we comeacross anew magicalitemWeunexpectedlycome acrosssomeonefamiliartheteleporteris a badideaFaunatalks toFable(post-51)we make a baddecisionwithoutquestioning itagainwe findourselvesmissing animportantsupply evenafter shoppingwe usethealchemyjugwe freeprisonersother thanFauna'sfamilyTroubleand Eilinget tosparBriarcasts aritual spellgoodcop badcopweexperiencehow theHaunted Islesare hauntedsomebodygets ahugtimeskip?Martes sayssomethingaboutundeadsomeonehas to rolldeathsaveswe levelup(copium)we useMartes'lanternNyx andFable haveto deal withtheir fear ofwater againanotheranimalgetsadoptedsomeone'sbackstorylore getsrevealedwe make plansand then thoseplans changethe followingsessionweplaymusicsomeonerecognizesTroublewe comeacross anew magicalitemWeunexpectedlycome acrosssomeonefamiliartheteleporteris a badideaFaunatalks toFable(post-51)we make a baddecisionwithoutquestioning itagainwe findourselvesmissing animportantsupply evenafter shoppingwe usethealchemyjugwe freeprisonersother thanFauna'sfamilyTroubleand Eilinget tosparBriarcasts aritual spellgoodcop badcopweexperiencehow theHaunted Islesare hauntedsomebodygets ahugtimeskip?Martes sayssomethingaboutundeadsomeonehas to rolldeathsaveswe levelup(copium)we useMartes'lanternNyx andFable haveto deal withtheir fear ofwater againanotheranimalgetsadoptedsomeone'sbackstorylore getsrevealedwe make plansand then thoseplans changethe followingsessionweplaymusicsomeonerecognizesTrouble

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. we come across a new magical item
  2. We unexpectedly come across someone familiar
  3. the teleporter is a bad idea
  4. Fauna talks to Fable
  5. (post-51) we make a bad decision without questioning it again
  6. we find ourselves missing an important supply even after shopping
  7. we use the alchemy jug
  8. we free prisoners other than Fauna's family
  9. Trouble and Eilin get to spar
  10. Briar casts a ritual spell
  11. good cop bad cop
  12. we experience how the Haunted Isles are haunted
  13. somebody gets a hug
  14. time skip?
  15. Martes says something about undead
  16. someone has to roll death saves
  17. we level up (copium)
  18. we use Martes' lantern
  19. Nyx and Fable have to deal with their fear of water again
  20. another animal gets adopted
  21. someone's backstory lore gets revealed
  22. we make plans and then those plans change the following session
  23. we play music
  24. someone recognizes Trouble