SKILL:AnchorsCONCEPT:Window ofToleranceSKILL:StorageContainmentSYMPTOM:EmotionalFlashbackSKILL:RadicalAcceptanceConcept:PathologicalDissociationCONCEPT:HYPOAROUSALSKILL:OppositeActionCONCEPT:BASKModelSKILL:SafeSpaceSKILL:FLICKTHE PEASYMPTOM:SomatoformFlashbacks SKILL:BDACONCEPT:HYPERAROUSALCONCEPT:Triangle ofConflictCONCEPT:PrecontemplationSKILL:Past vs.PresentSKILL:Boxes ofControlSKILL:ETFIBCONCEPT:Phase 1TraumaTreatmentSKILL:DEARMANCONCEPT:Compassof ShameSKILL:SpeedometerCONCEPT:StuckPointsSKILL:AnchorsCONCEPT:Window ofToleranceSKILL:StorageContainmentSYMPTOM:EmotionalFlashbackSKILL:RadicalAcceptanceConcept:PathologicalDissociationCONCEPT:HYPOAROUSALSKILL:OppositeActionCONCEPT:BASKModelSKILL:SafeSpaceSKILL:FLICKTHE PEASYMPTOM:SomatoformFlashbacks SKILL:BDACONCEPT:HYPERAROUSALCONCEPT:Triangle ofConflictCONCEPT:PrecontemplationSKILL:Past vs.PresentSKILL:Boxes ofControlSKILL:ETFIBCONCEPT:Phase 1TraumaTreatmentSKILL:DEARMANCONCEPT:Compassof ShameSKILL:SpeedometerCONCEPT:StuckPoints

TRIUMPH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SKILL: Anchors
  2. CONCEPT: Window of Tolerance
  3. SKILL: Storage Containment
  4. SYMPTOM: Emotional Flashback
  5. SKILL: Radical Acceptance
  6. Concept: Pathological Dissociation
  7. CONCEPT: HYPOAROUSAL
  8. SKILL: Opposite Action
  9. CONCEPT: BASK Model
  10. SKILL: Safe Space
  11. SKILL: FLICK THE PEA
  12. SYMPTOM: Somatoform Flashbacks
  13. SKILL: BDA
  14. CONCEPT: HYPERAROUSAL
  15. CONCEPT: Triangle of Conflict
  16. CONCEPT: Precontemplation
  17. SKILL: Past vs. Present
  18. SKILL: Boxes of Control
  19. SKILL: ETFIB
  20. CONCEPT: Phase 1 Trauma Treatment
  21. SKILL: DEARMAN
  22. CONCEPT: Compass of Shame
  23. SKILL: Speedometer
  24. CONCEPT: Stuck Points