Traditional11 & 12SpinningBackfistSelf-Defense1-4 FrontLow &High X-BlockSelf-Defense1-4 BackForm 4JumpKickSide,SpinningSide KickFighting1 & 2Traditional13 & 14Twin-FistOuterBlockJab,Cross,HookSlide Up,Front,Round,Side KickTraditional15 & 16Slide Up,Hook Kick,RoundhouseKickSideSpinningHook –360Traditional3 & 4RoundSpinningCrescent– 360SpearhandFighting15 & 16Fighting11 & 12BlitzJabPunchFighting13 & 14Form 2JumpKickFighting3 & 4Traditional1 & 2Traditional11 & 12SpinningBackfistSelf-Defense1-4 FrontLow &High X-BlockSelf-Defense1-4 BackForm 4JumpKickSide,SpinningSide KickFighting1 & 2Traditional13 & 14Twin-FistOuterBlockJab,Cross,HookSlide Up,Front,Round,Side KickTraditional15 & 16Slide Up,Hook Kick,RoundhouseKickSideSpinningHook –360Traditional3 & 4RoundSpinningCrescent– 360SpearhandFighting15 & 16Fighting11 & 12BlitzJabPunchFighting13 & 14Form 2JumpKickFighting3 & 4Traditional1 & 2

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Traditional 11 & 12
  2. Spinning Backfist
  3. Self-Defense 1-4 Front
  4. Low & High X-Block
  5. Self-Defense 1-4 Back
  6. Form 4 Jump Kick
  7. Side, Spinning Side Kick
  8. Fighting 1 & 2
  9. Traditional 13 & 14
  10. Twin-Fist Outer Block
  11. Jab, Cross, Hook
  12. Slide Up, Front, Round, Side Kick
  13. Traditional 15 & 16
  14. Slide Up, Hook Kick, Roundhouse Kick
  15. Side Spinning Hook – 360
  16. Traditional 3 & 4
  17. Round Spinning Crescent – 360
  18. Spearhand
  19. Fighting 15 & 16
  20. Fighting 11 & 12
  21. Blitz Jab Punch
  22. Fighting 13 & 14
  23. Form 2 Jump Kick
  24. Fighting 3 & 4
  25. Traditional 1 & 2