Briarcasts aritual spellsomebodygets ahugwe useMartes'lanterntimeskip?we levelup(copium)we findourselvesmissing animportantsupply evenafter shoppingFaunatalks toFablesomeonerecognizesTroublegoodcop badcopTroubleand Eilinget tosparwe make plansand then thoseplans changethe followingsessionanotheranimalgetsadoptedNyx andFable haveto deal withtheir fear ofwater againsomeonehas to rolldeathsavesweexperiencehow theHaunted Islesare haunted(post-51)we make a baddecisionwithoutquestioning itagainwe freeprisonersother thanFauna'sfamilywe usethealchemyjugweplaymusicWeunexpectedlycome acrosssomeonefamiliarwe comeacross anew magicalitemMartes sayssomethingaboutundeadtheteleporteris a badideasomeone'sbackstorylore getsrevealedBriarcasts aritual spellsomebodygets ahugwe useMartes'lanterntimeskip?we levelup(copium)we findourselvesmissing animportantsupply evenafter shoppingFaunatalks toFablesomeonerecognizesTroublegoodcop badcopTroubleand Eilinget tosparwe make plansand then thoseplans changethe followingsessionanotheranimalgetsadoptedNyx andFable haveto deal withtheir fear ofwater againsomeonehas to rolldeathsavesweexperiencehow theHaunted Islesare haunted(post-51)we make a baddecisionwithoutquestioning itagainwe freeprisonersother thanFauna'sfamilywe usethealchemyjugweplaymusicWeunexpectedlycome acrosssomeonefamiliarwe comeacross anew magicalitemMartes sayssomethingaboutundeadtheteleporteris a badideasomeone'sbackstorylore getsrevealed

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Briar casts a ritual spell
  2. somebody gets a hug
  3. we use Martes' lantern
  4. time skip?
  5. we level up (copium)
  6. we find ourselves missing an important supply even after shopping
  7. Fauna talks to Fable
  8. someone recognizes Trouble
  9. good cop bad cop
  10. Trouble and Eilin get to spar
  11. we make plans and then those plans change the following session
  12. another animal gets adopted
  13. Nyx and Fable have to deal with their fear of water again
  14. someone has to roll death saves
  15. we experience how the Haunted Isles are haunted
  16. (post-51) we make a bad decision without questioning it again
  17. we free prisoners other than Fauna's family
  18. we use the alchemy jug
  19. we play music
  20. We unexpectedly come across someone familiar
  21. we come across a new magical item
  22. Martes says something about undead
  23. the teleporter is a bad idea
  24. someone's backstory lore gets revealed