Redroom/lighteventStickboneBring all non-consumableitems back tothe van inMaple LodgeFootprintsShoeinteractionDirtywaterDoortouchTeddybearinteractionOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)LightbustingHighPriestessSkull / jaw/ spineboneDoorcloseduring aneventCompletealbum withall 3 starsphotosWallpainting/pictureframe dropPianointeractionGet abone inPrisonmapPolter-bombUniqueObakePrintsRingaroundthe RosiesongWalkingghosteventCaralarmPlushieRelocationTurnon TVInteractionon iceboxRedroom/lighteventStickboneBring all non-consumableitems back tothe van inMaple LodgeFootprintsShoeinteractionDirtywaterDoortouchTeddybearinteractionOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)LightbustingHighPriestessSkull / jaw/ spineboneDoorcloseduring aneventCompletealbum withall 3 starsphotosWallpainting/pictureframe dropPianointeractionGet abone inPrisonmapPolter-bombUniqueObakePrintsRingaroundthe RosiesongWalkingghosteventCaralarmPlushieRelocationTurnon TVInteractionon icebox

SP-13 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Red room/light event
  2. Stick bone
  3. Bring all non-consumable items back to the van in Maple Lodge
  4. Footprints
  5. Shoe interaction
  6. Dirty water
  7. Door touch
  8. Teddy bear interaction
  9. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  10. Light busting
  11. High Priestess
  12. Skull / jaw / spine bone
  13. Door close during an event
  14. Complete album with all 3 stars photos
  15. Wall painting/picture frame drop
  16. Piano interaction
  17. Get a bone in Prison map
  18. Polter-bomb
  19. Unique Obake Prints
  20. Ring around the Rosie song
  21. Walking ghost event
  22. Car alarm
  23. Plushie Relocation
  24. Turn on TV
  25. Interaction on icebox