SKILL:RadicalAcceptanceCONCEPT:StuckPointsSKILL:OppositeActionCONCEPT:BASKModelSKILL:DEARMANSKILL:SpeedometerConcept:PathologicalDissociationCONCEPT:Phase 1TraumaTreatmentSKILL:StorageContainmentSKILL:Boxes ofControlCONCEPT:Compassof ShameSKILL:AnchorsSKILL:FLICKTHE PEACONCEPT:HYPERAROUSALCONCEPT:PrecontemplationSKILL:Past vs.PresentSKILL:SafeSpaceSKILL:ETFIBCONCEPT:Triangle ofConflictSKILL:BDASYMPTOM:SomatoformFlashbacks SYMPTOM:EmotionalFlashbackCONCEPT:Window ofToleranceCONCEPT:HYPOAROUSALSKILL:RadicalAcceptanceCONCEPT:StuckPointsSKILL:OppositeActionCONCEPT:BASKModelSKILL:DEARMANSKILL:SpeedometerConcept:PathologicalDissociationCONCEPT:Phase 1TraumaTreatmentSKILL:StorageContainmentSKILL:Boxes ofControlCONCEPT:Compassof ShameSKILL:AnchorsSKILL:FLICKTHE PEACONCEPT:HYPERAROUSALCONCEPT:PrecontemplationSKILL:Past vs.PresentSKILL:SafeSpaceSKILL:ETFIBCONCEPT:Triangle ofConflictSKILL:BDASYMPTOM:SomatoformFlashbacks SYMPTOM:EmotionalFlashbackCONCEPT:Window ofToleranceCONCEPT:HYPOAROUSAL

TRIUMPH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SKILL: Radical Acceptance
  2. CONCEPT: Stuck Points
  3. SKILL: Opposite Action
  4. CONCEPT: BASK Model
  5. SKILL: DEARMAN
  6. SKILL: Speedometer
  7. Concept: Pathological Dissociation
  8. CONCEPT: Phase 1 Trauma Treatment
  9. SKILL: Storage Containment
  10. SKILL: Boxes of Control
  11. CONCEPT: Compass of Shame
  12. SKILL: Anchors
  13. SKILL: FLICK THE PEA
  14. CONCEPT: HYPERAROUSAL
  15. CONCEPT: Precontemplation
  16. SKILL: Past vs. Present
  17. SKILL: Safe Space
  18. SKILL: ETFIB
  19. CONCEPT: Triangle of Conflict
  20. SKILL: BDA
  21. SYMPTOM: Somatoform Flashbacks
  22. SYMPTOM: Emotional Flashback
  23. CONCEPT: Window of Tolerance
  24. CONCEPT: HYPOAROUSAL