CaralarmPlushieRelocationLightbustingGet abone inPrisonmapUniqueObakePrintsWallpainting/pictureframe dropFindSlendy inCampWoodwindPolter-bombTurnonRadioDoorcloseduring aneventMannequinRelocationInteractiononwindowDoortouchTurnon TVSkull / jaw/ spineboneInteractionon iceboxAir/GhostballGet thesamemap backto backRingaroundthe RosiesongOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)DirtywaterBring all non-consumableitems back tothe van inMaple LodgeShoeinteractionFootprintsWalkingghosteventCaralarmPlushieRelocationLightbustingGet abone inPrisonmapUniqueObakePrintsWallpainting/pictureframe dropFindSlendy inCampWoodwindPolter-bombTurnonRadioDoorcloseduring aneventMannequinRelocationInteractiononwindowDoortouchTurnon TVSkull / jaw/ spineboneInteractionon iceboxAir/GhostballGet thesamemap backto backRingaroundthe RosiesongOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)DirtywaterBring all non-consumableitems back tothe van inMaple LodgeShoeinteractionFootprintsWalkingghostevent

SP-06 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Car alarm
  2. Plushie Relocation
  3. Light busting
  4. Get a bone in Prison map
  5. Unique Obake Prints
  6. Wall painting/picture frame drop
  7. Find Slendy in Camp Woodwind
  8. Polter-bomb
  9. Turn on Radio
  10. Door close during an event
  11. Mannequin Relocation
  12. Interaction on window
  13. Door touch
  14. Turn on TV
  15. Skull / jaw / spine bone
  16. Interaction on icebox
  17. Air/Ghost ball
  18. Get the same map back to back
  19. Ring around the Rosie song
  20. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  21. Dirty water
  22. Bring all non-consumable items back to the van in Maple Lodge
  23. Shoe interaction
  24. Footprints
  25. Walking ghost event