LTMProactiveInterferenceGoodwinet al31.8LoftusandPalmerGeiselmanContextdependentYerkesDobsoneffectChangeordermaintenencerehearsalretrievalencodingsmellssensorymemoryLeadingQuestionscapacityScoville&Milner40.8PhonologicalloopCuesshort-termmemoryPickelKohnkenEpisodicMemoryLTMProactiveInterferenceGoodwinet al31.8LoftusandPalmerGeiselmanContextdependentYerkesDobsoneffectChangeordermaintenencerehearsalretrievalencodingsmellssensorymemoryLeadingQuestionscapacityScoville&Milner40.8PhonologicalloopCuesshort-termmemoryPickelKohnkenEpisodicMemory

PSYCHOLOGY BINGO- MEMORY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. LTM
  2. Proactive Interference
  3. Goodwin et al
  4. 31.8
  5. Loftus and Palmer
  6. Geiselman
  7. Context dependent
  8. Yerkes Dobson effect
  9. Change order
  10. maintenence rehearsal
  11. retrieval
  12. encoding
  13. smells
  14. sensory memory
  15. Leading Questions
  16. capacity
  17. Scoville & Milner
  18. 40.8
  19. Phonological loop
  20. Cues
  21. short-term memory
  22. Pickel
  23. Kohnken
  24. Episodic Memory