swgets+bonussynch isnow apermanenteffectslice/banishexecutegets fixeddotsgetnerfeddamagereductiondamagecd's getloweredanti-anti-hitcountbpdshieldone of thestuns getsremovedcritdamagebuffrepentancedot isloopableaegisgets cd isreducedmoredamagevariantsactuallyprefercertain statsaegiscd isn'treducedsynchgets extraeffectsnewanimationssynchnerfedfillerbuffeddebuffsareactuallyusablemechanicsinvolvingaegisbeyondsynchsoulbarrierpierce isremovedswgets a -res skillstealsotherclass'animationsswgets+bonussynch isnow apermanenteffectslice/banishexecutegets fixeddotsgetnerfeddamagereductiondamagecd's getloweredanti-anti-hitcountbpdshieldone of thestuns getsremovedcritdamagebuffrepentancedot isloopableaegisgets cd isreducedmoredamagevariantsactuallyprefercertain statsaegiscd isn'treducedsynchgets extraeffectsnewanimationssynchnerfedfillerbuffeddebuffsareactuallyusablemechanicsinvolvingaegisbeyondsynchsoulbarrierpierce isremovedswgets a -res skillstealsotherclass'animations

SW buffs - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sw gets +bonus
  2. synch is now a permanent effect
  3. slice/banish execute gets fixed
  4. dots get nerfed
  5. damage reduction
  6. damage cd's get lowered
  7. anti-anti-hitcount
  8. bpd shield
  9. one of the stuns gets removed
  10. crit damage buff
  11. repentance dot is loopable
  12. aegis gets cd is reduced
  13. more damage
  14. variants actually prefer certain stats
  15. aegis cd isn't reduced
  16. synch gets extra effects
  17. new animations
  18. synch nerfed filler buffed
  19. debuffs are actually usable
  20. mechanics involving aegis beyond synch
  21. soul barrier
  22. pierce is removed
  23. sw gets a -res skill
  24. steals other class' animations