signaldetectiontheoryGroupingFigure-GroundretinaldisparityAmesroomProximitymotionperceptionMuller-LyerillusionPhiphenonmenonmotionparallaxContinuityStroopEffect.ClosureabsolutethresholdSimilaritybinocularcuesPonzoEffectJNDPerceptionalGroupingmonocularcuesGestaltTexturegradientVisual CliffExperimentPerceptionsignaldetectiontheoryGroupingFigure-GroundretinaldisparityAmesroomProximitymotionperceptionMuller-LyerillusionPhiphenonmenonmotionparallaxContinuityStroopEffect.ClosureabsolutethresholdSimilaritybinocularcuesPonzoEffectJNDPerceptionalGroupingmonocularcuesGestaltTexturegradientVisual CliffExperimentPerception

Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. signal detection theory
  2. Grouping
  3. Figure- Ground
  4. retinal disparity
  5. Ames room
  6. Proximity
  7. motion perception
  8. Muller-Lyer illusion
  9. Phi phenonmenon
  10. motion parallax
  11. Continuity
  12. Stroop Effect.
  13. Closure
  14. absolute threshold
  15. Similarity
  16. binocular cues
  17. Ponzo Effect
  18. JND
  19. Perceptional Grouping
  20. monocular cues
  21. Gestalt
  22. Texture gradient
  23. Visual Cliff Experiment
  24. Perception