walkcycleprimarycolorsvisualstorytelling3Danimationpanelcharactersheetstoryboardflow (indrawing)dynamic(inanimation)1 pointperspective2 pointperspectivelinegesturedrawingstopmotion3 pointperspectiveturnaround(inanimation)colorvaluenaturalcolorsshapegesture(indrawing)textureeconomyof line (indrawing)shottype2Danimationcomplementarycolor harmonyproportionscontinuityforeshorteningline ofaction (inanimation)squashandstretch (inanimation)pendulumposecompositionanatomy(inanimation)formanalogouscolorharmonycontourlinedrawingspacewalkcycleprimarycolorsvisualstorytelling3Danimationpanelcharactersheetstoryboardflow (indrawing)dynamic(inanimation)1 pointperspective2 pointperspectivelinegesturedrawingstopmotion3 pointperspectiveturnaround(inanimation)colorvaluenaturalcolorsshapegesture(indrawing)textureeconomyof line (indrawing)shottype2Danimationcomplementarycolor harmonyproportionscontinuityforeshorteningline ofaction (inanimation)squashandstretch (inanimation)pendulumposecompositionanatomy(inanimation)formanalogouscolorharmonycontourlinedrawingspace

Art and Animation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. walk cycle
  2. primary colors
  3. visual storytelling
  4. 3D animation
  5. panel
  6. character sheet
  7. storyboard
  8. flow (in drawing)
  9. dynamic (in animation)
  10. 1 point perspective
  11. 2 point perspective
  12. line
  13. gesture drawing
  14. stop motion
  15. 3 point perspective
  16. turnaround (in animation)
  17. color value
  18. natural colors
  19. shape
  20. gesture (in drawing)
  21. texture
  22. economy of line (in drawing)
  23. shot type
  24. 2D animation
  25. complementary color harmony
  26. proportions
  27. continuity
  28. foreshortening
  29. line of action (in animation)
  30. squash and stretch (in animation)
  31. pendulum
  32. pose
  33. composition
  34. anatomy (in animation)
  35. form
  36. analogous color harmony
  37. contour line drawing
  38. space