steals other class' animations anti- anti- hitcount variants actually prefer certain stats more damage damage cd's get lowered sw gets +bonus slice/banish execute gets fixed repentance dot is loopable sw gets a - res skill mechanics involving aegis beyond synch aegis gets cd is reduced pierce is removed synch is now a permanent effect aegis cd isn't reduced crit damage buff synch nerfed filler buffed one of the stuns gets removed debuffs are actually usable new animations bpd shield dots get nerfed synch gets extra effects soul barrier damage reduction steals other class' animations anti- anti- hitcount variants actually prefer certain stats more damage damage cd's get lowered sw gets +bonus slice/banish execute gets fixed repentance dot is loopable sw gets a - res skill mechanics involving aegis beyond synch aegis gets cd is reduced pierce is removed synch is now a permanent effect aegis cd isn't reduced crit damage buff synch nerfed filler buffed one of the stuns gets removed debuffs are actually usable new animations bpd shield dots get nerfed synch gets extra effects soul barrier damage reduction
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
steals other class' animations
anti-anti-hitcount
variants
actually prefer certain stats
more damage
damage cd's get lowered
sw gets +bonus
slice/banish
execute gets fixed
repentance dot is loopable
sw gets a -res skill
mechanics involving aegis beyond synch
aegis gets cd is reduced
pierce is removed
synch is now a permanent effect
aegis cd isn't reduced
crit damage buff
synch nerfed
filler buffed
one of the stuns gets removed
debuffs are actually usable
new animations
bpd shield
dots get nerfed
synch gets extra effects
soul barrier
damage reduction