Improve MobFormations,more varietynot justpacksChange Aurasso they onlygive a setamount of theirbonuses toallies.Revisit Wardand make itan interestingdefense layerFix LifeLeech/RecoveryCommit to FlaskChanges andremove alldependency onflasks for defences(Buff othersources)Continue withleague mechanicsgiving you thechoice of when toengage with them(eg. TotA SilverCoins)Give TwoHandedweapons someunique implicitstats (MoreBase AoE etc)Rare Mods basedon the mob type(Zombies getchaos auras orrevival or droppingtar as rare mods)Modernize Cast onCrit, give skillsproc coefficients tode-emphasize allCoC builds onlyusing skills likeCycloneMake Minionswho arecontrolled by yourCharacter Actions(They Fire Arrowswhen you do etc)AlleviateSocketPressure withan interestingmechanic orinnovationBringPoE2 Stunsystem toPoE1Give the optionfor Energy Shieldto actually be adefensive layerand not just BlueLifeEvolve theTransfiguredGems system byjust giving SkillGems their ownPassive TreesMore Skills,More Uniques,MoreSupports,More MoreRework DualWielding andadd mods thatincentivizeusing twoweaponsBalanceBaselineBuildViabilityGive moreinteresting soul-bound rewardslike SanctifiedRelicsInnovate onvisuallycommunicatingenemy power level(Reading Modsisn't optimal)ReworkSummoning andMinions (Employsome of PoE2changes ifpossible)Add some form ofSpell Resistanceto left side of thetree as a Str/Intversion of SpellSuppressionRebalance Aurasmake the statsthey provide moreaccessible butAura Effect isstronger wheninvested inAdd a new sockettype that can be"flipped" using ahotkey if it has asupport gemsocketed in itMake Dropsmore valuableby having moremods that onlyspawn ondropped itemsImprove MobFormations,more varietynot justpacksChange Aurasso they onlygive a setamount of theirbonuses toallies.Revisit Wardand make itan interestingdefense layerFix LifeLeech/RecoveryCommit to FlaskChanges andremove alldependency onflasks for defences(Buff othersources)Continue withleague mechanicsgiving you thechoice of when toengage with them(eg. TotA SilverCoins)Give TwoHandedweapons someunique implicitstats (MoreBase AoE etc)Rare Mods basedon the mob type(Zombies getchaos auras orrevival or droppingtar as rare mods)Modernize Cast onCrit, give skillsproc coefficients tode-emphasize allCoC builds onlyusing skills likeCycloneMake Minionswho arecontrolled by yourCharacter Actions(They Fire Arrowswhen you do etc)AlleviateSocketPressure withan interestingmechanic orinnovationBringPoE2 Stunsystem toPoE1Give the optionfor Energy Shieldto actually be adefensive layerand not just BlueLifeEvolve theTransfiguredGems system byjust giving SkillGems their ownPassive TreesMore Skills,More Uniques,MoreSupports,More MoreRework DualWielding andadd mods thatincentivizeusing twoweaponsBalanceBaselineBuildViabilityGive moreinteresting soul-bound rewardslike SanctifiedRelicsInnovate onvisuallycommunicatingenemy power level(Reading Modsisn't optimal)ReworkSummoning andMinions (Employsome of PoE2changes ifpossible)Add some form ofSpell Resistanceto left side of thetree as a Str/Intversion of SpellSuppressionRebalance Aurasmake the statsthey provide moreaccessible butAura Effect isstronger wheninvested inAdd a new sockettype that can be"flipped" using ahotkey if it has asupport gemsocketed in itMake Dropsmore valuableby having moremods that onlyspawn ondropped items

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Improve Mob Formations, more variety not just packs
  2. Change Auras so they only give a set amount of their bonuses to allies.
  3. Revisit Ward and make it an interesting defense layer
  4. Fix Life Leech/Recovery
  5. Commit to Flask Changes and remove all dependency on flasks for defences (Buff other sources)
  6. Continue with league mechanics giving you the choice of when to engage with them (eg. TotA Silver Coins)
  7. Give Two Handed weapons some unique implicit stats (More Base AoE etc)
  8. Rare Mods based on the mob type (Zombies get chaos auras or revival or dropping tar as rare mods)
  9. Modernize Cast on Crit, give skills proc coefficients to de-emphasize all CoC builds only using skills like Cyclone
  10. Make Minions who are controlled by your Character Actions (They Fire Arrows when you do etc)
  11. Alleviate Socket Pressure with an interesting mechanic or innovation
  12. Bring PoE2 Stun system to PoE1
  13. Give the option for Energy Shield to actually be a defensive layer and not just Blue Life
  14. Evolve the Transfigured Gems system by just giving Skill Gems their own Passive Trees
  15. More Skills, More Uniques, More Supports, More More
  16. Rework Dual Wielding and add mods that incentivize using two weapons
  17. Balance Baseline Build Viability
  18. Give more interesting soul-bound rewards like Sanctified Relics
  19. Innovate on visually communicating enemy power level (Reading Mods isn't optimal)
  20. Rework Summoning and Minions (Employ some of PoE2 changes if possible)
  21. Add some form of Spell Resistance to left side of the tree as a Str/Int version of Spell Suppression
  22. Rebalance Auras make the stats they provide more accessible but Aura Effect is stronger when invested in
  23. Add a new socket type that can be "flipped" using a hotkey if it has a support gem socketed in it
  24. Make Drops more valuable by having more mods that only spawn on dropped items