lacks environmental description I'm tired debate that breaks continuity "gone in 60 seconds" Thats a 24 rolls "A" die on dnd beyond shop doesn't have what we're looking for Math is hard dm doesn't help progress the party Irrelevant ability check takes more than 15 min to start Retcon something No, "how do you want to do this?" info dump 30 min of silence messes up initiative maps are not cleared/ prepared takes session break during something important mentions other parties gives inspiration confuses party progress doesn't give inspiration I'm sick makes a character decision for player lacks environmental description I'm tired debate that breaks continuity "gone in 60 seconds" Thats a 24 rolls "A" die on dnd beyond shop doesn't have what we're looking for Math is hard dm doesn't help progress the party Irrelevant ability check takes more than 15 min to start Retcon something No, "how do you want to do this?" info dump 30 min of silence messes up initiative maps are not cleared/ prepared takes session break during something important mentions other parties gives inspiration confuses party progress doesn't give inspiration I'm sick makes a character decision for player
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-lacks environmental description
I-I'm tired
N-debate that breaks continuity
O-"gone in 60 seconds"
I-Thats a 24
O-rolls "A" die on dnd beyond
I-shop doesn't have what we're looking for
B-Math is hard
G-dm doesn't help progress the party
N-Irrelevant ability check
N-takes more than 15 min to start
B-Retcon something
N-No, "how do you want to do this?"
I-info dump
G-30 min of silence
G-messes up initiative
B-maps are not cleared/ prepared
B-takes session break during something important
B-mentions other parties
O-gives inspiration
O-confuses party progress
I-doesn't give inspiration
G-I'm sick
O-makes a character decision for player