line ofaction (inanimation)charactersheetflow (indrawing)walkcycleanatomy(inanimation)pendulumspace2 pointperspectivecolorvaluegesture(indrawing)analogouscolorharmonystopmotiongesturedrawingcomplementarycolor harmonycontourlinedrawingcompositiontexturestoryboardform3Danimationforeshortening3 pointperspectiveprimarycolorssquashandstretch (inanimation)poseeconomyof line (indrawing)proportionsnaturalcolorsturnaround(inanimation)panel2Danimationvisualstorytellingcontinuity1 pointperspectiveshottypedynamic(inanimation)shapelineline ofaction (inanimation)charactersheetflow (indrawing)walkcycleanatomy(inanimation)pendulumspace2 pointperspectivecolorvaluegesture(indrawing)analogouscolorharmonystopmotiongesturedrawingcomplementarycolor harmonycontourlinedrawingcompositiontexturestoryboardform3Danimationforeshortening3 pointperspectiveprimarycolorssquashandstretch (inanimation)poseeconomyof line (indrawing)proportionsnaturalcolorsturnaround(inanimation)panel2Danimationvisualstorytellingcontinuity1 pointperspectiveshottypedynamic(inanimation)shapeline

Art and Animation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. line of action (in animation)
  2. character sheet
  3. flow (in drawing)
  4. walk cycle
  5. anatomy (in animation)
  6. pendulum
  7. space
  8. 2 point perspective
  9. color value
  10. gesture (in drawing)
  11. analogous color harmony
  12. stop motion
  13. gesture drawing
  14. complementary color harmony
  15. contour line drawing
  16. composition
  17. texture
  18. storyboard
  19. form
  20. 3D animation
  21. foreshortening
  22. 3 point perspective
  23. primary colors
  24. squash and stretch (in animation)
  25. pose
  26. economy of line (in drawing)
  27. proportions
  28. natural colors
  29. turnaround (in animation)
  30. panel
  31. 2D animation
  32. visual storytelling
  33. continuity
  34. 1 point perspective
  35. shot type
  36. dynamic (in animation)
  37. shape
  38. line