Ghostturninglights onWalkingghosteventGet abone inPrisonmapInteractionon iceboxTeddybearinteractionBansheeScreamRedroom/lighteventTurnon TVKitcheninteractionDoorcloseduring aneventTurnonRadioPianointeractionPlushieRelocationInteractiononwindowOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)CaralarmDoortouchInsta-flickoff by aMareShoeinteractionStickboneAir/GhostballWallpainting/pictureframe dropGet thesamemap backto backWitness amug/cupthrown to thefloor andlanding in anupright positionDirtywaterGhostturninglights onWalkingghosteventGet abone inPrisonmapInteractionon iceboxTeddybearinteractionBansheeScreamRedroom/lighteventTurnon TVKitcheninteractionDoorcloseduring aneventTurnonRadioPianointeractionPlushieRelocationInteractiononwindowOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)CaralarmDoortouchInsta-flickoff by aMareShoeinteractionStickboneAir/GhostballWallpainting/pictureframe dropGet thesamemap backto backWitness amug/cupthrown to thefloor andlanding in anupright positionDirtywater

SP-10 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ghost turning lights on
  2. Walking ghost event
  3. Get a bone in Prison map
  4. Interaction on icebox
  5. Teddy bear interaction
  6. Banshee Scream
  7. Red room/light event
  8. Turn on TV
  9. Kitchen interaction
  10. Door close during an event
  11. Turn on Radio
  12. Piano interaction
  13. Plushie Relocation
  14. Interaction on window
  15. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  16. Car alarm
  17. Door touch
  18. Insta-flick off by a Mare
  19. Shoe interaction
  20. Stick bone
  21. Air/Ghost ball
  22. Wall painting/picture frame drop
  23. Get the same map back to back
  24. Witness a mug/cup thrown to the floor and landing in an upright position
  25. Dirty water