Fighting 3 & 4 Fighting 11 & 12 Form 2 Jump Kick Spinning Backfist Round Spinning Crescent – 360 Twin-Fist Outer Block Fighting 15 & 16 Fighting 1 & 2 Traditional 13 & 14 Slide Up, Front, Round, Side Kick Fighting 13 & 14 Slide Up, Hook Kick, Roundhouse Kick Side Spinning Hook – 360 Self- Defense 1-4 Back Traditional 3 & 4 Traditional 15 & 16 Traditional 11 & 12 Form 4 Jump Kick Self- Defense 1-4 Front Blitz Jab Punch Spearhand Jab, Cross, Hook Side, Spinning Side Kick Traditional 1 & 2 Low & High X- Block Fighting 3 & 4 Fighting 11 & 12 Form 2 Jump Kick Spinning Backfist Round Spinning Crescent – 360 Twin-Fist Outer Block Fighting 15 & 16 Fighting 1 & 2 Traditional 13 & 14 Slide Up, Front, Round, Side Kick Fighting 13 & 14 Slide Up, Hook Kick, Roundhouse Kick Side Spinning Hook – 360 Self- Defense 1-4 Back Traditional 3 & 4 Traditional 15 & 16 Traditional 11 & 12 Form 4 Jump Kick Self- Defense 1-4 Front Blitz Jab Punch Spearhand Jab, Cross, Hook Side, Spinning Side Kick Traditional 1 & 2 Low & High X- Block
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Fighting 3 & 4
Fighting 11 & 12
Form 2 Jump Kick
Spinning Backfist
Round Spinning Crescent – 360
Twin-Fist Outer Block
Fighting 15 & 16
Fighting 1 & 2
Traditional 13 & 14
Slide Up, Front, Round, Side Kick
Fighting 13 & 14
Slide Up, Hook Kick, Roundhouse Kick
Side Spinning Hook – 360
Self-Defense 1-4 Back
Traditional 3 & 4
Traditional 15 & 16
Traditional 11 & 12
Form 4 Jump Kick
Self-Defense 1-4 Front
Blitz Jab Punch
Spearhand
Jab, Cross, Hook
Side, Spinning Side Kick
Traditional 1 & 2
Low & High X-Block