BenjaminhelpsGeronimoSomeonementionsRattusTrapeatscheeseGeronimogets anew ideaGeronimoreads abookGeronimouses hislaptopTrapgets introubleNewspaperarticleshownTrappulls aprankGeronimosays"Eureka!"Geronimo'soffice isshownTheagoes onanadventureTheatakes aphotoTheasavesthe dayGeronimowrites astoryA newcharacterisintroducedBenjaminhas asmartideaSomeonesays"Mice"Geronimodrives hiscarGeronimosays"GreatGouda!"Trapsets atrapA mapis usedGeronimomakes amistakeThe teamtravels toanothercountryBenjaminhelpsGeronimoSomeonementionsRattusTrapeatscheeseGeronimogets anew ideaGeronimoreads abookGeronimouses hislaptopTrapgets introubleNewspaperarticleshownTrappulls aprankGeronimosays"Eureka!"Geronimo'soffice isshownTheagoes onanadventureTheatakes aphotoTheasavesthe dayGeronimowrites astoryA newcharacterisintroducedBenjaminhas asmartideaSomeonesays"Mice"Geronimodrives hiscarGeronimosays"GreatGouda!"Trapsets atrapA mapis usedGeronimomakes amistakeThe teamtravels toanothercountry

Geronimo Stilton Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Benjamin helps Geronimo
  2. Someone mentions Rattus
  3. Trap eats cheese
  4. Geronimo gets a new idea
  5. Geronimo reads a book
  6. Geronimo uses his laptop
  7. Trap gets in trouble
  8. Newspaper article shown
  9. Trap pulls a prank
  10. Geronimo says "Eureka!"
  11. Geronimo's office is shown
  12. Thea goes on an adventure
  13. Thea takes a photo
  14. Thea saves the day
  15. Geronimo writes a story
  16. A new character is introduced
  17. Benjamin has a smart idea
  18. Someone says "Mice"
  19. Geronimo drives his car
  20. Geronimo says "Great Gouda!"
  21. Trap sets a trap
  22. A map is used
  23. Geronimo makes a mistake
  24. The team travels to another country