LightbustingWalkingghosteventInteractionon iceboxHighPriestessTeddybearinteractionTurnonRadioGet thesamemap backto backDoorcloseduring aneventAir/GhostballSkull / jaw/ spinebonePianointeractionGet abone inPrisonmapTurnon TVCompletealbum withall 3 starsphotosPlushieRelocationUniqueObakePrintsStickboneInsta-flickoff by aMareRingaroundthe RosiesongBring all non-consumableitems back tothe van inMaple LodgeCaralarmWitness amug/cupthrown to thefloor andlanding in anupright positionKitcheninteractionDoortouchInteractiononwindowLightbustingWalkingghosteventInteractionon iceboxHighPriestessTeddybearinteractionTurnonRadioGet thesamemap backto backDoorcloseduring aneventAir/GhostballSkull / jaw/ spinebonePianointeractionGet abone inPrisonmapTurnon TVCompletealbum withall 3 starsphotosPlushieRelocationUniqueObakePrintsStickboneInsta-flickoff by aMareRingaroundthe RosiesongBring all non-consumableitems back tothe van inMaple LodgeCaralarmWitness amug/cupthrown to thefloor andlanding in anupright positionKitcheninteractionDoortouchInteractiononwindow

SP-05 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Light busting
  2. Walking ghost event
  3. Interaction on icebox
  4. High Priestess
  5. Teddy bear interaction
  6. Turn on Radio
  7. Get the same map back to back
  8. Door close during an event
  9. Air/Ghost ball
  10. Skull / jaw / spine bone
  11. Piano interaction
  12. Get a bone in Prison map
  13. Turn on TV
  14. Complete album with all 3 stars photos
  15. Plushie Relocation
  16. Unique Obake Prints
  17. Stick bone
  18. Insta-flick off by a Mare
  19. Ring around the Rosie song
  20. Bring all non-consumable items back to the van in Maple Lodge
  21. Car alarm
  22. Witness a mug/cup thrown to the floor and landing in an upright position
  23. Kitchen interaction
  24. Door touch
  25. Interaction on window