16pi½x2 +2ax +a2(x + 6)(x2 – 6x+ 36)12x = 6111(x+6)(x-6)(2x-3)(4 x2 +6x + 9)371/2x< 4x(x-7)ax – 6x+ 5a-3015pi3/2541/3Firstquadrant20(x + 5)(4x +1)1≤x<513Fourthquadrant311/135/122/3436075-3x >1715(7,3)20X<-7-15066> x> -38(3,-2, 1)1801Undefined(5,-5)(2x2y4+3)(4x8y8-6x2y4+9)5(x + 8)(x+ 9)(3, -8,-2)72016pi½x2 +2ax +a2(x + 6)(x2 – 6x+ 36)12x = 6111(x+6)(x-6)(2x-3)(4 x2 +6x + 9)371/2x< 4x(x-7)ax – 6x+ 5a-3015pi3/2541/3Firstquadrant20(x + 5)(4x +1)1≤x<513Fourthquadrant311/135/122/3436075-3x >1715(7,3)20X<-7-15066> x> -38(3,-2, 1)1801Undefined(5,-5)(2x2y4+3)(4x8y8-6x2y4+9)5(x + 8)(x+ 9)(3, -8,-2)720

Math Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 16pi
  2. ½
  3. x2 + 2ax + a2
  4. (x + 6) (x2 – 6x + 36)
  5. 12
  6. x = 6
  7. 111
  8. (x+6)(x-6)
  9. (2x-3) (4 x2 + 6x + 9)
  10. 371/2
  11. x< 4
  12. x(x-7)
  13. ax – 6x + 5a -30
  14. 15pi
  15. 3/2
  16. 541/3
  17. First quadrant
  18. 2
  19. 0
  20. (x + 5) (4x + 1)
  21. 1≤x<5
  22. 13
  23. Fourth quadrant
  24. 3
  25. 11/13
  26. 5/12
  27. 2/3
  28. 4
  29. 360
  30. 75
  31. -3
  32. x > 17
  33. 15
  34. (7,3)
  35. 20
  36. X< -7
  37. -1
  38. 506
  39. 6> x > -3
  40. 8
  41. (3, -2, 1)
  42. 180
  43. 1
  44. Undefined
  45. (5, -5)
  46. (2x2y4+3)(4x8y8-6x2y4+9)
  47. 5
  48. (x + 8) (x+ 9)
  49. (3, -8, -2)
  50. 720