Nyx andFable haveto deal withtheir fear ofwater againweexperiencehow theHaunted Islesare hauntedsomeonehas to rolldeathsavessomeonerecognizesTroubletimeskip?Briarcasts aritual spellgoodcop badcopMartes sayssomethingaboutundeadFaunatalks toFableanotheranimalgetsadoptedsomebodygets ahugtheteleporteris a badideaWeunexpectedlycome acrosssomeonefamiliarwe make plansand then thoseplans changethe followingsessionweplaymusicwe findourselvesmissing animportantsupply evenafter shopping(post-51)we make a baddecisionwithoutquestioning itagainwe levelup(copium)we useMartes'lanternwe comeacross anew magicalitemTroubleand Eilinget tosparwe usethealchemyjugsomeone'sbackstorylore getsrevealedwe freeprisonersother thanFauna'sfamilyNyx andFable haveto deal withtheir fear ofwater againweexperiencehow theHaunted Islesare hauntedsomeonehas to rolldeathsavessomeonerecognizesTroubletimeskip?Briarcasts aritual spellgoodcop badcopMartes sayssomethingaboutundeadFaunatalks toFableanotheranimalgetsadoptedsomebodygets ahugtheteleporteris a badideaWeunexpectedlycome acrosssomeonefamiliarwe make plansand then thoseplans changethe followingsessionweplaymusicwe findourselvesmissing animportantsupply evenafter shopping(post-51)we make a baddecisionwithoutquestioning itagainwe levelup(copium)we useMartes'lanternwe comeacross anew magicalitemTroubleand Eilinget tosparwe usethealchemyjugsomeone'sbackstorylore getsrevealedwe freeprisonersother thanFauna'sfamily

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nyx and Fable have to deal with their fear of water again
  2. we experience how the Haunted Isles are haunted
  3. someone has to roll death saves
  4. someone recognizes Trouble
  5. time skip?
  6. Briar casts a ritual spell
  7. good cop bad cop
  8. Martes says something about undead
  9. Fauna talks to Fable
  10. another animal gets adopted
  11. somebody gets a hug
  12. the teleporter is a bad idea
  13. We unexpectedly come across someone familiar
  14. we make plans and then those plans change the following session
  15. we play music
  16. we find ourselves missing an important supply even after shopping
  17. (post-51) we make a bad decision without questioning it again
  18. we level up (copium)
  19. we use Martes' lantern
  20. we come across a new magical item
  21. Trouble and Eilin get to spar
  22. we use the alchemy jug
  23. someone's backstory lore gets revealed
  24. we free prisoners other than Fauna's family