Somethingabout thestackCodeonslideLong pauseas no oneanswers aquestiondemowhere wecan't seeanythingRaceconditionInterruptLintingviolationcode1.cppSomethingIncorrectClassesSyntaxError inslideBadanalogyuncommentedcodeCompilerLLMmentionBad/unsafeadviceWhat isthisdemo?Sam JlooksphysicallypainedClaimingarduinosrun onC++Arduinoexampleas demoSam Wcomplainsthat thisisn't RustNullpointerAssemblyonscreenRandomTemplatingmentionSomethingabout thestackCodeonslideLong pauseas no oneanswers aquestiondemowhere wecan't seeanythingRaceconditionInterruptLintingviolationcode1.cppSomethingIncorrectClassesSyntaxError inslideBadanalogyuncommentedcodeCompilerLLMmentionBad/unsafeadviceWhat isthisdemo?Sam JlooksphysicallypainedClaimingarduinosrun onC++Arduinoexampleas demoSam Wcomplainsthat thisisn't RustNullpointerAssemblyonscreenRandomTemplatingmention

CPP - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Something about the stack
  2. Code on slide
  3. Long pause as no one answers a question
  4. demo where we can't see anything
  5. Race condition
  6. Interrupt
  7. Linting violation
  8. code1.cpp
  9. Something Incorrect
  10. Classes
  11. Syntax Error in slide
  12. Bad analogy
  13. uncommented code
  14. Compiler
  15. LLM mention
  16. Bad/unsafe advice
  17. What is this demo?
  18. Sam J looks physically pained
  19. Claiming arduinos run on C++
  20. Arduino example as demo
  21. Sam W complains that this isn't Rust
  22. Null pointer
  23. Assembly on screen
  24. Random Templating mention