we freeprisonersother thanFauna'sfamilywe make plansand then thoseplans changethe followingsessiontimeskip?weexperiencehow theHaunted Islesare hauntedanotheranimalgetsadoptedsomebodygets ahugMartes sayssomethingaboutundeadwe useMartes'lanternBriarcasts aritual spellsomeonehas to rolldeathsaveswe levelup(copium)(post-51)we make a baddecisionwithoutquestioning itagainweplaymusicsomeone'sbackstorylore getsrevealedwe findourselvesmissing animportantsupply evenafter shoppingWeunexpectedlycome acrosssomeonefamiliarTroubleand Eilinget tosparsomeonerecognizesTroubletheteleporteris a badideagoodcop badcopwe usethealchemyjugwe comeacross anew magicalitemNyx andFable haveto deal withtheir fear ofwater againFaunatalks toFablewe freeprisonersother thanFauna'sfamilywe make plansand then thoseplans changethe followingsessiontimeskip?weexperiencehow theHaunted Islesare hauntedanotheranimalgetsadoptedsomebodygets ahugMartes sayssomethingaboutundeadwe useMartes'lanternBriarcasts aritual spellsomeonehas to rolldeathsaveswe levelup(copium)(post-51)we make a baddecisionwithoutquestioning itagainweplaymusicsomeone'sbackstorylore getsrevealedwe findourselvesmissing animportantsupply evenafter shoppingWeunexpectedlycome acrosssomeonefamiliarTroubleand Eilinget tosparsomeonerecognizesTroubletheteleporteris a badideagoodcop badcopwe usethealchemyjugwe comeacross anew magicalitemNyx andFable haveto deal withtheir fear ofwater againFaunatalks toFable

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. we free prisoners other than Fauna's family
  2. we make plans and then those plans change the following session
  3. time skip?
  4. we experience how the Haunted Isles are haunted
  5. another animal gets adopted
  6. somebody gets a hug
  7. Martes says something about undead
  8. we use Martes' lantern
  9. Briar casts a ritual spell
  10. someone has to roll death saves
  11. we level up (copium)
  12. (post-51) we make a bad decision without questioning it again
  13. we play music
  14. someone's backstory lore gets revealed
  15. we find ourselves missing an important supply even after shopping
  16. We unexpectedly come across someone familiar
  17. Trouble and Eilin get to spar
  18. someone recognizes Trouble
  19. the teleporter is a bad idea
  20. good cop bad cop
  21. we use the alchemy jug
  22. we come across a new magical item
  23. Nyx and Fable have to deal with their fear of water again
  24. Fauna talks to Fable