weplaymusicMartes sayssomethingaboutundeadwe usethealchemyjug(post-51)we make a baddecisionwithoutquestioning itagainsomebodygets ahugwe make plansand then thoseplans changethe followingsessionweexperiencehow theHaunted Islesare hauntedwe levelup(copium)theteleporteris a badideawe freeprisonersother thanFauna'sfamilyFaunatalks toFableTroubleand Eilinget tosparNyx andFable haveto deal withtheir fear ofwater againtimeskip?we findourselvesmissing animportantsupply evenafter shoppingsomeone'sbackstorylore getsrevealedgoodcop badcopwe useMartes'lanternWeunexpectedlycome acrosssomeonefamiliaranotheranimalgetsadoptedwe comeacross anew magicalitemsomeonerecognizesTroublesomeonehas to rolldeathsavesBriarcasts aritual spellweplaymusicMartes sayssomethingaboutundeadwe usethealchemyjug(post-51)we make a baddecisionwithoutquestioning itagainsomebodygets ahugwe make plansand then thoseplans changethe followingsessionweexperiencehow theHaunted Islesare hauntedwe levelup(copium)theteleporteris a badideawe freeprisonersother thanFauna'sfamilyFaunatalks toFableTroubleand Eilinget tosparNyx andFable haveto deal withtheir fear ofwater againtimeskip?we findourselvesmissing animportantsupply evenafter shoppingsomeone'sbackstorylore getsrevealedgoodcop badcopwe useMartes'lanternWeunexpectedlycome acrosssomeonefamiliaranotheranimalgetsadoptedwe comeacross anew magicalitemsomeonerecognizesTroublesomeonehas to rolldeathsavesBriarcasts aritual spell

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. we play music
  2. Martes says something about undead
  3. we use the alchemy jug
  4. (post-51) we make a bad decision without questioning it again
  5. somebody gets a hug
  6. we make plans and then those plans change the following session
  7. we experience how the Haunted Isles are haunted
  8. we level up (copium)
  9. the teleporter is a bad idea
  10. we free prisoners other than Fauna's family
  11. Fauna talks to Fable
  12. Trouble and Eilin get to spar
  13. Nyx and Fable have to deal with their fear of water again
  14. time skip?
  15. we find ourselves missing an important supply even after shopping
  16. someone's backstory lore gets revealed
  17. good cop bad cop
  18. we use Martes' lantern
  19. We unexpectedly come across someone familiar
  20. another animal gets adopted
  21. we come across a new magical item
  22. someone recognizes Trouble
  23. someone has to roll death saves
  24. Briar casts a ritual spell