KO aplayerSomeoneplays a cardfrom themost recentsetSomeoneplays a cardfrom themost recentsetCast yourcommandertwice in agameStop anopponentfrom winningthe gameRemove acommanderAttackeachopponentin 1 turnReach 8 ormore landson thebattlefieldHave themostcolors inyour podBe thelast playerstandingFinish agamewithoutplaying yourcommanderSomeonebecomes theMonarch ortakes theInitiativeSomeoneat the tablecounters aspellCast aninstant on anopponent'sturnHave 0cardsin handHave 10 ormore non-landpermanents onthe battlefieldPay 10 ormore manafor acommanderFirstplayerto dieSave aplayer otherthan yourselffrom losingthe gameLowest dieroll at thestart of thegameSomeonekills aplaneswalkerControl 5 ormorecreatures atthe sametimeDeal thefirstcombatdamageControl 3creaturesthat sharea typeDiscardto handsizePlay yourland forturn for thefirst 5 turnsHave acreaturewith 10+powerExilesomethingfrom anopponentsgraveyardThe gameends withcombatdamageMake 3 ormoretokens ina gameExile apermanentan opponentcontrolsHave theleastcolors inyour podDraw 3 ormorecards in aturnDealdamage toallopponents in1 turnThe gameends witha combowinSomeoneplays SolRingSomeone atthe tabledies toCommanderDamageKO aplayerSomeoneplays a cardfrom themost recentsetSomeoneplays a cardfrom themost recentsetCast yourcommandertwice in agameStop anopponentfrom winningthe gameRemove acommanderAttackeachopponentin 1 turnReach 8 ormore landson thebattlefieldHave themostcolors inyour podBe thelast playerstandingFinish agamewithoutplaying yourcommanderSomeonebecomes theMonarch ortakes theInitiativeSomeoneat the tablecounters aspellCast aninstant on anopponent'sturnHave 0cardsin handHave 10 ormore non-landpermanents onthe battlefieldPay 10 ormore manafor acommanderFirstplayerto dieSave aplayer otherthan yourselffrom losingthe gameLowest dieroll at thestart of thegameSomeonekills aplaneswalkerControl 5 ormorecreatures atthe sametimeDeal thefirstcombatdamageControl 3creaturesthat sharea typeDiscardto handsizePlay yourland forturn for thefirst 5 turnsHave acreaturewith 10+powerExilesomethingfrom anopponentsgraveyardThe gameends withcombatdamageMake 3 ormoretokens ina gameExile apermanentan opponentcontrolsHave theleastcolors inyour podDraw 3 ormorecards in aturnDealdamage toallopponents in1 turnThe gameends witha combowinSomeoneplays SolRingSomeone atthe tabledies toCommanderDamage

The Luke Gauntlet - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. KO a player
  2. Someone plays a card from the most recent set
  3. Someone plays a card from the most recent set
  4. Cast your commander twice in a game
  5. Stop an opponent from winning the game
  6. Remove a commander
  7. Attack each opponent in 1 turn
  8. Reach 8 or more lands on the battlefield
  9. Have the most colors in your pod
  10. Be the last player standing
  11. Finish a game without playing your commander
  12. Someone becomes the Monarch or takes the Initiative
  13. Someone at the table counters a spell
  14. Cast an instant on an opponent's turn
  15. Have 0 cards in hand
  16. Have 10 or more non-land permanents on the battlefield
  17. Pay 10 or more mana for a commander
  18. First player to die
  19. Save a player other than yourself from losing the game
  20. Lowest die roll at the start of the game
  21. Someone kills a planeswalker
  22. Control 5 or more creatures at the same time
  23. Deal the first combat damage
  24. Control 3 creatures that share a type
  25. Discard to hand size
  26. Play your land for turn for the first 5 turns
  27. Have a creature with 10+ power
  28. Exile something from an opponents graveyard
  29. The game ends with combat damage
  30. Make 3 or more tokens in a game
  31. Exile a permanent an opponent controls
  32. Have the least colors in your pod
  33. Draw 3 or more cards in a turn
  34. Deal damage to all opponents in 1 turn
  35. The game ends with a combo win
  36. Someone plays Sol Ring
  37. Someone at the table dies to Commander Damage