Ask anotherplayer toreveal arumorAsk anpc forhelpRobinand MaxargueHumantraffickingAccept tohelpanotherplayerParty memberis questionedby anauthorityfigureSay areferenceto MegaMartShare newinformationwith thegroupSergiowagshis tailRoll adirty 20Max teachesthe babydragonsomethingnewHoshigetsmadSneaksuccessfullyby an npcRoll thehighest ininitiativeSeducea npcTrade ahumanitem for afae itemA fae givesyou vagueinformationDonovangets intotroubleGo throughanotherplayer/npc'sbelongingsAngustalks tohis fatherSomeonedrops areference toDropout orCritical RoleAngusfinds hisfianceeLosean itemDM makesyou roll aconstitutionsaving throwAsk anotherplayer toreveal arumorAsk anpc forhelpRobinand MaxargueHumantraffickingAccept tohelpanotherplayerParty memberis questionedby anauthorityfigureSay areferenceto MegaMartShare newinformationwith thegroupSergiowagshis tailRoll adirty 20Max teachesthe babydragonsomethingnewHoshigetsmadSneaksuccessfullyby an npcRoll thehighest ininitiativeSeducea npcTrade ahumanitem for afae itemA fae givesyou vagueinformationDonovangets intotroubleGo throughanotherplayer/npc'sbelongingsAngustalks tohis fatherSomeonedrops areference toDropout orCritical RoleAngusfinds hisfianceeLosean itemDM makesyou roll aconstitutionsaving throw

TPK DND BINGO 6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ask another player to reveal a rumor
  2. Ask a npc for help
  3. Robin and Max argue
  4. Human trafficking
  5. Accept to help another player
  6. Party member is questioned by an authority figure
  7. Say a reference to Mega Mart
  8. Share new information with the group
  9. Sergio wags his tail
  10. Roll a dirty 20
  11. Max teaches the baby dragon something new
  12. Hoshi gets mad
  13. Sneak successfully by an npc
  14. Roll the highest in initiative
  15. Seduce a npc
  16. Trade a human item for a fae item
  17. A fae gives you vague information
  18. Donovan gets into trouble
  19. Go through another player/npc's belongings
  20. Angus talks to his father
  21. Someone drops a reference to Dropout or Critical Role
  22. Angus finds his fiancee
  23. Lose an item
  24. DM makes you roll a constitution saving throw