Wallpainting/pictureframe dropGhostturninglights onFindSlendy inCampWoodwindWalkingghosteventHighPriestessBansheeScreamFootprintsDoortouchCaralarmPhoneringSkull / jaw/ spineboneInteractionon iceboxWitness amug/cupthrown to thefloor andlanding in anupright positionOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)InteractiononwindowCompletealbum withall 3 starsphotosRingaroundthe RosiesongBring all non-consumableitems back tothe van inMaple LodgePianointeractionShoeinteractionPolter-bombTurnon TVTeddybearinteractionAir/GhostballGet abone inPrisonmapWallpainting/pictureframe dropGhostturninglights onFindSlendy inCampWoodwindWalkingghosteventHighPriestessBansheeScreamFootprintsDoortouchCaralarmPhoneringSkull / jaw/ spineboneInteractionon iceboxWitness amug/cupthrown to thefloor andlanding in anupright positionOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)InteractiononwindowCompletealbum withall 3 starsphotosRingaroundthe RosiesongBring all non-consumableitems back tothe van inMaple LodgePianointeractionShoeinteractionPolter-bombTurnon TVTeddybearinteractionAir/GhostballGet abone inPrisonmap

SP-12 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wall painting/picture frame drop
  2. Ghost turning lights on
  3. Find Slendy in Camp Woodwind
  4. Walking ghost event
  5. High Priestess
  6. Banshee Scream
  7. Footprints
  8. Door touch
  9. Car alarm
  10. Phone ring
  11. Skull / jaw / spine bone
  12. Interaction on icebox
  13. Witness a mug/cup thrown to the floor and landing in an upright position
  14. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  15. Interaction on window
  16. Complete album with all 3 stars photos
  17. Ring around the Rosie song
  18. Bring all non-consumable items back to the van in Maple Lodge
  19. Piano interaction
  20. Shoe interaction
  21. Polter-bomb
  22. Turn on TV
  23. Teddy bear interaction
  24. Air/Ghost ball
  25. Get a bone in Prison map