Briarcasts aritual spellanotheranimalgetsadoptedgoodcop badcopTroubleand Eilinget tosparwe comeacross anew magicalitemtheteleporteris a badideawe findourselvesmissing animportantsupply evenafter shoppingNyx andFable haveto deal withtheir fear ofwater againsomebodygets ahug(post-51)we make a baddecisionwithoutquestioning itagainwe useMartes'lanterntimeskip?we usethealchemyjugwe freeprisonersother thanFauna'sfamilysomeone'sbackstorylore getsrevealedwe levelup(copium)someonehas to rolldeathsaveswe make plansand then thoseplans changethe followingsessionsomeonerecognizesTroubleFaunatalks toFableWeunexpectedlycome acrosssomeonefamiliarweplaymusicweexperiencehow theHaunted Islesare hauntedMartes sayssomethingaboutundeadBriarcasts aritual spellanotheranimalgetsadoptedgoodcop badcopTroubleand Eilinget tosparwe comeacross anew magicalitemtheteleporteris a badideawe findourselvesmissing animportantsupply evenafter shoppingNyx andFable haveto deal withtheir fear ofwater againsomebodygets ahug(post-51)we make a baddecisionwithoutquestioning itagainwe useMartes'lanterntimeskip?we usethealchemyjugwe freeprisonersother thanFauna'sfamilysomeone'sbackstorylore getsrevealedwe levelup(copium)someonehas to rolldeathsaveswe make plansand then thoseplans changethe followingsessionsomeonerecognizesTroubleFaunatalks toFableWeunexpectedlycome acrosssomeonefamiliarweplaymusicweexperiencehow theHaunted Islesare hauntedMartes sayssomethingaboutundead

sessions 51-60 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Briar casts a ritual spell
  2. another animal gets adopted
  3. good cop bad cop
  4. Trouble and Eilin get to spar
  5. we come across a new magical item
  6. the teleporter is a bad idea
  7. we find ourselves missing an important supply even after shopping
  8. Nyx and Fable have to deal with their fear of water again
  9. somebody gets a hug
  10. (post-51) we make a bad decision without questioning it again
  11. we use Martes' lantern
  12. time skip?
  13. we use the alchemy jug
  14. we free prisoners other than Fauna's family
  15. someone's backstory lore gets revealed
  16. we level up (copium)
  17. someone has to roll death saves
  18. we make plans and then those plans change the following session
  19. someone recognizes Trouble
  20. Fauna talks to Fable
  21. We unexpectedly come across someone familiar
  22. we play music
  23. we experience how the Haunted Isles are haunted
  24. Martes says something about undead