Traditional 11 & 12 Form 2 Jump Kick Traditional 13 & 14 Fighting 13 & 14 Fighting 15 & 16 Fighting 1 & 2 Side Spinning Hook – 360 Self- Defense 1-4 Front Traditional 1 & 2 Form 4 Jump Kick Slide Up, Front, Round, Side Kick Fighting 3 & 4 Traditional 15 & 16 Fighting 11 & 12 Low & High X- Block Self- Defense 1-4 Back Spearhand Spinning Backfist Jab, Cross, Hook Traditional 3 & 4 Side, Spinning Side Kick Round Spinning Crescent – 360 Blitz Jab Punch Slide Up, Hook Kick, Roundhouse Kick Twin-Fist Outer Block Traditional 11 & 12 Form 2 Jump Kick Traditional 13 & 14 Fighting 13 & 14 Fighting 15 & 16 Fighting 1 & 2 Side Spinning Hook – 360 Self- Defense 1-4 Front Traditional 1 & 2 Form 4 Jump Kick Slide Up, Front, Round, Side Kick Fighting 3 & 4 Traditional 15 & 16 Fighting 11 & 12 Low & High X- Block Self- Defense 1-4 Back Spearhand Spinning Backfist Jab, Cross, Hook Traditional 3 & 4 Side, Spinning Side Kick Round Spinning Crescent – 360 Blitz Jab Punch Slide Up, Hook Kick, Roundhouse Kick Twin-Fist Outer Block
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Traditional 11 & 12
Form 2 Jump Kick
Traditional 13 & 14
Fighting 13 & 14
Fighting 15 & 16
Fighting 1 & 2
Side Spinning Hook – 360
Self-Defense 1-4 Front
Traditional 1 & 2
Form 4 Jump Kick
Slide Up, Front, Round, Side Kick
Fighting 3 & 4
Traditional 15 & 16
Fighting 11 & 12
Low & High X-Block
Self-Defense 1-4 Back
Spearhand
Spinning Backfist
Jab, Cross, Hook
Traditional 3 & 4
Side, Spinning Side Kick
Round Spinning Crescent – 360
Blitz Jab Punch
Slide Up, Hook Kick, Roundhouse Kick
Twin-Fist Outer Block