Traditional 11 & 12 Spinning Backfist Self- Defense 1-4 Front Low & High X- Block Self- Defense 1-4 Back Form 4 Jump Kick Side, Spinning Side Kick Fighting 1 & 2 Traditional 13 & 14 Twin-Fist Outer Block Jab, Cross, Hook Slide Up, Front, Round, Side Kick Traditional 15 & 16 Slide Up, Hook Kick, Roundhouse Kick Side Spinning Hook – 360 Traditional 3 & 4 Round Spinning Crescent – 360 Spearhand Fighting 15 & 16 Fighting 11 & 12 Blitz Jab Punch Fighting 13 & 14 Form 2 Jump Kick Fighting 3 & 4 Traditional 1 & 2 Traditional 11 & 12 Spinning Backfist Self- Defense 1-4 Front Low & High X- Block Self- Defense 1-4 Back Form 4 Jump Kick Side, Spinning Side Kick Fighting 1 & 2 Traditional 13 & 14 Twin-Fist Outer Block Jab, Cross, Hook Slide Up, Front, Round, Side Kick Traditional 15 & 16 Slide Up, Hook Kick, Roundhouse Kick Side Spinning Hook – 360 Traditional 3 & 4 Round Spinning Crescent – 360 Spearhand Fighting 15 & 16 Fighting 11 & 12 Blitz Jab Punch Fighting 13 & 14 Form 2 Jump Kick Fighting 3 & 4 Traditional 1 & 2
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Traditional 11 & 12
Spinning Backfist
Self-Defense 1-4 Front
Low & High X-Block
Self-Defense 1-4 Back
Form 4 Jump Kick
Side, Spinning Side Kick
Fighting 1 & 2
Traditional 13 & 14
Twin-Fist Outer Block
Jab, Cross, Hook
Slide Up, Front, Round, Side Kick
Traditional 15 & 16
Slide Up, Hook Kick, Roundhouse Kick
Side Spinning Hook – 360
Traditional 3 & 4
Round Spinning Crescent – 360
Spearhand
Fighting 15 & 16
Fighting 11 & 12
Blitz Jab Punch
Fighting 13 & 14
Form 2 Jump Kick
Fighting 3 & 4
Traditional 1 & 2