Unnecessarilycomplexbuilding layoutUndergroundpipe/sewersectionBug-likeenemiesMCinfectedw/somethingWell-timedrocketlauncherSillyonelinerRacoonCitymentionedConsumeherbmunchmunchRoseappearanceBrokenweaponpuzzleQuick-timeeventHiddencollectables/things toshootGameends inhelicopterEvil labsection(Nest9402)VillainmonologueALBERTWESKERRETURNSBetrayalby allyOpenworld???Big eye/weakspotLeon/AdaappearanceChrisss/BSAAstorylineUmbrellaImagerySecondcharactersectionChallengeswithreferencenamesUnnecessarilycomplexbuilding layoutUndergroundpipe/sewersectionBug-likeenemiesMCinfectedw/somethingWell-timedrocketlauncherSillyonelinerRacoonCitymentionedConsumeherbmunchmunchRoseappearanceBrokenweaponpuzzleQuick-timeeventHiddencollectables/things toshootGameends inhelicopterEvil labsection(Nest9402)VillainmonologueALBERTWESKERRETURNSBetrayalby allyOpenworld???Big eye/weakspotLeon/AdaappearanceChrisss/BSAAstorylineUmbrellaImagerySecondcharactersectionChallengeswithreferencenames

Resident Evil 9........ 8 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unnecessarily complex building layout
  2. Underground pipe/sewer section
  3. Bug-like enemies
  4. MC infected w/ something
  5. Well-timed rocket launcher
  6. Silly one liner
  7. Racoon City mentioned
  8. Consume herb munch munch
  9. Rose appearance
  10. Broken weapon puzzle
  11. Quick-time event
  12. Hidden collectables/ things to shoot
  13. Game ends in helicopter
  14. Evil lab section (Nest 9402)
  15. Villain monologue
  16. ALBERT WESKER RETURNS
  17. Betrayal by ally
  18. Open world???
  19. Big eye/ weakspot
  20. Leon/Ada appearance
  21. Chrisss/BSAA storyline
  22. Umbrella Imagery
  23. Second character section
  24. Challenges with reference names