Offers astrangera rideFixessmth onthe truckor vanTakesthelead.Someonerecognizeshim, buthe doesn'tAbandonsthe truck"Is itelectric?"BikeHornHonkScaressomeonebeingsilentSellsproductforsalesman.WandersoffCookshis rightlegSays hewon'thelp, butdoesRescuesRandomCarMacgyverssomethingMakes aparkingspot"Ooohthat'dbe fun"Revs forkids (makessmokecomment).Tells astory thathas beentold before"Hit"someoneTeachesalesson."I'd takeone ofthings"Makesafriend.Someonerandomlyhops inthe truckWalks awaybeforefinishing astoryOffers astrangera rideFixessmth onthe truckor vanTakesthelead.Someonerecognizeshim, buthe doesn'tAbandonsthe truck"Is itelectric?"BikeHornHonkScaressomeonebeingsilentSellsproductforsalesman.WandersoffCookshis rightlegSays hewon'thelp, butdoesRescuesRandomCarMacgyverssomethingMakes aparkingspot"Ooohthat'dbe fun"Revs forkids (makessmokecomment).Tells astory thathas beentold before"Hit"someoneTeachesalesson."I'd takeone ofthings"Makesafriend.Someonerandomlyhops inthe truckWalks awaybeforefinishing astory

ButUgly BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Offers a stranger a ride
  2. Fixes smth on the truck or van
  3. Takes the lead.
  4. Someone recognizes him, but he doesn't
  5. Abandons the truck
  6. "Is it electric?"
  7. Bike Horn Honk
  8. Scares someone being silent
  9. Sells product for salesman.
  10. Wanders off
  11. Cooks his right leg
  12. Says he won't help, but does
  13. Rescues Random Car
  14. Macgyvers something
  15. Makes a parking spot
  16. "Oooh that'd be fun"
  17. Revs for kids (makes smoke comment).
  18. Tells a story that has been told before
  19. "Hit" someone
  20. Teaches a lesson.
  21. "I'd take one of things"
  22. Makes a friend.
  23. Someone randomly hops in the truck
  24. Walks away before finishing a story