Justify Anger Playing Dumb Recovery Splitting staff Creating Chaos Core Beliefs Strategies Thinking Patterns Vulnerability Control Self- Pity Commission Emotional Responses Concrete Thinking Prosocial Avoidance Hope Decisions Closed Thinking Risk Criminal Pride Impulse Institutions Threats Deceit Thinking Reports Zero State Emotional Reasoning Humility Fear of Exposure Unique Person Stance Alternate Behaviors Disrespect Ownership Stance Jumping to Conclusion Compliance Inconsistent Observer Addiction Selfishness Use of Power Minimization Balance Victim Attention FREE! PTSD Seeking Pleasure Destructive Faults of others Actor Principles Selective Focus Event Tactics Diversion Feelings Extreme Thinking Omission Quibbling Alternate Thoughts Thinking Distortions Passive Resistance Responsibility Self- Shaming Prison Over Generalization Prejudice Thoughts Personalization Criminal History Significance Instant Gratification Smokescreen Trying to confuse Goals Magnification Behavior Death Staying Silent Trust Being Vague Change Lack of Time Justify Anger Playing Dumb Recovery Splitting staff Creating Chaos Core Beliefs Strategies Thinking Patterns Vulnerability Control Self- Pity Commission Emotional Responses Concrete Thinking Prosocial Avoidance Hope Decisions Closed Thinking Risk Criminal Pride Impulse Institutions Threats Deceit Thinking Reports Zero State Emotional Reasoning Humility Fear of Exposure Unique Person Stance Alternate Behaviors Disrespect Ownership Stance Jumping to Conclusion Compliance Inconsistent Observer Addiction Selfishness Use of Power Minimization Balance Victim Attention FREE! PTSD Seeking Pleasure Destructive Faults of others Actor Principles Selective Focus Event Tactics Diversion Feelings Extreme Thinking Omission Quibbling Alternate Thoughts Thinking Distortions Passive Resistance Responsibility Self- Shaming Prison Over Generalization Prejudice Thoughts Personalization Criminal History Significance Instant Gratification Smokescreen Trying to confuse Goals Magnification Behavior Death Staying Silent Trust Being Vague Change Lack of Time
CAT - Call List
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Justify
Anger
Playing Dumb
Recovery
Splitting staff
Creating Chaos
Core Beliefs
Strategies
Thinking Patterns
Vulnerability
Control
Self-Pity
Commission
Emotional Responses
Concrete Thinking
Prosocial
Avoidance
Hope
Decisions
Closed
Thinking
Risk
Criminal Pride
Impulse
Institutions
Threats
Deceit
Thinking Reports
Zero State
Emotional
Reasoning
Humility
Fear
of
Exposure
Unique Person
Stance
Alternate Behaviors
Disrespect
Ownership
Stance
Jumping to
Conclusion
Compliance
Inconsistent
Observer
Addiction
Selfishness
Use of Power
Minimization
Balance
Victim
Attention
FREE!
PTSD
Seeking
Pleasure
Destructive
Faults of others
Actor
Principles
Selective Focus
Event
Tactics
Diversion
Feelings
Extreme Thinking
Omission
Quibbling
Alternate Thoughts
Thinking Distortions
Passive
Resistance
Responsibility
Self-Shaming
Prison
Over
Generalization
Prejudice
Thoughts
Personalization
Criminal History
Significance
Instant
Gratification
Smokescreen
Trying to confuse
Goals
Magnification
Behavior
Death
Staying Silent
Trust
Being Vague
Change
Lack of Time