CONCEPT:PrecontemplationSKILL:FLICKTHE PEACONCEPT:Compassof ShameCONCEPT:HYPERAROUSALSKILL:AnchorsCONCEPT:Phase 1TraumaTreatmentSKILL:RadicalAcceptanceCONCEPT:HYPOAROUSALSYMPTOM:SomatoformFlashbacks CONCEPT:BASKModelSYMPTOM:EmotionalFlashbackSKILL:OppositeActionCONCEPT:Triangle ofConflictCONCEPT:StuckPointsSKILL:SpeedometerSKILL:Past vs.PresentSKILL:BDASKILL:DEARMANSKILL:ETFIBCONCEPT:Window ofToleranceSKILL:Boxes ofControlSKILL:SafeSpaceConcept:PathologicalDissociationSKILL:StorageContainmentCONCEPT:PrecontemplationSKILL:FLICKTHE PEACONCEPT:Compassof ShameCONCEPT:HYPERAROUSALSKILL:AnchorsCONCEPT:Phase 1TraumaTreatmentSKILL:RadicalAcceptanceCONCEPT:HYPOAROUSALSYMPTOM:SomatoformFlashbacks CONCEPT:BASKModelSYMPTOM:EmotionalFlashbackSKILL:OppositeActionCONCEPT:Triangle ofConflictCONCEPT:StuckPointsSKILL:SpeedometerSKILL:Past vs.PresentSKILL:BDASKILL:DEARMANSKILL:ETFIBCONCEPT:Window ofToleranceSKILL:Boxes ofControlSKILL:SafeSpaceConcept:PathologicalDissociationSKILL:StorageContainment

TRIUMPH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CONCEPT: Precontemplation
  2. SKILL: FLICK THE PEA
  3. CONCEPT: Compass of Shame
  4. CONCEPT: HYPERAROUSAL
  5. SKILL: Anchors
  6. CONCEPT: Phase 1 Trauma Treatment
  7. SKILL: Radical Acceptance
  8. CONCEPT: HYPOAROUSAL
  9. SYMPTOM: Somatoform Flashbacks
  10. CONCEPT: BASK Model
  11. SYMPTOM: Emotional Flashback
  12. SKILL: Opposite Action
  13. CONCEPT: Triangle of Conflict
  14. CONCEPT: Stuck Points
  15. SKILL: Speedometer
  16. SKILL: Past vs. Present
  17. SKILL: BDA
  18. SKILL: DEARMAN
  19. SKILL: ETFIB
  20. CONCEPT: Window of Tolerance
  21. SKILL: Boxes of Control
  22. SKILL: Safe Space
  23. Concept: Pathological Dissociation
  24. SKILL: Storage Containment