Both routesare playable.What do youmean there'sa mergeToo manypromotedenemiesOverbuffNatasha,Marisa,and TanaAddsOCs. Nonewsupports.Half of thepersonalskills arecrudNerf Seth butnot Duesselbecause thelatter needs tosurvive 10BPlayableSoldierBuffForde,nerf FranzMogallsbecomeweak tobowsRandomElibereferencesfor noreasonTheprepromotesare now Tier1 classesGive Gheba DevilAxe for thememes9A Ameliaand 14BRennac aretoo hard toreachThe Sniperin 9A iseven moredifficultToomanyPRFsEirika &Ephraim getalternativepromotionsNeimibecomesa RestankThe traineesget morelevels butstill have badgrowthsIncreasemountedunits' Con tonerf their AidRecruitableGlen/Selenain the maincampaignYou're bad atbuildfiles, soyou can't putin the Skillsyou wantMansel has30 Con andthus can'tbe Rescued2-3rangebowsAddsStr/Mag splitbut too fewmagicweaponsYou stillcan't buyMagicSwords"It's arevamp."Barelytouches thelevel designValni andLagdou arecompletelyuntouchedHey guys,rememberthelandmine?Lutegets +1ConChangeEirika'ssubplot forno goodreasonMake anexclusiveclass forVigardeLetTethysfightGet rid ofthechokepointsin 12AFoes gettoo manyanti-cavalryweaponsIncreased# ofsupportsArmorunits gain+1 MovBoth routesare playable.What do youmean there'sa mergeToo manypromotedenemiesOverbuffNatasha,Marisa,and TanaAddsOCs. Nonewsupports.Half of thepersonalskills arecrudNerf Seth butnot Duesselbecause thelatter needs tosurvive 10BPlayableSoldierBuffForde,nerf FranzMogallsbecomeweak tobowsRandomElibereferencesfor noreasonTheprepromotesare now Tier1 classesGive Gheba DevilAxe for thememes9A Ameliaand 14BRennac aretoo hard toreachThe Sniperin 9A iseven moredifficultToomanyPRFsEirika &Ephraim getalternativepromotionsNeimibecomesa RestankThe traineesget morelevels butstill have badgrowthsIncreasemountedunits' Con tonerf their AidRecruitableGlen/Selenain the maincampaignYou're bad atbuildfiles, soyou can't putin the Skillsyou wantMansel has30 Con andthus can'tbe Rescued2-3rangebowsAddsStr/Mag splitbut too fewmagicweaponsYou stillcan't buyMagicSwords"It's arevamp."Barelytouches thelevel designValni andLagdou arecompletelyuntouchedHey guys,rememberthelandmine?Lutegets +1ConChangeEirika'ssubplot forno goodreasonMake anexclusiveclass forVigardeLetTethysfightGet rid ofthechokepointsin 12AFoes gettoo manyanti-cavalryweaponsIncreased# ofsupportsArmorunits gain+1 Mov

It's Your First FE8 Hack, Charlie Brown - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Both routes are playable. What do you mean there's a merge
  2. Too many promoted enemies
  3. Overbuff Natasha, Marisa, and Tana
  4. Adds OCs. No new supports.
  5. Half of the personal skills are crud
  6. Nerf Seth but not Duessel because the latter needs to survive 10B
  7. Playable Soldier
  8. Buff Forde, nerf Franz
  9. Mogalls become weak to bows
  10. Random Elibe references for no reason
  11. The prepromotes are now Tier 1 classes
  12. Give Gheb a Devil Axe for the memes
  13. 9A Amelia and 14B Rennac are too hard to reach
  14. The Sniper in 9A is even more difficult
  15. Too many PRFs
  16. Eirika & Ephraim get alternative promotions
  17. Neimi becomes a Res tank
  18. The trainees get more levels but still have bad growths
  19. Increase mounted units' Con to nerf their Aid
  20. Recruitable Glen/Selena in the main campaign
  21. You're bad at buildfiles, so you can't put in the Skills you want
  22. Mansel has 30 Con and thus can't be Rescued
  23. 2-3 range bows
  24. Adds Str/Mag split but too few magic weapons
  25. You still can't buy Magic Swords
  26. "It's a revamp." Barely touches the level design
  27. Valni and Lagdou are completely untouched
  28. Hey guys, remember the landmine?
  29. Lute gets +1 Con
  30. Change Eirika's subplot for no good reason
  31. Make an exclusive class for Vigarde
  32. Let Tethys fight
  33. Get rid of the chokepoints in 12A
  34. Foes get too many anti-cavalry weapons
  35. Increased # of supports
  36. Armor units gain +1 Mov