binocularcuesFigure-GroundabsolutethresholdmotionparallaxAmesroomGroupingmonocularcuesStroopEffect.PonzoEffectJNDretinaldisparityTexturegradientClosureVisual CliffExperimentPhiphenonmenonSimilarityContinuitysignaldetectiontheoryGestaltmotionperceptionProximityPerceptionalGroupingMuller-LyerillusionPerceptionbinocularcuesFigure-GroundabsolutethresholdmotionparallaxAmesroomGroupingmonocularcuesStroopEffect.PonzoEffectJNDretinaldisparityTexturegradientClosureVisual CliffExperimentPhiphenonmenonSimilarityContinuitysignaldetectiontheoryGestaltmotionperceptionProximityPerceptionalGroupingMuller-LyerillusionPerception

Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. binocular cues
  2. Figure- Ground
  3. absolute threshold
  4. motion parallax
  5. Ames room
  6. Grouping
  7. monocular cues
  8. Stroop Effect.
  9. Ponzo Effect
  10. JND
  11. retinal disparity
  12. Texture gradient
  13. Closure
  14. Visual Cliff Experiment
  15. Phi phenonmenon
  16. Similarity
  17. Continuity
  18. signal detection theory
  19. Gestalt
  20. motion perception
  21. Proximity
  22. Perceptional Grouping
  23. Muller-Lyer illusion
  24. Perception