continuity3 pointperspectivecharactersheetprimarycolorscompositiongesturedrawingstoryboard2 pointperspectivewalkcycle3Danimationtexturepose1 pointperspectivegesture(indrawing)shottypenaturalcolorsproportionsshapecolorvalueanalogouscolorharmonystopmotionvisualstorytellingcomplementarycolor harmonyspace2Danimationanatomy(inanimation)pendulumformflow (indrawing)turnaround(inanimation)foreshorteningcontourlinedrawingsquashandstretch (inanimation)line ofaction (inanimation)economyof line (indrawing)dynamic(inanimation)panellinecontinuity3 pointperspectivecharactersheetprimarycolorscompositiongesturedrawingstoryboard2 pointperspectivewalkcycle3Danimationtexturepose1 pointperspectivegesture(indrawing)shottypenaturalcolorsproportionsshapecolorvalueanalogouscolorharmonystopmotionvisualstorytellingcomplementarycolor harmonyspace2Danimationanatomy(inanimation)pendulumformflow (indrawing)turnaround(inanimation)foreshorteningcontourlinedrawingsquashandstretch (inanimation)line ofaction (inanimation)economyof line (indrawing)dynamic(inanimation)panelline

Art and Animation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. continuity
  2. 3 point perspective
  3. character sheet
  4. primary colors
  5. composition
  6. gesture drawing
  7. storyboard
  8. 2 point perspective
  9. walk cycle
  10. 3D animation
  11. texture
  12. pose
  13. 1 point perspective
  14. gesture (in drawing)
  15. shot type
  16. natural colors
  17. proportions
  18. shape
  19. color value
  20. analogous color harmony
  21. stop motion
  22. visual storytelling
  23. complementary color harmony
  24. space
  25. 2D animation
  26. anatomy (in animation)
  27. pendulum
  28. form
  29. flow (in drawing)
  30. turnaround (in animation)
  31. foreshortening
  32. contour line drawing
  33. squash and stretch (in animation)
  34. line of action (in animation)
  35. economy of line (in drawing)
  36. dynamic (in animation)
  37. panel
  38. line