retinaldisparityAmesroomVisual CliffExperimentProximityPerceptionalGroupingMuller-LyerillusionClosuresignaldetectiontheorybinocularcuesPerceptionmotionparallaxTexturegradientPhiphenonmenonGestaltSimilarityGroupingContinuitymotionperceptionStroopEffect.Figure-GroundmonocularcuesabsolutethresholdJNDPonzoEffectretinaldisparityAmesroomVisual CliffExperimentProximityPerceptionalGroupingMuller-LyerillusionClosuresignaldetectiontheorybinocularcuesPerceptionmotionparallaxTexturegradientPhiphenonmenonGestaltSimilarityGroupingContinuitymotionperceptionStroopEffect.Figure-GroundmonocularcuesabsolutethresholdJNDPonzoEffect

Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. retinal disparity
  2. Ames room
  3. Visual Cliff Experiment
  4. Proximity
  5. Perceptional Grouping
  6. Muller-Lyer illusion
  7. Closure
  8. signal detection theory
  9. binocular cues
  10. Perception
  11. motion parallax
  12. Texture gradient
  13. Phi phenonmenon
  14. Gestalt
  15. Similarity
  16. Grouping
  17. Continuity
  18. motion perception
  19. Stroop Effect.
  20. Figure- Ground
  21. monocular cues
  22. absolute threshold
  23. JND
  24. Ponzo Effect