motionperceptionPonzoEffectClosureContinuitySimilaritybinocularcuesTexturegradientAmesroomPerceptionalGroupingFigure-GroundGestaltMuller-LyerillusionmonocularcuesabsolutethresholdmotionparallaxProximityVisual CliffExperimentStroopEffect.PerceptionsignaldetectiontheoryPhiphenonmenonGroupingretinaldisparityJNDmotionperceptionPonzoEffectClosureContinuitySimilaritybinocularcuesTexturegradientAmesroomPerceptionalGroupingFigure-GroundGestaltMuller-LyerillusionmonocularcuesabsolutethresholdmotionparallaxProximityVisual CliffExperimentStroopEffect.PerceptionsignaldetectiontheoryPhiphenonmenonGroupingretinaldisparityJND

Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. motion perception
  2. Ponzo Effect
  3. Closure
  4. Continuity
  5. Similarity
  6. binocular cues
  7. Texture gradient
  8. Ames room
  9. Perceptional Grouping
  10. Figure- Ground
  11. Gestalt
  12. Muller-Lyer illusion
  13. monocular cues
  14. absolute threshold
  15. motion parallax
  16. Proximity
  17. Visual Cliff Experiment
  18. Stroop Effect.
  19. Perception
  20. signal detection theory
  21. Phi phenonmenon
  22. Grouping
  23. retinal disparity
  24. JND