weexperiencehow theHaunted Islesare hauntedwe make plansand then thoseplans changethe followingsessionBriarcasts aritual spellsomebodygets ahugMartes sayssomethingaboutundeadanotheranimalgetsadoptedtimeskip?we usethealchemyjugwe useMartes'lanternNyx andFable haveto deal withtheir fear ofwater againwe freeprisonersother thanFauna'sfamilyFaunatalks toFablewe comeacross anew magicalitemtheteleporteris a badideaWeunexpectedlycome acrosssomeonefamiliarsomeonerecognizesTroublegoodcop badcop(post-51)we make a baddecisionwithoutquestioning itagainTroubleand Eilinget tosparsomeone'sbackstorylore getsrevealedwe findourselvesmissing animportantsupply evenafter shoppingsomeonehas to rolldeathsavesweplaymusicwe levelup(copium)weexperiencehow theHaunted Islesare hauntedwe make plansand then thoseplans changethe followingsessionBriarcasts aritual spellsomebodygets ahugMartes sayssomethingaboutundeadanotheranimalgetsadoptedtimeskip?we usethealchemyjugwe useMartes'lanternNyx andFable haveto deal withtheir fear ofwater againwe freeprisonersother thanFauna'sfamilyFaunatalks toFablewe comeacross anew magicalitemtheteleporteris a badideaWeunexpectedlycome acrosssomeonefamiliarsomeonerecognizesTroublegoodcop badcop(post-51)we make a baddecisionwithoutquestioning itagainTroubleand Eilinget tosparsomeone'sbackstorylore getsrevealedwe findourselvesmissing animportantsupply evenafter shoppingsomeonehas to rolldeathsavesweplaymusicwe levelup(copium)

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. we experience how the Haunted Isles are haunted
  2. we make plans and then those plans change the following session
  3. Briar casts a ritual spell
  4. somebody gets a hug
  5. Martes says something about undead
  6. another animal gets adopted
  7. time skip?
  8. we use the alchemy jug
  9. we use Martes' lantern
  10. Nyx and Fable have to deal with their fear of water again
  11. we free prisoners other than Fauna's family
  12. Fauna talks to Fable
  13. we come across a new magical item
  14. the teleporter is a bad idea
  15. We unexpectedly come across someone familiar
  16. someone recognizes Trouble
  17. good cop bad cop
  18. (post-51) we make a bad decision without questioning it again
  19. Trouble and Eilin get to spar
  20. someone's backstory lore gets revealed
  21. we find ourselves missing an important supply even after shopping
  22. someone has to roll death saves
  23. we play music
  24. we level up (copium)