SKILL:DEARMANSKILL:Boxes ofControlSKILL:FLICKTHE PEASKILL:OppositeActionCONCEPT:Phase 1TraumaTreatmentSKILL:StorageContainmentCONCEPT:Window ofToleranceCONCEPT:Compassof ShameCONCEPT:PrecontemplationSKILL:AnchorsCONCEPT:BASKModelConcept:PathologicalDissociationSKILL:Past vs.PresentCONCEPT:HYPOAROUSALSKILL:SpeedometerCONCEPT:HYPERAROUSALCONCEPT:StuckPointsSYMPTOM:SomatoformFlashbacks SYMPTOM:EmotionalFlashbackSKILL:RadicalAcceptanceSKILL:ETFIBSKILL:SafeSpaceCONCEPT:Triangle ofConflictSKILL:BDASKILL:DEARMANSKILL:Boxes ofControlSKILL:FLICKTHE PEASKILL:OppositeActionCONCEPT:Phase 1TraumaTreatmentSKILL:StorageContainmentCONCEPT:Window ofToleranceCONCEPT:Compassof ShameCONCEPT:PrecontemplationSKILL:AnchorsCONCEPT:BASKModelConcept:PathologicalDissociationSKILL:Past vs.PresentCONCEPT:HYPOAROUSALSKILL:SpeedometerCONCEPT:HYPERAROUSALCONCEPT:StuckPointsSYMPTOM:SomatoformFlashbacks SYMPTOM:EmotionalFlashbackSKILL:RadicalAcceptanceSKILL:ETFIBSKILL:SafeSpaceCONCEPT:Triangle ofConflictSKILL:BDA

TRIUMPH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SKILL: DEARMAN
  2. SKILL: Boxes of Control
  3. SKILL: FLICK THE PEA
  4. SKILL: Opposite Action
  5. CONCEPT: Phase 1 Trauma Treatment
  6. SKILL: Storage Containment
  7. CONCEPT: Window of Tolerance
  8. CONCEPT: Compass of Shame
  9. CONCEPT: Precontemplation
  10. SKILL: Anchors
  11. CONCEPT: BASK Model
  12. Concept: Pathological Dissociation
  13. SKILL: Past vs. Present
  14. CONCEPT: HYPOAROUSAL
  15. SKILL: Speedometer
  16. CONCEPT: HYPERAROUSAL
  17. CONCEPT: Stuck Points
  18. SYMPTOM: Somatoform Flashbacks
  19. SYMPTOM: Emotional Flashback
  20. SKILL: Radical Acceptance
  21. SKILL: ETFIB
  22. SKILL: Safe Space
  23. CONCEPT: Triangle of Conflict
  24. SKILL: BDA