retrievalsensorymemorycapacity31.8encodingGeiselmanmaintenencerehearsalChangeorderGoodwinet alEpisodicMemoryKohnkenCuesLoftusandPalmerLeadingQuestionsScoville&Milnershort-termmemoryPhonologicalloopContextdependent40.8smellsPickelYerkesDobsoneffectProactiveInterferenceLTMretrievalsensorymemorycapacity31.8encodingGeiselmanmaintenencerehearsalChangeorderGoodwinet alEpisodicMemoryKohnkenCuesLoftusandPalmerLeadingQuestionsScoville&Milnershort-termmemoryPhonologicalloopContextdependent40.8smellsPickelYerkesDobsoneffectProactiveInterferenceLTM

PSYCHOLOGY BINGO- MEMORY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. retrieval
  2. sensory memory
  3. capacity
  4. 31.8
  5. encoding
  6. Geiselman
  7. maintenence rehearsal
  8. Change order
  9. Goodwin et al
  10. Episodic Memory
  11. Kohnken
  12. Cues
  13. Loftus and Palmer
  14. Leading Questions
  15. Scoville & Milner
  16. short-term memory
  17. Phonological loop
  18. Context dependent
  19. 40.8
  20. smells
  21. Pickel
  22. Yerkes Dobson effect
  23. Proactive Interference
  24. LTM