continuitycontourlinedrawing1 pointperspectivecharactersheetcompositiongesturedrawingdynamic(inanimation)complementarycolor harmonyshottype3 pointperspectiveline ofaction (inanimation)stopmotionnaturalcolorsanatomy(inanimation)visualstorytelling3Danimationforeshorteningtexturecolorvaluependulumformprimarycolorsposeproportionsanalogouscolorharmonyspacestoryboardeconomyof line (indrawing)squashandstretch (inanimation)2Danimationflow (indrawing)panelgesture(indrawing)2 pointperspectivelinewalkcycleturnaround(inanimation)shapecontinuitycontourlinedrawing1 pointperspectivecharactersheetcompositiongesturedrawingdynamic(inanimation)complementarycolor harmonyshottype3 pointperspectiveline ofaction (inanimation)stopmotionnaturalcolorsanatomy(inanimation)visualstorytelling3Danimationforeshorteningtexturecolorvaluependulumformprimarycolorsposeproportionsanalogouscolorharmonyspacestoryboardeconomyof line (indrawing)squashandstretch (inanimation)2Danimationflow (indrawing)panelgesture(indrawing)2 pointperspectivelinewalkcycleturnaround(inanimation)shape

Art and Animation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. continuity
  2. contour line drawing
  3. 1 point perspective
  4. character sheet
  5. composition
  6. gesture drawing
  7. dynamic (in animation)
  8. complementary color harmony
  9. shot type
  10. 3 point perspective
  11. line of action (in animation)
  12. stop motion
  13. natural colors
  14. anatomy (in animation)
  15. visual storytelling
  16. 3D animation
  17. foreshortening
  18. texture
  19. color value
  20. pendulum
  21. form
  22. primary colors
  23. pose
  24. proportions
  25. analogous color harmony
  26. space
  27. storyboard
  28. economy of line (in drawing)
  29. squash and stretch (in animation)
  30. 2D animation
  31. flow (in drawing)
  32. panel
  33. gesture (in drawing)
  34. 2 point perspective
  35. line
  36. walk cycle
  37. turnaround (in animation)
  38. shape