analogouscolorharmonycomplementarycolor harmonypendulumgesture(indrawing)line2 pointperspectivecolorvalueline ofaction (inanimation)anatomy(inanimation)panelproportionsnaturalcolorsshottypedynamic(inanimation)economyof line (indrawing)stopmotion3Danimationcontinuitysquashandstretch (inanimation)spaceshapecontourlinedrawingflow (indrawing)form3 pointperspectivegesturedrawingtexturewalkcycle1 pointperspectiveprimarycolorsturnaround(inanimation)visualstorytellingforeshortening2Danimationposestoryboardcompositioncharactersheetanalogouscolorharmonycomplementarycolor harmonypendulumgesture(indrawing)line2 pointperspectivecolorvalueline ofaction (inanimation)anatomy(inanimation)panelproportionsnaturalcolorsshottypedynamic(inanimation)economyof line (indrawing)stopmotion3Danimationcontinuitysquashandstretch (inanimation)spaceshapecontourlinedrawingflow (indrawing)form3 pointperspectivegesturedrawingtexturewalkcycle1 pointperspectiveprimarycolorsturnaround(inanimation)visualstorytellingforeshortening2Danimationposestoryboardcompositioncharactersheet

Art and Animation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
  1. analogous color harmony
  2. complementary color harmony
  3. pendulum
  4. gesture (in drawing)
  5. line
  6. 2 point perspective
  7. color value
  8. line of action (in animation)
  9. anatomy (in animation)
  10. panel
  11. proportions
  12. natural colors
  13. shot type
  14. dynamic (in animation)
  15. economy of line (in drawing)
  16. stop motion
  17. 3D animation
  18. continuity
  19. squash and stretch (in animation)
  20. space
  21. shape
  22. contour line drawing
  23. flow (in drawing)
  24. form
  25. 3 point perspective
  26. gesture drawing
  27. texture
  28. walk cycle
  29. 1 point perspective
  30. primary colors
  31. turnaround (in animation)
  32. visual storytelling
  33. foreshortening
  34. 2D animation
  35. pose
  36. storyboard
  37. composition
  38. character sheet