalproblemsLibrary ofe-booksand PDFson devicesTeachstudents tosearch forinformationCreatemultimediastories orpresentationsSelf-LearningStationsOfflineEncyclopediasandReferencesOfflineEducationalAppsCreatePodcastsPromoteDigitalLiteracyDigitalArtProjectsPre-downloadedvideos, audiofiles, andanimationsDigitalWorksheetsVirtualFieldTripsCreateengagingquizzesUSBDriveSharingOfflineCollaborativeProjectsEducationalGamesDigitalStorytellingUsesimulationsor videosBloggingandJournalingDigitalPortfolioCreationAudio-VisualFeedbackE-ReadingProgramsPrintedQRCodesTroubleshoottechnicalproblemsLibrary ofe-booksand PDFson devicesTeachstudents tosearch forinformationCreatemultimediastories orpresentationsSelf-LearningStationsOfflineEncyclopediasandReferencesOfflineEducationalApps

TICs in the classroom - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Create Podcasts
  2. Promote Digital Literacy
  3. Digital Art Projects
  4. Pre-downloaded videos, audio files, and animations
  5. Digital Worksheets
  6. Virtual Field Trips
  7. Create engaging quizzes
  8. USB Drive Sharing
  9. Offline Collaborative Projects
  10. Educational Games
  11. Digital Storytelling
  12. Use simulations or videos
  13. Blogging and Journaling
  14. Digital Portfolio Creation
  15. Audio-Visual Feedback
  16. E-Reading Programs
  17. Printed QR Codes
  18. Troubleshoot technical problems
  19. Library of e-books and PDFs on devices
  20. Teach students to search for information
  21. Create multimedia stories or presentations
  22. Self-Learning Stations
  23. Offline Encyclopedias and References
  24. Offline Educational Apps