Onomatopoeiausing orcreating wordsthat imitate orname a sound.DynamicCharacterA dynamic character isone who learns alesson or changes as aperson (either forbetter or for worse).Most main charactersand major charactersin stories are dynamic. ForeshadowingIt gives the reader ahint of somethingthat is going tohappen withoutrevealing the storyor spoiling thesuspense. Resolutionthe end of thestory. It is whenyou learn whathappens to thecharacters afterthe CONFLICT isresolved.RisingActionThe rising actionof the storyincludes theevents that help tobuild toward theclimax of the story.  Suspensea state or feelingof excited oranxiousuncertaintyabout what mayhappen.Alliterationthe repetition ofusually initialconsonantsounds in two ormore neighboringwords Themethe mainuniversalmessagecommunicatedin a story Pointof Viewtheperspectivefrom whichthe story istoldInternalConflictpsychological strugglewithin the mind of acharacter. In anexternal conflict, acharacter may bestruggling againstanother character, thenatural world, orsociety. StaticCharacteris a type of character whoremains largely the samethroughout the course ofthe storyline. Theirenvironment may change,but they retain the samepersonality and outlook asthey had at the beginningof the story.Protagonistthe maincharacterin a story  Flashbackare often used torecount eventsthat happenedbefore the story'sprimary sequenceof eventsSensoryImageryenhances writingby creating aphysicalresponse in thereader throughsensory details.ExternalConflictIn an externalconflict, acharacter may bestruggling againstanother character,the natural world,or society. Symbolismsomething thatstands for orsuggestssomething else; itrepresentssomething beyondliteral meaning. Ironyis a situation inwhich there is acontrastbetweenexpectation andreality. Similea figure of speechcomparing twounlike things thatis often introducedby like or as IndirectCharacterizationthe process ofdescribing acharacter throughthat character'sthoughts, actions,speech, anddialogue.FallingActionrefers to theevents thatfollow theclimax of astory.Settingthe time,place, andenvironmentin which astory occurs.Expositionused to introducebackgroundinformation aboutevents, settings,characters, or otherelements of a work tothe audience orreaders.  Climaxthe story'scentral turningpoint—themoment ofpeak tension orconflict. Humoura literary tool thatmakes audienceslaugh, or thatintends to induceamusementMoodthe generalfeeling oratmosphere thata piece of writingcreates within thereader.Personificationwhen you assign thequalities of a personto something thatisn't human or thatisn't even alive, suchas nature orhousehold item PlotThe mainevents ofstory  Hyperbolethe author usesspecific wordsand phrasesthat exaggerateandoveremphasizeMetaphora figure of speechthat is used to makea comparisonbetween two thingsthat aren't alike butdo have something incommon without theuse of like or as Onomatopoeiausing orcreating wordsthat imitate orname a sound.DynamicCharacterA dynamic character isone who learns alesson or changes as aperson (either forbetter or for worse).Most main charactersand major charactersin stories are dynamic. ForeshadowingIt gives the reader ahint of somethingthat is going tohappen withoutrevealing the storyor spoiling thesuspense. Resolutionthe end of thestory. It is whenyou learn whathappens to thecharacters afterthe CONFLICT isresolved.RisingActionThe rising actionof the storyincludes theevents that help tobuild toward theclimax of the story.  Suspensea state or feelingof excited oranxiousuncertaintyabout what mayhappen.Alliterationthe repetition ofusually initialconsonantsounds in two ormore neighboringwords Themethe mainuniversalmessagecommunicatedin a story Pointof Viewtheperspectivefrom whichthe story istoldInternalConflictpsychological strugglewithin the mind of acharacter. In anexternal conflict, acharacter may bestruggling againstanother character, thenatural world, orsociety. StaticCharacteris a type of character whoremains largely the samethroughout the course ofthe storyline. Theirenvironment may change,but they retain the samepersonality and outlook asthey had at the beginningof the story.Protagonistthe maincharacterin a story  Flashbackare often used torecount eventsthat happenedbefore the story'sprimary sequenceof eventsSensoryImageryenhances writingby creating aphysicalresponse in thereader throughsensory details.ExternalConflictIn an externalconflict, acharacter may bestruggling againstanother character,the natural world,or society. Symbolismsomething thatstands for orsuggestssomething else; itrepresentssomething beyondliteral meaning. Ironyis a situation inwhich there is acontrastbetweenexpectation andreality. Similea figure of speechcomparing twounlike things thatis often introducedby like or as IndirectCharacterizationthe process ofdescribing acharacter throughthat character'sthoughts, actions,speech, anddialogue.FallingActionrefers to theevents thatfollow theclimax of astory.Settingthe time,place, andenvironmentin which astory occurs.Expositionused to introducebackgroundinformation aboutevents, settings,characters, or otherelements of a work tothe audience orreaders.  