one of the stuns gets removed sw gets a - res skill synch is now a permanent effect mechanics involving aegis beyond synch variants actually prefer certain stats soul barrier repentance dot is loopable debuffs are actually usable aegis gets cd is reduced pierce is removed more damage anti- anti- hitcount synch nerfed filler buffed sw gets +bonus steals other class' animations damage reduction crit damage buff dots get nerfed synch gets extra effects new animations slice/banish execute gets fixed bpd shield aegis cd isn't reduced damage cd's get lowered one of the stuns gets removed sw gets a - res skill synch is now a permanent effect mechanics involving aegis beyond synch variants actually prefer certain stats soul barrier repentance dot is loopable debuffs are actually usable aegis gets cd is reduced pierce is removed more damage anti- anti- hitcount synch nerfed filler buffed sw gets +bonus steals other class' animations damage reduction crit damage buff dots get nerfed synch gets extra effects new animations slice/banish execute gets fixed bpd shield aegis cd isn't reduced damage cd's get lowered
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
one of the stuns gets removed
sw gets a -res skill
synch is now a permanent effect
mechanics involving aegis beyond synch
variants
actually prefer certain stats
soul barrier
repentance dot is loopable
debuffs are actually usable
aegis gets cd is reduced
pierce is removed
more damage
anti-anti-hitcount
synch nerfed
filler buffed
sw gets +bonus
steals other class' animations
damage reduction
crit damage buff
dots get nerfed
synch gets extra effects
new animations
slice/banish
execute gets fixed
bpd shield
aegis cd isn't reduced
damage cd's get lowered