retinaldisparityVisual CliffExperimentMuller-LyerillusionPonzoEffectmotionparallaxContinuityabsolutethresholdClosureTexturegradientGroupingProximityJNDSimilarityPhiphenonmenonPerceptionalGroupingsignaldetectiontheorymotionperceptionStroopEffect.PerceptionGestaltbinocularcuesmonocularcuesFigure-GroundAmesroomretinaldisparityVisual CliffExperimentMuller-LyerillusionPonzoEffectmotionparallaxContinuityabsolutethresholdClosureTexturegradientGroupingProximityJNDSimilarityPhiphenonmenonPerceptionalGroupingsignaldetectiontheorymotionperceptionStroopEffect.PerceptionGestaltbinocularcuesmonocularcuesFigure-GroundAmesroom

Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. retinal disparity
  2. Visual Cliff Experiment
  3. Muller-Lyer illusion
  4. Ponzo Effect
  5. motion parallax
  6. Continuity
  7. absolute threshold
  8. Closure
  9. Texture gradient
  10. Grouping
  11. Proximity
  12. JND
  13. Similarity
  14. Phi phenonmenon
  15. Perceptional Grouping
  16. signal detection theory
  17. motion perception
  18. Stroop Effect.
  19. Perception
  20. Gestalt
  21. binocular cues
  22. monocular cues
  23. Figure- Ground
  24. Ames room