memory//datamosher ESP -> 17 sekai no hate ESP -> 18 Chromatic Burst ESP -> 18 Sumidagawa Karenka CSP -> 17 Valanga CSP -> 18 Breaking the Future ESP -> 18 Bitter Chocolate Striker CSP -> 18 Death by Glamour CSP -> 18 Idola CSP -> 18 Spanish Snowy Dance CSP -> 18 Aria ESP -> 18 Triple Journey ESP -> 17 Happy Lucky Yeappy CSP -> 18 Zeta CSP -> 18 Usatei CSP -> 18 Rise as One ESP -> 18 Jucunda Memoria ESP -> 18 Starmine CSP -> 18 []dentity ESP -> 18 Sparkle Dreams ESP -> 18 Gerbera ESP -> 17 Shiny World CSP -> 17 overdrive CSP -> 18 Chaos Terror Tech Mix CSP -> 18 memory//datamosher ESP -> 17 sekai no hate ESP -> 18 Chromatic Burst ESP -> 18 Sumidagawa Karenka CSP -> 17 Valanga CSP -> 18 Breaking the Future ESP -> 18 Bitter Chocolate Striker CSP -> 18 Death by Glamour CSP -> 18 Idola CSP -> 18 Spanish Snowy Dance CSP -> 18 Aria ESP -> 18 Triple Journey ESP -> 17 Happy Lucky Yeappy CSP -> 18 Zeta CSP -> 18 Usatei CSP -> 18 Rise as One ESP -> 18 Jucunda Memoria ESP -> 18 Starmine CSP -> 18 []dentity ESP -> 18 Sparkle Dreams ESP -> 18 Gerbera ESP -> 17 Shiny World CSP -> 17 overdrive CSP -> 18 Chaos Terror Tech Mix CSP -> 18
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
memory//datamosher ESP -> 17
sekai no hate ESP -> 18
Chromatic
Burst
ESP -> 18
Sumidagawa Karenka
CSP -> 17
Valanga
CSP -> 18
Breaking the Future
ESP -> 18
Bitter Chocolate Striker CSP -> 18
Death by Glamour
CSP -> 18
Idola CSP
-> 18
Spanish Snowy Dance CSP -> 18
Aria ESP
-> 18
Triple Journey ESP -> 17
Happy Lucky Yeappy
CSP -> 18
Zeta CSP
-> 18
Usatei CSP -> 18
Rise as One
ESP -> 18
Jucunda Memoria ESP -> 18
Starmine CSP -> 18
[]dentity ESP -> 18
Sparkle Dreams ESP -> 18
Gerbera ESP -> 17
Shiny World CSP -> 17
overdrive CSP -> 18
Chaos Terror Tech Mix
CSP -> 18