TowercatchesfireObnoxiousjumpVulturesHarnessbreaksStorm(wind,lightning,thunder)PsychologicaldilemmaSunheatstrokeTowerbreak/leanSignal forhelp (notovercomms)Sexyfiremen(Celia’schoice)CantmovebecauseinjuryNowaterTheydontmake itImmigrantsHallucinationsSacrificeLets splitup/ goget helpOne ofthemdiesDo itfor thegramDropcommsTheygetshot atFlashbackto deceasedfamilymemberCold,hypothermiaCreakysoundsTowercatchesfireObnoxiousjumpVulturesHarnessbreaksStorm(wind,lightning,thunder)PsychologicaldilemmaSunheatstrokeTowerbreak/leanSignal forhelp (notovercomms)Sexyfiremen(Celia’schoice)CantmovebecauseinjuryNowaterTheydontmake itImmigrantsHallucinationsSacrificeLets splitup/ goget helpOne ofthemdiesDo itfor thegramDropcommsTheygetshot atFlashbackto deceasedfamilymemberCold,hypothermiaCreakysounds

Fall - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tower catches fire
  2. Obnoxious jump
  3. Vultures
  4. Harness breaks
  5. Storm (wind, lightning, thunder)
  6. Psychological dilemma
  7. Sun heat stroke
  8. Tower break/lean
  9. Signal for help (not over comms)
  10. Sexy firemen (Celia’s choice)
  11. Cant move because injury
  12. No water
  13. They dont make it
  14. Immigrants
  15. Hallucinations
  16. Sacrifice
  17. Lets split up/ go get help
  18. One of them dies
  19. Do it for the gram
  20. Drop comms
  21. They get shot at
  22. Flashback to deceased family member
  23. Cold, hypothermia
  24. Creaky sounds