Post-dungeonlootcampingSomeoneDCs3 or moresprouts(can incl.you)Tankrushes totheirdeathLB openmove vsbossTankdoesn'tturn bossawayRessw/oSwiftcastQueuetimeelapsed>10mNon-tanksolo-killsbossToxicpartyDungeonlasted>30m"A partymemberhaswithdrawn"TPKLeaves0.01s afterdungeonendsHealerforgetsEsunaexistsTankforgetsrangedattack existsTankforgetsstanceDoesn'twait forcutsceneGotAurumValeDouble/triplegauge LBLBunusedfor entiredungeonTank losesaggroeven withstanceRouletteinsta-ready(<10s)Misseskey item,runs backPost-dungeonlootcampingSomeoneDCs3 or moresprouts(can incl.you)Tankrushes totheirdeathLB openmove vsbossTankdoesn'tturn bossawayRessw/oSwiftcastQueuetimeelapsed>10mNon-tanksolo-killsbossToxicpartyDungeonlasted>30m"A partymemberhaswithdrawn"TPKLeaves0.01s afterdungeonendsHealerforgetsEsunaexistsTankforgetsrangedattack existsTankforgetsstanceDoesn'twait forcutsceneGotAurumValeDouble/triplegauge LBLBunusedfor entiredungeonTank losesaggroeven withstanceRouletteinsta-ready(<10s)Misseskey item,runs back

FFXIV Duty Roulette Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Post-dungeon loot camping
  2. Someone DCs
  3. 3 or more sprouts (can incl. you)
  4. Tank rushes to their death
  5. LB open move vs boss
  6. Tank doesn't turn boss away
  7. Ress w/o Swiftcast
  8. Queue time elapsed >10m
  9. Non-tank solo-kills boss
  10. Toxic party
  11. Dungeon lasted >30m
  12. "A party member has withdrawn"
  13. TPK
  14. Leaves 0.01s after dungeon ends
  15. Healer forgets Esuna exists
  16. Tank forgets ranged attack exists
  17. Tank forgets stance
  18. Doesn't wait for cutscene
  19. Got Aurum Vale
  20. Double/ triple gauge LB
  21. LB unused for entire dungeon
  22. Tank loses aggro even with stance
  23. Roulette insta-ready (<10s)
  24. Misses key item, runs back