BansheeScreamCompletealbum withall 3 starsphotosAir/GhostballCaralarmRingaroundthe RosiesongOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)PhoneringPolter-bombBring all non-consumableitems back tothe van inMaple LodgeFindSlendy inCampWoodwindTurnon TVSkull / jaw/ spinebonePianointeractionGet abone inPrisonmapHighPriestessInteractiononwindowTeddybearinteractionWitness amug/cupthrown to thefloor andlanding in anupright positionGhostturninglights onFootprintsInteractionon iceboxWalkingghosteventShoeinteractionWallpainting/pictureframe dropDoortouchBansheeScreamCompletealbum withall 3 starsphotosAir/GhostballCaralarmRingaroundthe RosiesongOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)PhoneringPolter-bombBring all non-consumableitems back tothe van inMaple LodgeFindSlendy inCampWoodwindTurnon TVSkull / jaw/ spinebonePianointeractionGet abone inPrisonmapHighPriestessInteractiononwindowTeddybearinteractionWitness amug/cupthrown to thefloor andlanding in anupright positionGhostturninglights onFootprintsInteractionon iceboxWalkingghosteventShoeinteractionWallpainting/pictureframe dropDoortouch

SP-12 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Banshee Scream
  2. Complete album with all 3 stars photos
  3. Air/Ghost ball
  4. Car alarm
  5. Ring around the Rosie song
  6. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  7. Phone ring
  8. Polter-bomb
  9. Bring all non-consumable items back to the van in Maple Lodge
  10. Find Slendy in Camp Woodwind
  11. Turn on TV
  12. Skull / jaw / spine bone
  13. Piano interaction
  14. Get a bone in Prison map
  15. High Priestess
  16. Interaction on window
  17. Teddy bear interaction
  18. Witness a mug/cup thrown to the floor and landing in an upright position
  19. Ghost turning lights on
  20. Footprints
  21. Interaction on icebox
  22. Walking ghost event
  23. Shoe interaction
  24. Wall painting/picture frame drop
  25. Door touch