Figure-GroundGestaltTexturegradientsignaldetectiontheorymonocularcuesPhiphenonmenonPerceptionContinuityVisual CliffExperimentStroopEffect.JNDbinocularcuesPerceptionalGroupingPonzoEffectabsolutethresholdGroupingmotionparallaxProximityretinaldisparityMuller-LyerillusionSimilarityAmesroommotionperceptionClosureFigure-GroundGestaltTexturegradientsignaldetectiontheorymonocularcuesPhiphenonmenonPerceptionContinuityVisual CliffExperimentStroopEffect.JNDbinocularcuesPerceptionalGroupingPonzoEffectabsolutethresholdGroupingmotionparallaxProximityretinaldisparityMuller-LyerillusionSimilarityAmesroommotionperceptionClosure

Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Figure- Ground
  2. Gestalt
  3. Texture gradient
  4. signal detection theory
  5. monocular cues
  6. Phi phenonmenon
  7. Perception
  8. Continuity
  9. Visual Cliff Experiment
  10. Stroop Effect.
  11. JND
  12. binocular cues
  13. Perceptional Grouping
  14. Ponzo Effect
  15. absolute threshold
  16. Grouping
  17. motion parallax
  18. Proximity
  19. retinal disparity
  20. Muller-Lyer illusion
  21. Similarity
  22. Ames room
  23. motion perception
  24. Closure