Slide Up,Hook Kick,RoundhouseKickSide,SpinningSide KickSideSpinningHook –360Traditional1 & 2Fighting3 & 4Form 4JumpKickBlitzJabPunchTraditional11 & 12RoundSpinningCrescent– 360Jab,Cross,HookFighting1 & 2Fighting11 & 12Low &High X-BlockForm 2JumpKickTraditional13 & 14Fighting15 & 16SpearhandSelf-Defense1-4 FrontTraditional15 & 16Slide Up,Front,Round,Side KickTwin-FistOuterBlockSpinningBackfistFighting13 & 14Self-Defense1-4 BackTraditional3 & 4Slide Up,Hook Kick,RoundhouseKickSide,SpinningSide KickSideSpinningHook –360Traditional1 & 2Fighting3 & 4Form 4JumpKickBlitzJabPunchTraditional11 & 12RoundSpinningCrescent– 360Jab,Cross,HookFighting1 & 2Fighting11 & 12Low &High X-BlockForm 2JumpKickTraditional13 & 14Fighting15 & 16SpearhandSelf-Defense1-4 FrontTraditional15 & 16Slide Up,Front,Round,Side KickTwin-FistOuterBlockSpinningBackfistFighting13 & 14Self-Defense1-4 BackTraditional3 & 4

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Slide Up, Hook Kick, Roundhouse Kick
  2. Side, Spinning Side Kick
  3. Side Spinning Hook – 360
  4. Traditional 1 & 2
  5. Fighting 3 & 4
  6. Form 4 Jump Kick
  7. Blitz Jab Punch
  8. Traditional 11 & 12
  9. Round Spinning Crescent – 360
  10. Jab, Cross, Hook
  11. Fighting 1 & 2
  12. Fighting 11 & 12
  13. Low & High X-Block
  14. Form 2 Jump Kick
  15. Traditional 13 & 14
  16. Fighting 15 & 16
  17. Spearhand
  18. Self-Defense 1-4 Front
  19. Traditional 15 & 16
  20. Slide Up, Front, Round, Side Kick
  21. Twin-Fist Outer Block
  22. Spinning Backfist
  23. Fighting 13 & 14
  24. Self-Defense 1-4 Back
  25. Traditional 3 & 4