Bring all non-consumableitems back tothe van inMaple LodgeGet abone inPrisonmapCaralarmShoeinteractionWalkingghosteventUniqueObakePrintsSkull / jaw/ spineboneMannequinRelocationWallpainting/pictureframe dropOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)InteractiononwindowAir/GhostballDirtywaterDoortouchFootprintsTurnonRadioFindSlendy inCampWoodwindLightbustingGet thesamemap backto backPolter-bombPlushieRelocationRingaroundthe RosiesongTurnon TVInteractionon iceboxDoorcloseduring aneventBring all non-consumableitems back tothe van inMaple LodgeGet abone inPrisonmapCaralarmShoeinteractionWalkingghosteventUniqueObakePrintsSkull / jaw/ spineboneMannequinRelocationWallpainting/pictureframe dropOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)InteractiononwindowAir/GhostballDirtywaterDoortouchFootprintsTurnonRadioFindSlendy inCampWoodwindLightbustingGet thesamemap backto backPolter-bombPlushieRelocationRingaroundthe RosiesongTurnon TVInteractionon iceboxDoorcloseduring anevent

SP-06 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bring all non-consumable items back to the van in Maple Lodge
  2. Get a bone in Prison map
  3. Car alarm
  4. Shoe interaction
  5. Walking ghost event
  6. Unique Obake Prints
  7. Skull / jaw / spine bone
  8. Mannequin Relocation
  9. Wall painting/picture frame drop
  10. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  11. Interaction on window
  12. Air/Ghost ball
  13. Dirty water
  14. Door touch
  15. Footprints
  16. Turn on Radio
  17. Find Slendy in Camp Woodwind
  18. Light busting
  19. Get the same map back to back
  20. Polter-bomb
  21. Plushie Relocation
  22. Ring around the Rosie song
  23. Turn on TV
  24. Interaction on icebox
  25. Door close during an event