Geiselman31.8KohnkenPickelGoodwinet al40.8LoftusandPalmerChangeorderProactiveInterferencesmellsretrievalCuesencodingContextdependentScoville&MilnerPhonologicalloopYerkesDobsoneffectLTMLeadingQuestionsshort-termmemoryEpisodicMemorycapacitymaintenencerehearsalsensorymemoryGeiselman31.8KohnkenPickelGoodwinet al40.8LoftusandPalmerChangeorderProactiveInterferencesmellsretrievalCuesencodingContextdependentScoville&MilnerPhonologicalloopYerkesDobsoneffectLTMLeadingQuestionsshort-termmemoryEpisodicMemorycapacitymaintenencerehearsalsensorymemory

PSYCHOLOGY BINGO- MEMORY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Geiselman
  2. 31.8
  3. Kohnken
  4. Pickel
  5. Goodwin et al
  6. 40.8
  7. Loftus and Palmer
  8. Change order
  9. Proactive Interference
  10. smells
  11. retrieval
  12. Cues
  13. encoding
  14. Context dependent
  15. Scoville & Milner
  16. Phonological loop
  17. Yerkes Dobson effect
  18. LTM
  19. Leading Questions
  20. short-term memory
  21. Episodic Memory
  22. capacity
  23. maintenence rehearsal
  24. sensory memory