Weunexpectedlycome acrosssomeonefamiliarNyx andFable haveto deal withtheir fear ofwater againwe make plansand then thoseplans changethe followingsessionweexperiencehow theHaunted Islesare hauntedFaunatalks toFablesomeonehas to rolldeathsavessomeonerecognizesTroublegoodcop badcopwe useMartes'lanterntimeskip?someone'sbackstorylore getsrevealedanotheranimalgetsadoptedwe levelup(copium)weplaymusicsomebodygets ahugwe usethealchemyjugtheteleporteris a badideaBriarcasts aritual spellMartes sayssomethingaboutundeadwe comeacross anew magicalitem(post-51)we make a baddecisionwithoutquestioning itagainTroubleand Eilinget tosparwe findourselvesmissing animportantsupply evenafter shoppingwe freeprisonersother thanFauna'sfamilyWeunexpectedlycome acrosssomeonefamiliarNyx andFable haveto deal withtheir fear ofwater againwe make plansand then thoseplans changethe followingsessionweexperiencehow theHaunted Islesare hauntedFaunatalks toFablesomeonehas to rolldeathsavessomeonerecognizesTroublegoodcop badcopwe useMartes'lanterntimeskip?someone'sbackstorylore getsrevealedanotheranimalgetsadoptedwe levelup(copium)weplaymusicsomebodygets ahugwe usethealchemyjugtheteleporteris a badideaBriarcasts aritual spellMartes sayssomethingaboutundeadwe comeacross anew magicalitem(post-51)we make a baddecisionwithoutquestioning itagainTroubleand Eilinget tosparwe findourselvesmissing animportantsupply evenafter shoppingwe freeprisonersother thanFauna'sfamily

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. We unexpectedly come across someone familiar
  2. Nyx and Fable have to deal with their fear of water again
  3. we make plans and then those plans change the following session
  4. we experience how the Haunted Isles are haunted
  5. Fauna talks to Fable
  6. someone has to roll death saves
  7. someone recognizes Trouble
  8. good cop bad cop
  9. we use Martes' lantern
  10. time skip?
  11. someone's backstory lore gets revealed
  12. another animal gets adopted
  13. we level up (copium)
  14. we play music
  15. somebody gets a hug
  16. we use the alchemy jug
  17. the teleporter is a bad idea
  18. Briar casts a ritual spell
  19. Martes says something about undead
  20. we come across a new magical item
  21. (post-51) we make a bad decision without questioning it again
  22. Trouble and Eilin get to spar
  23. we find ourselves missing an important supply even after shopping
  24. we free prisoners other than Fauna's family