PerceptionGestaltJNDmonocularcuesPhiphenonmenonFigure-GroundProximitybinocularcuesPerceptionalGroupingStroopEffect.TexturegradientMuller-LyerillusionPonzoEffectClosureContinuitysignaldetectiontheoryVisual CliffExperimentretinaldisparitymotionperceptionabsolutethresholdGroupingSimilaritymotionparallaxAmesroomPerceptionGestaltJNDmonocularcuesPhiphenonmenonFigure-GroundProximitybinocularcuesPerceptionalGroupingStroopEffect.TexturegradientMuller-LyerillusionPonzoEffectClosureContinuitysignaldetectiontheoryVisual CliffExperimentretinaldisparitymotionperceptionabsolutethresholdGroupingSimilaritymotionparallaxAmesroom

Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Perception
  2. Gestalt
  3. JND
  4. monocular cues
  5. Phi phenonmenon
  6. Figure- Ground
  7. Proximity
  8. binocular cues
  9. Perceptional Grouping
  10. Stroop Effect.
  11. Texture gradient
  12. Muller-Lyer illusion
  13. Ponzo Effect
  14. Closure
  15. Continuity
  16. signal detection theory
  17. Visual Cliff Experiment
  18. retinal disparity
  19. motion perception
  20. absolute threshold
  21. Grouping
  22. Similarity
  23. motion parallax
  24. Ames room