Ghostturninglights onDoorcloseduring aneventWalkingghosteventWitness amug/cupthrown to thefloor andlanding in anupright positionFootprintsHighPriestessTurnonRadioInsta-flickoff by aMareDoortouchKitcheninteractionGet thesamemap backto backInteractiononwindowAir/GhostballUniqueObakePrintsCompletealbum withall 3 starsphotosPianointeractionStickboneSkull / jaw/ spineboneTeddybearinteractionRingaroundthe RosiesongRedroom/lighteventOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)Interactionon iceboxDirtywaterLightbustingGhostturninglights onDoorcloseduring aneventWalkingghosteventWitness amug/cupthrown to thefloor andlanding in anupright positionFootprintsHighPriestessTurnonRadioInsta-flickoff by aMareDoortouchKitcheninteractionGet thesamemap backto backInteractiononwindowAir/GhostballUniqueObakePrintsCompletealbum withall 3 starsphotosPianointeractionStickboneSkull / jaw/ spineboneTeddybearinteractionRingaroundthe RosiesongRedroom/lighteventOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)Interactionon iceboxDirtywaterLightbusting

SP-07 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ghost turning lights on
  2. Door close during an event
  3. Walking ghost event
  4. Witness a mug/cup thrown to the floor and landing in an upright position
  5. Footprints
  6. High Priestess
  7. Turn on Radio
  8. Insta-flick off by a Mare
  9. Door touch
  10. Kitchen interaction
  11. Get the same map back to back
  12. Interaction on window
  13. Air/Ghost ball
  14. Unique Obake Prints
  15. Complete album with all 3 stars photos
  16. Piano interaction
  17. Stick bone
  18. Skull / jaw / spine bone
  19. Teddy bear interaction
  20. Ring around the Rosie song
  21. Red room/light event
  22. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  23. Interaction on icebox
  24. Dirty water
  25. Light busting