we usethealchemyjugtimeskip?Nyx andFable haveto deal withtheir fear ofwater againFaunatalks toFable(post-51)we make a baddecisionwithoutquestioning itagainWeunexpectedlycome acrosssomeonefamiliarwe useMartes'lanternanotheranimalgetsadoptedwe levelup(copium)we freeprisonersother thanFauna'sfamilysomebodygets ahugsomeonerecognizesTroubletheteleporteris a badideasomeone'sbackstorylore getsrevealedBriarcasts aritual spellweexperiencehow theHaunted Islesare hauntedgoodcop badcopTroubleand Eilinget tosparwe make plansand then thoseplans changethe followingsessionwe findourselvesmissing animportantsupply evenafter shoppingweplaymusicMartes sayssomethingaboutundeadwe comeacross anew magicalitemsomeonehas to rolldeathsaveswe usethealchemyjugtimeskip?Nyx andFable haveto deal withtheir fear ofwater againFaunatalks toFable(post-51)we make a baddecisionwithoutquestioning itagainWeunexpectedlycome acrosssomeonefamiliarwe useMartes'lanternanotheranimalgetsadoptedwe levelup(copium)we freeprisonersother thanFauna'sfamilysomebodygets ahugsomeonerecognizesTroubletheteleporteris a badideasomeone'sbackstorylore getsrevealedBriarcasts aritual spellweexperiencehow theHaunted Islesare hauntedgoodcop badcopTroubleand Eilinget tosparwe make plansand then thoseplans changethe followingsessionwe findourselvesmissing animportantsupply evenafter shoppingweplaymusicMartes sayssomethingaboutundeadwe comeacross anew magicalitemsomeonehas to rolldeathsaves

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. we use the alchemy jug
  2. time skip?
  3. Nyx and Fable have to deal with their fear of water again
  4. Fauna talks to Fable
  5. (post-51) we make a bad decision without questioning it again
  6. We unexpectedly come across someone familiar
  7. we use Martes' lantern
  8. another animal gets adopted
  9. we level up (copium)
  10. we free prisoners other than Fauna's family
  11. somebody gets a hug
  12. someone recognizes Trouble
  13. the teleporter is a bad idea
  14. someone's backstory lore gets revealed
  15. Briar casts a ritual spell
  16. we experience how the Haunted Isles are haunted
  17. good cop bad cop
  18. Trouble and Eilin get to spar
  19. we make plans and then those plans change the following session
  20. we find ourselves missing an important supply even after shopping
  21. we play music
  22. Martes says something about undead
  23. we come across a new magical item
  24. someone has to roll death saves