Quick-timeeventSillyonelinerConsumeherbmunchmunchRacoonCitymentionedSecondcharactersectionUnnecessarilycomplexbuilding layoutUmbrellaImageryBug-likeenemiesOpenworld???Evil labsection(Nest9402)Undergroundpipe/sewersectionALBERTWESKERRETURNSRoseappearanceGameends inhelicopterChallengeswithreferencenamesWell-timedrocketlauncherHiddencollectables/things toshootVillainmonologueBrokenweaponpuzzleChrisss/BSAAstorylineBig eye/weakspotBetrayalby allyLeon/AdaappearanceMCinfectedw/somethingQuick-timeeventSillyonelinerConsumeherbmunchmunchRacoonCitymentionedSecondcharactersectionUnnecessarilycomplexbuilding layoutUmbrellaImageryBug-likeenemiesOpenworld???Evil labsection(Nest9402)Undergroundpipe/sewersectionALBERTWESKERRETURNSRoseappearanceGameends inhelicopterChallengeswithreferencenamesWell-timedrocketlauncherHiddencollectables/things toshootVillainmonologueBrokenweaponpuzzleChrisss/BSAAstorylineBig eye/weakspotBetrayalby allyLeon/AdaappearanceMCinfectedw/something

Resident Evil 9........ 8 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quick-time event
  2. Silly one liner
  3. Consume herb munch munch
  4. Racoon City mentioned
  5. Second character section
  6. Unnecessarily complex building layout
  7. Umbrella Imagery
  8. Bug-like enemies
  9. Open world???
  10. Evil lab section (Nest 9402)
  11. Underground pipe/sewer section
  12. ALBERT WESKER RETURNS
  13. Rose appearance
  14. Game ends in helicopter
  15. Challenges with reference names
  16. Well-timed rocket launcher
  17. Hidden collectables/ things to shoot
  18. Villain monologue
  19. Broken weapon puzzle
  20. Chrisss/BSAA storyline
  21. Big eye/ weakspot
  22. Betrayal by ally
  23. Leon/Ada appearance
  24. MC infected w/ something