Climaxthe story'scentral turningpoint—themoment ofpeak tension orconflict. Humoura literary tool thatmakes audienceslaugh, or thatintends to induceamusementMoodthe generalfeeling oratmosphere thata piece of writingcreates within thereader.Personificationwhen you assign thequalities of a personto something thatisn't human or thatisn't even alive, suchas nature orhousehold item PlotThe mainevents ofstory  Hyperbolethe author usesspecific wordsand phrasesthat exaggerateandoveremphasizeMetaphora figure of speechthat is used to makea comparisonbetween two thingsthat aren't alike butdo have something incommon without theuse of like or as 

Literary Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. using or creating words that imitate or name a sound.
    Onomatopoeia
  2. A dynamic character is one who learns a lesson or changes as a person (either for better or for worse). Most main characters and major characters in stories are dynamic.
    Dynamic Character
  3. It gives the reader a hint of something that is going to happen without revealing the story or spoiling the suspense.
    Foreshadowing
  4. the end of the story. It is when you learn what happens to the characters after the CONFLICT is resolved.
    Resolution
  5. The rising action of the story includes the events that help to build toward the climax of the story.
    Rising Action
  6. a state or feeling of excited or anxious uncertainty about what may happen.
    Suspense
  7. the repetition of usually initial consonant sounds in two or more neighboring words
    Alliteration
  8. the main universal message communicated in a story
    Theme
  9. the perspective from which the story is told
    Point of View
  10. psychological struggle within the mind of a character. In an external conflict, a character may be struggling against another character, the natural world, or society.
    Internal Conflict
  11. is a type of character who remains largely the same throughout the course of the storyline. Their environment may change, but they retain the same personality and outlook as they had at the beginning of the story.
    Static Character
  12. the main character in a story
    Protagonist
  13. are often used to recount events that happened before the story's primary sequence of events
    Flashback
  14. enhances writing by creating a physical response in the reader through sensory details.
    Sensory Imagery
  15. In an external conflict, a character may be struggling against another character, the natural world, or society.
    External Conflict
  16. something that stands for or suggests something else; it represents something beyond literal meaning.
    Symbolism
  17. is a situation in which there is a contrast between expectation and reality.
    Irony
  18. a figure of speech comparing two unlike things that is often introduced by like or as
    Simile
  19. the process of describing a character through that character's thoughts, actions, speech, and dialogue.
    Indirect Characterization
  20. refers to the events that follow the climax of a story.
    Falling Action
  21. the time, place, and environment in which a story occurs.
    Setting
  22. used to introduce background information about events, settings, characters, or other elements of a work to the audience or readers.
    Exposition
  23. the story's central turning point—the moment of peak tension or conflict.
    Climax
  24. a literary tool that makes audiences laugh, or that intends to induce amusement
    Humour
  25. the general feeling or atmosphere that a piece of writing creates within the reader.
    Mood
  26. when you assign the qualities of a person to something that isn't human or that isn't even alive, such as nature or household item
    Personification
  27. The main events of story
    Plot
  28. the author uses specific words and phrases that exaggerate and overemphasize
    Hyperbole
  29. a figure of speech that is used to make a comparison between two things that aren't alike but do have something in common without the use of like or as
    Metaphor