sw gets +bonus synch is now a permanent effect slice/banish execute gets fixed dots get nerfed damage reduction damage cd's get lowered anti- anti- hitcount bpd shield one of the stuns gets removed crit damage buff repentance dot is loopable aegis gets cd is reduced more damage variants actually prefer certain stats aegis cd isn't reduced synch gets extra effects new animations synch nerfed filler buffed debuffs are actually usable mechanics involving aegis beyond synch soul barrier pierce is removed sw gets a - res skill steals other class' animations sw gets +bonus synch is now a permanent effect slice/banish execute gets fixed dots get nerfed damage reduction damage cd's get lowered anti- anti- hitcount bpd shield one of the stuns gets removed crit damage buff repentance dot is loopable aegis gets cd is reduced more damage variants actually prefer certain stats aegis cd isn't reduced synch gets extra effects new animations synch nerfed filler buffed debuffs are actually usable mechanics involving aegis beyond synch soul barrier pierce is removed sw gets a - res skill steals other class' animations
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sw gets +bonus
synch is now a permanent effect
slice/banish
execute gets fixed
dots get nerfed
damage reduction
damage cd's get lowered
anti-anti-hitcount
bpd shield
one of the stuns gets removed
crit damage buff
repentance dot is loopable
aegis gets cd is reduced
more damage
variants
actually prefer certain stats
aegis cd isn't reduced
synch gets extra effects
new animations
synch nerfed
filler buffed
debuffs are actually usable
mechanics involving aegis beyond synch
soul barrier
pierce is removed
sw gets a -res skill
steals other class' animations