SKILL:ETFIBCONCEPT:Window ofToleranceSKILL:DEARMANSKILL:Past vs.PresentCONCEPT:HYPERAROUSALSKILL:FLICKTHE PEACONCEPT:BASKModelCONCEPT:StuckPointsSYMPTOM:EmotionalFlashbackSYMPTOM:SomatoformFlashbacks CONCEPT:Phase 1TraumaTreatmentCONCEPT:PrecontemplationSKILL:SpeedometerCONCEPT:Compassof ShameSKILL:StorageContainmentSKILL:AnchorsSKILL:Boxes ofControlSKILL:RadicalAcceptanceCONCEPT:HYPOAROUSALCONCEPT:Triangle ofConflictConcept:PathologicalDissociationSKILL:BDASKILL:OppositeActionSKILL:SafeSpaceSKILL:ETFIBCONCEPT:Window ofToleranceSKILL:DEARMANSKILL:Past vs.PresentCONCEPT:HYPERAROUSALSKILL:FLICKTHE PEACONCEPT:BASKModelCONCEPT:StuckPointsSYMPTOM:EmotionalFlashbackSYMPTOM:SomatoformFlashbacks CONCEPT:Phase 1TraumaTreatmentCONCEPT:PrecontemplationSKILL:SpeedometerCONCEPT:Compassof ShameSKILL:StorageContainmentSKILL:AnchorsSKILL:Boxes ofControlSKILL:RadicalAcceptanceCONCEPT:HYPOAROUSALCONCEPT:Triangle ofConflictConcept:PathologicalDissociationSKILL:BDASKILL:OppositeActionSKILL:SafeSpace

TRIUMPH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SKILL: ETFIB
  2. CONCEPT: Window of Tolerance
  3. SKILL: DEARMAN
  4. SKILL: Past vs. Present
  5. CONCEPT: HYPERAROUSAL
  6. SKILL: FLICK THE PEA
  7. CONCEPT: BASK Model
  8. CONCEPT: Stuck Points
  9. SYMPTOM: Emotional Flashback
  10. SYMPTOM: Somatoform Flashbacks
  11. CONCEPT: Phase 1 Trauma Treatment
  12. CONCEPT: Precontemplation
  13. SKILL: Speedometer
  14. CONCEPT: Compass of Shame
  15. SKILL: Storage Containment
  16. SKILL: Anchors
  17. SKILL: Boxes of Control
  18. SKILL: Radical Acceptance
  19. CONCEPT: HYPOAROUSAL
  20. CONCEPT: Triangle of Conflict
  21. Concept: Pathological Dissociation
  22. SKILL: BDA
  23. SKILL: Opposite Action
  24. SKILL: Safe Space