gesturedrawingpendulumshapevisualstorytellingforeshorteningturnaround(inanimation)storyboardposespacewalkcycle3Danimationcompositioncontourlinedrawingcomplementarycolor harmonyformgesture(indrawing)2 pointperspectivecharactersheettextureproportionsanatomy(inanimation)line ofaction (inanimation)continuity2Danimationlineshottypedynamic(inanimation)economyof line (indrawing)stopmotionpanelprimarycolorsflow (indrawing)colorvalueanalogouscolorharmony1 pointperspectivesquashandstretch (inanimation)naturalcolors3 pointperspectivegesturedrawingpendulumshapevisualstorytellingforeshorteningturnaround(inanimation)storyboardposespacewalkcycle3Danimationcompositioncontourlinedrawingcomplementarycolor harmonyformgesture(indrawing)2 pointperspectivecharactersheettextureproportionsanatomy(inanimation)line ofaction (inanimation)continuity2Danimationlineshottypedynamic(inanimation)economyof line (indrawing)stopmotionpanelprimarycolorsflow (indrawing)colorvalueanalogouscolorharmony1 pointperspectivesquashandstretch (inanimation)naturalcolors3 pointperspective

Art and Animation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. gesture drawing
  2. pendulum
  3. shape
  4. visual storytelling
  5. foreshortening
  6. turnaround (in animation)
  7. storyboard
  8. pose
  9. space
  10. walk cycle
  11. 3D animation
  12. composition
  13. contour line drawing
  14. complementary color harmony
  15. form
  16. gesture (in drawing)
  17. 2 point perspective
  18. character sheet
  19. texture
  20. proportions
  21. anatomy (in animation)
  22. line of action (in animation)
  23. continuity
  24. 2D animation
  25. line
  26. shot type
  27. dynamic (in animation)
  28. economy of line (in drawing)
  29. stop motion
  30. panel
  31. primary colors
  32. flow (in drawing)
  33. color value
  34. analogous color harmony
  35. 1 point perspective
  36. squash and stretch (in animation)
  37. natural colors
  38. 3 point perspective