AttacksTeammateAttacksownbaseCVconfusedby lightingShootsdeadrobotGetsa killNoshooterPrecariousdrivingUnintentionallyleaves startingsquareDoesnotspinControlsCenterRepurposedstandardDoes notshootduringmatchRunsout ofammoSingleBarrelXdriveAttacksopponentbase/outpostSwerveFastBaybladeNosentryTripleTurretGetsyellowcardPushedbyteammateSlowsearchingalgCV doesnot seerobotDoesnotmoveBarrelSwapControlled,notrandomdrivingHealsIntentionallyleavesstartingsquareRunsintowallNostaggerAttacksTeammateAttacksownbaseCVconfusedby lightingShootsdeadrobotGetsa killNoshooterPrecariousdrivingUnintentionallyleaves startingsquareDoesnotspinControlsCenterRepurposedstandardDoes notshootduringmatchRunsout ofammoSingleBarrelXdriveAttacksopponentbase/outpostSwerveFastBaybladeNosentryTripleTurretGetsyellowcardPushedbyteammateSlowsearchingalgCV doesnot seerobotDoesnotmoveBarrelSwapControlled,notrandomdrivingHealsIntentionallyleavesstartingsquareRunsintowallNostagger

Sentry bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
  1. Attacks Teammate
  2. Attacks own base
  3. CV confused by lighting
  4. Shoots dead robot
  5. Gets a kill
  6. No shooter
  7. Precarious driving
  8. Unintentionally leaves starting square
  9. Does not spin
  10. Controls Center
  11. Repurposed standard
  12. Does not shoot during match
  13. Runs out of ammo
  14. Single Barrel
  15. Xdrive
  16. Attacks opponent base/outpost
  17. Swerve
  18. Fast Bayblade
  19. No sentry
  20. Triple Turret
  21. Gets yellowcard
  22. Pushed by teammate
  23. Slow searching alg
  24. CV does not see robot
  25. Does not move
  26. Barrel Swap
  27. Controlled, not random driving
  28. Heals
  29. Intentionally leaves starting square
  30. Runs into wall
  31. No stagger