we usethealchemyjugwe useMartes'lanternwe comeacross anew magicalitemweplaymusictheteleporteris a badideaWeunexpectedlycome acrosssomeonefamiliarTroubleand Eilinget tosparMartes sayssomethingaboutundeadweexperiencehow theHaunted Islesare hauntedtimeskip?Faunatalks toFablewe findourselvesmissing animportantsupply evenafter shoppingsomeonehas to rolldeathsavessomeonerecognizesTroubleBriarcasts aritual spellNyx andFable haveto deal withtheir fear ofwater again(post-51)we make a baddecisionwithoutquestioning itagainwe levelup(copium)somebodygets ahugwe freeprisonersother thanFauna'sfamilysomeone'sbackstorylore getsrevealedgoodcop badcopwe make plansand then thoseplans changethe followingsessionanotheranimalgetsadoptedwe usethealchemyjugwe useMartes'lanternwe comeacross anew magicalitemweplaymusictheteleporteris a badideaWeunexpectedlycome acrosssomeonefamiliarTroubleand Eilinget tosparMartes sayssomethingaboutundeadweexperiencehow theHaunted Islesare hauntedtimeskip?Faunatalks toFablewe findourselvesmissing animportantsupply evenafter shoppingsomeonehas to rolldeathsavessomeonerecognizesTroubleBriarcasts aritual spellNyx andFable haveto deal withtheir fear ofwater again(post-51)we make a baddecisionwithoutquestioning itagainwe levelup(copium)somebodygets ahugwe freeprisonersother thanFauna'sfamilysomeone'sbackstorylore getsrevealedgoodcop badcopwe make plansand then thoseplans changethe followingsessionanotheranimalgetsadopted

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. we use the alchemy jug
  2. we use Martes' lantern
  3. we come across a new magical item
  4. we play music
  5. the teleporter is a bad idea
  6. We unexpectedly come across someone familiar
  7. Trouble and Eilin get to spar
  8. Martes says something about undead
  9. we experience how the Haunted Isles are haunted
  10. time skip?
  11. Fauna talks to Fable
  12. we find ourselves missing an important supply even after shopping
  13. someone has to roll death saves
  14. someone recognizes Trouble
  15. Briar casts a ritual spell
  16. Nyx and Fable have to deal with their fear of water again
  17. (post-51) we make a bad decision without questioning it again
  18. we level up (copium)
  19. somebody gets a hug
  20. we free prisoners other than Fauna's family
  21. someone's backstory lore gets revealed
  22. good cop bad cop
  23. we make plans and then those plans change the following session
  24. another animal gets adopted