Traditional13 & 14SpinningBackfistSlide Up,Hook Kick,RoundhouseKickJab,Cross,HookSelf-Defense1-4 BackFighting3 & 4Traditional3 & 4Fighting13 & 14Low &High X-BlockForm 2JumpKickFighting15 & 16Fighting1 & 2Fighting11 & 12Traditional11 & 12Slide Up,Front,Round,Side KickSide,SpinningSide KickForm 4JumpKickTwin-FistOuterBlockTraditional1 & 2RoundSpinningCrescent– 360SideSpinningHook –360Traditional15 & 16BlitzJabPunchSelf-Defense1-4 FrontSpearhandTraditional13 & 14SpinningBackfistSlide Up,Hook Kick,RoundhouseKickJab,Cross,HookSelf-Defense1-4 BackFighting3 & 4Traditional3 & 4Fighting13 & 14Low &High X-BlockForm 2JumpKickFighting15 & 16Fighting1 & 2Fighting11 & 12Traditional11 & 12Slide Up,Front,Round,Side KickSide,SpinningSide KickForm 4JumpKickTwin-FistOuterBlockTraditional1 & 2RoundSpinningCrescent– 360SideSpinningHook –360Traditional15 & 16BlitzJabPunchSelf-Defense1-4 FrontSpearhand

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Traditional 13 & 14
  2. Spinning Backfist
  3. Slide Up, Hook Kick, Roundhouse Kick
  4. Jab, Cross, Hook
  5. Self-Defense 1-4 Back
  6. Fighting 3 & 4
  7. Traditional 3 & 4
  8. Fighting 13 & 14
  9. Low & High X-Block
  10. Form 2 Jump Kick
  11. Fighting 15 & 16
  12. Fighting 1 & 2
  13. Fighting 11 & 12
  14. Traditional 11 & 12
  15. Slide Up, Front, Round, Side Kick
  16. Side, Spinning Side Kick
  17. Form 4 Jump Kick
  18. Twin-Fist Outer Block
  19. Traditional 1 & 2
  20. Round Spinning Crescent – 360
  21. Side Spinning Hook – 360
  22. Traditional 15 & 16
  23. Blitz Jab Punch
  24. Self-Defense 1-4 Front
  25. Spearhand