ProximityPonzoEffectFigure-GroundPerceptionalGroupingretinaldisparitybinocularcuesStroopEffect.PhiphenonmenonabsolutethresholdSimilarityAmesroommotionperceptionTexturegradientClosureContinuityMuller-LyerillusionGestaltVisual CliffExperimentsignaldetectiontheoryGroupingPerceptionmonocularcuesmotionparallaxJNDProximityPonzoEffectFigure-GroundPerceptionalGroupingretinaldisparitybinocularcuesStroopEffect.PhiphenonmenonabsolutethresholdSimilarityAmesroommotionperceptionTexturegradientClosureContinuityMuller-LyerillusionGestaltVisual CliffExperimentsignaldetectiontheoryGroupingPerceptionmonocularcuesmotionparallaxJND

Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Proximity
  2. Ponzo Effect
  3. Figure- Ground
  4. Perceptional Grouping
  5. retinal disparity
  6. binocular cues
  7. Stroop Effect.
  8. Phi phenonmenon
  9. absolute threshold
  10. Similarity
  11. Ames room
  12. motion perception
  13. Texture gradient
  14. Closure
  15. Continuity
  16. Muller-Lyer illusion
  17. Gestalt
  18. Visual Cliff Experiment
  19. signal detection theory
  20. Grouping
  21. Perception
  22. monocular cues
  23. motion parallax
  24. JND