Nat1Liannaneeds todo math forsomeoneAlmostTPKSucceed withdisadvantageEveryonelaughs"What'sgoing on"on theirturnTechnicalissuesMiss withadvantageCombatturn takesover 3minsDogs inbackgroundSomeone isabsent/playercharactervanishes"Can Imake a___check?"Planmakingthat goeson too long"Ummmdarkvision"Nat20Awkwardno onewants torp momentLootsomethingunexpected/immoralRicardo andDani startarguing- incharacterSociopathictendenciesin PC orDMSigh ofdisappointment"Areyousure?"Plan thatshouldn'twork,works"Whatdo Iroll?"Someoneforgetssmth theycan doNat1Liannaneeds todo math forsomeoneAlmostTPKSucceed withdisadvantageEveryonelaughs"What'sgoing on"on theirturnTechnicalissuesMiss withadvantageCombatturn takesover 3minsDogs inbackgroundSomeone isabsent/playercharactervanishes"Can Imake a___check?"Planmakingthat goeson too long"Ummmdarkvision"Nat20Awkwardno onewants torp momentLootsomethingunexpected/immoralRicardo andDani startarguing- incharacterSociopathictendenciesin PC orDMSigh ofdisappointment"Areyousure?"Plan thatshouldn'twork,works"Whatdo Iroll?"Someoneforgetssmth theycan do

D&DGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nat 1
  2. Lianna needs to do math for someone
  3. Almost TPK
  4. Succeed with disadvantage
  5. Everyone laughs
  6. "What's going on" on their turn
  7. Technical issues
  8. Miss with advantage
  9. Combat turn takes over 3 mins
  10. Dogs in background
  11. Someone is absent/ player character vanishes
  12. "Can I make a ___ check?"
  13. Plan making that goes on too long
  14. "Ummm darkvision"
  15. Nat 20
  16. Awkward no one wants to rp moment
  17. Loot something unexpected/ immoral
  18. Ricardo and Dani start arguing- in character
  19. Sociopathic tendencies in PC or DM
  20. Sigh of disappointment
  21. "Are you sure?"
  22. Plan that shouldn't work, works
  23. "What do I roll?"
  24. Someone forgets smth they can do