synch gets extra effects anti- anti- hitcount sw gets a - res skill synch is now a permanent effect slice/banish execute gets fixed synch nerfed filler buffed damage reduction sw gets +bonus steals other class' animations debuffs are actually usable dots get nerfed mechanics involving aegis beyond synch pierce is removed soul barrier variants actually prefer certain stats bpd shield crit damage buff new animations more damage repentance dot is loopable aegis cd isn't reduced one of the stuns gets removed aegis gets cd is reduced damage cd's get lowered synch gets extra effects anti- anti- hitcount sw gets a - res skill synch is now a permanent effect slice/banish execute gets fixed synch nerfed filler buffed damage reduction sw gets +bonus steals other class' animations debuffs are actually usable dots get nerfed mechanics involving aegis beyond synch pierce is removed soul barrier variants actually prefer certain stats bpd shield crit damage buff new animations more damage repentance dot is loopable aegis cd isn't reduced one of the stuns gets removed aegis gets cd is reduced damage cd's get lowered
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
synch gets extra effects
anti-anti-hitcount
sw gets a -res skill
synch is now a permanent effect
slice/banish
execute gets fixed
synch nerfed
filler buffed
damage reduction
sw gets +bonus
steals other class' animations
debuffs are actually usable
dots get nerfed
mechanics involving aegis beyond synch
pierce is removed
soul barrier
variants
actually prefer certain stats
bpd shield
crit damage buff
new animations
more damage
repentance dot is loopable
aegis cd isn't reduced
one of the stuns gets removed
aegis gets cd is reduced
damage cd's get lowered