Makesafriend.Revs forkids (makessmokecomment).ScaressomeonebeingsilentTells astory thathas beentold beforeSomeonerecognizeshim, buthe doesn'tOffers astrangera ride"Is itelectric?"RescuesRandomCar"Ooohthat'dbe fun"Takesthelead."Hit"someoneCookshis rightlegWandersoffFixessmth onthe truckor vanSays hewon'thelp, butdoesMakes aparkingspotBikeHornHonkSomeonerandomlyhops inthe truckSellsproductforsalesman.Teachesalesson."I'd takeone ofthings"MacgyverssomethingAbandonsthe truckWalks awaybeforefinishing astoryMakesafriend.Revs forkids (makessmokecomment).ScaressomeonebeingsilentTells astory thathas beentold beforeSomeonerecognizeshim, buthe doesn'tOffers astrangera ride"Is itelectric?"RescuesRandomCar"Ooohthat'dbe fun"Takesthelead."Hit"someoneCookshis rightlegWandersoffFixessmth onthe truckor vanSays hewon'thelp, butdoesMakes aparkingspotBikeHornHonkSomeonerandomlyhops inthe truckSellsproductforsalesman.Teachesalesson."I'd takeone ofthings"MacgyverssomethingAbandonsthe truckWalks awaybeforefinishing astory

ButUgly BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Makes a friend.
  2. Revs for kids (makes smoke comment).
  3. Scares someone being silent
  4. Tells a story that has been told before
  5. Someone recognizes him, but he doesn't
  6. Offers a stranger a ride
  7. "Is it electric?"
  8. Rescues Random Car
  9. "Oooh that'd be fun"
  10. Takes the lead.
  11. "Hit" someone
  12. Cooks his right leg
  13. Wanders off
  14. Fixes smth on the truck or van
  15. Says he won't help, but does
  16. Makes a parking spot
  17. Bike Horn Honk
  18. Someone randomly hops in the truck
  19. Sells product for salesman.
  20. Teaches a lesson.
  21. "I'd take one of things"
  22. Macgyvers something
  23. Abandons the truck
  24. Walks away before finishing a story