CONCEPT:HYPOAROUSALCONCEPT:BASKModelCONCEPT:HYPERAROUSALSKILL:FLICKTHE PEACONCEPT:Window ofToleranceSKILL:SafeSpaceSKILL:ETFIBSKILL:DEARMANSKILL:BDACONCEPT:Compassof ShameConcept:PathologicalDissociationSKILL:Boxes ofControlCONCEPT:Triangle ofConflictCONCEPT:Phase 1TraumaTreatmentSKILL:StorageContainmentCONCEPT:StuckPointsSYMPTOM:EmotionalFlashbackCONCEPT:PrecontemplationSKILL:AnchorsSKILL:Past vs.PresentSKILL:SpeedometerSKILL:RadicalAcceptanceSKILL:OppositeActionSYMPTOM:SomatoformFlashbacks CONCEPT:HYPOAROUSALCONCEPT:BASKModelCONCEPT:HYPERAROUSALSKILL:FLICKTHE PEACONCEPT:Window ofToleranceSKILL:SafeSpaceSKILL:ETFIBSKILL:DEARMANSKILL:BDACONCEPT:Compassof ShameConcept:PathologicalDissociationSKILL:Boxes ofControlCONCEPT:Triangle ofConflictCONCEPT:Phase 1TraumaTreatmentSKILL:StorageContainmentCONCEPT:StuckPointsSYMPTOM:EmotionalFlashbackCONCEPT:PrecontemplationSKILL:AnchorsSKILL:Past vs.PresentSKILL:SpeedometerSKILL:RadicalAcceptanceSKILL:OppositeActionSYMPTOM:SomatoformFlashbacks 

TRIUMPH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CONCEPT: HYPOAROUSAL
  2. CONCEPT: BASK Model
  3. CONCEPT: HYPERAROUSAL
  4. SKILL: FLICK THE PEA
  5. CONCEPT: Window of Tolerance
  6. SKILL: Safe Space
  7. SKILL: ETFIB
  8. SKILL: DEARMAN
  9. SKILL: BDA
  10. CONCEPT: Compass of Shame
  11. Concept: Pathological Dissociation
  12. SKILL: Boxes of Control
  13. CONCEPT: Triangle of Conflict
  14. CONCEPT: Phase 1 Trauma Treatment
  15. SKILL: Storage Containment
  16. CONCEPT: Stuck Points
  17. SYMPTOM: Emotional Flashback
  18. CONCEPT: Precontemplation
  19. SKILL: Anchors
  20. SKILL: Past vs. Present
  21. SKILL: Speedometer
  22. SKILL: Radical Acceptance
  23. SKILL: Opposite Action
  24. SYMPTOM: Somatoform Flashbacks