confuses party progress takes session break during something important I'm tired takes more than 15 min to start mentions other parties gives inspiration messes up initiative Irrelevant ability check maps are not cleared/ prepared No, "how do you want to do this?" I'm sick lacks environmental description 30 min of silence doesn't give inspiration shop doesn't have what we're looking for rolls "A" die on dnd beyond dm doesn't help progress the party info dump Thats a 24 Math is hard debate that breaks continuity Retcon something makes a character decision for player "gone in 60 seconds" confuses party progress takes session break during something important I'm tired takes more than 15 min to start mentions other parties gives inspiration messes up initiative Irrelevant ability check maps are not cleared/ prepared No, "how do you want to do this?" I'm sick lacks environmental description 30 min of silence doesn't give inspiration shop doesn't have what we're looking for rolls "A" die on dnd beyond dm doesn't help progress the party info dump Thats a 24 Math is hard debate that breaks continuity Retcon something makes a character decision for player "gone in 60 seconds"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
confuses party progress
takes session break during something important
I'm tired
takes more than 15 min to start
mentions other parties
gives inspiration
messes up initiative
Irrelevant ability check
maps are not cleared/ prepared
No, "how do you want to do this?"
I'm sick
lacks environmental description
30 min of silence
doesn't give inspiration
shop doesn't have what we're looking for
rolls "A" die on dnd beyond
dm doesn't help progress the party
info dump
Thats a 24
Math is hard
debate that breaks continuity
Retcon something
makes a character decision for player
"gone in 60 seconds"