Twin-FistOuterBlockFighting15 & 16Traditional13 & 14Self-Defense1-4 BackRoundSpinningCrescent– 360Self-Defense1-4 FrontJab,Cross,HookSlide Up,Front,Round,Side KickFighting1 & 2Traditional1 & 2Fighting3 & 4SpearhandTraditional11 & 12Low &High X-BlockForm 2JumpKickSpinningBackfistSide,SpinningSide KickSideSpinningHook –360Traditional15 & 16Slide Up,Hook Kick,RoundhouseKickBlitzJabPunchFighting11 & 12Traditional3 & 4Fighting13 & 14Form 4JumpKickTwin-FistOuterBlockFighting15 & 16Traditional13 & 14Self-Defense1-4 BackRoundSpinningCrescent– 360Self-Defense1-4 FrontJab,Cross,HookSlide Up,Front,Round,Side KickFighting1 & 2Traditional1 & 2Fighting3 & 4SpearhandTraditional11 & 12Low &High X-BlockForm 2JumpKickSpinningBackfistSide,SpinningSide KickSideSpinningHook –360Traditional15 & 16Slide Up,Hook Kick,RoundhouseKickBlitzJabPunchFighting11 & 12Traditional3 & 4Fighting13 & 14Form 4JumpKick

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Twin-Fist Outer Block
  2. Fighting 15 & 16
  3. Traditional 13 & 14
  4. Self-Defense 1-4 Back
  5. Round Spinning Crescent – 360
  6. Self-Defense 1-4 Front
  7. Jab, Cross, Hook
  8. Slide Up, Front, Round, Side Kick
  9. Fighting 1 & 2
  10. Traditional 1 & 2
  11. Fighting 3 & 4
  12. Spearhand
  13. Traditional 11 & 12
  14. Low & High X-Block
  15. Form 2 Jump Kick
  16. Spinning Backfist
  17. Side, Spinning Side Kick
  18. Side Spinning Hook – 360
  19. Traditional 15 & 16
  20. Slide Up, Hook Kick, Roundhouse Kick
  21. Blitz Jab Punch
  22. Fighting 11 & 12
  23. Traditional 3 & 4
  24. Fighting 13 & 14
  25. Form 4 Jump Kick