goodcop badcopWeunexpectedlycome acrosssomeonefamiliarweexperiencehow theHaunted Islesare hauntedweplaymusicsomeone'sbackstorylore getsrevealedwe comeacross anew magicalitemFaunatalks toFablesomeonerecognizesTroublewe make plansand then thoseplans changethe followingsession(post-51)we make a baddecisionwithoutquestioning itagainwe useMartes'lanternBriarcasts aritual spellwe usethealchemyjugwe findourselvesmissing animportantsupply evenafter shoppingMartes sayssomethingaboutundeadsomeonehas to rolldeathsavessomebodygets ahugwe levelup(copium)we freeprisonersother thanFauna'sfamilyanotheranimalgetsadoptedtheteleporteris a badideaTroubleand Eilinget tosparNyx andFable haveto deal withtheir fear ofwater againtimeskip?goodcop badcopWeunexpectedlycome acrosssomeonefamiliarweexperiencehow theHaunted Islesare hauntedweplaymusicsomeone'sbackstorylore getsrevealedwe comeacross anew magicalitemFaunatalks toFablesomeonerecognizesTroublewe make plansand then thoseplans changethe followingsession(post-51)we make a baddecisionwithoutquestioning itagainwe useMartes'lanternBriarcasts aritual spellwe usethealchemyjugwe findourselvesmissing animportantsupply evenafter shoppingMartes sayssomethingaboutundeadsomeonehas to rolldeathsavessomebodygets ahugwe levelup(copium)we freeprisonersother thanFauna'sfamilyanotheranimalgetsadoptedtheteleporteris a badideaTroubleand Eilinget tosparNyx andFable haveto deal withtheir fear ofwater againtimeskip?

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. good cop bad cop
  2. We unexpectedly come across someone familiar
  3. we experience how the Haunted Isles are haunted
  4. we play music
  5. someone's backstory lore gets revealed
  6. we come across a new magical item
  7. Fauna talks to Fable
  8. someone recognizes Trouble
  9. we make plans and then those plans change the following session
  10. (post-51) we make a bad decision without questioning it again
  11. we use Martes' lantern
  12. Briar casts a ritual spell
  13. we use the alchemy jug
  14. we find ourselves missing an important supply even after shopping
  15. Martes says something about undead
  16. someone has to roll death saves
  17. somebody gets a hug
  18. we level up (copium)
  19. we free prisoners other than Fauna's family
  20. another animal gets adopted
  21. the teleporter is a bad idea
  22. Trouble and Eilin get to spar
  23. Nyx and Fable have to deal with their fear of water again
  24. time skip?