line of action (in animation) character sheet flow (in drawing) walk cycle anatomy (in animation) pendulum space 2 point perspective color value gesture (in drawing) analogous color harmony stop motion gesture drawing complementary color harmony contour line drawing composition texture storyboard form 3D animation foreshortening 3 point perspective primary colors squash and stretch (in animation) pose economy of line (in drawing) proportions natural colors turnaround (in animation) panel 2D animation visual storytelling continuity 1 point perspective shot type dynamic (in animation) shape line line of action (in animation) character sheet flow (in drawing) walk cycle anatomy (in animation) pendulum space 2 point perspective color value gesture (in drawing) analogous color harmony stop motion gesture drawing complementary color harmony contour line drawing composition texture storyboard form 3D animation foreshortening 3 point perspective primary colors squash and stretch (in animation) pose economy of line (in drawing) proportions natural colors turnaround (in animation) panel 2D animation visual storytelling continuity 1 point perspective shot type dynamic (in animation) shape line
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
line of action (in animation)
character sheet
flow (in drawing)
walk cycle
anatomy (in animation)
pendulum
space
2 point perspective
color value
gesture (in drawing)
analogous color harmony
stop motion
gesture drawing
complementary color harmony
contour line drawing
composition
texture
storyboard
form
3D animation
foreshortening
3 point perspective
primary colors
squash and stretch (in animation)
pose
economy of line (in drawing)
proportions
natural colors
turnaround (in animation)
panel
2D animation
visual storytelling
continuity
1 point perspective
shot type
dynamic (in animation)
shape
line