Arduinoexampleas demodemowhere wecan't seeanythingCompilerLintingviolationCodeonslideRaceconditionBad/unsafeadviceClassesNullpointerBadanalogyInterruptAssemblyonscreenRandomTemplatingmentionClaimingarduinosrun onC++Sam JlooksphysicallypainedSyntaxError inslideSomethingIncorrectSomethingabout thestackWhat isthisdemo?code1.cppLong pauseas no oneanswers aquestionLLMmentionuncommentedcodeSam Wcomplainsthat thisisn't RustArduinoexampleas demodemowhere wecan't seeanythingCompilerLintingviolationCodeonslideRaceconditionBad/unsafeadviceClassesNullpointerBadanalogyInterruptAssemblyonscreenRandomTemplatingmentionClaimingarduinosrun onC++Sam JlooksphysicallypainedSyntaxError inslideSomethingIncorrectSomethingabout thestackWhat isthisdemo?code1.cppLong pauseas no oneanswers aquestionLLMmentionuncommentedcodeSam Wcomplainsthat thisisn't Rust

CPP - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Arduino example as demo
  2. demo where we can't see anything
  3. Compiler
  4. Linting violation
  5. Code on slide
  6. Race condition
  7. Bad/unsafe advice
  8. Classes
  9. Null pointer
  10. Bad analogy
  11. Interrupt
  12. Assembly on screen
  13. Random Templating mention
  14. Claiming arduinos run on C++
  15. Sam J looks physically pained
  16. Syntax Error in slide
  17. Something Incorrect
  18. Something about the stack
  19. What is this demo?
  20. code1.cpp
  21. Long pause as no one answers a question
  22. LLM mention
  23. uncommented code
  24. Sam W complains that this isn't Rust