31.8GeiselmanChangeorderLTMProactiveInterferencecapacityshort-termmemoryKohnkenEpisodicMemoryLeadingQuestionsGoodwinet almaintenencerehearsalScoville&MilnerLoftusandPalmerCuesPhonologicalloopPickelContextdependentsensorymemoryYerkesDobsoneffectretrieval40.8smellsencoding31.8GeiselmanChangeorderLTMProactiveInterferencecapacityshort-termmemoryKohnkenEpisodicMemoryLeadingQuestionsGoodwinet almaintenencerehearsalScoville&MilnerLoftusandPalmerCuesPhonologicalloopPickelContextdependentsensorymemoryYerkesDobsoneffectretrieval40.8smellsencoding

PSYCHOLOGY BINGO- MEMORY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 31.8
  2. Geiselman
  3. Change order
  4. LTM
  5. Proactive Interference
  6. capacity
  7. short-term memory
  8. Kohnken
  9. Episodic Memory
  10. Leading Questions
  11. Goodwin et al
  12. maintenence rehearsal
  13. Scoville & Milner
  14. Loftus and Palmer
  15. Cues
  16. Phonological loop
  17. Pickel
  18. Context dependent
  19. sensory memory
  20. Yerkes Dobson effect
  21. retrieval
  22. 40.8
  23. smells
  24. encoding