JNDmonocularcuesVisual CliffExperimentAmesroomPhiphenonmenonmotionparallaxretinaldisparitySimilarityProximityContinuityMuller-LyerillusionsignaldetectiontheoryClosureFigure-GroundStroopEffect.TexturegradientPerceptionalGroupingbinocularcuesGroupingPonzoEffectGestaltmotionperceptionabsolutethresholdPerceptionJNDmonocularcuesVisual CliffExperimentAmesroomPhiphenonmenonmotionparallaxretinaldisparitySimilarityProximityContinuityMuller-LyerillusionsignaldetectiontheoryClosureFigure-GroundStroopEffect.TexturegradientPerceptionalGroupingbinocularcuesGroupingPonzoEffectGestaltmotionperceptionabsolutethresholdPerception

Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. JND
  2. monocular cues
  3. Visual Cliff Experiment
  4. Ames room
  5. Phi phenonmenon
  6. motion parallax
  7. retinal disparity
  8. Similarity
  9. Proximity
  10. Continuity
  11. Muller-Lyer illusion
  12. signal detection theory
  13. Closure
  14. Figure- Ground
  15. Stroop Effect.
  16. Texture gradient
  17. Perceptional Grouping
  18. binocular cues
  19. Grouping
  20. Ponzo Effect
  21. Gestalt
  22. motion perception
  23. absolute threshold
  24. Perception