complementary color harmony 1 point perspective line of action (in animation) pendulum stop motion natural colors composition storyboard 3 point perspective form analogous color harmony proportions gesture drawing economy of line (in drawing) primary colors character sheet line walk cycle space color value panel turnaround (in animation) visual storytelling 2 point perspective dynamic (in animation) 3D animation contour line drawing shot type gesture (in drawing) squash and stretch (in animation) shape pose foreshortening flow (in drawing) texture 2D animation anatomy (in animation) continuity complementary color harmony 1 point perspective line of action (in animation) pendulum stop motion natural colors composition storyboard 3 point perspective form analogous color harmony proportions gesture drawing economy of line (in drawing) primary colors character sheet line walk cycle space color value panel turnaround (in animation) visual storytelling 2 point perspective dynamic (in animation) 3D animation contour line drawing shot type gesture (in drawing) squash and stretch (in animation) shape pose foreshortening flow (in drawing) texture 2D animation anatomy (in animation) continuity
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
complementary color harmony
1 point perspective
line of action (in animation)
pendulum
stop motion
natural colors
composition
storyboard
3 point perspective
form
analogous color harmony
proportions
gesture drawing
economy of line (in drawing)
primary colors
character sheet
line
walk cycle
space
color value
panel
turnaround (in animation)
visual storytelling
2 point perspective
dynamic (in animation)
3D animation
contour line drawing
shot type
gesture (in drawing)
squash and stretch (in animation)
shape
pose
foreshortening
flow (in drawing)
texture
2D animation
anatomy (in animation)
continuity