shot type line of action (in animation) form color value complementary color harmony turnaround (in animation) foreshortening space line gesture (in drawing) dynamic (in animation) analogous color harmony natural colors visual storytelling pendulum walk cycle pose 3D animation panel continuity contour line drawing flow (in drawing) 2D animation composition character sheet stop motion 2 point perspective texture gesture drawing primary colors economy of line (in drawing) shape squash and stretch (in animation) 1 point perspective proportions storyboard anatomy (in animation) 3 point perspective shot type line of action (in animation) form color value complementary color harmony turnaround (in animation) foreshortening space line gesture (in drawing) dynamic (in animation) analogous color harmony natural colors visual storytelling pendulum walk cycle pose 3D animation panel continuity contour line drawing flow (in drawing) 2D animation composition character sheet stop motion 2 point perspective texture gesture drawing primary colors economy of line (in drawing) shape squash and stretch (in animation) 1 point perspective proportions storyboard anatomy (in animation) 3 point perspective
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
shot type
line of action (in animation)
form
color value
complementary color harmony
turnaround (in animation)
foreshortening
space
line
gesture (in drawing)
dynamic (in animation)
analogous color harmony
natural colors
visual storytelling
pendulum
walk cycle
pose
3D animation
panel
continuity
contour line drawing
flow (in drawing)
2D animation
composition
character sheet
stop motion
2 point perspective
texture
gesture drawing
primary colors
economy of line (in drawing)
shape
squash and stretch (in animation)
1 point perspective
proportions
storyboard
anatomy (in animation)
3 point perspective