Rick getsemotionalShockedheard-turnor stareFloodtunnelNolan'sCrossDougwears anyNSCCclothingBillyDigsBabyBlobSacredGeometryArtifactdescribed as'old', 'reallyold', or 'veryold;Rick orMartymention timerunning out'AHA'MomentPetroglyphSempreAvanti'Who WhatWhenWhere Whyand How'GoosePawGardenShaftOff-setChamberJacksiftsWood'Discovered'AnythingsniffedFoundsymbollinked toTemplarsConstructSubtitlesused foranyoneRick says'remarkable'Rick getsemotionalShockedheard-turnor stareFloodtunnelNolan'sCrossDougwears anyNSCCclothingBillyDigsBabyBlobSacredGeometryArtifactdescribed as'old', 'reallyold', or 'veryold;Rick orMartymention timerunning out'AHA'MomentPetroglyphSempreAvanti'Who WhatWhenWhere Whyand How'GoosePawGardenShaftOff-setChamberJacksiftsWood'Discovered'AnythingsniffedFoundsymbollinked toTemplarsConstructSubtitlesused foranyoneRick says'remarkable'

Hairy Situation - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
I
4
B
5
B
6
G
7
B
8
B
9
N
10
I
11
B
12
O
13
G
14
O
15
G
16
G
17
G
18
N
19
N
20
N
21
O
22
O
23
I
24
O
  1. I-Rick gets emotional
  2. I-Shocked heard-turn or stare
  3. I-Flood tunnel
  4. B-Nolan's Cross
  5. B-Doug wears any NSCC clothing
  6. G-Billy Digs
  7. B-Baby Blob
  8. B-Sacred Geometry
  9. N-Artifact described as 'old', 'really old', or 'very old;
  10. I-Rick or Marty mention time running out
  11. B-'AHA' Moment
  12. O-Petroglyph
  13. G-Sempre Avanti
  14. O-'Who What When Where Why and How'
  15. G-Goose Paw
  16. G-Garden Shaft
  17. G-Off-set Chamber
  18. N-Jack sifts
  19. N-Wood 'Discovered'
  20. N-Anything sniffed
  21. O-Found symbol linked to Templars
  22. O-Construct
  23. I-Subtitles used for anyone
  24. O-Rick says 'remarkable'