Geronimogets anew ideaBenjaminhas asmartideaBenjaminhelpsGeronimoSomeonementionsRattusGeronimosays"GreatGouda!"Theasavesthe dayTrappulls aprankNewspaperarticleshownTrapsets atrapGeronimodrives hiscarTrapgets introubleGeronimowrites astoryGeronimomakes amistakeA newcharacterisintroducedTheagoes onanadventureGeronimosays"Eureka!"A mapis usedTrapeatscheeseGeronimouses hislaptopTheatakes aphotoGeronimoreads abookSomeonesays"Mice"The teamtravels toanothercountryGeronimo'soffice isshownGeronimogets anew ideaBenjaminhas asmartideaBenjaminhelpsGeronimoSomeonementionsRattusGeronimosays"GreatGouda!"Theasavesthe dayTrappulls aprankNewspaperarticleshownTrapsets atrapGeronimodrives hiscarTrapgets introubleGeronimowrites astoryGeronimomakes amistakeA newcharacterisintroducedTheagoes onanadventureGeronimosays"Eureka!"A mapis usedTrapeatscheeseGeronimouses hislaptopTheatakes aphotoGeronimoreads abookSomeonesays"Mice"The teamtravels toanothercountryGeronimo'soffice isshown

Geronimo Stilton Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Geronimo gets a new idea
  2. Benjamin has a smart idea
  3. Benjamin helps Geronimo
  4. Someone mentions Rattus
  5. Geronimo says "Great Gouda!"
  6. Thea saves the day
  7. Trap pulls a prank
  8. Newspaper article shown
  9. Trap sets a trap
  10. Geronimo drives his car
  11. Trap gets in trouble
  12. Geronimo writes a story
  13. Geronimo makes a mistake
  14. A new character is introduced
  15. Thea goes on an adventure
  16. Geronimo says "Eureka!"
  17. A map is used
  18. Trap eats cheese
  19. Geronimo uses his laptop
  20. Thea takes a photo
  21. Geronimo reads a book
  22. Someone says "Mice"
  23. The team travels to another country
  24. Geronimo's office is shown