NewspaperarticleshownGeronimomakes amistakeTrappulls aprankGeronimouses hislaptopTrapeatscheeseSomeonementionsRattusGeronimosays"Eureka!"Geronimosays"GreatGouda!"Geronimoreads abookTrapsets atrapGeronimowrites astoryA newcharacterisintroducedTheasavesthe dayBenjaminhas asmartideaThe teamtravels toanothercountryA mapis usedTheatakes aphotoSomeonesays"Mice"Trapgets introubleBenjaminhelpsGeronimoTheagoes onanadventureGeronimo'soffice isshownGeronimogets anew ideaGeronimodrives hiscarNewspaperarticleshownGeronimomakes amistakeTrappulls aprankGeronimouses hislaptopTrapeatscheeseSomeonementionsRattusGeronimosays"Eureka!"Geronimosays"GreatGouda!"Geronimoreads abookTrapsets atrapGeronimowrites astoryA newcharacterisintroducedTheasavesthe dayBenjaminhas asmartideaThe teamtravels toanothercountryA mapis usedTheatakes aphotoSomeonesays"Mice"Trapgets introubleBenjaminhelpsGeronimoTheagoes onanadventureGeronimo'soffice isshownGeronimogets anew ideaGeronimodrives hiscar

Geronimo Stilton Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Newspaper article shown
  2. Geronimo makes a mistake
  3. Trap pulls a prank
  4. Geronimo uses his laptop
  5. Trap eats cheese
  6. Someone mentions Rattus
  7. Geronimo says "Eureka!"
  8. Geronimo says "Great Gouda!"
  9. Geronimo reads a book
  10. Trap sets a trap
  11. Geronimo writes a story
  12. A new character is introduced
  13. Thea saves the day
  14. Benjamin has a smart idea
  15. The team travels to another country
  16. A map is used
  17. Thea takes a photo
  18. Someone says "Mice"
  19. Trap gets in trouble
  20. Benjamin helps Geronimo
  21. Thea goes on an adventure
  22. Geronimo's office is shown
  23. Geronimo gets a new idea
  24. Geronimo drives his car