theteleporteris a badideawe levelup(copium)weplaymusicwe comeacross anew magicalitemweexperiencehow theHaunted Islesare hauntedwe findourselvesmissing animportantsupply evenafter shoppingTroubleand Eilinget tosparsomeonehas to rolldeathsaveswe usethealchemyjugWeunexpectedlycome acrosssomeonefamiliarsomeone'sbackstorylore getsrevealedgoodcop badcopwe freeprisonersother thanFauna'sfamilyFaunatalks toFableanotheranimalgetsadoptedtimeskip?we useMartes'lanternsomeonerecognizesTroubleNyx andFable haveto deal withtheir fear ofwater againBriarcasts aritual spellMartes sayssomethingaboutundeadsomebodygets ahug(post-51)we make a baddecisionwithoutquestioning itagainwe make plansand then thoseplans changethe followingsessiontheteleporteris a badideawe levelup(copium)weplaymusicwe comeacross anew magicalitemweexperiencehow theHaunted Islesare hauntedwe findourselvesmissing animportantsupply evenafter shoppingTroubleand Eilinget tosparsomeonehas to rolldeathsaveswe usethealchemyjugWeunexpectedlycome acrosssomeonefamiliarsomeone'sbackstorylore getsrevealedgoodcop badcopwe freeprisonersother thanFauna'sfamilyFaunatalks toFableanotheranimalgetsadoptedtimeskip?we useMartes'lanternsomeonerecognizesTroubleNyx andFable haveto deal withtheir fear ofwater againBriarcasts aritual spellMartes sayssomethingaboutundeadsomebodygets ahug(post-51)we make a baddecisionwithoutquestioning itagainwe make plansand then thoseplans changethe followingsession

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. the teleporter is a bad idea
  2. we level up (copium)
  3. we play music
  4. we come across a new magical item
  5. we experience how the Haunted Isles are haunted
  6. we find ourselves missing an important supply even after shopping
  7. Trouble and Eilin get to spar
  8. someone has to roll death saves
  9. we use the alchemy jug
  10. We unexpectedly come across someone familiar
  11. someone's backstory lore gets revealed
  12. good cop bad cop
  13. we free prisoners other than Fauna's family
  14. Fauna talks to Fable
  15. another animal gets adopted
  16. time skip?
  17. we use Martes' lantern
  18. someone recognizes Trouble
  19. Nyx and Fable have to deal with their fear of water again
  20. Briar casts a ritual spell
  21. Martes says something about undead
  22. somebody gets a hug
  23. (post-51) we make a bad decision without questioning it again
  24. we make plans and then those plans change the following session