CONCEPT:HYPOAROUSALCONCEPT:HYPERAROUSALCONCEPT:BASKModelSKILL:ETFIBCONCEPT:Window ofToleranceSKILL:Boxes ofControlSKILL:RadicalAcceptanceSYMPTOM:EmotionalFlashbackSKILL:FLICKTHE PEASKILL:BDACONCEPT:Triangle ofConflictSKILL:SpeedometerCONCEPT:Compassof ShameSYMPTOM:SomatoformFlashbacks SKILL:AnchorsConcept:PathologicalDissociationSKILL:StorageContainmentCONCEPT:PrecontemplationSKILL:SafeSpaceCONCEPT:StuckPointsCONCEPT:Phase 1TraumaTreatmentSKILL:Past vs.PresentSKILL:DEARMANSKILL:OppositeActionCONCEPT:HYPOAROUSALCONCEPT:HYPERAROUSALCONCEPT:BASKModelSKILL:ETFIBCONCEPT:Window ofToleranceSKILL:Boxes ofControlSKILL:RadicalAcceptanceSYMPTOM:EmotionalFlashbackSKILL:FLICKTHE PEASKILL:BDACONCEPT:Triangle ofConflictSKILL:SpeedometerCONCEPT:Compassof ShameSYMPTOM:SomatoformFlashbacks SKILL:AnchorsConcept:PathologicalDissociationSKILL:StorageContainmentCONCEPT:PrecontemplationSKILL:SafeSpaceCONCEPT:StuckPointsCONCEPT:Phase 1TraumaTreatmentSKILL:Past vs.PresentSKILL:DEARMANSKILL:OppositeAction

TRIUMPH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CONCEPT: HYPOAROUSAL
  2. CONCEPT: HYPERAROUSAL
  3. CONCEPT: BASK Model
  4. SKILL: ETFIB
  5. CONCEPT: Window of Tolerance
  6. SKILL: Boxes of Control
  7. SKILL: Radical Acceptance
  8. SYMPTOM: Emotional Flashback
  9. SKILL: FLICK THE PEA
  10. SKILL: BDA
  11. CONCEPT: Triangle of Conflict
  12. SKILL: Speedometer
  13. CONCEPT: Compass of Shame
  14. SYMPTOM: Somatoform Flashbacks
  15. SKILL: Anchors
  16. Concept: Pathological Dissociation
  17. SKILL: Storage Containment
  18. CONCEPT: Precontemplation
  19. SKILL: Safe Space
  20. CONCEPT: Stuck Points
  21. CONCEPT: Phase 1 Trauma Treatment
  22. SKILL: Past vs. Present
  23. SKILL: DEARMAN
  24. SKILL: Opposite Action