SKILL:Boxes ofControlSKILL:FLICKTHE PEACONCEPT:Compassof ShameCONCEPT:Triangle ofConflictSKILL:OppositeActionSKILL:Past vs.PresentSKILL:AnchorsCONCEPT:StuckPointsCONCEPT:HYPERAROUSALSKILL:RadicalAcceptanceCONCEPT:BASKModelCONCEPT:Window ofToleranceSKILL:SafeSpaceSYMPTOM:EmotionalFlashbackCONCEPT:HYPOAROUSALSYMPTOM:SomatoformFlashbacks SKILL:BDASKILL:SpeedometerSKILL:StorageContainmentCONCEPT:PrecontemplationConcept:PathologicalDissociationSKILL:ETFIBCONCEPT:Phase 1TraumaTreatmentSKILL:DEARMANSKILL:Boxes ofControlSKILL:FLICKTHE PEACONCEPT:Compassof ShameCONCEPT:Triangle ofConflictSKILL:OppositeActionSKILL:Past vs.PresentSKILL:AnchorsCONCEPT:StuckPointsCONCEPT:HYPERAROUSALSKILL:RadicalAcceptanceCONCEPT:BASKModelCONCEPT:Window ofToleranceSKILL:SafeSpaceSYMPTOM:EmotionalFlashbackCONCEPT:HYPOAROUSALSYMPTOM:SomatoformFlashbacks SKILL:BDASKILL:SpeedometerSKILL:StorageContainmentCONCEPT:PrecontemplationConcept:PathologicalDissociationSKILL:ETFIBCONCEPT:Phase 1TraumaTreatmentSKILL:DEARMAN

TRIUMPH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SKILL: Boxes of Control
  2. SKILL: FLICK THE PEA
  3. CONCEPT: Compass of Shame
  4. CONCEPT: Triangle of Conflict
  5. SKILL: Opposite Action
  6. SKILL: Past vs. Present
  7. SKILL: Anchors
  8. CONCEPT: Stuck Points
  9. CONCEPT: HYPERAROUSAL
  10. SKILL: Radical Acceptance
  11. CONCEPT: BASK Model
  12. CONCEPT: Window of Tolerance
  13. SKILL: Safe Space
  14. SYMPTOM: Emotional Flashback
  15. CONCEPT: HYPOAROUSAL
  16. SYMPTOM: Somatoform Flashbacks
  17. SKILL: BDA
  18. SKILL: Speedometer
  19. SKILL: Storage Containment
  20. CONCEPT: Precontemplation
  21. Concept: Pathological Dissociation
  22. SKILL: ETFIB
  23. CONCEPT: Phase 1 Trauma Treatment
  24. SKILL: DEARMAN