a*1/a= 1inverseidentityinversea * 1= areflexivecommutative(a+b)+c=a+(b+c)p=pa+b =b+atransitivea=b ;b=aassociativea+(-a)=0a(b+c)=ab+acdistributivea=aab=basymmetricassociativea + 0= aidentity(ab)c =a(bc)t=c c=aa=ta*1/a= 1inverseidentityinversea * 1= areflexivecommutative(a+b)+c=a+(b+c)p=pa+b =b+atransitivea=b ;b=aassociativea+(-a)=0a(b+c)=ab+acdistributivea=aab=basymmetricassociativea + 0= aidentity(ab)c =a(bc)t=c c=aa=t

Properties - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a*1/a = 1
  2. inverse
  3. identity
  4. inverse
  5. a * 1 = a
  6. reflexive
  7. commutative
  8. (a+b)+c= a+(b+c)
  9. p=p
  10. a+b = b+a
  11. transitive
  12. a=b ; b=a
  13. associative
  14. a+(-a)=0
  15. a(b+c) = ab+ac
  16. distributive
  17. a=a
  18. ab=ba
  19. symmetric
  20. associative
  21. a + 0 = a
  22. identity
  23. (ab)c = a(bc)
  24. t=c c=a a=t