Geiselmanshort-termmemoryScoville&MilnersmellsPhonologicalloopChangeorderContextdependentKohnkenencodingLeadingQuestionscapacity31.8CuessensorymemoryLTMEpisodicMemoryLoftusandPalmer40.8PickelGoodwinet alYerkesDobsoneffectretrievalmaintenencerehearsalProactiveInterferenceGeiselmanshort-termmemoryScoville&MilnersmellsPhonologicalloopChangeorderContextdependentKohnkenencodingLeadingQuestionscapacity31.8CuessensorymemoryLTMEpisodicMemoryLoftusandPalmer40.8PickelGoodwinet alYerkesDobsoneffectretrievalmaintenencerehearsalProactiveInterference

PSYCHOLOGY BINGO- MEMORY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Geiselman
  2. short-term memory
  3. Scoville & Milner
  4. smells
  5. Phonological loop
  6. Change order
  7. Context dependent
  8. Kohnken
  9. encoding
  10. Leading Questions
  11. capacity
  12. 31.8
  13. Cues
  14. sensory memory
  15. LTM
  16. Episodic Memory
  17. Loftus and Palmer
  18. 40.8
  19. Pickel
  20. Goodwin et al
  21. Yerkes Dobson effect
  22. retrieval
  23. maintenence rehearsal
  24. Proactive Interference