Wallpainting/pictureframe dropBansheeScreamWitness amug/cupthrown to thefloor andlanding in anupright positionDirtywaterRedroom/lighteventGhostturninglights onTurnon TVGet thesamemap backto backAir/GhostballPianointeractionCaralarmStickboneOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)PlushieRelocationWalkingghosteventInteractionon iceboxGet abone inPrisonmapDoortouchInsta-flickoff by aMareTeddybearinteractionDoorcloseduring aneventTurnonRadioInteractiononwindowShoeinteractionKitcheninteractionWallpainting/pictureframe dropBansheeScreamWitness amug/cupthrown to thefloor andlanding in anupright positionDirtywaterRedroom/lighteventGhostturninglights onTurnon TVGet thesamemap backto backAir/GhostballPianointeractionCaralarmStickboneOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)PlushieRelocationWalkingghosteventInteractionon iceboxGet abone inPrisonmapDoortouchInsta-flickoff by aMareTeddybearinteractionDoorcloseduring aneventTurnonRadioInteractiononwindowShoeinteractionKitcheninteraction

SP-10 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wall painting/picture frame drop
  2. Banshee Scream
  3. Witness a mug/cup thrown to the floor and landing in an upright position
  4. Dirty water
  5. Red room/light event
  6. Ghost turning lights on
  7. Turn on TV
  8. Get the same map back to back
  9. Air/Ghost ball
  10. Piano interaction
  11. Car alarm
  12. Stick bone
  13. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  14. Plushie Relocation
  15. Walking ghost event
  16. Interaction on icebox
  17. Get a bone in Prison map
  18. Door touch
  19. Insta-flick off by a Mare
  20. Teddy bear interaction
  21. Door close during an event
  22. Turn on Radio
  23. Interaction on window
  24. Shoe interaction
  25. Kitchen interaction