Symbolismsomething thatstands for orsuggestssomething else; itrepresentssomething beyondliteral meaning. Pointof Viewtheperspectivefrom whichthe story istoldMoodthe generalfeeling oratmosphere thata piece of writingcreates within thereader.StaticCharacteris a type of character whoremains largely the samethroughout the course ofthe storyline. Theirenvironment may change,but they retain the samepersonality and outlook asthey had at the beginningof the story.Protagonistthe maincharacterin a story  IndirectCharacterizationthe process ofdescribing acharacter throughthat character'sthoughts, actions,speech, anddialogue.Climaxthe story'scentral turningpoint—themoment ofpeak tension orconflict. Similea figure of speechcomparing twounlike things thatis often introducedby like or as Metaphora figure of speechthat is used to makea comparisonbetween two thingsthat aren't alike butdo have something incommon without theuse of like or as Hyperbolethe author usesspecific wordsand phrasesthat exaggerateandoveremphasizeFallingActionrefers to theevents thatfollow theclimax of astory.Personificationwhen you assign thequalities of a personto something thatisn't human or thatisn't even alive, suchas nature orhousehold item SensoryImageryenhances writingby creating aphysicalresponse in thereader throughsensory details.DynamicCharacterA dynamic character isone who learns alesson or changes as aperson (either forbetter or for worse).Most main charactersand major charactersin stories are dynamic. ForeshadowingIt gives the reader ahint of somethingthat is going tohappen withoutrevealing the storyor spoiling thesuspense. Alliterationthe repetition ofusually initialconsonantsounds in two ormore neighboringwords Themethe mainuniversalmessagecommunicatedin a story Humoura literary tool thatmakes audienceslaugh, or thatintends to induceamusementInternalConflictpsychological strugglewithin the mind of acharacter. In anexternal conflict, acharacter may bestruggling againstanother character, thenatural world, orsociety. Onomatopoeiausing orcreating wordsthat imitate orname a sound.Resolutionthe end of thestory. It is whenyou learn whathappens to thecharacters afterthe CONFLICT isresolved.RisingActionThe rising actionof the storyincludes theevents that help tobuild toward theclimax of the story.  Flashbackare often used torecount eventsthat happenedbefore the story'sprimary sequenceof eventsIronyis a situation inwhich there is acontrastbetweenexpectation andreality. PlotThe mainevents ofstory  Suspensea state or feelingof excited oranxiousuncertaintyabout what mayhappen.ExternalConflictIn an externalconflict, acharacter may bestruggling againstanother character,the natural world,or society. Settingthe time,place, andenvironmentin which astory occurs.Expositionused to introducebackgroundinformation aboutevents, settings,characters, or otherelements of a work tothe audience orreaders.  Symbolismsomething thatstands for orsuggestssomething else; itrepresentssomething beyondliteral meaning. Pointof Viewtheperspectivefrom whichthe story istoldMoodthe generalfeeling oratmosphere thata piece of writingcreates within thereader.StaticCharacteris a type of character whoremains largely the samethroughout the course ofthe storyline. Theirenvironment may change,but they retain the samepersonality and outlook asthey had at the beginningof the story.Protagonistthe maincharacterin a story  IndirectCharacterizationthe process ofdescribing acharacter throughthat character'sthoughts, actions,speech, anddialogue.Climaxthe story'scentral turningpoint—themoment ofpeak tension orconflict. Similea figure of speechcomparing twounlike things thatis often introducedby like or as Metaphora figure of speechthat is used to makea comparisonbetween two thingsthat aren't alike butdo have something incommon without theuse of like or as Hyperbolethe author usesspecific wordsand phrasesthat exaggerateandoveremphasizeFallingActionrefers to theevents thatfollow theclimax of astory.Personificationwhen you assign thequalities of a personto something thatisn't human or thatisn't even alive, suchas nature orhousehold item SensoryImageryenhances writingby creating aphysicalresponse in thereader throughsensory details.DynamicCharacterA dynamic character isone who learns alesson or changes as aperson (either forbetter or for worse).Most main charactersand major charactersin stories are dynamic. ForeshadowingIt gives the reader ahint of somethingthat is going tohappen withoutrevealing the storyor spoiling thesuspense. Alliterationthe repetition ofusually initialconsonantsounds in two ormore neighboringwords Themethe mainuniversalmessagecommunicatedin a story Humoura literary tool thatmakes audienceslaugh, or thatintends to induceamusementInternalConflictpsychological strugglewithin the mind of acharacter. In anexternal conflict, acharacter may bestruggling againstanother character, thenatural world, orsociety. Onomatopoeiausing orcreating wordsthat imitate orname a sound.Resolutionthe end of thestory. It is whenyou learn whathappens to thecharacters afterthe CONFLICT isresolved.RisingActionThe rising actionof the storyincludes theevents that help tobuild toward theclimax of the story.  