Succeed on aperception checkwith a dc of over 20during battle on anopponent cr greaterthan 3 and takedown/kill that targetSucceed 6perceptionchecksconsecutivelyland 3 rangedattacksconsecutively, andmaintain line ofsight on an enemyof at least cr 3 youdefeatPlayerChallange!Make a perceptioncheck to read thelips of aheteromorph whosequirk makes itdifficult, including adc of at least 22use howl to findthe criticalcomponent in astructure ormachine anddestroy it with a dcof at least 20.PlayerChallange!Catch Syn witha character hemade on a thatis attempting tostealth, lie, orset a trap.keep track of bothIrelia and Pierrefor an entireencounter longerthan 3 rounds,maintaining line ofsight.PlayerChallange!observe a trapwith a dc tofind above 20and destroy itwith howlwhen rolling a criticalsuccess on aperception checkfollow it with anothercritical success onyour next check orattack, utilizing thefound information.Use howlsdestruction touncover ahidden area orsecret youobserveSucceed ona perceptioncheck with adc above 24use negativeinfluence on anenemy that isattempting tostealth from youwith a cr above 3Make asuccessfulperceptioncheck involvinga range of atleast 200 ftSucceed on aperception checkwith a dc of over 20during battle on anopponent cr greaterthan 3 and takedown/kill that targetSucceed 6perceptionchecksconsecutivelyland 3 rangedattacksconsecutively, andmaintain line ofsight on an enemyof at least cr 3 youdefeatPlayerChallange!Make a perceptioncheck to read thelips of aheteromorph whosequirk makes itdifficult, including adc of at least 22use howl to findthe criticalcomponent in astructure ormachine anddestroy it with a dcof at least 20.PlayerChallange!Catch Syn witha character hemade on a thatis attempting tostealth, lie, orset a trap.keep track of bothIrelia and Pierrefor an entireencounter longerthan 3 rounds,maintaining line ofsight.PlayerChallange!observe a trapwith a dc tofind above 20and destroy itwith howlwhen rolling a criticalsuccess on aperception checkfollow it with anothercritical success onyour next check orattack, utilizing thefound information.Use howlsdestruction touncover ahidden area orsecret youobserveSucceed ona perceptioncheck with adc above 24use negativeinfluence on anenemy that isattempting tostealth from youwith a cr above 3Make asuccessfulperceptioncheck involvinga range of atleast 200 ft

The kid Who has seen too much - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
G
4
G
5
B
6
I
7
B
8
N
9
N
10
N
11
G
12
B
13
I
14
G
15
I
16
B
  1. I-Succeed on a perception check with a dc of over 20 during battle on an opponent cr greater than 3 and take down/kill that target
  2. N-Succeed 6 perception checks consecutively
  3. G-land 3 ranged attacks consecutively, and maintain line of sight on an enemy of at least cr 3 you defeat
  4. G-Player Challange!
  5. B-Make a perception check to read the lips of a heteromorph whose quirk makes it difficult, including a dc of at least 22
  6. I-use howl to find the critical component in a structure or machine and destroy it with a dc of at least 20.
  7. B-Player Challange!
  8. N-Catch Syn with a character he made on a that is attempting to stealth, lie, or set a trap.
  9. N-keep track of both Irelia and Pierre for an entire encounter longer than 3 rounds, maintaining line of sight.
  10. N-Player Challange!
  11. G-observe a trap with a dc to find above 20 and destroy it with howl
  12. B-when rolling a critical success on a perception check follow it with another critical success on your next check or attack, utilizing the found information.
  13. I-Use howls destruction to uncover a hidden area or secret you observe
  14. G-Succeed on a perception check with a dc above 24
  15. I-use negative influence on an enemy that is attempting to stealth from you with a cr above 3
  16. B-Make a successful perception check involving a range of at least 200 ft