we usethealchemyjugtimeskip?someone'sbackstorylore getsrevealedwe freeprisonersother thanFauna'sfamilyBriarcasts aritual spellNyx andFable haveto deal withtheir fear ofwater again(post-51)we make a baddecisionwithoutquestioning itagainMartes sayssomethingaboutundeadwe useMartes'lanternsomeonehas to rolldeathsavesFaunatalks toFableTroubleand Eilinget tospargoodcop badcopsomeonerecognizesTroubleanotheranimalgetsadoptedwe make plansand then thoseplans changethe followingsessionwe comeacross anew magicalitemwe findourselvesmissing animportantsupply evenafter shoppingtheteleporteris a badideawe levelup(copium)Weunexpectedlycome acrosssomeonefamiliarweplaymusicsomebodygets ahugweexperiencehow theHaunted Islesare hauntedwe usethealchemyjugtimeskip?someone'sbackstorylore getsrevealedwe freeprisonersother thanFauna'sfamilyBriarcasts aritual spellNyx andFable haveto deal withtheir fear ofwater again(post-51)we make a baddecisionwithoutquestioning itagainMartes sayssomethingaboutundeadwe useMartes'lanternsomeonehas to rolldeathsavesFaunatalks toFableTroubleand Eilinget tospargoodcop badcopsomeonerecognizesTroubleanotheranimalgetsadoptedwe make plansand then thoseplans changethe followingsessionwe comeacross anew magicalitemwe findourselvesmissing animportantsupply evenafter shoppingtheteleporteris a badideawe levelup(copium)Weunexpectedlycome acrosssomeonefamiliarweplaymusicsomebodygets ahugweexperiencehow theHaunted Islesare haunted

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. we use the alchemy jug
  2. time skip?
  3. someone's backstory lore gets revealed
  4. we free prisoners other than Fauna's family
  5. Briar casts a ritual spell
  6. Nyx and Fable have to deal with their fear of water again
  7. (post-51) we make a bad decision without questioning it again
  8. Martes says something about undead
  9. we use Martes' lantern
  10. someone has to roll death saves
  11. Fauna talks to Fable
  12. Trouble and Eilin get to spar
  13. good cop bad cop
  14. someone recognizes Trouble
  15. another animal gets adopted
  16. we make plans and then those plans change the following session
  17. we come across a new magical item
  18. we find ourselves missing an important supply even after shopping
  19. the teleporter is a bad idea
  20. we level up (copium)
  21. We unexpectedly come across someone familiar
  22. we play music
  23. somebody gets a hug
  24. we experience how the Haunted Isles are haunted