DirtyTetrisVITS"where'sthe longbar"Commenton PlayerGripDoubleMaxoutSuccessfulChasedown"neckandneck"4+ ofsamepiece in arow30+PieceDroughtGlovesMention"microadjustment"1.5 milScoreTetrisRatementionedSuperKillScreenClutchDig"onlinefacts"Lvl 29+TetrisLeftWellTetris"3 2 1Tetris!(echo)"PerfectClearD-CiderCommentatorsfeel old"Rebirth"mentioned50+PieceDroughtCrowdChants forCompetitorsReversesweepLvl 18Topout2 milScoreCommentaryExplainsRollingSimultetrisTspinDoublelevel39TechnicalIssuesDirtyTetrisVITS"where'sthe longbar"Commenton PlayerGripDoubleMaxoutSuccessfulChasedown"neckandneck"4+ ofsamepiece in arow30+PieceDroughtGlovesMention"microadjustment"1.5 milScoreTetrisRatementionedSuperKillScreenClutchDig"onlinefacts"Lvl 29+TetrisLeftWellTetris"3 2 1Tetris!(echo)"PerfectClearD-CiderCommentatorsfeel old"Rebirth"mentioned50+PieceDroughtCrowdChants forCompetitorsReversesweepLvl 18Topout2 milScoreCommentaryExplainsRollingSimultetrisTspinDoublelevel39TechnicalIssues

TETRIS BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dirty Tetris
  2. VITS
  3. "where's the long bar"
  4. Comment on Player Grip
  5. Double Maxout
  6. Successful Chasedown
  7. "neck and neck"
  8. 4+ of same piece in a row
  9. 30+ Piece Drought
  10. Gloves Mention
  11. "microadjustment"
  12. 1.5 mil Score
  13. Tetris Rate mentioned
  14. Super Kill Screen
  15. Clutch Dig
  16. "online facts"
  17. Lvl 29+ Tetris
  18. Left Well Tetris
  19. "3 2 1 Tetris! (echo)"
  20. Perfect Clear
  21. D-Cider
  22. Commentators feel old
  23. "Rebirth" mentioned
  24. 50+ Piece Drought
  25. Crowd Chants for Competitors
  26. Reverse sweep
  27. Lvl 18 Topout
  28. 2 mil Score
  29. Commentary Explains Rolling
  30. Simultetris
  31. Tspin
  32. Double level 39
  33. Technical Issues