anotheranimalgetsadoptedsomebodygets ahugweexperiencehow theHaunted Islesare hauntedMartes sayssomethingaboutundeadtheteleporteris a badideasomeone'sbackstorylore getsrevealedwe levelup(copium)someonerecognizesTroublewe freeprisonersother thanFauna'sfamilyNyx andFable haveto deal withtheir fear ofwater againTroubleand Eilinget tosparwe comeacross anew magicalitemweplaymusicwe usethealchemyjugBriarcasts aritual spellwe make plansand then thoseplans changethe followingsessionsomeonehas to rolldeathsaveswe useMartes'lanternWeunexpectedlycome acrosssomeonefamiliartimeskip?goodcop badcopwe findourselvesmissing animportantsupply evenafter shoppingFaunatalks toFable(post-51)we make a baddecisionwithoutquestioning itagainanotheranimalgetsadoptedsomebodygets ahugweexperiencehow theHaunted Islesare hauntedMartes sayssomethingaboutundeadtheteleporteris a badideasomeone'sbackstorylore getsrevealedwe levelup(copium)someonerecognizesTroublewe freeprisonersother thanFauna'sfamilyNyx andFable haveto deal withtheir fear ofwater againTroubleand Eilinget tosparwe comeacross anew magicalitemweplaymusicwe usethealchemyjugBriarcasts aritual spellwe make plansand then thoseplans changethe followingsessionsomeonehas to rolldeathsaveswe useMartes'lanternWeunexpectedlycome acrosssomeonefamiliartimeskip?goodcop badcopwe findourselvesmissing animportantsupply evenafter shoppingFaunatalks toFable(post-51)we make a baddecisionwithoutquestioning itagain

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. another animal gets adopted
  2. somebody gets a hug
  3. we experience how the Haunted Isles are haunted
  4. Martes says something about undead
  5. the teleporter is a bad idea
  6. someone's backstory lore gets revealed
  7. we level up (copium)
  8. someone recognizes Trouble
  9. we free prisoners other than Fauna's family
  10. Nyx and Fable have to deal with their fear of water again
  11. Trouble and Eilin get to spar
  12. we come across a new magical item
  13. we play music
  14. we use the alchemy jug
  15. Briar casts a ritual spell
  16. we make plans and then those plans change the following session
  17. someone has to roll death saves
  18. we use Martes' lantern
  19. We unexpectedly come across someone familiar
  20. time skip?
  21. good cop bad cop
  22. we find ourselves missing an important supply even after shopping
  23. Fauna talks to Fable
  24. (post-51) we make a bad decision without questioning it again