Arduinoexampleas demoBad/unsafeadviceRaceconditionWhat isthisdemo?CompilerCodeonslideSam JlooksphysicallypainedInterruptBadanalogyNullpointercode1.cppdemowhere wecan't seeanythingClassesLong pauseas no oneanswers aquestionSam Wcomplainsthat thisisn't RustLLMmentionSyntaxError inslideSomethingabout thestackLintingviolationRandomTemplatingmentionAssemblyonscreenSomethingIncorrectuncommentedcodeClaimingarduinosrun onC++Arduinoexampleas demoBad/unsafeadviceRaceconditionWhat isthisdemo?CompilerCodeonslideSam JlooksphysicallypainedInterruptBadanalogyNullpointercode1.cppdemowhere wecan't seeanythingClassesLong pauseas no oneanswers aquestionSam Wcomplainsthat thisisn't RustLLMmentionSyntaxError inslideSomethingabout thestackLintingviolationRandomTemplatingmentionAssemblyonscreenSomethingIncorrectuncommentedcodeClaimingarduinosrun onC++

CPP - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Arduino example as demo
  2. Bad/unsafe advice
  3. Race condition
  4. What is this demo?
  5. Compiler
  6. Code on slide
  7. Sam J looks physically pained
  8. Interrupt
  9. Bad analogy
  10. Null pointer
  11. code1.cpp
  12. demo where we can't see anything
  13. Classes
  14. Long pause as no one answers a question
  15. Sam W complains that this isn't Rust
  16. LLM mention
  17. Syntax Error in slide
  18. Something about the stack
  19. Linting violation
  20. Random Templating mention
  21. Assembly on screen
  22. Something Incorrect
  23. uncommented code
  24. Claiming arduinos run on C++