foreshorteningstoryboardsquashandstretch (inanimation)analogouscolorharmonycomplementarycolor harmony1 pointperspectiveformanatomy(inanimation)gesturedrawingturnaround(inanimation)proportionsprimarycolorsposependulumpaneleconomyof line (indrawing)compositionspacevisualstorytellingcontourlinedrawingcolorvalue2 pointperspectiveline ofaction (inanimation)stopmotion2Danimationcharactersheetflow (indrawing)linewalkcycle3 pointperspectivetexturegesture(indrawing)3Danimationnaturalcolorsdynamic(inanimation)continuityshapeshottypeforeshorteningstoryboardsquashandstretch (inanimation)analogouscolorharmonycomplementarycolor harmony1 pointperspectiveformanatomy(inanimation)gesturedrawingturnaround(inanimation)proportionsprimarycolorsposependulumpaneleconomyof line (indrawing)compositionspacevisualstorytellingcontourlinedrawingcolorvalue2 pointperspectiveline ofaction (inanimation)stopmotion2Danimationcharactersheetflow (indrawing)linewalkcycle3 pointperspectivetexturegesture(indrawing)3Danimationnaturalcolorsdynamic(inanimation)continuityshapeshottype

Art and Animation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. foreshortening
  2. storyboard
  3. squash and stretch (in animation)
  4. analogous color harmony
  5. complementary color harmony
  6. 1 point perspective
  7. form
  8. anatomy (in animation)
  9. gesture drawing
  10. turnaround (in animation)
  11. proportions
  12. primary colors
  13. pose
  14. pendulum
  15. panel
  16. economy of line (in drawing)
  17. composition
  18. space
  19. visual storytelling
  20. contour line drawing
  21. color value
  22. 2 point perspective
  23. line of action (in animation)
  24. stop motion
  25. 2D animation
  26. character sheet
  27. flow (in drawing)
  28. line
  29. walk cycle
  30. 3 point perspective
  31. texture
  32. gesture (in drawing)
  33. 3D animation
  34. natural colors
  35. dynamic (in animation)
  36. continuity
  37. shape
  38. shot type