Geronimosays"Eureka!"Geronimo'soffice isshownGeronimowrites astoryTrapsets atrapSomeonesays"Mice"Theagoes onanadventureGeronimoreads abookA newcharacterisintroducedA mapis usedGeronimogets anew ideaTrapeatscheeseGeronimomakes amistakeGeronimouses hislaptopBenjaminhas asmartideaThe teamtravels toanothercountryGeronimosays"GreatGouda!"Theatakes aphotoTrappulls aprankGeronimodrives hiscarSomeonementionsRattusNewspaperarticleshownTrapgets introubleBenjaminhelpsGeronimoTheasavesthe dayGeronimosays"Eureka!"Geronimo'soffice isshownGeronimowrites astoryTrapsets atrapSomeonesays"Mice"Theagoes onanadventureGeronimoreads abookA newcharacterisintroducedA mapis usedGeronimogets anew ideaTrapeatscheeseGeronimomakes amistakeGeronimouses hislaptopBenjaminhas asmartideaThe teamtravels toanothercountryGeronimosays"GreatGouda!"Theatakes aphotoTrappulls aprankGeronimodrives hiscarSomeonementionsRattusNewspaperarticleshownTrapgets introubleBenjaminhelpsGeronimoTheasavesthe day

Geronimo Stilton Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Geronimo says "Eureka!"
  2. Geronimo's office is shown
  3. Geronimo writes a story
  4. Trap sets a trap
  5. Someone says "Mice"
  6. Thea goes on an adventure
  7. Geronimo reads a book
  8. A new character is introduced
  9. A map is used
  10. Geronimo gets a new idea
  11. Trap eats cheese
  12. Geronimo makes a mistake
  13. Geronimo uses his laptop
  14. Benjamin has a smart idea
  15. The team travels to another country
  16. Geronimo says "Great Gouda!"
  17. Thea takes a photo
  18. Trap pulls a prank
  19. Geronimo drives his car
  20. Someone mentions Rattus
  21. Newspaper article shown
  22. Trap gets in trouble
  23. Benjamin helps Geronimo
  24. Thea saves the day