synch is now a permanent effect new animations steals other class' animations anti- anti- hitcount debuffs are actually usable pierce is removed variants actually prefer certain stats damage cd's get lowered synch nerfed filler buffed mechanics involving aegis beyond synch aegis cd isn't reduced repentance dot is loopable aegis gets cd is reduced bpd shield sw gets +bonus dots get nerfed damage reduction slice/banish execute gets fixed crit damage buff more damage sw gets a - res skill soul barrier synch gets extra effects one of the stuns gets removed synch is now a permanent effect new animations steals other class' animations anti- anti- hitcount debuffs are actually usable pierce is removed variants actually prefer certain stats damage cd's get lowered synch nerfed filler buffed mechanics involving aegis beyond synch aegis cd isn't reduced repentance dot is loopable aegis gets cd is reduced bpd shield sw gets +bonus dots get nerfed damage reduction slice/banish execute gets fixed crit damage buff more damage sw gets a - res skill soul barrier synch gets extra effects one of the stuns gets removed
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
synch is now a permanent effect
new animations
steals other class' animations
anti-anti-hitcount
debuffs are actually usable
pierce is removed
variants
actually prefer certain stats
damage cd's get lowered
synch nerfed
filler buffed
mechanics involving aegis beyond synch
aegis cd isn't reduced
repentance dot is loopable
aegis gets cd is reduced
bpd shield
sw gets +bonus
dots get nerfed
damage reduction
slice/banish
execute gets fixed
crit damage buff
more damage
sw gets a -res skill
soul barrier
synch gets extra effects
one of the stuns gets removed