Interactionon iceboxPianointeractionAir/GhostballWallpainting/pictureframe dropRingaroundthe RosiesongPolter-bombCaralarmOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)PhoneringSkull / jaw/ spineboneGet abone inPrisonmapFindSlendy inCampWoodwindDoortouchWalkingghosteventInteractiononwindowTurnon TVBansheeScreamHighPriestessCompletealbum withall 3 starsphotosShoeinteractionTeddybearinteractionGhostturninglights onWitness amug/cupthrown to thefloor andlanding in anupright positionBring all non-consumableitems back tothe van inMaple LodgeFootprintsInteractionon iceboxPianointeractionAir/GhostballWallpainting/pictureframe dropRingaroundthe RosiesongPolter-bombCaralarmOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)PhoneringSkull / jaw/ spineboneGet abone inPrisonmapFindSlendy inCampWoodwindDoortouchWalkingghosteventInteractiononwindowTurnon TVBansheeScreamHighPriestessCompletealbum withall 3 starsphotosShoeinteractionTeddybearinteractionGhostturninglights onWitness amug/cupthrown to thefloor andlanding in anupright positionBring all non-consumableitems back tothe van inMaple LodgeFootprints

SP-12 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Interaction on icebox
  2. Piano interaction
  3. Air/Ghost ball
  4. Wall painting/picture frame drop
  5. Ring around the Rosie song
  6. Polter-bomb
  7. Car alarm
  8. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  9. Phone ring
  10. Skull / jaw / spine bone
  11. Get a bone in Prison map
  12. Find Slendy in Camp Woodwind
  13. Door touch
  14. Walking ghost event
  15. Interaction on window
  16. Turn on TV
  17. Banshee Scream
  18. High Priestess
  19. Complete album with all 3 stars photos
  20. Shoe interaction
  21. Teddy bear interaction
  22. Ghost turning lights on
  23. Witness a mug/cup thrown to the floor and landing in an upright position
  24. Bring all non-consumable items back to the van in Maple Lodge
  25. Footprints