Make Minionswho arecontrolled by yourCharacter Actions(They Fire Arrowswhen you do etc)Fix LifeLeech/RecoveryGive the optionfor Energy Shieldto actually be adefensive layerand not just BlueLifeRare Mods basedon the mob type(Zombies getchaos auras orrevival or droppingtar as rare mods)Commit to FlaskChanges andremove alldependency onflasks for defences(Buff othersources)BringPoE2 Stunsystem toPoE1AlleviateSocketPressure withan interestingmechanic orinnovationEvolve theTransfiguredGems system byjust giving SkillGems their ownPassive TreesContinue withleague mechanicsgiving you thechoice of when toengage with them(eg. TotA SilverCoins)Change Aurasso they onlygive a setamount of theirbonuses toallies.Rework DualWielding andadd mods thatincentivizeusing twoweaponsAdd some form ofSpell Resistanceto left side of thetree as a Str/Intversion of SpellSuppressionGive TwoHandedweapons someunique implicitstats (MoreBase AoE etc)Improve MobFormations,more varietynot justpacksGive moreinteresting soul-bound rewardslike SanctifiedRelicsAdd a new sockettype that can be"flipped" using ahotkey if it has asupport gemsocketed in itBalanceBaselineBuildViabilityInnovate onvisuallycommunicatingenemy power level(Reading Modsisn't optimal)Revisit Wardand make itan interestingdefense layerModernize Cast onCrit, give skillsproc coefficients tode-emphasize allCoC builds onlyusing skills likeCycloneMake Dropsmore valuableby having moremods that onlyspawn ondropped itemsReworkSummoning andMinions (Employsome of PoE2changes ifpossible)More Skills,More Uniques,MoreSupports,More MoreRebalance Aurasmake the statsthey provide moreaccessible butAura Effect isstronger wheninvested inMake Minionswho arecontrolled by yourCharacter Actions(They Fire Arrowswhen you do etc)Fix LifeLeech/RecoveryGive the optionfor Energy Shieldto actually be adefensive layerand not just BlueLifeRare Mods basedon the mob type(Zombies getchaos auras orrevival or droppingtar as rare mods)Commit to FlaskChanges andremove alldependency onflasks for defences(Buff othersources)BringPoE2 Stunsystem toPoE1AlleviateSocketPressure withan interestingmechanic orinnovationEvolve theTransfiguredGems system byjust giving SkillGems their ownPassive TreesContinue withleague mechanicsgiving you thechoice of when toengage with them(eg. TotA SilverCoins)Change Aurasso they onlygive a setamount of theirbonuses toallies.Rework DualWielding andadd mods thatincentivizeusing twoweaponsAdd some form ofSpell Resistanceto left side of thetree as a Str/Intversion of SpellSuppressionGive TwoHandedweapons someunique implicitstats (MoreBase AoE etc)Improve MobFormations,more varietynot justpacksGive moreinteresting soul-bound rewardslike SanctifiedRelicsAdd a new sockettype that can be"flipped" using ahotkey if it has asupport gemsocketed in itBalanceBaselineBuildViabilityInnovate onvisuallycommunicatingenemy power level(Reading Modsisn't optimal)Revisit Wardand make itan interestingdefense layerModernize Cast onCrit, give skillsproc coefficients tode-emphasize allCoC builds onlyusing skills likeCycloneMake Dropsmore valuableby having moremods that onlyspawn ondropped itemsReworkSummoning andMinions (Employsome of PoE2changes ifpossible)More Skills,More Uniques,MoreSupports,More MoreRebalance Aurasmake the statsthey provide moreaccessible butAura Effect isstronger wheninvested in

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make Minions who are controlled by your Character Actions (They Fire Arrows when you do etc)
  2. Fix Life Leech/Recovery
  3. Give the option for Energy Shield to actually be a defensive layer and not just Blue Life
  4. Rare Mods based on the mob type (Zombies get chaos auras or revival or dropping tar as rare mods)
  5. Commit to Flask Changes and remove all dependency on flasks for defences (Buff other sources)
  6. Bring PoE2 Stun system to PoE1
  7. Alleviate Socket Pressure with an interesting mechanic or innovation
  8. Evolve the Transfigured Gems system by just giving Skill Gems their own Passive Trees
  9. Continue with league mechanics giving you the choice of when to engage with them (eg. TotA Silver Coins)
  10. Change Auras so they only give a set amount of their bonuses to allies.
  11. Rework Dual Wielding and add mods that incentivize using two weapons
  12. Add some form of Spell Resistance to left side of the tree as a Str/Int version of Spell Suppression
  13. Give Two Handed weapons some unique implicit stats (More Base AoE etc)
  14. Improve Mob Formations, more variety not just packs
  15. Give more interesting soul-bound rewards like Sanctified Relics
  16. Add a new socket type that can be "flipped" using a hotkey if it has a support gem socketed in it
  17. Balance Baseline Build Viability
  18. Innovate on visually communicating enemy power level (Reading Mods isn't optimal)
  19. Revisit Ward and make it an interesting defense layer
  20. Modernize Cast on Crit, give skills proc coefficients to de-emphasize all CoC builds only using skills like Cyclone
  21. Make Drops more valuable by having more mods that only spawn on dropped items
  22. Rework Summoning and Minions (Employ some of PoE2 changes if possible)
  23. More Skills, More Uniques, More Supports, More More
  24. Rebalance Auras make the stats they provide more accessible but Aura Effect is stronger when invested in