more damage sw gets a - res skill steals other class' animations synch is now a permanent effect damage reduction debuffs are actually usable slice/banish execute gets fixed synch nerfed filler buffed anti- anti- hitcount variants actually prefer certain stats soul barrier aegis cd isn't reduced pierce is removed dots get nerfed mechanics involving aegis beyond synch aegis gets cd is reduced damage cd's get lowered sw gets +bonus synch gets extra effects bpd shield crit damage buff new animations one of the stuns gets removed repentance dot is loopable more damage sw gets a - res skill steals other class' animations synch is now a permanent effect damage reduction debuffs are actually usable slice/banish execute gets fixed synch nerfed filler buffed anti- anti- hitcount variants actually prefer certain stats soul barrier aegis cd isn't reduced pierce is removed dots get nerfed mechanics involving aegis beyond synch aegis gets cd is reduced damage cd's get lowered sw gets +bonus synch gets extra effects bpd shield crit damage buff new animations one of the stuns gets removed repentance dot is loopable
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
more damage
sw gets a -res skill
steals other class' animations
synch is now a permanent effect
damage reduction
debuffs are actually usable
slice/banish
execute gets fixed
synch nerfed
filler buffed
anti-anti-hitcount
variants
actually prefer certain stats
soul barrier
aegis cd isn't reduced
pierce is removed
dots get nerfed
mechanics involving aegis beyond synch
aegis gets cd is reduced
damage cd's get lowered
sw gets +bonus
synch gets extra effects
bpd shield
crit damage buff
new animations
one of the stuns gets removed
repentance dot is loopable