Bring all non-consumableitems back tothe van inMaple LodgePlushieRelocationDoorcloseduring aneventInteractiononwindowDirtywaterUniqueObakePrintsFindSlendy inCampWoodwindCaralarmLightbustingPolter-bombSkull / jaw/ spineboneTurnon TVGet thesamemap backto backRingaroundthe RosiesongWallpainting/pictureframe dropShoeinteractionAir/GhostballInteractionon iceboxWalkingghosteventGet abone inPrisonmapMannequinRelocationOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)FootprintsDoortouchTurnonRadioBring all non-consumableitems back tothe van inMaple LodgePlushieRelocationDoorcloseduring aneventInteractiononwindowDirtywaterUniqueObakePrintsFindSlendy inCampWoodwindCaralarmLightbustingPolter-bombSkull / jaw/ spineboneTurnon TVGet thesamemap backto backRingaroundthe RosiesongWallpainting/pictureframe dropShoeinteractionAir/GhostballInteractionon iceboxWalkingghosteventGet abone inPrisonmapMannequinRelocationOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)FootprintsDoortouchTurnonRadio

SP-06 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Bring all non-consumable items back to the van in Maple Lodge
  2. Plushie Relocation
  3. Door close during an event
  4. Interaction on window
  5. Dirty water
  6. Unique Obake Prints
  7. Find Slendy in Camp Woodwind
  8. Car alarm
  9. Light busting
  10. Polter-bomb
  11. Skull / jaw / spine bone
  12. Turn on TV
  13. Get the same map back to back
  14. Ring around the Rosie song
  15. Wall painting/picture frame drop
  16. Shoe interaction
  17. Air/Ghost ball
  18. Interaction on icebox
  19. Walking ghost event
  20. Get a bone in Prison map
  21. Mannequin Relocation
  22. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  23. Footprints
  24. Door touch
  25. Turn on Radio