RandomTemplatingmentionBadanalogyNullpointerClassesdemowhere wecan't seeanythingcode1.cppCodeonslideSomethingIncorrectAssemblyonscreenSam JlooksphysicallypainedSam Wcomplainsthat thisisn't RustClaimingarduinosrun onC++LLMmentionCompilerLong pauseas no oneanswers aquestionuncommentedcodeArduinoexampleas demoInterruptSyntaxError inslideWhat isthisdemo?LintingviolationSomethingabout thestackBad/unsafeadviceRaceconditionRandomTemplatingmentionBadanalogyNullpointerClassesdemowhere wecan't seeanythingcode1.cppCodeonslideSomethingIncorrectAssemblyonscreenSam JlooksphysicallypainedSam Wcomplainsthat thisisn't RustClaimingarduinosrun onC++LLMmentionCompilerLong pauseas no oneanswers aquestionuncommentedcodeArduinoexampleas demoInterruptSyntaxError inslideWhat isthisdemo?LintingviolationSomethingabout thestackBad/unsafeadviceRacecondition

CPP - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Random Templating mention
  2. Bad analogy
  3. Null pointer
  4. Classes
  5. demo where we can't see anything
  6. code1.cpp
  7. Code on slide
  8. Something Incorrect
  9. Assembly on screen
  10. Sam J looks physically pained
  11. Sam W complains that this isn't Rust
  12. Claiming arduinos run on C++
  13. LLM mention
  14. Compiler
  15. Long pause as no one answers a question
  16. uncommented code
  17. Arduino example as demo
  18. Interrupt
  19. Syntax Error in slide
  20. What is this demo?
  21. Linting violation
  22. Something about the stack
  23. Bad/unsafe advice
  24. Race condition