Geronimowrites astoryGeronimodrives hiscarBenjaminhelpsGeronimoTrappulls aprankGeronimosays"GreatGouda!"Benjaminhas asmartideaGeronimosays"Eureka!"Theagoes onanadventureThe teamtravels toanothercountryA newcharacterisintroducedSomeonesays"Mice"Trapsets atrapGeronimogets anew ideaNewspaperarticleshownTheasavesthe dayTheatakes aphotoGeronimo'soffice isshownGeronimouses hislaptopTrapeatscheeseTrapgets introubleSomeonementionsRattusGeronimomakes amistakeA mapis usedGeronimoreads abookGeronimowrites astoryGeronimodrives hiscarBenjaminhelpsGeronimoTrappulls aprankGeronimosays"GreatGouda!"Benjaminhas asmartideaGeronimosays"Eureka!"Theagoes onanadventureThe teamtravels toanothercountryA newcharacterisintroducedSomeonesays"Mice"Trapsets atrapGeronimogets anew ideaNewspaperarticleshownTheasavesthe dayTheatakes aphotoGeronimo'soffice isshownGeronimouses hislaptopTrapeatscheeseTrapgets introubleSomeonementionsRattusGeronimomakes amistakeA mapis usedGeronimoreads abook

Geronimo Stilton Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Geronimo writes a story
  2. Geronimo drives his car
  3. Benjamin helps Geronimo
  4. Trap pulls a prank
  5. Geronimo says "Great Gouda!"
  6. Benjamin has a smart idea
  7. Geronimo says "Eureka!"
  8. Thea goes on an adventure
  9. The team travels to another country
  10. A new character is introduced
  11. Someone says "Mice"
  12. Trap sets a trap
  13. Geronimo gets a new idea
  14. Newspaper article shown
  15. Thea saves the day
  16. Thea takes a photo
  17. Geronimo's office is shown
  18. Geronimo uses his laptop
  19. Trap eats cheese
  20. Trap gets in trouble
  21. Someone mentions Rattus
  22. Geronimo makes a mistake
  23. A map is used
  24. Geronimo reads a book