Playing Dumb Thinking Reports Compliance Zero State Prison Staying Silent Disrespect Splitting staff Behavior Magnification Criminal Pride Seeking Pleasure Significance Commission PTSD Selective Focus Quibbling Inconsistent Humility Feelings Vulnerability Use of Power Threats Passive Resistance Thinking Patterns Control Omission Core Beliefs Creating Chaos Minimization Being Vague FREE! Death Risk Balance Strategies Unique Person Stance Criminal History Destructive Concrete Thinking Alternate Thoughts Prejudice Justify Victim Selfishness Self- Shaming Principles Hope Impulse Emotional Reasoning Over Generalization Ownership Stance Emotional Responses Personalization Closed Thinking Trust Addiction Institutions Decisions Thinking Distortions Responsibility Trying to confuse Extreme Thinking Anger Actor Alternate Behaviors Instant Gratification Deceit Event Self- Pity Fear of Exposure Thoughts Diversion Recovery Observer Smokescreen Faults of others Tactics Lack of Time Attention Goals Avoidance Prosocial Jumping to Conclusion Change Playing Dumb Thinking Reports Compliance Zero State Prison Staying Silent Disrespect Splitting staff Behavior Magnification Criminal Pride Seeking Pleasure Significance Commission PTSD Selective Focus Quibbling Inconsistent Humility Feelings Vulnerability Use of Power Threats Passive Resistance Thinking Patterns Control Omission Core Beliefs Creating Chaos Minimization Being Vague FREE! Death Risk Balance Strategies Unique Person Stance Criminal History Destructive Concrete Thinking Alternate Thoughts Prejudice Justify Victim Selfishness Self- Shaming Principles Hope Impulse Emotional Reasoning Over Generalization Ownership Stance Emotional Responses Personalization Closed Thinking Trust Addiction Institutions Decisions Thinking Distortions Responsibility Trying to confuse Extreme Thinking Anger Actor Alternate Behaviors Instant Gratification Deceit Event Self- Pity Fear of Exposure Thoughts Diversion Recovery Observer Smokescreen Faults of others Tactics Lack of Time Attention Goals Avoidance Prosocial Jumping to Conclusion Change
CAT - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Playing Dumb
Thinking Reports
Compliance
Zero State
Prison
Staying Silent
Disrespect
Splitting staff
Behavior
Magnification
Criminal Pride
Seeking
Pleasure
Significance
Commission
PTSD
Selective Focus
Quibbling
Inconsistent
Humility
Feelings
Vulnerability
Use of Power
Threats
Passive
Resistance
Thinking Patterns
Control
Omission
Core Beliefs
Creating Chaos
Minimization
Being Vague
FREE!
Death
Risk
Balance
Strategies
Unique Person
Stance
Criminal History
Destructive
Concrete Thinking
Alternate Thoughts
Prejudice
Justify
Victim
Selfishness
Self-Shaming
Principles
Hope
Impulse
Emotional
Reasoning
Over
Generalization
Ownership
Stance
Emotional Responses
Personalization
Closed
Thinking
Trust
Addiction
Institutions
Decisions
Thinking Distortions
Responsibility
Trying to confuse
Extreme Thinking
Anger
Actor
Alternate Behaviors
Instant
Gratification
Deceit
Event
Self-Pity
Fear
of
Exposure
Thoughts
Diversion
Recovery
Observer
Smokescreen
Faults of others
Tactics
Lack of Time
Attention
Goals
Avoidance
Prosocial
Jumping to
Conclusion
Change