Flashbackare often used torecount eventsthat happenedbefore the story'sprimary sequenceof eventsIronyis a situation inwhich there is acontrastbetweenexpectation andreality. PlotThe mainevents ofstory  Suspensea state or feelingof excited oranxiousuncertaintyabout what mayhappen.ExternalConflictIn an externalconflict, acharacter may bestruggling againstanother character,the natural world,or society. Settingthe time,place, andenvironmentin which astory occurs.Expositionused to introducebackgroundinformation aboutevents, settings,characters, or otherelements of a work tothe audience orreaders.  

Literary Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. something that stands for or suggests something else; it represents something beyond literal meaning.
    Symbolism
  2. the perspective from which the story is told
    Point of View
  3. the general feeling or atmosphere that a piece of writing creates within the reader.
    Mood
  4. is a type of character who remains largely the same throughout the course of the storyline. Their environment may change, but they retain the same personality and outlook as they had at the beginning of the story.
    Static Character
  5. the main character in a story
    Protagonist
  6. the process of describing a character through that character's thoughts, actions, speech, and dialogue.
    Indirect Characterization
  7. the story's central turning point—the moment of peak tension or conflict.
    Climax
  8. a figure of speech comparing two unlike things that is often introduced by like or as
    Simile
  9. a figure of speech that is used to make a comparison between two things that aren't alike but do have something in common without the use of like or as
    Metaphor
  10. the author uses specific words and phrases that exaggerate and overemphasize
    Hyperbole
  11. refers to the events that follow the climax of a story.
    Falling Action
  12. when you assign the qualities of a person to something that isn't human or that isn't even alive, such as nature or household item
    Personification
  13. enhances writing by creating a physical response in the reader through sensory details.
    Sensory Imagery
  14. A dynamic character is one who learns a lesson or changes as a person (either for better or for worse). Most main characters and major characters in stories are dynamic.
    Dynamic Character
  15. It gives the reader a hint of something that is going to happen without revealing the story or spoiling the suspense.
    Foreshadowing
  16. the repetition of usually initial consonant sounds in two or more neighboring words
    Alliteration
  17. the main universal message communicated in a story
    Theme
  18. a literary tool that makes audiences laugh, or that intends to induce amusement
    Humour
  19. psychological struggle within the mind of a character. In an external conflict, a character may be struggling against another character, the natural world, or society.
    Internal Conflict
  20. using or creating words that imitate or name a sound.
    Onomatopoeia
  21. the end of the story. It is when you learn what happens to the characters after the CONFLICT is resolved.
    Resolution
  22. The rising action of the story includes the events that help to build toward the climax of the story.
    Rising Action
  23. are often used to recount events that happened before the story's primary sequence of events
    Flashback
  24. is a situation in which there is a contrast between expectation and reality.
    Irony
  25. The main events of story
    Plot
  26. a state or feeling of excited or anxious uncertainty about what may happen.
    Suspense
  27. In an external conflict, a character may be struggling against another character, the natural world, or society.
    External Conflict
  28. the time, place, and environment in which a story occurs.
    Setting
  29. used to introduce background information about events, settings, characters, or other elements of a work to the audience or readers.
    Exposition