damage cd's get lowered slice/banish execute gets fixed aegis cd isn't reduced synch gets extra effects debuffs are actually usable one of the stuns gets removed sw gets +bonus new animations anti- anti- hitcount steals other class' animations bpd shield more damage mechanics involving aegis beyond synch dots get nerfed pierce is removed repentance dot is loopable sw gets a - res skill soul barrier variants actually prefer certain stats damage reduction crit damage buff synch is now a permanent effect synch nerfed filler buffed aegis gets cd is reduced damage cd's get lowered slice/banish execute gets fixed aegis cd isn't reduced synch gets extra effects debuffs are actually usable one of the stuns gets removed sw gets +bonus new animations anti- anti- hitcount steals other class' animations bpd shield more damage mechanics involving aegis beyond synch dots get nerfed pierce is removed repentance dot is loopable sw gets a - res skill soul barrier variants actually prefer certain stats damage reduction crit damage buff synch is now a permanent effect synch nerfed filler buffed aegis gets cd is reduced
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
damage cd's get lowered
slice/banish
execute gets fixed
aegis cd isn't reduced
synch gets extra effects
debuffs are actually usable
one of the stuns gets removed
sw gets +bonus
new animations
anti-anti-hitcount
steals other class' animations
bpd shield
more damage
mechanics involving aegis beyond synch
dots get nerfed
pierce is removed
repentance dot is loopable
sw gets a -res skill
soul barrier
variants
actually prefer certain stats
damage reduction
crit damage buff
synch is now a permanent effect
synch nerfed
filler buffed
aegis gets cd is reduced