Somethingabout thestackdemowhere wecan't seeanythingRaceconditionBadanalogyLintingviolationuncommentedcodeCodeonslideSomethingIncorrectLLMmentionInterruptAssemblyonscreenSam JlooksphysicallypainedSyntaxError inslideWhat isthisdemo?RandomTemplatingmentionClassesSam Wcomplainsthat thisisn't RustLong pauseas no oneanswers aquestionArduinoexampleas demoBad/unsafeadviceClaimingarduinosrun onC++code1.cppCompilerNullpointerSomethingabout thestackdemowhere wecan't seeanythingRaceconditionBadanalogyLintingviolationuncommentedcodeCodeonslideSomethingIncorrectLLMmentionInterruptAssemblyonscreenSam JlooksphysicallypainedSyntaxError inslideWhat isthisdemo?RandomTemplatingmentionClassesSam Wcomplainsthat thisisn't RustLong pauseas no oneanswers aquestionArduinoexampleas demoBad/unsafeadviceClaimingarduinosrun onC++code1.cppCompilerNullpointer

CPP - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Something about the stack
  2. demo where we can't see anything
  3. Race condition
  4. Bad analogy
  5. Linting violation
  6. uncommented code
  7. Code on slide
  8. Something Incorrect
  9. LLM mention
  10. Interrupt
  11. Assembly on screen
  12. Sam J looks physically pained
  13. Syntax Error in slide
  14. What is this demo?
  15. Random Templating mention
  16. Classes
  17. Sam W complains that this isn't Rust
  18. Long pause as no one answers a question
  19. Arduino example as demo
  20. Bad/unsafe advice
  21. Claiming arduinos run on C++
  22. code1.cpp
  23. Compiler
  24. Null pointer