The gameends withcombatdamageLowest dieroll at thestart of thegameSomeonekills aplaneswalkerDealdamage toallopponents in1 turnExile apermanentan opponentcontrolsReach 8 ormore landson thebattlefieldFirstplayerto dieMake 3 ormoretokens ina gameSomeoneplays SolRingPay 10 ormore manafor acommanderHave theleastcolors inyour podHave 0cardsin handDeal thefirstcombatdamageExilesomethingfrom anopponentsgraveyardSomeonebecomes theMonarch ortakes theInitiativeHave 10 ormore non-landpermanents onthe battlefieldBe thelast playerstandingKO aplayerControl 3creaturesthat sharea typeStop anopponentfrom winningthe gameDraw 3 ormorecards in aturnPlay yourland forturn for thefirst 5 turnsControl 5 ormorecreatures atthe sametimeAttackeachopponentin 1 turnSomeone atthe tabledies toCommanderDamageCast yourcommandertwice in agameSomeoneplays a cardfrom themost recentsetCast aninstant on anopponent'sturnDiscardto handsizeSave aplayer otherthan yourselffrom losingthe gameSomeoneplays a cardfrom themost recentsetRemove acommanderSomeoneat the tablecounters aspellHave acreaturewith 10+powerFinish agamewithoutplaying yourcommanderThe gameends witha combowinHave themostcolors inyour podThe gameends withcombatdamageLowest dieroll at thestart of thegameSomeonekills aplaneswalkerDealdamage toallopponents in1 turnExile apermanentan opponentcontrolsReach 8 ormore landson thebattlefieldFirstplayerto dieMake 3 ormoretokens ina gameSomeoneplays SolRingPay 10 ormore manafor acommanderHave theleastcolors inyour podHave 0cardsin handDeal thefirstcombatdamageExilesomethingfrom anopponentsgraveyardSomeonebecomes theMonarch ortakes theInitiativeHave 10 ormore non-landpermanents onthe battlefieldBe thelast playerstandingKO aplayerControl 3creaturesthat sharea typeStop anopponentfrom winningthe gameDraw 3 ormorecards in aturnPlay yourland forturn for thefirst 5 turnsControl 5 ormorecreatures atthe sametimeAttackeachopponentin 1 turnSomeone atthe tabledies toCommanderDamageCast yourcommandertwice in agameSomeoneplays a cardfrom themost recentsetCast aninstant on anopponent'sturnDiscardto handsizeSave aplayer otherthan yourselffrom losingthe gameSomeoneplays a cardfrom themost recentsetRemove acommanderSomeoneat the tablecounters aspellHave acreaturewith 10+powerFinish agamewithoutplaying yourcommanderThe gameends witha combowinHave themostcolors inyour pod

The Luke Gauntlet - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The game ends with combat damage
  2. Lowest die roll at the start of the game
  3. Someone kills a planeswalker
  4. Deal damage to all opponents in 1 turn
  5. Exile a permanent an opponent controls
  6. Reach 8 or more lands on the battlefield
  7. First player to die
  8. Make 3 or more tokens in a game
  9. Someone plays Sol Ring
  10. Pay 10 or more mana for a commander
  11. Have the least colors in your pod
  12. Have 0 cards in hand
  13. Deal the first combat damage
  14. Exile something from an opponents graveyard
  15. Someone becomes the Monarch or takes the Initiative
  16. Have 10 or more non-land permanents on the battlefield
  17. Be the last player standing
  18. KO a player
  19. Control 3 creatures that share a type
  20. Stop an opponent from winning the game
  21. Draw 3 or more cards in a turn
  22. Play your land for turn for the first 5 turns
  23. Control 5 or more creatures at the same time
  24. Attack each opponent in 1 turn
  25. Someone at the table dies to Commander Damage
  26. Cast your commander twice in a game
  27. Someone plays a card from the most recent set
  28. Cast an instant on an opponent's turn
  29. Discard to hand size
  30. Save a player other than yourself from losing the game
  31. Someone plays a card from the most recent set
  32. Remove a commander
  33. Someone at the table counters a spell
  34. Have a creature with 10+ power
  35. Finish a game without playing your commander
  36. The game ends with a combo win
  37. Have the most colors in your pod