Traditional11 & 12Form 2JumpKickTraditional13 & 14Fighting13 & 14Fighting15 & 16Fighting1 & 2SideSpinningHook –360Self-Defense1-4 FrontTraditional1 & 2Form 4JumpKickSlide Up,Front,Round,Side KickFighting3 & 4Traditional15 & 16Fighting11 & 12Low &High X-BlockSelf-Defense1-4 BackSpearhandSpinningBackfistJab,Cross,HookTraditional3 & 4Side,SpinningSide KickRoundSpinningCrescent– 360BlitzJabPunchSlide Up,Hook Kick,RoundhouseKickTwin-FistOuterBlockTraditional11 & 12Form 2JumpKickTraditional13 & 14Fighting13 & 14Fighting15 & 16Fighting1 & 2SideSpinningHook –360Self-Defense1-4 FrontTraditional1 & 2Form 4JumpKickSlide Up,Front,Round,Side KickFighting3 & 4Traditional15 & 16Fighting11 & 12Low &High X-BlockSelf-Defense1-4 BackSpearhandSpinningBackfistJab,Cross,HookTraditional3 & 4Side,SpinningSide KickRoundSpinningCrescent– 360BlitzJabPunchSlide Up,Hook Kick,RoundhouseKickTwin-FistOuterBlock

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Traditional 11 & 12
  2. Form 2 Jump Kick
  3. Traditional 13 & 14
  4. Fighting 13 & 14
  5. Fighting 15 & 16
  6. Fighting 1 & 2
  7. Side Spinning Hook – 360
  8. Self-Defense 1-4 Front
  9. Traditional 1 & 2
  10. Form 4 Jump Kick
  11. Slide Up, Front, Round, Side Kick
  12. Fighting 3 & 4
  13. Traditional 15 & 16
  14. Fighting 11 & 12
  15. Low & High X-Block
  16. Self-Defense 1-4 Back
  17. Spearhand
  18. Spinning Backfist
  19. Jab, Cross, Hook
  20. Traditional 3 & 4
  21. Side, Spinning Side Kick
  22. Round Spinning Crescent – 360
  23. Blitz Jab Punch
  24. Slide Up, Hook Kick, Roundhouse Kick
  25. Twin-Fist Outer Block