aegis gets cd is reduced damage cd's get lowered crit damage buff debuffs are actually usable damage reduction slice/banish execute gets fixed anti- anti- hitcount one of the stuns gets removed aegis cd isn't reduced pierce is removed synch nerfed filler buffed repentance dot is loopable sw gets +bonus new animations mechanics involving aegis beyond synch bpd shield soul barrier more damage sw gets a - res skill variants actually prefer certain stats steals other class' animations synch gets extra effects dots get nerfed synch is now a permanent effect aegis gets cd is reduced damage cd's get lowered crit damage buff debuffs are actually usable damage reduction slice/banish execute gets fixed anti- anti- hitcount one of the stuns gets removed aegis cd isn't reduced pierce is removed synch nerfed filler buffed repentance dot is loopable sw gets +bonus new animations mechanics involving aegis beyond synch bpd shield soul barrier more damage sw gets a - res skill variants actually prefer certain stats steals other class' animations synch gets extra effects dots get nerfed synch is now a permanent effect
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
aegis gets cd is reduced
damage cd's get lowered
crit damage buff
debuffs are actually usable
damage reduction
slice/banish
execute gets fixed
anti-anti-hitcount
one of the stuns gets removed
aegis cd isn't reduced
pierce is removed
synch nerfed
filler buffed
repentance dot is loopable
sw gets +bonus
new animations
mechanics involving aegis beyond synch
bpd shield
soul barrier
more damage
sw gets a -res skill
variants
actually prefer certain stats
steals other class' animations
synch gets extra effects
dots get nerfed
synch is now a permanent effect