(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Throw and hit an enemy at least cr 3 with a weapon that does not have the thrown property. they will behave as though you have the feat for determining range, but without proficiency.
Use 4 different thrown weapon types in a single encounter.
Design and manifest a tattoo of your own design to throw, attack, deal damage and, return to you when used.
Hit an enemy with both a melee and ranged attack using the same weapon
Manifest a boomerang then proceed to deal damage twice in a row in one turn on a target at least cr 3.
Land a shot with a thrown weapon that hits a target with at least a 24 AC.
Land a sharpshooter shot, while suffering from an effect causing disadvantage, on the opponent who caused the effect.
Hit an enemy with their own weapon thrown at them.
Use throwing as a means of utility rather than dealing damage or attacking, with a dc set at least at 18.
End an encounter, including loot, with more thrown weapons (including tattoos) then you began with.
Manifest a rope dart and deal damage with it twice in a row in one turn on a target at least cr 3.
Use the vex weapon mastery on a thrown attack and follow it up with another throw that hit from the same weapon.
Use a manifestation made of at least professional ink or better as a thrown weapon and then had it reach its time limit while in your inventory.
Use the same thrown weapon at least 3 times in one encounter.
Hit a single target with an AC of at least eighteen with 3 different types of thrown weapon damage in one encounter.
Hit two enemies at least 80 ft away from each other in the same turn with the same weapon.