Get abone inPrisonmapCaralarmUniqueObakePrintsRingaroundthe RosiesongWallpainting/pictureframe dropInteractionon iceboxTurnon TVWitness amug/cupthrown to thefloor andlanding in anupright positionCompletealbum withall 3 starsphotosWalkingghosteventDoorcloseduring aneventBansheeScreamInteractiononwindowBring all non-consumableitems back tothe van inMaple LodgePianointeractionOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)KitcheninteractionLightbustingRedroom/lighteventDoortouchDirtywaterPhoneringFindSlendy inCampWoodwindTeddybearinteractionFootprintsGet abone inPrisonmapCaralarmUniqueObakePrintsRingaroundthe RosiesongWallpainting/pictureframe dropInteractionon iceboxTurnon TVWitness amug/cupthrown to thefloor andlanding in anupright positionCompletealbum withall 3 starsphotosWalkingghosteventDoorcloseduring aneventBansheeScreamInteractiononwindowBring all non-consumableitems back tothe van inMaple LodgePianointeractionOnryo insta-hunt after 3rdfirelight blow-out (T1/T2firelight)KitcheninteractionLightbustingRedroom/lighteventDoortouchDirtywaterPhoneringFindSlendy inCampWoodwindTeddybearinteractionFootprints

SP-15 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Get a bone in Prison map
  2. Car alarm
  3. Unique Obake Prints
  4. Ring around the Rosie song
  5. Wall painting/picture frame drop
  6. Interaction on icebox
  7. Turn on TV
  8. Witness a mug/cup thrown to the floor and landing in an upright position
  9. Complete album with all 3 stars photos
  10. Walking ghost event
  11. Door close during an event
  12. Banshee Scream
  13. Interaction on window
  14. Bring all non-consumable items back to the van in Maple Lodge
  15. Piano interaction
  16. Onryo insta-hunt after 3rd firelight blow-out (T1/T2 firelight)
  17. Kitchen interaction
  18. Light busting
  19. Red room/light event
  20. Door touch
  21. Dirty water
  22. Phone ring
  23. Find Slendy in Camp Woodwind
  24. Teddy bear interaction
  25. Footprints