ChangeorderLTMGoodwinet alCuesGeiselmanProactiveInterferenceScoville&MilnerPhonologicalloopsmells31.8short-termmemoryretrievalContextdependentYerkesDobsoneffectcapacityKohnkenLeadingQuestionsEpisodicMemoryPickelencoding40.8maintenencerehearsalsensorymemoryLoftusandPalmerChangeorderLTMGoodwinet alCuesGeiselmanProactiveInterferenceScoville&MilnerPhonologicalloopsmells31.8short-termmemoryretrievalContextdependentYerkesDobsoneffectcapacityKohnkenLeadingQuestionsEpisodicMemoryPickelencoding40.8maintenencerehearsalsensorymemoryLoftusandPalmer

PSYCHOLOGY BINGO- MEMORY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Change order
  2. LTM
  3. Goodwin et al
  4. Cues
  5. Geiselman
  6. Proactive Interference
  7. Scoville & Milner
  8. Phonological loop
  9. smells
  10. 31.8
  11. short-term memory
  12. retrieval
  13. Context dependent
  14. Yerkes Dobson effect
  15. capacity
  16. Kohnken
  17. Leading Questions
  18. Episodic Memory
  19. Pickel
  20. encoding
  21. 40.8
  22. maintenence rehearsal
  23. sensory memory
  24. Loftus and Palmer