someonerecognizesTroubleMartes sayssomethingaboutundeadtimeskip?we comeacross anew magicalitemweexperiencehow theHaunted Islesare hauntedFaunatalks toFable(post-51)we make a baddecisionwithoutquestioning itagaintheteleporteris a badideaanotheranimalgetsadoptedNyx andFable haveto deal withtheir fear ofwater againwe make plansand then thoseplans changethe followingsessionsomebodygets ahuggoodcop badcopwe usethealchemyjugwe levelup(copium)we useMartes'lanternsomeone'sbackstorylore getsrevealedWeunexpectedlycome acrosssomeonefamiliarsomeonehas to rolldeathsavesBriarcasts aritual spellTroubleand Eilinget tosparweplaymusicwe freeprisonersother thanFauna'sfamilywe findourselvesmissing animportantsupply evenafter shoppingsomeonerecognizesTroubleMartes sayssomethingaboutundeadtimeskip?we comeacross anew magicalitemweexperiencehow theHaunted Islesare hauntedFaunatalks toFable(post-51)we make a baddecisionwithoutquestioning itagaintheteleporteris a badideaanotheranimalgetsadoptedNyx andFable haveto deal withtheir fear ofwater againwe make plansand then thoseplans changethe followingsessionsomebodygets ahuggoodcop badcopwe usethealchemyjugwe levelup(copium)we useMartes'lanternsomeone'sbackstorylore getsrevealedWeunexpectedlycome acrosssomeonefamiliarsomeonehas to rolldeathsavesBriarcasts aritual spellTroubleand Eilinget tosparweplaymusicwe freeprisonersother thanFauna'sfamilywe findourselvesmissing animportantsupply evenafter shopping

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. someone recognizes Trouble
  2. Martes says something about undead
  3. time skip?
  4. we come across a new magical item
  5. we experience how the Haunted Isles are haunted
  6. Fauna talks to Fable
  7. (post-51) we make a bad decision without questioning it again
  8. the teleporter is a bad idea
  9. another animal gets adopted
  10. Nyx and Fable have to deal with their fear of water again
  11. we make plans and then those plans change the following session
  12. somebody gets a hug
  13. good cop bad cop
  14. we use the alchemy jug
  15. we level up (copium)
  16. we use Martes' lantern
  17. someone's backstory lore gets revealed
  18. We unexpectedly come across someone familiar
  19. someone has to roll death saves
  20. Briar casts a ritual spell
  21. Trouble and Eilin get to spar
  22. we play music
  23. we free prisoners other than Fauna's family
  24. we find ourselves missing an important supply even after shopping