one of thestuns getsremovedswgets a -res skillsynch isnow apermanenteffectmechanicsinvolvingaegisbeyondsynchvariantsactuallyprefercertain statssoulbarrierrepentancedot isloopabledebuffsareactuallyusableaegisgets cd isreducedpierce isremovedmoredamageanti-anti-hitcountsynchnerfedfillerbuffedswgets+bonusstealsotherclass'animationsdamagereductioncritdamagebuffdotsgetnerfedsynchgets extraeffectsnewanimationsslice/banishexecutegets fixedbpdshieldaegiscd isn'treduceddamagecd's getloweredone of thestuns getsremovedswgets a -res skillsynch isnow apermanenteffectmechanicsinvolvingaegisbeyondsynchvariantsactuallyprefercertain statssoulbarrierrepentancedot isloopabledebuffsareactuallyusableaegisgets cd isreducedpierce isremovedmoredamageanti-anti-hitcountsynchnerfedfillerbuffedswgets+bonusstealsotherclass'animationsdamagereductioncritdamagebuffdotsgetnerfedsynchgets extraeffectsnewanimationsslice/banishexecutegets fixedbpdshieldaegiscd isn'treduceddamagecd's getlowered

SW buffs - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. one of the stuns gets removed
  2. sw gets a -res skill
  3. synch is now a permanent effect
  4. mechanics involving aegis beyond synch
  5. variants actually prefer certain stats
  6. soul barrier
  7. repentance dot is loopable
  8. debuffs are actually usable
  9. aegis gets cd is reduced
  10. pierce is removed
  11. more damage
  12. anti-anti-hitcount
  13. synch nerfed filler buffed
  14. sw gets +bonus
  15. steals other class' animations
  16. damage reduction
  17. crit damage buff
  18. dots get nerfed
  19. synch gets extra effects
  20. new animations
  21. slice/banish execute gets fixed
  22. bpd shield
  23. aegis cd isn't reduced
  24. damage cd's get lowered