Low &High X-BlockSelf-Defense1-4 FrontFighting3 & 4SideSpinningHook –360Slide Up,Front,Round,Side KickTraditional15 & 16Form 4JumpKickTwin-FistOuterBlockSide,SpinningSide KickJab,Cross,HookTraditional1 & 2Traditional3 & 4Fighting13 & 14Fighting11 & 12SpinningBackfistBlitzJabPunchTraditional13 & 14Slide Up,Hook Kick,RoundhouseKickSpearhandTraditional11 & 12Fighting1 & 2RoundSpinningCrescent– 360Self-Defense1-4 BackFighting15 & 16Form 2JumpKickLow &High X-BlockSelf-Defense1-4 FrontFighting3 & 4SideSpinningHook –360Slide Up,Front,Round,Side KickTraditional15 & 16Form 4JumpKickTwin-FistOuterBlockSide,SpinningSide KickJab,Cross,HookTraditional1 & 2Traditional3 & 4Fighting13 & 14Fighting11 & 12SpinningBackfistBlitzJabPunchTraditional13 & 14Slide Up,Hook Kick,RoundhouseKickSpearhandTraditional11 & 12Fighting1 & 2RoundSpinningCrescent– 360Self-Defense1-4 BackFighting15 & 16Form 2JumpKick

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Low & High X-Block
  2. Self-Defense 1-4 Front
  3. Fighting 3 & 4
  4. Side Spinning Hook – 360
  5. Slide Up, Front, Round, Side Kick
  6. Traditional 15 & 16
  7. Form 4 Jump Kick
  8. Twin-Fist Outer Block
  9. Side, Spinning Side Kick
  10. Jab, Cross, Hook
  11. Traditional 1 & 2
  12. Traditional 3 & 4
  13. Fighting 13 & 14
  14. Fighting 11 & 12
  15. Spinning Backfist
  16. Blitz Jab Punch
  17. Traditional 13 & 14
  18. Slide Up, Hook Kick, Roundhouse Kick
  19. Spearhand
  20. Traditional 11 & 12
  21. Fighting 1 & 2
  22. Round Spinning Crescent – 360
  23. Self-Defense 1-4 Back
  24. Fighting 15 & 16
  25. Form 2 Jump Kick