complementarycolor harmony1 pointperspectiveline ofaction (inanimation)pendulumstopmotionnaturalcolorscompositionstoryboard3 pointperspectiveformanalogouscolorharmonyproportionsgesturedrawingeconomyof line (indrawing)primarycolorscharactersheetlinewalkcyclespacecolorvaluepanelturnaround(inanimation)visualstorytelling2 pointperspectivedynamic(inanimation)3Danimationcontourlinedrawingshottypegesture(indrawing)squashandstretch (inanimation)shapeposeforeshorteningflow (indrawing)texture2Danimationanatomy(inanimation)continuitycomplementarycolor harmony1 pointperspectiveline ofaction (inanimation)pendulumstopmotionnaturalcolorscompositionstoryboard3 pointperspectiveformanalogouscolorharmonyproportionsgesturedrawingeconomyof line (indrawing)primarycolorscharactersheetlinewalkcyclespacecolorvaluepanelturnaround(inanimation)visualstorytelling2 pointperspectivedynamic(inanimation)3Danimationcontourlinedrawingshottypegesture(indrawing)squashandstretch (inanimation)shapeposeforeshorteningflow (indrawing)texture2Danimationanatomy(inanimation)continuity

Art and Animation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. complementary color harmony
  2. 1 point perspective
  3. line of action (in animation)
  4. pendulum
  5. stop motion
  6. natural colors
  7. composition
  8. storyboard
  9. 3 point perspective
  10. form
  11. analogous color harmony
  12. proportions
  13. gesture drawing
  14. economy of line (in drawing)
  15. primary colors
  16. character sheet
  17. line
  18. walk cycle
  19. space
  20. color value
  21. panel
  22. turnaround (in animation)
  23. visual storytelling
  24. 2 point perspective
  25. dynamic (in animation)
  26. 3D animation
  27. contour line drawing
  28. shot type
  29. gesture (in drawing)
  30. squash and stretch (in animation)
  31. shape
  32. pose
  33. foreshortening
  34. flow (in drawing)
  35. texture
  36. 2D animation
  37. anatomy (in animation)
  38. continuity