CONCEPT:Triangle ofConflictCONCEPT:HYPERAROUSALSKILL:SafeSpaceSKILL:ETFIBCONCEPT:StuckPointsSKILL:Boxes ofControlSKILL:AnchorsSKILL:RadicalAcceptanceCONCEPT:Window ofToleranceSKILL:StorageContainmentSKILL:OppositeActionCONCEPT:Phase 1TraumaTreatmentSKILL:Past vs.PresentSYMPTOM:EmotionalFlashbackConcept:PathologicalDissociationSYMPTOM:SomatoformFlashbacks CONCEPT:PrecontemplationCONCEPT:BASKModelSKILL:SpeedometerCONCEPT:Compassof ShameSKILL:DEARMANCONCEPT:HYPOAROUSALSKILL:FLICKTHE PEASKILL:BDACONCEPT:Triangle ofConflictCONCEPT:HYPERAROUSALSKILL:SafeSpaceSKILL:ETFIBCONCEPT:StuckPointsSKILL:Boxes ofControlSKILL:AnchorsSKILL:RadicalAcceptanceCONCEPT:Window ofToleranceSKILL:StorageContainmentSKILL:OppositeActionCONCEPT:Phase 1TraumaTreatmentSKILL:Past vs.PresentSYMPTOM:EmotionalFlashbackConcept:PathologicalDissociationSYMPTOM:SomatoformFlashbacks CONCEPT:PrecontemplationCONCEPT:BASKModelSKILL:SpeedometerCONCEPT:Compassof ShameSKILL:DEARMANCONCEPT:HYPOAROUSALSKILL:FLICKTHE PEASKILL:BDA

TRIUMPH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CONCEPT: Triangle of Conflict
  2. CONCEPT: HYPERAROUSAL
  3. SKILL: Safe Space
  4. SKILL: ETFIB
  5. CONCEPT: Stuck Points
  6. SKILL: Boxes of Control
  7. SKILL: Anchors
  8. SKILL: Radical Acceptance
  9. CONCEPT: Window of Tolerance
  10. SKILL: Storage Containment
  11. SKILL: Opposite Action
  12. CONCEPT: Phase 1 Trauma Treatment
  13. SKILL: Past vs. Present
  14. SYMPTOM: Emotional Flashback
  15. Concept: Pathological Dissociation
  16. SYMPTOM: Somatoform Flashbacks
  17. CONCEPT: Precontemplation
  18. CONCEPT: BASK Model
  19. SKILL: Speedometer
  20. CONCEPT: Compass of Shame
  21. SKILL: DEARMAN
  22. CONCEPT: HYPOAROUSAL
  23. SKILL: FLICK THE PEA
  24. SKILL: BDA