WalkingghosteventFindSlendy inCampWoodwindBring all non-consumableitems back tothe van inMaple LodgeWallpainting/pictureframe dropInteractionon iceboxShoeinteractionGet abone inPrisonmapTurnon TVDoortouchRingaroundthe RosiesongAir/GhostballDirtywaterInteractiononwindowUniqueObakePrintsPolter-bombGet thesamemap backto backMannequinRelocationTurnonRadioOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)LightbustingPlushieRelocationSkull / jaw/ spineboneFootprintsCaralarmDoorcloseduring aneventWalkingghosteventFindSlendy inCampWoodwindBring all non-consumableitems back tothe van inMaple LodgeWallpainting/pictureframe dropInteractionon iceboxShoeinteractionGet abone inPrisonmapTurnon TVDoortouchRingaroundthe RosiesongAir/GhostballDirtywaterInteractiononwindowUniqueObakePrintsPolter-bombGet thesamemap backto backMannequinRelocationTurnonRadioOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)LightbustingPlushieRelocationSkull / jaw/ spineboneFootprintsCaralarmDoorcloseduring anevent

SP-06 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Walking ghost event
  2. Find Slendy in Camp Woodwind
  3. Bring all non-consumable items back to the van in Maple Lodge
  4. Wall painting/picture frame drop
  5. Interaction on icebox
  6. Shoe interaction
  7. Get a bone in Prison map
  8. Turn on TV
  9. Door touch
  10. Ring around the Rosie song
  11. Air/Ghost ball
  12. Dirty water
  13. Interaction on window
  14. Unique Obake Prints
  15. Polter-bomb
  16. Get the same map back to back
  17. Mannequin Relocation
  18. Turn on Radio
  19. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  20. Light busting
  21. Plushie Relocation
  22. Skull / jaw / spine bone
  23. Footprints
  24. Car alarm
  25. Door close during an event