gesturedrawingshottype2Danimationanalogouscolorharmonygesture(indrawing)space2 pointperspectivestoryboardflow (indrawing)colorvalueforeshorteningvisualstorytellingline1 pointperspectiveformanatomy(inanimation)line ofaction (inanimation)posecharactersheetcomplementarycolor harmonynaturalcolorsdynamic(inanimation)pendulumcontinuity3 pointperspectivecontourlinedrawingstopmotionproportionstexturecompositionshapeprimarycolors3Danimationturnaround(inanimation)walkcycleeconomyof line (indrawing)panelsquashandstretch (inanimation)gesturedrawingshottype2Danimationanalogouscolorharmonygesture(indrawing)space2 pointperspectivestoryboardflow (indrawing)colorvalueforeshorteningvisualstorytellingline1 pointperspectiveformanatomy(inanimation)line ofaction (inanimation)posecharactersheetcomplementarycolor harmonynaturalcolorsdynamic(inanimation)pendulumcontinuity3 pointperspectivecontourlinedrawingstopmotionproportionstexturecompositionshapeprimarycolors3Danimationturnaround(inanimation)walkcycleeconomyof line (indrawing)panelsquashandstretch (inanimation)

Art and Animation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. gesture drawing
  2. shot type
  3. 2D animation
  4. analogous color harmony
  5. gesture (in drawing)
  6. space
  7. 2 point perspective
  8. storyboard
  9. flow (in drawing)
  10. color value
  11. foreshortening
  12. visual storytelling
  13. line
  14. 1 point perspective
  15. form
  16. anatomy (in animation)
  17. line of action (in animation)
  18. pose
  19. character sheet
  20. complementary color harmony
  21. natural colors
  22. dynamic (in animation)
  23. pendulum
  24. continuity
  25. 3 point perspective
  26. contour line drawing
  27. stop motion
  28. proportions
  29. texture
  30. composition
  31. shape
  32. primary colors
  33. 3D animation
  34. turnaround (in animation)
  35. walk cycle
  36. economy of line (in drawing)
  37. panel
  38. squash and stretch (in animation)