somebodygets ahugtheteleporteris a badideawe make plansand then thoseplans changethe followingsessionwe levelup(copium)weexperiencehow theHaunted Islesare hauntedBriarcasts aritual spellwe freeprisonersother thanFauna'sfamilywe findourselvesmissing animportantsupply evenafter shoppingwe useMartes'lanternwe usethealchemyjugsomeonehas to rolldeathsavesTroubleand Eilinget tosparMartes sayssomethingaboutundeadFaunatalks toFableNyx andFable haveto deal withtheir fear ofwater againsomeone'sbackstorylore getsrevealed(post-51)we make a baddecisionwithoutquestioning itagainanotheranimalgetsadoptedgoodcop badcopWeunexpectedlycome acrosssomeonefamiliartimeskip?weplaymusicwe comeacross anew magicalitemsomeonerecognizesTroublesomebodygets ahugtheteleporteris a badideawe make plansand then thoseplans changethe followingsessionwe levelup(copium)weexperiencehow theHaunted Islesare hauntedBriarcasts aritual spellwe freeprisonersother thanFauna'sfamilywe findourselvesmissing animportantsupply evenafter shoppingwe useMartes'lanternwe usethealchemyjugsomeonehas to rolldeathsavesTroubleand Eilinget tosparMartes sayssomethingaboutundeadFaunatalks toFableNyx andFable haveto deal withtheir fear ofwater againsomeone'sbackstorylore getsrevealed(post-51)we make a baddecisionwithoutquestioning itagainanotheranimalgetsadoptedgoodcop badcopWeunexpectedlycome acrosssomeonefamiliartimeskip?weplaymusicwe comeacross anew magicalitemsomeonerecognizesTrouble

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. somebody gets a hug
  2. the teleporter is a bad idea
  3. we make plans and then those plans change the following session
  4. we level up (copium)
  5. we experience how the Haunted Isles are haunted
  6. Briar casts a ritual spell
  7. we free prisoners other than Fauna's family
  8. we find ourselves missing an important supply even after shopping
  9. we use Martes' lantern
  10. we use the alchemy jug
  11. someone has to roll death saves
  12. Trouble and Eilin get to spar
  13. Martes says something about undead
  14. Fauna talks to Fable
  15. Nyx and Fable have to deal with their fear of water again
  16. someone's backstory lore gets revealed
  17. (post-51) we make a bad decision without questioning it again
  18. another animal gets adopted
  19. good cop bad cop
  20. We unexpectedly come across someone familiar
  21. time skip?
  22. we play music
  23. we come across a new magical item
  24. someone recognizes Trouble