CONCEPT:HYPERAROUSALConcept:PathologicalDissociationSKILL:BDACONCEPT:Triangle ofConflictCONCEPT:Phase 1TraumaTreatmentSKILL:ETFIBSKILL:DEARMANSKILL:FLICKTHE PEASKILL:OppositeActionSKILL:StorageContainmentSYMPTOM:EmotionalFlashbackSKILL:SpeedometerSKILL:Boxes ofControlSKILL:AnchorsCONCEPT:Window ofToleranceCONCEPT:Compassof ShameSYMPTOM:SomatoformFlashbacks CONCEPT:BASKModelSKILL:Past vs.PresentSKILL:RadicalAcceptanceCONCEPT:PrecontemplationCONCEPT:StuckPointsSKILL:SafeSpaceCONCEPT:HYPOAROUSALCONCEPT:HYPERAROUSALConcept:PathologicalDissociationSKILL:BDACONCEPT:Triangle ofConflictCONCEPT:Phase 1TraumaTreatmentSKILL:ETFIBSKILL:DEARMANSKILL:FLICKTHE PEASKILL:OppositeActionSKILL:StorageContainmentSYMPTOM:EmotionalFlashbackSKILL:SpeedometerSKILL:Boxes ofControlSKILL:AnchorsCONCEPT:Window ofToleranceCONCEPT:Compassof ShameSYMPTOM:SomatoformFlashbacks CONCEPT:BASKModelSKILL:Past vs.PresentSKILL:RadicalAcceptanceCONCEPT:PrecontemplationCONCEPT:StuckPointsSKILL:SafeSpaceCONCEPT:HYPOAROUSAL

TRIUMPH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CONCEPT: HYPERAROUSAL
  2. Concept: Pathological Dissociation
  3. SKILL: BDA
  4. CONCEPT: Triangle of Conflict
  5. CONCEPT: Phase 1 Trauma Treatment
  6. SKILL: ETFIB
  7. SKILL: DEARMAN
  8. SKILL: FLICK THE PEA
  9. SKILL: Opposite Action
  10. SKILL: Storage Containment
  11. SYMPTOM: Emotional Flashback
  12. SKILL: Speedometer
  13. SKILL: Boxes of Control
  14. SKILL: Anchors
  15. CONCEPT: Window of Tolerance
  16. CONCEPT: Compass of Shame
  17. SYMPTOM: Somatoform Flashbacks
  18. CONCEPT: BASK Model
  19. SKILL: Past vs. Present
  20. SKILL: Radical Acceptance
  21. CONCEPT: Precontemplation
  22. CONCEPT: Stuck Points
  23. SKILL: Safe Space
  24. CONCEPT: HYPOAROUSAL