SpearhandSelf-Defense1-4 BackSlide Up,Hook Kick,RoundhouseKickFighting13 & 14SpinningBackfistFighting1 & 2Slide Up,Front,Round,Side KickTraditional3 & 4Fighting3 & 4Form 2JumpKickSide,SpinningSide KickBlitzJabPunchFighting15 & 16Fighting11 & 12Traditional15 & 16Traditional1 & 2RoundSpinningCrescent– 360Traditional13 & 14Jab,Cross,HookTraditional11 & 12Self-Defense1-4 FrontLow &High X-BlockSideSpinningHook –360Form 4JumpKickTwin-FistOuterBlockSpearhandSelf-Defense1-4 BackSlide Up,Hook Kick,RoundhouseKickFighting13 & 14SpinningBackfistFighting1 & 2Slide Up,Front,Round,Side KickTraditional3 & 4Fighting3 & 4Form 2JumpKickSide,SpinningSide KickBlitzJabPunchFighting15 & 16Fighting11 & 12Traditional15 & 16Traditional1 & 2RoundSpinningCrescent– 360Traditional13 & 14Jab,Cross,HookTraditional11 & 12Self-Defense1-4 FrontLow &High X-BlockSideSpinningHook –360Form 4JumpKickTwin-FistOuterBlock

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spearhand
  2. Self-Defense 1-4 Back
  3. Slide Up, Hook Kick, Roundhouse Kick
  4. Fighting 13 & 14
  5. Spinning Backfist
  6. Fighting 1 & 2
  7. Slide Up, Front, Round, Side Kick
  8. Traditional 3 & 4
  9. Fighting 3 & 4
  10. Form 2 Jump Kick
  11. Side, Spinning Side Kick
  12. Blitz Jab Punch
  13. Fighting 15 & 16
  14. Fighting 11 & 12
  15. Traditional 15 & 16
  16. Traditional 1 & 2
  17. Round Spinning Crescent – 360
  18. Traditional 13 & 14
  19. Jab, Cross, Hook
  20. Traditional 11 & 12
  21. Self-Defense 1-4 Front
  22. Low & High X-Block
  23. Side Spinning Hook – 360
  24. Form 4 Jump Kick
  25. Twin-Fist Outer Block