TurnonRadioCaralarmBansheeScreamWallpainting/pictureframe dropGhostturninglights onPolter-bombPianointeractionInteractiononwindowShoeinteractionTeddybearinteractionAir/GhostballBring all non-consumableitems back tothe van inMaple LodgeSkull / jaw/ spineboneDirtywaterPhoneringPlushieRelocationDoortouchGet thesamemap backto backRingaroundthe RosiesongFindSlendy inCampWoodwindKitcheninteractionUniqueObakePrintsOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)LightbustingDoorcloseduring aneventTurnonRadioCaralarmBansheeScreamWallpainting/pictureframe dropGhostturninglights onPolter-bombPianointeractionInteractiononwindowShoeinteractionTeddybearinteractionAir/GhostballBring all non-consumableitems back tothe van inMaple LodgeSkull / jaw/ spineboneDirtywaterPhoneringPlushieRelocationDoortouchGet thesamemap backto backRingaroundthe RosiesongFindSlendy inCampWoodwindKitcheninteractionUniqueObakePrintsOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)LightbustingDoorcloseduring anevent

SP-03 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Turn on Radio
  2. Car alarm
  3. Banshee Scream
  4. Wall painting/picture frame drop
  5. Ghost turning lights on
  6. Polter-bomb
  7. Piano interaction
  8. Interaction on window
  9. Shoe interaction
  10. Teddy bear interaction
  11. Air/Ghost ball
  12. Bring all non-consumable items back to the van in Maple Lodge
  13. Skull / jaw / spine bone
  14. Dirty water
  15. Phone ring
  16. Plushie Relocation
  17. Door touch
  18. Get the same map back to back
  19. Ring around the Rosie song
  20. Find Slendy in Camp Woodwind
  21. Kitchen interaction
  22. Unique Obake Prints
  23. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  24. Light busting
  25. Door close during an event