Fighting3 & 4Fighting11 & 12Form 2JumpKickSpinningBackfistRoundSpinningCrescent– 360Twin-FistOuterBlockFighting15 & 16Fighting1 & 2Traditional13 & 14Slide Up,Front,Round,Side KickFighting13 & 14Slide Up,Hook Kick,RoundhouseKickSideSpinningHook –360Self-Defense1-4 BackTraditional3 & 4Traditional15 & 16Traditional11 & 12Form 4JumpKickSelf-Defense1-4 FrontBlitzJabPunchSpearhandJab,Cross,HookSide,SpinningSide KickTraditional1 & 2Low &High X-BlockFighting3 & 4Fighting11 & 12Form 2JumpKickSpinningBackfistRoundSpinningCrescent– 360Twin-FistOuterBlockFighting15 & 16Fighting1 & 2Traditional13 & 14Slide Up,Front,Round,Side KickFighting13 & 14Slide Up,Hook Kick,RoundhouseKickSideSpinningHook –360Self-Defense1-4 BackTraditional3 & 4Traditional15 & 16Traditional11 & 12Form 4JumpKickSelf-Defense1-4 FrontBlitzJabPunchSpearhandJab,Cross,HookSide,SpinningSide KickTraditional1 & 2Low &High X-Block

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fighting 3 & 4
  2. Fighting 11 & 12
  3. Form 2 Jump Kick
  4. Spinning Backfist
  5. Round Spinning Crescent – 360
  6. Twin-Fist Outer Block
  7. Fighting 15 & 16
  8. Fighting 1 & 2
  9. Traditional 13 & 14
  10. Slide Up, Front, Round, Side Kick
  11. Fighting 13 & 14
  12. Slide Up, Hook Kick, Roundhouse Kick
  13. Side Spinning Hook – 360
  14. Self-Defense 1-4 Back
  15. Traditional 3 & 4
  16. Traditional 15 & 16
  17. Traditional 11 & 12
  18. Form 4 Jump Kick
  19. Self-Defense 1-4 Front
  20. Blitz Jab Punch
  21. Spearhand
  22. Jab, Cross, Hook
  23. Side, Spinning Side Kick
  24. Traditional 1 & 2
  25. Low & High X-Block