SKILL:AnchorsCONCEPT:Triangle ofConflictCONCEPT:BASKModelSKILL:FLICKTHE PEACONCEPT:Phase 1TraumaTreatmentSKILL:SpeedometerSKILL:StorageContainmentCONCEPT:HYPERAROUSALCONCEPT:PrecontemplationSYMPTOM:SomatoformFlashbacks SKILL:ETFIBSKILL:DEARMANCONCEPT:StuckPointsSKILL:BDASKILL:Past vs.PresentSKILL:Boxes ofControlSKILL:SafeSpaceSKILL:RadicalAcceptanceConcept:PathologicalDissociationCONCEPT:Compassof ShameCONCEPT:Window ofToleranceSYMPTOM:EmotionalFlashbackSKILL:OppositeActionCONCEPT:HYPOAROUSALSKILL:AnchorsCONCEPT:Triangle ofConflictCONCEPT:BASKModelSKILL:FLICKTHE PEACONCEPT:Phase 1TraumaTreatmentSKILL:SpeedometerSKILL:StorageContainmentCONCEPT:HYPERAROUSALCONCEPT:PrecontemplationSYMPTOM:SomatoformFlashbacks SKILL:ETFIBSKILL:DEARMANCONCEPT:StuckPointsSKILL:BDASKILL:Past vs.PresentSKILL:Boxes ofControlSKILL:SafeSpaceSKILL:RadicalAcceptanceConcept:PathologicalDissociationCONCEPT:Compassof ShameCONCEPT:Window ofToleranceSYMPTOM:EmotionalFlashbackSKILL:OppositeActionCONCEPT:HYPOAROUSAL

TRIUMPH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SKILL: Anchors
  2. CONCEPT: Triangle of Conflict
  3. CONCEPT: BASK Model
  4. SKILL: FLICK THE PEA
  5. CONCEPT: Phase 1 Trauma Treatment
  6. SKILL: Speedometer
  7. SKILL: Storage Containment
  8. CONCEPT: HYPERAROUSAL
  9. CONCEPT: Precontemplation
  10. SYMPTOM: Somatoform Flashbacks
  11. SKILL: ETFIB
  12. SKILL: DEARMAN
  13. CONCEPT: Stuck Points
  14. SKILL: BDA
  15. SKILL: Past vs. Present
  16. SKILL: Boxes of Control
  17. SKILL: Safe Space
  18. SKILL: Radical Acceptance
  19. Concept: Pathological Dissociation
  20. CONCEPT: Compass of Shame
  21. CONCEPT: Window of Tolerance
  22. SYMPTOM: Emotional Flashback
  23. SKILL: Opposite Action
  24. CONCEPT: HYPOAROUSAL