Make Minionswho arecontrolled by yourCharacter Actions(They Fire Arrowswhen you do etc)Rare Mods basedon the mob type(Zombies getchaos auras orrevival or droppingtar as rare mods)More Skills,More Uniques,MoreSupports,More MoreAdd some form ofSpell Resistanceto left side of thetree as a Str/Intversion of SpellSuppressionCommit to FlaskChanges andremove alldependency onflasks for defences(Buff othersources)Continue withleague mechanicsgiving you thechoice of when toengage with them(eg. TotA SilverCoins)BringPoE2 Stunsystem toPoE1Give moreinteresting soul-bound rewardslike SanctifiedRelicsMake Dropsmore valuableby having moremods that onlyspawn ondropped itemsRevisit Wardand make itan interestingdefense layerEvolve theTransfiguredGems system byjust giving SkillGems their ownPassive TreesGive the optionfor Energy Shieldto actually be adefensive layerand not just BlueLifeFix LifeLeech/RecoveryAdd a new sockettype that can be"flipped" using ahotkey if it has asupport gemsocketed in itBalanceBaselineBuildViabilityRework DualWielding andadd mods thatincentivizeusing twoweaponsInnovate onvisuallycommunicatingenemy power level(Reading Modsisn't optimal)Rebalance Aurasmake the statsthey provide moreaccessible butAura Effect isstronger wheninvested inChange Aurasso they onlygive a setamount of theirbonuses toallies.ReworkSummoning andMinions (Employsome of PoE2changes ifpossible)Modernize Cast onCrit, give skillsproc coefficients tode-emphasize allCoC builds onlyusing skills likeCycloneAlleviateSocketPressure withan interestingmechanic orinnovationGive TwoHandedweapons someunique implicitstats (MoreBase AoE etc)Improve MobFormations,more varietynot justpacksMake Minionswho arecontrolled by yourCharacter Actions(They Fire Arrowswhen you do etc)Rare Mods basedon the mob type(Zombies getchaos auras orrevival or droppingtar as rare mods)More Skills,More Uniques,MoreSupports,More MoreAdd some form ofSpell Resistanceto left side of thetree as a Str/Intversion of SpellSuppressionCommit to FlaskChanges andremove alldependency onflasks for defences(Buff othersources)Continue withleague mechanicsgiving you thechoice of when toengage with them(eg. TotA SilverCoins)BringPoE2 Stunsystem toPoE1Give moreinteresting soul-bound rewardslike SanctifiedRelicsMake Dropsmore valuableby having moremods that onlyspawn ondropped itemsRevisit Wardand make itan interestingdefense layerEvolve theTransfiguredGems system byjust giving SkillGems their ownPassive TreesGive the optionfor Energy Shieldto actually be adefensive layerand not just BlueLifeFix LifeLeech/RecoveryAdd a new sockettype that can be"flipped" using ahotkey if it has asupport gemsocketed in itBalanceBaselineBuildViabilityRework DualWielding andadd mods thatincentivizeusing twoweaponsInnovate onvisuallycommunicatingenemy power level(Reading Modsisn't optimal)Rebalance Aurasmake the statsthey provide moreaccessible butAura Effect isstronger wheninvested inChange Aurasso they onlygive a setamount of theirbonuses toallies.ReworkSummoning andMinions (Employsome of PoE2changes ifpossible)Modernize Cast onCrit, give skillsproc coefficients tode-emphasize allCoC builds onlyusing skills likeCycloneAlleviateSocketPressure withan interestingmechanic orinnovationGive TwoHandedweapons someunique implicitstats (MoreBase AoE etc)Improve MobFormations,more varietynot justpacks

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Make Minions who are controlled by your Character Actions (They Fire Arrows when you do etc)
  2. Rare Mods based on the mob type (Zombies get chaos auras or revival or dropping tar as rare mods)
  3. More Skills, More Uniques, More Supports, More More
  4. Add some form of Spell Resistance to left side of the tree as a Str/Int version of Spell Suppression
  5. Commit to Flask Changes and remove all dependency on flasks for defences (Buff other sources)
  6. Continue with league mechanics giving you the choice of when to engage with them (eg. TotA Silver Coins)
  7. Bring PoE2 Stun system to PoE1
  8. Give more interesting soul-bound rewards like Sanctified Relics
  9. Make Drops more valuable by having more mods that only spawn on dropped items
  10. Revisit Ward and make it an interesting defense layer
  11. Evolve the Transfigured Gems system by just giving Skill Gems their own Passive Trees
  12. Give the option for Energy Shield to actually be a defensive layer and not just Blue Life
  13. Fix Life Leech/Recovery
  14. Add a new socket type that can be "flipped" using a hotkey if it has a support gem socketed in it
  15. Balance Baseline Build Viability
  16. Rework Dual Wielding and add mods that incentivize using two weapons
  17. Innovate on visually communicating enemy power level (Reading Mods isn't optimal)
  18. Rebalance Auras make the stats they provide more accessible but Aura Effect is stronger when invested in
  19. Change Auras so they only give a set amount of their bonuses to allies.
  20. Rework Summoning and Minions (Employ some of PoE2 changes if possible)
  21. Modernize Cast on Crit, give skills proc coefficients to de-emphasize all CoC builds only using skills like Cyclone
  22. Alleviate Socket Pressure with an interesting mechanic or innovation
  23. Give Two Handed weapons some unique implicit stats (More Base AoE etc)
  24. Improve Mob Formations, more variety not just packs