Ringaroundthe RosiesongDoorcloseduring aneventGet thesamemap backto backDirtywaterOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)Air/GhostballTeddybearinteractionSkull / jaw/ spinebonePianointeractionCaralarmShoeinteractionGhostturninglights onPhoneringFindSlendy inCampWoodwindTurnonRadioBansheeScreamPolter-bombWallpainting/pictureframe dropPlushieRelocationUniqueObakePrintsDoortouchInteractiononwindowBring all non-consumableitems back tothe van inMaple LodgeKitcheninteractionLightbustingRingaroundthe RosiesongDoorcloseduring aneventGet thesamemap backto backDirtywaterOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)Air/GhostballTeddybearinteractionSkull / jaw/ spinebonePianointeractionCaralarmShoeinteractionGhostturninglights onPhoneringFindSlendy inCampWoodwindTurnonRadioBansheeScreamPolter-bombWallpainting/pictureframe dropPlushieRelocationUniqueObakePrintsDoortouchInteractiononwindowBring all non-consumableitems back tothe van inMaple LodgeKitcheninteractionLightbusting

SP-03 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ring around the Rosie song
  2. Door close during an event
  3. Get the same map back to back
  4. Dirty water
  5. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  6. Air/Ghost ball
  7. Teddy bear interaction
  8. Skull / jaw / spine bone
  9. Piano interaction
  10. Car alarm
  11. Shoe interaction
  12. Ghost turning lights on
  13. Phone ring
  14. Find Slendy in Camp Woodwind
  15. Turn on Radio
  16. Banshee Scream
  17. Polter-bomb
  18. Wall painting/picture frame drop
  19. Plushie Relocation
  20. Unique Obake Prints
  21. Door touch
  22. Interaction on window
  23. Bring all non-consumable items back to the van in Maple Lodge
  24. Kitchen interaction
  25. Light busting