(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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the story's central turning point—the moment of peak tension or conflict.
Climax
enhances writing by creating a physical response in the reader through sensory details.
Sensory Imagery
is a situation in which there is a contrast between expectation and reality.
Irony
In an external conflict, a character may be struggling against another character, the natural world, or society.
External Conflict
is a type of character who remains largely the same throughout the course of the storyline. Their environment may change, but they retain the same personality and outlook as they had at the beginning of the story.
Static Character
the main universal message communicated in a story
Theme
something that stands for or suggests something else; it represents something beyond literal meaning.
Symbolism
the repetition of usually initial consonant sounds in two or more neighboring words
Alliteration
the main character in a story
Protagonist
the time, place, and environment in which a story occurs.
Setting
It gives the reader a hint of something that is going to happen without revealing the story or spoiling the suspense.
Foreshadowing
used to introduce background information about events, settings, characters, or other elements of a work to the audience or readers.
Exposition
the author uses specific words and phrases that exaggerate and overemphasize
Hyperbole
refers to the events that follow the climax of a story.
Falling Action
the perspective from which the story is told
Point of View
are often used to recount events that happened before the story's primary sequence of events
Flashback
using or creating words that imitate or name a sound.
Onomatopoeia
The main events of story
Plot
a figure of speech that is used to make a comparison between two things that aren't alike but do have something in common without the use of like or as
Metaphor
the process of describing a character through that character's thoughts, actions, speech, and dialogue.
Indirect Characterization
a literary tool that makes audiences laugh, or that intends to induce amusement
Humour
the end of the story. It is when you learn what happens to the characters after the CONFLICT is resolved.
Resolution
A dynamic character is one who learns a lesson or changes as a person (either for better or for worse). Most main characters and major characters in stories are dynamic.
Dynamic Character
a state or feeling of excited or anxious uncertainty about what may happen.
Suspense
The rising action of the story includes the events that help to build toward the climax of the story.
Rising Action
psychological struggle within the mind of a character. In an external conflict, a character may be struggling against another character, the natural world, or society.
Internal Conflict
a figure of speech comparing two unlike things that is often introduced by like or as
Simile
the general feeling or atmosphere that a piece of writing creates within the reader.
Mood
when you assign the qualities of a person to something that isn't human or that isn't even alive, such as nature or household item
Personification