GroupingProximityretinaldisparityTexturegradientmotionperceptionClosuresignaldetectiontheoryPerceptionalGroupingFigure-GroundAmesroomStroopEffect.JNDPonzoEffectabsolutethresholdbinocularcuesVisual CliffExperimentMuller-LyerillusionPerceptionGestaltSimilaritymonocularcuesPhiphenonmenonmotionparallaxContinuityGroupingProximityretinaldisparityTexturegradientmotionperceptionClosuresignaldetectiontheoryPerceptionalGroupingFigure-GroundAmesroomStroopEffect.JNDPonzoEffectabsolutethresholdbinocularcuesVisual CliffExperimentMuller-LyerillusionPerceptionGestaltSimilaritymonocularcuesPhiphenonmenonmotionparallaxContinuity

Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Grouping
  2. Proximity
  3. retinal disparity
  4. Texture gradient
  5. motion perception
  6. Closure
  7. signal detection theory
  8. Perceptional Grouping
  9. Figure- Ground
  10. Ames room
  11. Stroop Effect.
  12. JND
  13. Ponzo Effect
  14. absolute threshold
  15. binocular cues
  16. Visual Cliff Experiment
  17. Muller-Lyer illusion
  18. Perception
  19. Gestalt
  20. Similarity
  21. monocular cues
  22. Phi phenonmenon
  23. motion parallax
  24. Continuity