Low & High X- Block Self- Defense 1-4 Front Fighting 3 & 4 Side Spinning Hook – 360 Slide Up, Front, Round, Side Kick Traditional 15 & 16 Form 4 Jump Kick Twin-Fist Outer Block Side, Spinning Side Kick Jab, Cross, Hook Traditional 1 & 2 Traditional 3 & 4 Fighting 13 & 14 Fighting 11 & 12 Spinning Backfist Blitz Jab Punch Traditional 13 & 14 Slide Up, Hook Kick, Roundhouse Kick Spearhand Traditional 11 & 12 Fighting 1 & 2 Round Spinning Crescent – 360 Self- Defense 1-4 Back Fighting 15 & 16 Form 2 Jump Kick Low & High X- Block Self- Defense 1-4 Front Fighting 3 & 4 Side Spinning Hook – 360 Slide Up, Front, Round, Side Kick Traditional 15 & 16 Form 4 Jump Kick Twin-Fist Outer Block Side, Spinning Side Kick Jab, Cross, Hook Traditional 1 & 2 Traditional 3 & 4 Fighting 13 & 14 Fighting 11 & 12 Spinning Backfist Blitz Jab Punch Traditional 13 & 14 Slide Up, Hook Kick, Roundhouse Kick Spearhand Traditional 11 & 12 Fighting 1 & 2 Round Spinning Crescent – 360 Self- Defense 1-4 Back Fighting 15 & 16 Form 2 Jump Kick
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Low & High X-Block
Self-Defense 1-4 Front
Fighting 3 & 4
Side Spinning Hook – 360
Slide Up, Front, Round, Side Kick
Traditional 15 & 16
Form 4 Jump Kick
Twin-Fist Outer Block
Side, Spinning Side Kick
Jab, Cross, Hook
Traditional 1 & 2
Traditional 3 & 4
Fighting 13 & 14
Fighting 11 & 12
Spinning Backfist
Blitz Jab Punch
Traditional 13 & 14
Slide Up, Hook Kick, Roundhouse Kick
Spearhand
Traditional 11 & 12
Fighting 1 & 2
Round Spinning Crescent – 360
Self-Defense 1-4 Back
Fighting 15 & 16
Form 2 Jump Kick