shottypeline ofaction (inanimation)formcolorvaluecomplementarycolor harmonyturnaround(inanimation)foreshorteningspacelinegesture(indrawing)dynamic(inanimation)analogouscolorharmonynaturalcolorsvisualstorytellingpendulumwalkcyclepose3Danimationpanelcontinuitycontourlinedrawingflow (indrawing)2Danimationcompositioncharactersheetstopmotion2 pointperspectivetexturegesturedrawingprimarycolorseconomyof line (indrawing)shapesquashandstretch (inanimation)1 pointperspectiveproportionsstoryboardanatomy(inanimation)3 pointperspectiveshottypeline ofaction (inanimation)formcolorvaluecomplementarycolor harmonyturnaround(inanimation)foreshorteningspacelinegesture(indrawing)dynamic(inanimation)analogouscolorharmonynaturalcolorsvisualstorytellingpendulumwalkcyclepose3Danimationpanelcontinuitycontourlinedrawingflow (indrawing)2Danimationcompositioncharactersheetstopmotion2 pointperspectivetexturegesturedrawingprimarycolorseconomyof line (indrawing)shapesquashandstretch (inanimation)1 pointperspectiveproportionsstoryboardanatomy(inanimation)3 pointperspective

Art and Animation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. shot type
  2. line of action (in animation)
  3. form
  4. color value
  5. complementary color harmony
  6. turnaround (in animation)
  7. foreshortening
  8. space
  9. line
  10. gesture (in drawing)
  11. dynamic (in animation)
  12. analogous color harmony
  13. natural colors
  14. visual storytelling
  15. pendulum
  16. walk cycle
  17. pose
  18. 3D animation
  19. panel
  20. continuity
  21. contour line drawing
  22. flow (in drawing)
  23. 2D animation
  24. composition
  25. character sheet
  26. stop motion
  27. 2 point perspective
  28. texture
  29. gesture drawing
  30. primary colors
  31. economy of line (in drawing)
  32. shape
  33. squash and stretch (in animation)
  34. 1 point perspective
  35. proportions
  36. storyboard
  37. anatomy (in animation)
  38. 3 point perspective