Fighting 11 & 12 Form 4 Jump Kick Traditional 11 & 12 Fighting 3 & 4 Round Spinning Crescent – 360 Slide Up, Hook Kick, Roundhouse Kick Self- Defense 1-4 Front Traditional 13 & 14 Jab, Cross, Hook Side Spinning Hook – 360 Slide Up, Front, Round, Side Kick Twin-Fist Outer Block Traditional 15 & 16 Fighting 13 & 14 Fighting 15 & 16 Traditional 1 & 2 Traditional 3 & 4 Side, Spinning Side Kick Form 2 Jump Kick Spinning Backfist Spearhand Self- Defense 1-4 Back Low & High X- Block Blitz Jab Punch Fighting 1 & 2 Fighting 11 & 12 Form 4 Jump Kick Traditional 11 & 12 Fighting 3 & 4 Round Spinning Crescent – 360 Slide Up, Hook Kick, Roundhouse Kick Self- Defense 1-4 Front Traditional 13 & 14 Jab, Cross, Hook Side Spinning Hook – 360 Slide Up, Front, Round, Side Kick Twin-Fist Outer Block Traditional 15 & 16 Fighting 13 & 14 Fighting 15 & 16 Traditional 1 & 2 Traditional 3 & 4 Side, Spinning Side Kick Form 2 Jump Kick Spinning Backfist Spearhand Self- Defense 1-4 Back Low & High X- Block Blitz Jab Punch Fighting 1 & 2
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Fighting 11 & 12
Form 4 Jump Kick
Traditional 11 & 12
Fighting 3 & 4
Round Spinning Crescent – 360
Slide Up, Hook Kick, Roundhouse Kick
Self-Defense 1-4 Front
Traditional 13 & 14
Jab, Cross, Hook
Side Spinning Hook – 360
Slide Up, Front, Round, Side Kick
Twin-Fist Outer Block
Traditional 15 & 16
Fighting 13 & 14
Fighting 15 & 16
Traditional 1 & 2
Traditional 3 & 4
Side, Spinning Side Kick
Form 2 Jump Kick
Spinning Backfist
Spearhand
Self-Defense 1-4 Back
Low & High X-Block
Blitz Jab Punch
Fighting 1 & 2