CONCEPT:Window ofToleranceSKILL:AnchorsSKILL:ETFIBCONCEPT:StuckPointsSKILL:SafeSpaceSKILL:Past vs.PresentSKILL:RadicalAcceptanceSKILL:BDASKILL:OppositeActionCONCEPT:Compassof ShameSYMPTOM:EmotionalFlashbackSKILL:SpeedometerCONCEPT:Triangle ofConflictCONCEPT:BASKModelCONCEPT:HYPERAROUSALCONCEPT:HYPOAROUSALCONCEPT:Phase 1TraumaTreatmentSKILL:FLICKTHE PEACONCEPT:PrecontemplationSYMPTOM:SomatoformFlashbacks SKILL:StorageContainmentSKILL:DEARMANConcept:PathologicalDissociationSKILL:Boxes ofControlCONCEPT:Window ofToleranceSKILL:AnchorsSKILL:ETFIBCONCEPT:StuckPointsSKILL:SafeSpaceSKILL:Past vs.PresentSKILL:RadicalAcceptanceSKILL:BDASKILL:OppositeActionCONCEPT:Compassof ShameSYMPTOM:EmotionalFlashbackSKILL:SpeedometerCONCEPT:Triangle ofConflictCONCEPT:BASKModelCONCEPT:HYPERAROUSALCONCEPT:HYPOAROUSALCONCEPT:Phase 1TraumaTreatmentSKILL:FLICKTHE PEACONCEPT:PrecontemplationSYMPTOM:SomatoformFlashbacks SKILL:StorageContainmentSKILL:DEARMANConcept:PathologicalDissociationSKILL:Boxes ofControl

TRIUMPH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CONCEPT: Window of Tolerance
  2. SKILL: Anchors
  3. SKILL: ETFIB
  4. CONCEPT: Stuck Points
  5. SKILL: Safe Space
  6. SKILL: Past vs. Present
  7. SKILL: Radical Acceptance
  8. SKILL: BDA
  9. SKILL: Opposite Action
  10. CONCEPT: Compass of Shame
  11. SYMPTOM: Emotional Flashback
  12. SKILL: Speedometer
  13. CONCEPT: Triangle of Conflict
  14. CONCEPT: BASK Model
  15. CONCEPT: HYPERAROUSAL
  16. CONCEPT: HYPOAROUSAL
  17. CONCEPT: Phase 1 Trauma Treatment
  18. SKILL: FLICK THE PEA
  19. CONCEPT: Precontemplation
  20. SYMPTOM: Somatoform Flashbacks
  21. SKILL: Storage Containment
  22. SKILL: DEARMAN
  23. Concept: Pathological Dissociation
  24. SKILL: Boxes of Control