Form 2 Jump Kick Spearhand Jab, Cross, Hook Self- Defense 1-4 Front Traditional 15 & 16 Fighting 13 & 14 Form 4 Jump Kick Fighting 15 & 16 Twin-Fist Outer Block Traditional 11 & 12 Slide Up, Front, Round, Side Kick Blitz Jab Punch Spinning Backfist Side Spinning Hook – 360 Fighting 11 & 12 Round Spinning Crescent – 360 Low & High X- Block Traditional 13 & 14 Traditional 1 & 2 Slide Up, Hook Kick, Roundhouse Kick Fighting 1 & 2 Traditional 3 & 4 Self- Defense 1-4 Back Side, Spinning Side Kick Fighting 3 & 4 Form 2 Jump Kick Spearhand Jab, Cross, Hook Self- Defense 1-4 Front Traditional 15 & 16 Fighting 13 & 14 Form 4 Jump Kick Fighting 15 & 16 Twin-Fist Outer Block Traditional 11 & 12 Slide Up, Front, Round, Side Kick Blitz Jab Punch Spinning Backfist Side Spinning Hook – 360 Fighting 11 & 12 Round Spinning Crescent – 360 Low & High X- Block Traditional 13 & 14 Traditional 1 & 2 Slide Up, Hook Kick, Roundhouse Kick Fighting 1 & 2 Traditional 3 & 4 Self- Defense 1-4 Back Side, Spinning Side Kick Fighting 3 & 4
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Form 2 Jump Kick
Spearhand
Jab, Cross, Hook
Self-Defense 1-4 Front
Traditional 15 & 16
Fighting 13 & 14
Form 4 Jump Kick
Fighting 15 & 16
Twin-Fist Outer Block
Traditional 11 & 12
Slide Up, Front, Round, Side Kick
Blitz Jab Punch
Spinning Backfist
Side Spinning Hook – 360
Fighting 11 & 12
Round Spinning Crescent – 360
Low & High X-Block
Traditional 13 & 14
Traditional 1 & 2
Slide Up, Hook Kick, Roundhouse Kick
Fighting 1 & 2
Traditional 3 & 4
Self-Defense 1-4 Back
Side, Spinning Side Kick
Fighting 3 & 4