DigitalArtProjectsPromoteDigitalLiteracyDigitalPortfolioCreationOfflineEncyclopediasandReferencesOfflineCollaborativeProjectsOfflineEducationalAppsPrintedQRCodesUsesimulationsor videosLibrary ofe-booksand PDFson devicesBloggingandJournalingVirtualFieldTripsTeachstudents tosearch forinformationCreateengagingquizzesDigitalWorksheetsDigitalStorytellingPre-downloadedvideos, audiofiles, andanimationsE-ReadingProgramsCreatePodcastsUSBDriveSharingSelf-LearningStationsCreatemultimediastories orpresentationsAudio-VisualFeedbackTroubleshoottechnicalproblemsEducationalGamesDigitalArtProjectsPromoteDigitalLiteracyDigitalPortfolioCreationOfflineEncyclopediasandReferencesOfflineCollaborativeProjectsOfflineEducationalAppsPrintedQRCodesUsesimulationsor videosLibrary ofe-booksand PDFson devicesBloggingandJournalingVirtualFieldTripsTeachstudents tosearch forinformationCreateengagingquizzesDigitalWorksheetsDigitalStorytellingPre-downloadedvideos, audiofiles, andanimationsE-ReadingProgramsCreatePodcastsUSBDriveSharingSelf-LearningStationsCreatemultimediastories orpresentationsAudio-VisualFeedbackTroubleshoottechnicalproblemsEducationalGames

TICs in the classroom - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Digital Art Projects
  2. Promote Digital Literacy
  3. Digital Portfolio Creation
  4. Offline Encyclopedias and References
  5. Offline Collaborative Projects
  6. Offline Educational Apps
  7. Printed QR Codes
  8. Use simulations or videos
  9. Library of e-books and PDFs on devices
  10. Blogging and Journaling
  11. Virtual Field Trips
  12. Teach students to search for information
  13. Create engaging quizzes
  14. Digital Worksheets
  15. Digital Storytelling
  16. Pre-downloaded videos, audio files, and animations
  17. E-Reading Programs
  18. Create Podcasts
  19. USB Drive Sharing
  20. Self-Learning Stations
  21. Create multimedia stories or presentations
  22. Audio-Visual Feedback
  23. Troubleshoot technical problems
  24. Educational Games