SKILL:BDASKILL:Boxes ofControlSKILL:StorageContainmentSKILL:AnchorsSKILL:RadicalAcceptanceConcept:PathologicalDissociationSKILL:Past vs.PresentCONCEPT:HYPOAROUSALSKILL:FLICKTHE PEACONCEPT:StuckPointsCONCEPT:PrecontemplationSKILL:SafeSpaceSKILL:ETFIBSKILL:SpeedometerSKILL:DEARMANSKILL:OppositeActionCONCEPT:Window ofToleranceCONCEPT:Triangle ofConflictCONCEPT:Compassof ShameSYMPTOM:EmotionalFlashbackSYMPTOM:SomatoformFlashbacks CONCEPT:Phase 1TraumaTreatmentCONCEPT:BASKModelCONCEPT:HYPERAROUSALSKILL:BDASKILL:Boxes ofControlSKILL:StorageContainmentSKILL:AnchorsSKILL:RadicalAcceptanceConcept:PathologicalDissociationSKILL:Past vs.PresentCONCEPT:HYPOAROUSALSKILL:FLICKTHE PEACONCEPT:StuckPointsCONCEPT:PrecontemplationSKILL:SafeSpaceSKILL:ETFIBSKILL:SpeedometerSKILL:DEARMANSKILL:OppositeActionCONCEPT:Window ofToleranceCONCEPT:Triangle ofConflictCONCEPT:Compassof ShameSYMPTOM:EmotionalFlashbackSYMPTOM:SomatoformFlashbacks CONCEPT:Phase 1TraumaTreatmentCONCEPT:BASKModelCONCEPT:HYPERAROUSAL

TRIUMPH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SKILL: BDA
  2. SKILL: Boxes of Control
  3. SKILL: Storage Containment
  4. SKILL: Anchors
  5. SKILL: Radical Acceptance
  6. Concept: Pathological Dissociation
  7. SKILL: Past vs. Present
  8. CONCEPT: HYPOAROUSAL
  9. SKILL: FLICK THE PEA
  10. CONCEPT: Stuck Points
  11. CONCEPT: Precontemplation
  12. SKILL: Safe Space
  13. SKILL: ETFIB
  14. SKILL: Speedometer
  15. SKILL: DEARMAN
  16. SKILL: Opposite Action
  17. CONCEPT: Window of Tolerance
  18. CONCEPT: Triangle of Conflict
  19. CONCEPT: Compass of Shame
  20. SYMPTOM: Emotional Flashback
  21. SYMPTOM: Somatoform Flashbacks
  22. CONCEPT: Phase 1 Trauma Treatment
  23. CONCEPT: BASK Model
  24. CONCEPT: HYPERAROUSAL