Onryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)Interactionon iceboxDoorcloseduring aneventGet abone inPrisonmapPianointeractionBansheeScreamWalkingghosteventPlushieRelocationAir/GhostballDoortouchInteractiononwindowRedroom/lighteventShoeinteractionTurnonRadioGhostturninglights onTurnon TVGet thesamemap backto backInsta-flickoff by aMareCaralarmDirtywaterStickboneWallpainting/pictureframe dropKitcheninteractionWitness amug/cupthrown to thefloor andlanding in anupright positionTeddybearinteractionOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)Interactionon iceboxDoorcloseduring aneventGet abone inPrisonmapPianointeractionBansheeScreamWalkingghosteventPlushieRelocationAir/GhostballDoortouchInteractiononwindowRedroom/lighteventShoeinteractionTurnonRadioGhostturninglights onTurnon TVGet thesamemap backto backInsta-flickoff by aMareCaralarmDirtywaterStickboneWallpainting/pictureframe dropKitcheninteractionWitness amug/cupthrown to thefloor andlanding in anupright positionTeddybearinteraction

SP-10 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  2. Interaction on icebox
  3. Door close during an event
  4. Get a bone in Prison map
  5. Piano interaction
  6. Banshee Scream
  7. Walking ghost event
  8. Plushie Relocation
  9. Air/Ghost ball
  10. Door touch
  11. Interaction on window
  12. Red room/light event
  13. Shoe interaction
  14. Turn on Radio
  15. Ghost turning lights on
  16. Turn on TV
  17. Get the same map back to back
  18. Insta-flick off by a Mare
  19. Car alarm
  20. Dirty water
  21. Stick bone
  22. Wall painting/picture frame drop
  23. Kitchen interaction
  24. Witness a mug/cup thrown to the floor and landing in an upright position
  25. Teddy bear interaction