Concept:PathologicalDissociationSKILL:Past vs.PresentSKILL:DEARMANSKILL:OppositeActionCONCEPT:PrecontemplationSKILL:BDASKILL:RadicalAcceptanceSKILL:SafeSpaceCONCEPT:HYPERAROUSALCONCEPT:HYPOAROUSALCONCEPT:BASKModelSYMPTOM:EmotionalFlashbackCONCEPT:StuckPointsSYMPTOM:SomatoformFlashbacks CONCEPT:Triangle ofConflictSKILL:StorageContainmentCONCEPT:Compassof ShameSKILL:FLICKTHE PEASKILL:AnchorsSKILL:SpeedometerCONCEPT:Phase 1TraumaTreatmentCONCEPT:Window ofToleranceSKILL:Boxes ofControlSKILL:ETFIBConcept:PathologicalDissociationSKILL:Past vs.PresentSKILL:DEARMANSKILL:OppositeActionCONCEPT:PrecontemplationSKILL:BDASKILL:RadicalAcceptanceSKILL:SafeSpaceCONCEPT:HYPERAROUSALCONCEPT:HYPOAROUSALCONCEPT:BASKModelSYMPTOM:EmotionalFlashbackCONCEPT:StuckPointsSYMPTOM:SomatoformFlashbacks CONCEPT:Triangle ofConflictSKILL:StorageContainmentCONCEPT:Compassof ShameSKILL:FLICKTHE PEASKILL:AnchorsSKILL:SpeedometerCONCEPT:Phase 1TraumaTreatmentCONCEPT:Window ofToleranceSKILL:Boxes ofControlSKILL:ETFIB

TRIUMPH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Concept: Pathological Dissociation
  2. SKILL: Past vs. Present
  3. SKILL: DEARMAN
  4. SKILL: Opposite Action
  5. CONCEPT: Precontemplation
  6. SKILL: BDA
  7. SKILL: Radical Acceptance
  8. SKILL: Safe Space
  9. CONCEPT: HYPERAROUSAL
  10. CONCEPT: HYPOAROUSAL
  11. CONCEPT: BASK Model
  12. SYMPTOM: Emotional Flashback
  13. CONCEPT: Stuck Points
  14. SYMPTOM: Somatoform Flashbacks
  15. CONCEPT: Triangle of Conflict
  16. SKILL: Storage Containment
  17. CONCEPT: Compass of Shame
  18. SKILL: FLICK THE PEA
  19. SKILL: Anchors
  20. SKILL: Speedometer
  21. CONCEPT: Phase 1 Trauma Treatment
  22. CONCEPT: Window of Tolerance
  23. SKILL: Boxes of Control
  24. SKILL: ETFIB