Troubleand Eilinget tosparwe findourselvesmissing animportantsupply evenafter shoppingwe levelup(copium)someonerecognizesTroubletimeskip?theteleporteris a badideaWeunexpectedlycome acrosssomeonefamiliar(post-51)we make a baddecisionwithoutquestioning itagainweexperiencehow theHaunted Islesare hauntedsomeone'sbackstorylore getsrevealedBriarcasts aritual spellwe make plansand then thoseplans changethe followingsessionNyx andFable haveto deal withtheir fear ofwater againsomebodygets ahuganotheranimalgetsadoptedwe usethealchemyjugwe useMartes'lanterngoodcop badcopFaunatalks toFablewe comeacross anew magicalitemMartes sayssomethingaboutundeadsomeonehas to rolldeathsavesweplaymusicwe freeprisonersother thanFauna'sfamilyTroubleand Eilinget tosparwe findourselvesmissing animportantsupply evenafter shoppingwe levelup(copium)someonerecognizesTroubletimeskip?theteleporteris a badideaWeunexpectedlycome acrosssomeonefamiliar(post-51)we make a baddecisionwithoutquestioning itagainweexperiencehow theHaunted Islesare hauntedsomeone'sbackstorylore getsrevealedBriarcasts aritual spellwe make plansand then thoseplans changethe followingsessionNyx andFable haveto deal withtheir fear ofwater againsomebodygets ahuganotheranimalgetsadoptedwe usethealchemyjugwe useMartes'lanterngoodcop badcopFaunatalks toFablewe comeacross anew magicalitemMartes sayssomethingaboutundeadsomeonehas to rolldeathsavesweplaymusicwe freeprisonersother thanFauna'sfamily

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Trouble and Eilin get to spar
  2. we find ourselves missing an important supply even after shopping
  3. we level up (copium)
  4. someone recognizes Trouble
  5. time skip?
  6. the teleporter is a bad idea
  7. We unexpectedly come across someone familiar
  8. (post-51) we make a bad decision without questioning it again
  9. we experience how the Haunted Isles are haunted
  10. someone's backstory lore gets revealed
  11. Briar casts a ritual spell
  12. we make plans and then those plans change the following session
  13. Nyx and Fable have to deal with their fear of water again
  14. somebody gets a hug
  15. another animal gets adopted
  16. we use the alchemy jug
  17. we use Martes' lantern
  18. good cop bad cop
  19. Fauna talks to Fable
  20. we come across a new magical item
  21. Martes says something about undead
  22. someone has to roll death saves
  23. we play music
  24. we free prisoners other than Fauna's family