"Room ID?" "What track?" "Backing tight" Golden Bill No ghost pls "Hold blue" "They're so laggy" "We need shock" Line fail = "I got bumped" "Space Out" More than 2 inwards in room "Get ready, Activate" Change tag pls Smart Bounce "I got redded" Anti- Inward picks OP :05 "I got ghosted" Trainbow "GL" at beginning +1 NOW "Red skipped" "They are so slow" All same color Yoshi/Birdo "Room ID?" "What track?" "Backing tight" Golden Bill No ghost pls "Hold blue" "They're so laggy" "We need shock" Line fail = "I got bumped" "Space Out" More than 2 inwards in room "Get ready, Activate" Change tag pls Smart Bounce "I got redded" Anti- Inward picks OP :05 "I got ghosted" Trainbow "GL" at beginning +1 NOW "Red skipped" "They are so slow" All same color Yoshi/Birdo
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Room ID?"
"What track?"
"Backing tight"
Golden Bill
No ghost pls
"Hold blue"
"They're so laggy"
"We need shock"
Line fail = "I got bumped"
"Space Out"
More than 2 inwards in room
"Get ready, Activate"
Change tag pls
Smart Bounce
"I got redded"
Anti-Inward picks
OP :05
"I got ghosted"
Trainbow
"GL" at beginning
+1 NOW
"Red skipped"
"They are so slow"
All same color Yoshi/Birdo