CONCEPT:Phase 1TraumaTreatmentSKILL:SpeedometerSYMPTOM:SomatoformFlashbacks SKILL:Boxes ofControlCONCEPT:Compassof ShameSKILL:Past vs.PresentSKILL:DEARMANConcept:PathologicalDissociationCONCEPT:HYPERAROUSALCONCEPT:Triangle ofConflictSKILL:SafeSpaceCONCEPT:StuckPointsSKILL:OppositeActionSKILL:StorageContainmentSKILL:ETFIBSKILL:AnchorsSKILL:BDACONCEPT:PrecontemplationCONCEPT:HYPOAROUSALSKILL:RadicalAcceptanceCONCEPT:BASKModelSKILL:FLICKTHE PEASYMPTOM:EmotionalFlashbackCONCEPT:Window ofToleranceCONCEPT:Phase 1TraumaTreatmentSKILL:SpeedometerSYMPTOM:SomatoformFlashbacks SKILL:Boxes ofControlCONCEPT:Compassof ShameSKILL:Past vs.PresentSKILL:DEARMANConcept:PathologicalDissociationCONCEPT:HYPERAROUSALCONCEPT:Triangle ofConflictSKILL:SafeSpaceCONCEPT:StuckPointsSKILL:OppositeActionSKILL:StorageContainmentSKILL:ETFIBSKILL:AnchorsSKILL:BDACONCEPT:PrecontemplationCONCEPT:HYPOAROUSALSKILL:RadicalAcceptanceCONCEPT:BASKModelSKILL:FLICKTHE PEASYMPTOM:EmotionalFlashbackCONCEPT:Window ofTolerance

TRIUMPH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CONCEPT: Phase 1 Trauma Treatment
  2. SKILL: Speedometer
  3. SYMPTOM: Somatoform Flashbacks
  4. SKILL: Boxes of Control
  5. CONCEPT: Compass of Shame
  6. SKILL: Past vs. Present
  7. SKILL: DEARMAN
  8. Concept: Pathological Dissociation
  9. CONCEPT: HYPERAROUSAL
  10. CONCEPT: Triangle of Conflict
  11. SKILL: Safe Space
  12. CONCEPT: Stuck Points
  13. SKILL: Opposite Action
  14. SKILL: Storage Containment
  15. SKILL: ETFIB
  16. SKILL: Anchors
  17. SKILL: BDA
  18. CONCEPT: Precontemplation
  19. CONCEPT: HYPOAROUSAL
  20. SKILL: Radical Acceptance
  21. CONCEPT: BASK Model
  22. SKILL: FLICK THE PEA
  23. SYMPTOM: Emotional Flashback
  24. CONCEPT: Window of Tolerance