synchgets extraeffectsanti-anti-hitcountswgets a -res skillsynch isnow apermanenteffectslice/banishexecutegets fixedsynchnerfedfillerbuffeddamagereductionswgets+bonusstealsotherclass'animationsdebuffsareactuallyusabledotsgetnerfedmechanicsinvolvingaegisbeyondsynchpierce isremovedsoulbarriervariantsactuallyprefercertain statsbpdshieldcritdamagebuffnewanimationsmoredamagerepentancedot isloopableaegiscd isn'treducedone of thestuns getsremovedaegisgets cd isreduceddamagecd's getloweredsynchgets extraeffectsanti-anti-hitcountswgets a -res skillsynch isnow apermanenteffectslice/banishexecutegets fixedsynchnerfedfillerbuffeddamagereductionswgets+bonusstealsotherclass'animationsdebuffsareactuallyusabledotsgetnerfedmechanicsinvolvingaegisbeyondsynchpierce isremovedsoulbarriervariantsactuallyprefercertain statsbpdshieldcritdamagebuffnewanimationsmoredamagerepentancedot isloopableaegiscd isn'treducedone of thestuns getsremovedaegisgets cd isreduceddamagecd's getlowered

SW buffs - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. synch gets extra effects
  2. anti-anti-hitcount
  3. sw gets a -res skill
  4. synch is now a permanent effect
  5. slice/banish execute gets fixed
  6. synch nerfed filler buffed
  7. damage reduction
  8. sw gets +bonus
  9. steals other class' animations
  10. debuffs are actually usable
  11. dots get nerfed
  12. mechanics involving aegis beyond synch
  13. pierce is removed
  14. soul barrier
  15. variants actually prefer certain stats
  16. bpd shield
  17. crit damage buff
  18. new animations
  19. more damage
  20. repentance dot is loopable
  21. aegis cd isn't reduced
  22. one of the stuns gets removed
  23. aegis gets cd is reduced
  24. damage cd's get lowered