Martes sayssomethingaboutundeadWeunexpectedlycome acrosssomeonefamiliartimeskip?we useMartes'lanternwe make plansand then thoseplans changethe followingsessionsomeonerecognizesTroublewe levelup(copium)weexperiencehow theHaunted Islesare hauntedsomeone'sbackstorylore getsrevealedNyx andFable haveto deal withtheir fear ofwater againgoodcop badcopsomeonehas to rolldeathsavesTroubleand Eilinget tosparBriarcasts aritual spellanotheranimalgetsadopted(post-51)we make a baddecisionwithoutquestioning itagainwe findourselvesmissing animportantsupply evenafter shoppingwe comeacross anew magicalitemsomebodygets ahugtheteleporteris a badideaFaunatalks toFablewe freeprisonersother thanFauna'sfamilywe usethealchemyjugweplaymusicMartes sayssomethingaboutundeadWeunexpectedlycome acrosssomeonefamiliartimeskip?we useMartes'lanternwe make plansand then thoseplans changethe followingsessionsomeonerecognizesTroublewe levelup(copium)weexperiencehow theHaunted Islesare hauntedsomeone'sbackstorylore getsrevealedNyx andFable haveto deal withtheir fear ofwater againgoodcop badcopsomeonehas to rolldeathsavesTroubleand Eilinget tosparBriarcasts aritual spellanotheranimalgetsadopted(post-51)we make a baddecisionwithoutquestioning itagainwe findourselvesmissing animportantsupply evenafter shoppingwe comeacross anew magicalitemsomebodygets ahugtheteleporteris a badideaFaunatalks toFablewe freeprisonersother thanFauna'sfamilywe usethealchemyjugweplaymusic

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Martes says something about undead
  2. We unexpectedly come across someone familiar
  3. time skip?
  4. we use Martes' lantern
  5. we make plans and then those plans change the following session
  6. someone recognizes Trouble
  7. we level up (copium)
  8. we experience how the Haunted Isles are haunted
  9. someone's backstory lore gets revealed
  10. Nyx and Fable have to deal with their fear of water again
  11. good cop bad cop
  12. someone has to roll death saves
  13. Trouble and Eilin get to spar
  14. Briar casts a ritual spell
  15. another animal gets adopted
  16. (post-51) we make a bad decision without questioning it again
  17. we find ourselves missing an important supply even after shopping
  18. we come across a new magical item
  19. somebody gets a hug
  20. the teleporter is a bad idea
  21. Fauna talks to Fable
  22. we free prisoners other than Fauna's family
  23. we use the alchemy jug
  24. we play music