LTMencodingCuesProactiveInterferenceLeadingQuestionsYerkesDobsoneffectChangeorderLoftusandPalmershort-termmemory31.8Goodwinet alGeiselmansensorymemoryEpisodicMemoryPickelcapacitymaintenencerehearsalContextdependentPhonologicalloopScoville&MilnerretrievalKohnkensmells40.8LTMencodingCuesProactiveInterferenceLeadingQuestionsYerkesDobsoneffectChangeorderLoftusandPalmershort-termmemory31.8Goodwinet alGeiselmansensorymemoryEpisodicMemoryPickelcapacitymaintenencerehearsalContextdependentPhonologicalloopScoville&MilnerretrievalKohnkensmells40.8

PSYCHOLOGY BINGO- MEMORY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. LTM
  2. encoding
  3. Cues
  4. Proactive Interference
  5. Leading Questions
  6. Yerkes Dobson effect
  7. Change order
  8. Loftus and Palmer
  9. short-term memory
  10. 31.8
  11. Goodwin et al
  12. Geiselman
  13. sensory memory
  14. Episodic Memory
  15. Pickel
  16. capacity
  17. maintenence rehearsal
  18. Context dependent
  19. Phonological loop
  20. Scoville & Milner
  21. retrieval
  22. Kohnken
  23. smells
  24. 40.8