TPK Tank rushes to their death LB open move vs boss "A party member has withdrawn" LB unused for entire dungeon Healer forgets Esuna exists Tank forgets stance Tank loses aggro even with stance 3 or more sprouts (can incl. you) Tank doesn't turn boss away Misses key item, runs back Roulette insta- ready (<10s) Someone DCs Non-tank solo-kills boss Leaves 0.01s after dungeon ends Got Aurum Vale Toxic party Ress w/o Swiftcast Tank forgets ranged attack exists Queue time elapsed >10m Post- dungeon loot camping Dungeon lasted >30m Double/ triple gauge LB Doesn't wait for cutscene TPK Tank rushes to their death LB open move vs boss "A party member has withdrawn" LB unused for entire dungeon Healer forgets Esuna exists Tank forgets stance Tank loses aggro even with stance 3 or more sprouts (can incl. you) Tank doesn't turn boss away Misses key item, runs back Roulette insta- ready (<10s) Someone DCs Non-tank solo-kills boss Leaves 0.01s after dungeon ends Got Aurum Vale Toxic party Ress w/o Swiftcast Tank forgets ranged attack exists Queue time elapsed >10m Post- dungeon loot camping Dungeon lasted >30m Double/ triple gauge LB Doesn't wait for cutscene
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
TPK
Tank
rushes to their death
LB open move vs boss
"A party member has withdrawn"
LB unused for entire dungeon
Healer forgets Esuna exists
Tank forgets stance
Tank loses aggro even with stance
3 or more sprouts (can incl. you)
Tank
doesn't
turn boss away
Misses
key item, runs back
Roulette insta-ready (<10s)
Someone DCs
Non-tank solo-kills boss
Leaves 0.01s after dungeon ends
Got Aurum Vale
Toxic party
Ress w/o Swiftcast
Tank
forgets
ranged attack exists
Queue time elapsed >10m
Post-dungeon loot camping
Dungeon lasted >30m
Double/ triple gauge LB
Doesn't
wait for cutscene