SpearhandRoundSpinningCrescent– 360Slide Up,Hook Kick,RoundhouseKickSlide Up,Front,Round,Side KickTraditional1 & 2SpinningBackfistTraditional15 & 16Traditional11 & 12Twin-FistOuterBlockFighting11 & 12Traditional3 & 4Low &High X-BlockFighting3 & 4Fighting1 & 2Form 2JumpKickSelf-Defense1-4 BackForm 4JumpKickBlitzJabPunchJab,Cross,HookFighting13 & 14Fighting15 & 16Traditional13 & 14Side,SpinningSide KickSelf-Defense1-4 FrontSideSpinningHook –360SpearhandRoundSpinningCrescent– 360Slide Up,Hook Kick,RoundhouseKickSlide Up,Front,Round,Side KickTraditional1 & 2SpinningBackfistTraditional15 & 16Traditional11 & 12Twin-FistOuterBlockFighting11 & 12Traditional3 & 4Low &High X-BlockFighting3 & 4Fighting1 & 2Form 2JumpKickSelf-Defense1-4 BackForm 4JumpKickBlitzJabPunchJab,Cross,HookFighting13 & 14Fighting15 & 16Traditional13 & 14Side,SpinningSide KickSelf-Defense1-4 FrontSideSpinningHook –360

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spearhand
  2. Round Spinning Crescent – 360
  3. Slide Up, Hook Kick, Roundhouse Kick
  4. Slide Up, Front, Round, Side Kick
  5. Traditional 1 & 2
  6. Spinning Backfist
  7. Traditional 15 & 16
  8. Traditional 11 & 12
  9. Twin-Fist Outer Block
  10. Fighting 11 & 12
  11. Traditional 3 & 4
  12. Low & High X-Block
  13. Fighting 3 & 4
  14. Fighting 1 & 2
  15. Form 2 Jump Kick
  16. Self-Defense 1-4 Back
  17. Form 4 Jump Kick
  18. Blitz Jab Punch
  19. Jab, Cross, Hook
  20. Fighting 13 & 14
  21. Fighting 15 & 16
  22. Traditional 13 & 14
  23. Side, Spinning Side Kick
  24. Self-Defense 1-4 Front
  25. Side Spinning Hook – 360