gesture drawing shot type 2D animation analogous color harmony gesture (in drawing) space 2 point perspective storyboard flow (in drawing) color value foreshortening visual storytelling line 1 point perspective form anatomy (in animation) line of action (in animation) pose character sheet complementary color harmony natural colors dynamic (in animation) pendulum continuity 3 point perspective contour line drawing stop motion proportions texture composition shape primary colors 3D animation turnaround (in animation) walk cycle economy of line (in drawing) panel squash and stretch (in animation) gesture drawing shot type 2D animation analogous color harmony gesture (in drawing) space 2 point perspective storyboard flow (in drawing) color value foreshortening visual storytelling line 1 point perspective form anatomy (in animation) line of action (in animation) pose character sheet complementary color harmony natural colors dynamic (in animation) pendulum continuity 3 point perspective contour line drawing stop motion proportions texture composition shape primary colors 3D animation turnaround (in animation) walk cycle economy of line (in drawing) panel squash and stretch (in animation)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
gesture drawing
shot type
2D animation
analogous color harmony
gesture (in drawing)
space
2 point perspective
storyboard
flow (in drawing)
color value
foreshortening
visual storytelling
line
1 point perspective
form
anatomy (in animation)
line of action (in animation)
pose
character sheet
complementary color harmony
natural colors
dynamic (in animation)
pendulum
continuity
3 point perspective
contour line drawing
stop motion
proportions
texture
composition
shape
primary colors
3D animation
turnaround (in animation)
walk cycle
economy of line (in drawing)
panel
squash and stretch (in animation)