PhiphenonmenonGroupingAmesroombinocularcuesmotionparallaxPonzoEffectmonocularcuesGestaltPerceptionVisual CliffExperimentJNDabsolutethresholdretinaldisparityContinuityProximityTexturegradientPerceptionalGroupingFigure-GroundSimilarityMuller-LyerillusionsignaldetectiontheorymotionperceptionClosureStroopEffect.PhiphenonmenonGroupingAmesroombinocularcuesmotionparallaxPonzoEffectmonocularcuesGestaltPerceptionVisual CliffExperimentJNDabsolutethresholdretinaldisparityContinuityProximityTexturegradientPerceptionalGroupingFigure-GroundSimilarityMuller-LyerillusionsignaldetectiontheorymotionperceptionClosureStroopEffect.

Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Phi phenonmenon
  2. Grouping
  3. Ames room
  4. binocular cues
  5. motion parallax
  6. Ponzo Effect
  7. monocular cues
  8. Gestalt
  9. Perception
  10. Visual Cliff Experiment
  11. JND
  12. absolute threshold
  13. retinal disparity
  14. Continuity
  15. Proximity
  16. Texture gradient
  17. Perceptional Grouping
  18. Figure- Ground
  19. Similarity
  20. Muller-Lyer illusion
  21. signal detection theory
  22. motion perception
  23. Closure
  24. Stroop Effect.