SKILL:StorageContainmentCONCEPT:Phase 1TraumaTreatmentCONCEPT:StuckPointsSYMPTOM:EmotionalFlashbackConcept:PathologicalDissociationSYMPTOM:SomatoformFlashbacks CONCEPT:Compassof ShameSKILL:FLICKTHE PEASKILL:SpeedometerCONCEPT:Triangle ofConflictCONCEPT:HYPOAROUSALSKILL:DEARMANCONCEPT:Window ofToleranceSKILL:Boxes ofControlSKILL:Past vs.PresentSKILL:SafeSpaceCONCEPT:BASKModelSKILL:ETFIBSKILL:BDASKILL:AnchorsCONCEPT:HYPERAROUSALSKILL:OppositeActionCONCEPT:PrecontemplationSKILL:RadicalAcceptanceSKILL:StorageContainmentCONCEPT:Phase 1TraumaTreatmentCONCEPT:StuckPointsSYMPTOM:EmotionalFlashbackConcept:PathologicalDissociationSYMPTOM:SomatoformFlashbacks CONCEPT:Compassof ShameSKILL:FLICKTHE PEASKILL:SpeedometerCONCEPT:Triangle ofConflictCONCEPT:HYPOAROUSALSKILL:DEARMANCONCEPT:Window ofToleranceSKILL:Boxes ofControlSKILL:Past vs.PresentSKILL:SafeSpaceCONCEPT:BASKModelSKILL:ETFIBSKILL:BDASKILL:AnchorsCONCEPT:HYPERAROUSALSKILL:OppositeActionCONCEPT:PrecontemplationSKILL:RadicalAcceptance

TRIUMPH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SKILL: Storage Containment
  2. CONCEPT: Phase 1 Trauma Treatment
  3. CONCEPT: Stuck Points
  4. SYMPTOM: Emotional Flashback
  5. Concept: Pathological Dissociation
  6. SYMPTOM: Somatoform Flashbacks
  7. CONCEPT: Compass of Shame
  8. SKILL: FLICK THE PEA
  9. SKILL: Speedometer
  10. CONCEPT: Triangle of Conflict
  11. CONCEPT: HYPOAROUSAL
  12. SKILL: DEARMAN
  13. CONCEPT: Window of Tolerance
  14. SKILL: Boxes of Control
  15. SKILL: Past vs. Present
  16. SKILL: Safe Space
  17. CONCEPT: BASK Model
  18. SKILL: ETFIB
  19. SKILL: BDA
  20. SKILL: Anchors
  21. CONCEPT: HYPERAROUSAL
  22. SKILL: Opposite Action
  23. CONCEPT: Precontemplation
  24. SKILL: Radical Acceptance