Redroom/lighteventWitness amug/cupthrown to thefloor andlanding in anupright positionTurnonRadioPlushieRelocationStickboneShoeinteractionInsta-flickoff by aMareWallpainting/pictureframe dropGet abone inPrisonmapWalkingghosteventAir/GhostballInteractionon iceboxDirtywaterOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)Ghostturninglights onKitcheninteractionBansheeScreamTurnon TVTeddybearinteractionDoortouchGet thesamemap backto backPianointeractionCaralarmDoorcloseduring aneventInteractiononwindowRedroom/lighteventWitness amug/cupthrown to thefloor andlanding in anupright positionTurnonRadioPlushieRelocationStickboneShoeinteractionInsta-flickoff by aMareWallpainting/pictureframe dropGet abone inPrisonmapWalkingghosteventAir/GhostballInteractionon iceboxDirtywaterOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)Ghostturninglights onKitcheninteractionBansheeScreamTurnon TVTeddybearinteractionDoortouchGet thesamemap backto backPianointeractionCaralarmDoorcloseduring aneventInteractiononwindow

SP-10 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Red room/light event
  2. Witness a mug/cup thrown to the floor and landing in an upright position
  3. Turn on Radio
  4. Plushie Relocation
  5. Stick bone
  6. Shoe interaction
  7. Insta-flick off by a Mare
  8. Wall painting/picture frame drop
  9. Get a bone in Prison map
  10. Walking ghost event
  11. Air/Ghost ball
  12. Interaction on icebox
  13. Dirty water
  14. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  15. Ghost turning lights on
  16. Kitchen interaction
  17. Banshee Scream
  18. Turn on TV
  19. Teddy bear interaction
  20. Door touch
  21. Get the same map back to back
  22. Piano interaction
  23. Car alarm
  24. Door close during an event
  25. Interaction on window