Round Spinning Crescent – 360 Side Spinning Hook – 360 Traditional 1 & 2 Form 2 Jump Kick Low & High X- Block Slide Up, Hook Kick, Roundhouse Kick Fighting 3 & 4 Self- Defense 1-4 Front Jab, Cross, Hook Fighting 15 & 16 Side, Spinning Side Kick Traditional 3 & 4 Self- Defense 1-4 Back Spinning Backfist Fighting 13 & 14 Fighting 11 & 12 Slide Up, Front, Round, Side Kick Traditional 15 & 16 Form 4 Jump Kick Traditional 11 & 12 Twin-Fist Outer Block Blitz Jab Punch Fighting 1 & 2 Traditional 13 & 14 Spearhand Round Spinning Crescent – 360 Side Spinning Hook – 360 Traditional 1 & 2 Form 2 Jump Kick Low & High X- Block Slide Up, Hook Kick, Roundhouse Kick Fighting 3 & 4 Self- Defense 1-4 Front Jab, Cross, Hook Fighting 15 & 16 Side, Spinning Side Kick Traditional 3 & 4 Self- Defense 1-4 Back Spinning Backfist Fighting 13 & 14 Fighting 11 & 12 Slide Up, Front, Round, Side Kick Traditional 15 & 16 Form 4 Jump Kick Traditional 11 & 12 Twin-Fist Outer Block Blitz Jab Punch Fighting 1 & 2 Traditional 13 & 14 Spearhand
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Round Spinning Crescent – 360
Side Spinning Hook – 360
Traditional 1 & 2
Form 2 Jump Kick
Low & High X-Block
Slide Up, Hook Kick, Roundhouse Kick
Fighting 3 & 4
Self-Defense 1-4 Front
Jab, Cross, Hook
Fighting 15 & 16
Side, Spinning Side Kick
Traditional 3 & 4
Self-Defense 1-4 Back
Spinning Backfist
Fighting 13 & 14
Fighting 11 & 12
Slide Up, Front, Round, Side Kick
Traditional 15 & 16
Form 4 Jump Kick
Traditional 11 & 12
Twin-Fist Outer Block
Blitz Jab Punch
Fighting 1 & 2
Traditional 13 & 14
Spearhand