Theydontmake itDropcommsVulturesCold,hypothermiaHarnessbreaksOne ofthemdiesHallucinationsTheygetshot atPsychologicaldilemmaFlashbackto deceasedfamilymemberSignal forhelp (notovercomms)SunheatstrokeObnoxiousjumpTowercatchesfireLets splitup/ goget helpCreakysoundsSexyfiremen(Celia’schoice)NowaterImmigrantsStorm(wind,lightning,thunder)Towerbreak/leanDo itfor thegramSacrificeCantmovebecauseinjuryTheydontmake itDropcommsVulturesCold,hypothermiaHarnessbreaksOne ofthemdiesHallucinationsTheygetshot atPsychologicaldilemmaFlashbackto deceasedfamilymemberSignal forhelp (notovercomms)SunheatstrokeObnoxiousjumpTowercatchesfireLets splitup/ goget helpCreakysoundsSexyfiremen(Celia’schoice)NowaterImmigrantsStorm(wind,lightning,thunder)Towerbreak/leanDo itfor thegramSacrificeCantmovebecauseinjury

Fall - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. They dont make it
  2. Drop comms
  3. Vultures
  4. Cold, hypothermia
  5. Harness breaks
  6. One of them dies
  7. Hallucinations
  8. They get shot at
  9. Psychological dilemma
  10. Flashback to deceased family member
  11. Signal for help (not over comms)
  12. Sun heat stroke
  13. Obnoxious jump
  14. Tower catches fire
  15. Lets split up/ go get help
  16. Creaky sounds
  17. Sexy firemen (Celia’s choice)
  18. No water
  19. Immigrants
  20. Storm (wind, lightning, thunder)
  21. Tower break/lean
  22. Do it for the gram
  23. Sacrifice
  24. Cant move because injury