confusespartyprogresstakessessionbreak duringsomethingimportantI'mtiredtakesmore than15 min tostartmentionsotherpartiesgivesinspirationmessesupinitiativeIrrelevantabilitycheckmaps arenotcleared/preparedNo, "howdo youwant to dothis?"I'msicklacksenvironmentaldescription30 minofsilencedoesn'tgiveinspirationshop doesn'thave whatwe're lookingforrolls "A"die ondndbeyonddm doesn'thelpprogressthe partyinfodumpThatsa 24Mathis harddebatethatbreakscontinuityRetconsomethingmakes acharacterdecisionfor player"gone in60seconds"confusespartyprogresstakessessionbreak duringsomethingimportantI'mtiredtakesmore than15 min tostartmentionsotherpartiesgivesinspirationmessesupinitiativeIrrelevantabilitycheckmaps arenotcleared/preparedNo, "howdo youwant to dothis?"I'msicklacksenvironmentaldescription30 minofsilencedoesn'tgiveinspirationshop doesn'thave whatwe're lookingforrolls "A"die ondndbeyonddm doesn'thelpprogressthe partyinfodumpThatsa 24Mathis harddebatethatbreakscontinuityRetconsomethingmakes acharacterdecisionfor player"gone in60seconds"

Erynysm - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. confuses party progress
  2. takes session break during something important
  3. I'm tired
  4. takes more than 15 min to start
  5. mentions other parties
  6. gives inspiration
  7. messes up initiative
  8. Irrelevant ability check
  9. maps are not cleared/ prepared
  10. No, "how do you want to do this?"
  11. I'm sick
  12. lacks environmental description
  13. 30 min of silence
  14. doesn't give inspiration
  15. shop doesn't have what we're looking for
  16. rolls "A" die on dnd beyond
  17. dm doesn't help progress the party
  18. info dump
  19. Thats a 24
  20. Math is hard
  21. debate that breaks continuity
  22. Retcon something
  23. makes a character decision for player
  24. "gone in 60 seconds"