Fighting11 & 12Form 4JumpKickTraditional11 & 12Fighting3 & 4RoundSpinningCrescent– 360Slide Up,Hook Kick,RoundhouseKickSelf-Defense1-4 FrontTraditional13 & 14Jab,Cross,HookSideSpinningHook –360Slide Up,Front,Round,Side KickTwin-FistOuterBlockTraditional15 & 16Fighting13 & 14Fighting15 & 16Traditional1 & 2Traditional3 & 4Side,SpinningSide KickForm 2JumpKickSpinningBackfistSpearhandSelf-Defense1-4 BackLow &High X-BlockBlitzJabPunchFighting1 & 2Fighting11 & 12Form 4JumpKickTraditional11 & 12Fighting3 & 4RoundSpinningCrescent– 360Slide Up,Hook Kick,RoundhouseKickSelf-Defense1-4 FrontTraditional13 & 14Jab,Cross,HookSideSpinningHook –360Slide Up,Front,Round,Side KickTwin-FistOuterBlockTraditional15 & 16Fighting13 & 14Fighting15 & 16Traditional1 & 2Traditional3 & 4Side,SpinningSide KickForm 2JumpKickSpinningBackfistSpearhandSelf-Defense1-4 BackLow &High X-BlockBlitzJabPunchFighting1 & 2

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fighting 11 & 12
  2. Form 4 Jump Kick
  3. Traditional 11 & 12
  4. Fighting 3 & 4
  5. Round Spinning Crescent – 360
  6. Slide Up, Hook Kick, Roundhouse Kick
  7. Self-Defense 1-4 Front
  8. Traditional 13 & 14
  9. Jab, Cross, Hook
  10. Side Spinning Hook – 360
  11. Slide Up, Front, Round, Side Kick
  12. Twin-Fist Outer Block
  13. Traditional 15 & 16
  14. Fighting 13 & 14
  15. Fighting 15 & 16
  16. Traditional 1 & 2
  17. Traditional 3 & 4
  18. Side, Spinning Side Kick
  19. Form 2 Jump Kick
  20. Spinning Backfist
  21. Spearhand
  22. Self-Defense 1-4 Back
  23. Low & High X-Block
  24. Blitz Jab Punch
  25. Fighting 1 & 2