Turnon TVPlushieRelocationTurnonRadioDirtywaterInteractiononwindowAir/GhostballFootprintsLightbustingGet abone inPrisonmapFindSlendy inCampWoodwindUniqueObakePrintsDoorcloseduring aneventBring all non-consumableitems back tothe van inMaple LodgeWallpainting/pictureframe dropInteractionon iceboxGet thesamemap backto backCaralarmDoortouchOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)MannequinRelocationWalkingghosteventSkull / jaw/ spineboneRingaroundthe RosiesongPolter-bombShoeinteractionTurnon TVPlushieRelocationTurnonRadioDirtywaterInteractiononwindowAir/GhostballFootprintsLightbustingGet abone inPrisonmapFindSlendy inCampWoodwindUniqueObakePrintsDoorcloseduring aneventBring all non-consumableitems back tothe van inMaple LodgeWallpainting/pictureframe dropInteractionon iceboxGet thesamemap backto backCaralarmDoortouchOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)MannequinRelocationWalkingghosteventSkull / jaw/ spineboneRingaroundthe RosiesongPolter-bombShoeinteraction

SP-06 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Turn on TV
  2. Plushie Relocation
  3. Turn on Radio
  4. Dirty water
  5. Interaction on window
  6. Air/Ghost ball
  7. Footprints
  8. Light busting
  9. Get a bone in Prison map
  10. Find Slendy in Camp Woodwind
  11. Unique Obake Prints
  12. Door close during an event
  13. Bring all non-consumable items back to the van in Maple Lodge
  14. Wall painting/picture frame drop
  15. Interaction on icebox
  16. Get the same map back to back
  17. Car alarm
  18. Door touch
  19. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  20. Mannequin Relocation
  21. Walking ghost event
  22. Skull / jaw / spine bone
  23. Ring around the Rosie song
  24. Polter-bomb
  25. Shoe interaction