Catch Syn witha character hemade on a thatis attempting tostealth, lie, orset a trap.PlayerChallange!use howl to findthe criticalcomponent in astructure ormachine anddestroy it with a dcof at least 20.land 3 rangedattacksconsecutively, andmaintain line ofsight on an enemyof at least cr 3 youdefeatPlayerChallange!Succeed ona perceptioncheck with adc above 24when rolling a criticalsuccess on aperception checkfollow it with anothercritical success onyour next check orattack, utilizing thefound information.Make a perceptioncheck to read thelips of aheteromorph whosequirk makes itdifficult, including adc of at least 22Succeed on aperception checkwith a dc of over 20during battle on anopponent cr greaterthan 3 and takedown/kill that targetPlayerChallange!Use howlsdestruction touncover ahidden area orsecret youobservekeep track of bothIrelia and Pierrefor an entireencounter longerthan 3 rounds,maintaining line ofsight.observe a trapwith a dc tofind above 20and destroy itwith howlSucceed 6perceptionchecksconsecutivelyuse negativeinfluence on anenemy that isattempting tostealth from youwith a cr above 3Make asuccessfulperceptioncheck involvinga range of atleast 200 ftCatch Syn witha character hemade on a thatis attempting tostealth, lie, orset a trap.PlayerChallange!use howl to findthe criticalcomponent in astructure ormachine anddestroy it with a dcof at least 20.land 3 rangedattacksconsecutively, andmaintain line ofsight on an enemyof at least cr 3 youdefeatPlayerChallange!Succeed ona perceptioncheck with adc above 24when rolling a criticalsuccess on aperception checkfollow it with anothercritical success onyour next check orattack, utilizing thefound information.Make a perceptioncheck to read thelips of aheteromorph whosequirk makes itdifficult, including adc of at least 22Succeed on aperception checkwith a dc of over 20during battle on anopponent cr greaterthan 3 and takedown/kill that targetPlayerChallange!Use howlsdestruction touncover ahidden area orsecret youobservekeep track of bothIrelia and Pierrefor an entireencounter longerthan 3 rounds,maintaining line ofsight.observe a trapwith a dc tofind above 20and destroy itwith howlSucceed 6perceptionchecksconsecutivelyuse negativeinfluence on anenemy that isattempting tostealth from youwith a cr above 3Make asuccessfulperceptioncheck involvinga range of atleast 200 ft

The kid Who has seen too much - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
I
4
G
5
N
6
G
7
B
8
B
9
I
10
G
11
I
12
N
13
G
14
N
15
I
16
B
  1. N-Catch Syn with a character he made on a that is attempting to stealth, lie, or set a trap.
  2. B-Player Challange!
  3. I-use howl to find the critical component in a structure or machine and destroy it with a dc of at least 20.
  4. G-land 3 ranged attacks consecutively, and maintain line of sight on an enemy of at least cr 3 you defeat
  5. N-Player Challange!
  6. G-Succeed on a perception check with a dc above 24
  7. B-when rolling a critical success on a perception check follow it with another critical success on your next check or attack, utilizing the found information.
  8. B-Make a perception check to read the lips of a heteromorph whose quirk makes it difficult, including a dc of at least 22
  9. I-Succeed on a perception check with a dc of over 20 during battle on an opponent cr greater than 3 and take down/kill that target
  10. G-Player Challange!
  11. I-Use howls destruction to uncover a hidden area or secret you observe
  12. N-keep track of both Irelia and Pierre for an entire encounter longer than 3 rounds, maintaining line of sight.
  13. G-observe a trap with a dc to find above 20 and destroy it with howl
  14. N-Succeed 6 perception checks consecutively
  15. I-use negative influence on an enemy that is attempting to stealth from you with a cr above 3
  16. B-Make a successful perception check involving a range of at least 200 ft