Doorcloseduring aneventGet thesamemap backto backPolter-bombOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)Interactionon iceboxRingaroundthe RosiesongDoortouchGet abone inPrisonmapFindSlendy inCampWoodwindSkull / jaw/ spineboneDirtywaterWalkingghosteventAir/GhostballCaralarmMannequinRelocationPlushieRelocationLightbustingWallpainting/pictureframe dropShoeinteractionBring all non-consumableitems back tothe van inMaple LodgeUniqueObakePrintsTurnon TVFootprintsTurnonRadioInteractiononwindowDoorcloseduring aneventGet thesamemap backto backPolter-bombOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)Interactionon iceboxRingaroundthe RosiesongDoortouchGet abone inPrisonmapFindSlendy inCampWoodwindSkull / jaw/ spineboneDirtywaterWalkingghosteventAir/GhostballCaralarmMannequinRelocationPlushieRelocationLightbustingWallpainting/pictureframe dropShoeinteractionBring all non-consumableitems back tothe van inMaple LodgeUniqueObakePrintsTurnon TVFootprintsTurnonRadioInteractiononwindow

SP-06 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Door close during an event
  2. Get the same map back to back
  3. Polter-bomb
  4. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  5. Interaction on icebox
  6. Ring around the Rosie song
  7. Door touch
  8. Get a bone in Prison map
  9. Find Slendy in Camp Woodwind
  10. Skull / jaw / spine bone
  11. Dirty water
  12. Walking ghost event
  13. Air/Ghost ball
  14. Car alarm
  15. Mannequin Relocation
  16. Plushie Relocation
  17. Light busting
  18. Wall painting/picture frame drop
  19. Shoe interaction
  20. Bring all non-consumable items back to the van in Maple Lodge
  21. Unique Obake Prints
  22. Turn on TV
  23. Footprints
  24. Turn on Radio
  25. Interaction on window