demowhere wecan't seeanythingRaceconditionSam Wcomplainsthat thisisn't RustClaimingarduinosrun onC++CodeonslideArduinoexampleas demoClassesLLMmentionBadanalogyLong pauseas no oneanswers aquestionRandomTemplatingmentionSam Jlooksphysicallypainedcode1.cppCompilerAssemblyonscreenBad/unsafeadviceNullpointerSomethingIncorrectWhat isthisdemo?SyntaxError inslideLintingviolationuncommentedcodeInterruptSomethingabout thestackdemowhere wecan't seeanythingRaceconditionSam Wcomplainsthat thisisn't RustClaimingarduinosrun onC++CodeonslideArduinoexampleas demoClassesLLMmentionBadanalogyLong pauseas no oneanswers aquestionRandomTemplatingmentionSam Jlooksphysicallypainedcode1.cppCompilerAssemblyonscreenBad/unsafeadviceNullpointerSomethingIncorrectWhat isthisdemo?SyntaxError inslideLintingviolationuncommentedcodeInterruptSomethingabout thestack

CPP - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. demo where we can't see anything
  2. Race condition
  3. Sam W complains that this isn't Rust
  4. Claiming arduinos run on C++
  5. Code on slide
  6. Arduino example as demo
  7. Classes
  8. LLM mention
  9. Bad analogy
  10. Long pause as no one answers a question
  11. Random Templating mention
  12. Sam J looks physically pained
  13. code1.cpp
  14. Compiler
  15. Assembly on screen
  16. Bad/unsafe advice
  17. Null pointer
  18. Something Incorrect
  19. What is this demo?
  20. Syntax Error in slide
  21. Linting violation
  22. uncommented code
  23. Interrupt
  24. Something about the stack