Somethingabout thestackBadanalogydemowhere wecan't seeanythingRandomTemplatingmentionAssemblyonscreenClaimingarduinosrun onC++uncommentedcodeCompilercode1.cppCodeonslideLintingviolationRaceconditionSyntaxError inslideLLMmentionBad/unsafeadviceNullpointerArduinoexampleas demoSomethingIncorrectClassesLong pauseas no oneanswers aquestionSam JlooksphysicallypainedSam Wcomplainsthat thisisn't RustInterruptWhat isthisdemo?Somethingabout thestackBadanalogydemowhere wecan't seeanythingRandomTemplatingmentionAssemblyonscreenClaimingarduinosrun onC++uncommentedcodeCompilercode1.cppCodeonslideLintingviolationRaceconditionSyntaxError inslideLLMmentionBad/unsafeadviceNullpointerArduinoexampleas demoSomethingIncorrectClassesLong pauseas no oneanswers aquestionSam JlooksphysicallypainedSam Wcomplainsthat thisisn't RustInterruptWhat isthisdemo?

CPP - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Something about the stack
  2. Bad analogy
  3. demo where we can't see anything
  4. Random Templating mention
  5. Assembly on screen
  6. Claiming arduinos run on C++
  7. uncommented code
  8. Compiler
  9. code1.cpp
  10. Code on slide
  11. Linting violation
  12. Race condition
  13. Syntax Error in slide
  14. LLM mention
  15. Bad/unsafe advice
  16. Null pointer
  17. Arduino example as demo
  18. Something Incorrect
  19. Classes
  20. Long pause as no one answers a question
  21. Sam J looks physically pained
  22. Sam W complains that this isn't Rust
  23. Interrupt
  24. What is this demo?