anti- anti- hitcount new animations sw gets a - res skill mechanics involving aegis beyond synch variants actually prefer certain stats repentance dot is loopable aegis cd isn't reduced soul barrier synch gets extra effects damage cd's get lowered pierce is removed dots get nerfed one of the stuns gets removed more damage bpd shield aegis gets cd is reduced debuffs are actually usable synch nerfed filler buffed synch is now a permanent effect sw gets +bonus steals other class' animations damage reduction slice/banish execute gets fixed crit damage buff anti- anti- hitcount new animations sw gets a - res skill mechanics involving aegis beyond synch variants actually prefer certain stats repentance dot is loopable aegis cd isn't reduced soul barrier synch gets extra effects damage cd's get lowered pierce is removed dots get nerfed one of the stuns gets removed more damage bpd shield aegis gets cd is reduced debuffs are actually usable synch nerfed filler buffed synch is now a permanent effect sw gets +bonus steals other class' animations damage reduction slice/banish execute gets fixed crit damage buff
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
anti-anti-hitcount
new animations
sw gets a -res skill
mechanics involving aegis beyond synch
variants
actually prefer certain stats
repentance dot is loopable
aegis cd isn't reduced
soul barrier
synch gets extra effects
damage cd's get lowered
pierce is removed
dots get nerfed
one of the stuns gets removed
more damage
bpd shield
aegis gets cd is reduced
debuffs are actually usable
synch nerfed
filler buffed
synch is now a permanent effect
sw gets +bonus
steals other class' animations
damage reduction
slice/banish
execute gets fixed
crit damage buff