Geronimouses hislaptopGeronimomakes amistakeGeronimosays"GreatGouda!"A mapis usedTheagoes onanadventureGeronimodrives hiscarGeronimowrites astoryTheasavesthe daySomeonementionsRattusA newcharacterisintroducedNewspaperarticleshownGeronimosays"Eureka!"BenjaminhelpsGeronimoTrappulls aprankTheatakes aphotoGeronimogets anew ideaTrapgets introubleGeronimo'soffice isshownSomeonesays"Mice"The teamtravels toanothercountryTrapeatscheeseGeronimoreads abookTrapsets atrapBenjaminhas asmartideaGeronimouses hislaptopGeronimomakes amistakeGeronimosays"GreatGouda!"A mapis usedTheagoes onanadventureGeronimodrives hiscarGeronimowrites astoryTheasavesthe daySomeonementionsRattusA newcharacterisintroducedNewspaperarticleshownGeronimosays"Eureka!"BenjaminhelpsGeronimoTrappulls aprankTheatakes aphotoGeronimogets anew ideaTrapgets introubleGeronimo'soffice isshownSomeonesays"Mice"The teamtravels toanothercountryTrapeatscheeseGeronimoreads abookTrapsets atrapBenjaminhas asmartidea

Geronimo Stilton Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Geronimo uses his laptop
  2. Geronimo makes a mistake
  3. Geronimo says "Great Gouda!"
  4. A map is used
  5. Thea goes on an adventure
  6. Geronimo drives his car
  7. Geronimo writes a story
  8. Thea saves the day
  9. Someone mentions Rattus
  10. A new character is introduced
  11. Newspaper article shown
  12. Geronimo says "Eureka!"
  13. Benjamin helps Geronimo
  14. Trap pulls a prank
  15. Thea takes a photo
  16. Geronimo gets a new idea
  17. Trap gets in trouble
  18. Geronimo's office is shown
  19. Someone says "Mice"
  20. The team travels to another country
  21. Trap eats cheese
  22. Geronimo reads a book
  23. Trap sets a trap
  24. Benjamin has a smart idea