Theygetshot atStorm(wind,lightning,thunder)Signal forhelp (notovercomms)CantmovebecauseinjuryTheydontmake itFlashbackto deceasedfamilymemberTowerbreak/leanNowaterTowercatchesfirePsychologicaldilemmaSexyfiremen(Celia’schoice)DropcommsDo itfor thegramCold,hypothermiaSacrificeObnoxiousjumpSunheatstrokeImmigrantsCreakysoundsVulturesOne ofthemdiesHallucinationsHarnessbreaksLets splitup/ goget helpTheygetshot atStorm(wind,lightning,thunder)Signal forhelp (notovercomms)CantmovebecauseinjuryTheydontmake itFlashbackto deceasedfamilymemberTowerbreak/leanNowaterTowercatchesfirePsychologicaldilemmaSexyfiremen(Celia’schoice)DropcommsDo itfor thegramCold,hypothermiaSacrificeObnoxiousjumpSunheatstrokeImmigrantsCreakysoundsVulturesOne ofthemdiesHallucinationsHarnessbreaksLets splitup/ goget help

Fall - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. They get shot at
  2. Storm (wind, lightning, thunder)
  3. Signal for help (not over comms)
  4. Cant move because injury
  5. They dont make it
  6. Flashback to deceased family member
  7. Tower break/lean
  8. No water
  9. Tower catches fire
  10. Psychological dilemma
  11. Sexy firemen (Celia’s choice)
  12. Drop comms
  13. Do it for the gram
  14. Cold, hypothermia
  15. Sacrifice
  16. Obnoxious jump
  17. Sun heat stroke
  18. Immigrants
  19. Creaky sounds
  20. Vultures
  21. One of them dies
  22. Hallucinations
  23. Harness breaks
  24. Lets split up/ go get help