RoundSpinningCrescent– 360SideSpinningHook –360Traditional1 & 2Form 2JumpKickLow &High X-BlockSlide Up,Hook Kick,RoundhouseKickFighting3 & 4Self-Defense1-4 FrontJab,Cross,HookFighting15 & 16Side,SpinningSide KickTraditional3 & 4Self-Defense1-4 BackSpinningBackfistFighting13 & 14Fighting11 & 12Slide Up,Front,Round,Side KickTraditional15 & 16Form 4JumpKickTraditional11 & 12Twin-FistOuterBlockBlitzJabPunchFighting1 & 2Traditional13 & 14SpearhandRoundSpinningCrescent– 360SideSpinningHook –360Traditional1 & 2Form 2JumpKickLow &High X-BlockSlide Up,Hook Kick,RoundhouseKickFighting3 & 4Self-Defense1-4 FrontJab,Cross,HookFighting15 & 16Side,SpinningSide KickTraditional3 & 4Self-Defense1-4 BackSpinningBackfistFighting13 & 14Fighting11 & 12Slide Up,Front,Round,Side KickTraditional15 & 16Form 4JumpKickTraditional11 & 12Twin-FistOuterBlockBlitzJabPunchFighting1 & 2Traditional13 & 14Spearhand

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Round Spinning Crescent – 360
  2. Side Spinning Hook – 360
  3. Traditional 1 & 2
  4. Form 2 Jump Kick
  5. Low & High X-Block
  6. Slide Up, Hook Kick, Roundhouse Kick
  7. Fighting 3 & 4
  8. Self-Defense 1-4 Front
  9. Jab, Cross, Hook
  10. Fighting 15 & 16
  11. Side, Spinning Side Kick
  12. Traditional 3 & 4
  13. Self-Defense 1-4 Back
  14. Spinning Backfist
  15. Fighting 13 & 14
  16. Fighting 11 & 12
  17. Slide Up, Front, Round, Side Kick
  18. Traditional 15 & 16
  19. Form 4 Jump Kick
  20. Traditional 11 & 12
  21. Twin-Fist Outer Block
  22. Blitz Jab Punch
  23. Fighting 1 & 2
  24. Traditional 13 & 14
  25. Spearhand