BlitzJabPunchRoundSpinningCrescent– 360Traditional15 & 16Self-Defense1-4 BackTwin-FistOuterBlockFighting3 & 4Form 4JumpKickTraditional13 & 14Traditional11 & 12Fighting13 & 14Traditional1 & 2Traditional3 & 4Slide Up,Front,Round,Side KickSelf-Defense1-4 FrontSpearhandSide,SpinningSide KickJab,Cross,HookSideSpinningHook –360Slide Up,Hook Kick,RoundhouseKickForm 2JumpKickFighting1 & 2Low &High X-BlockSpinningBackfistFighting11 & 12Fighting15 & 16BlitzJabPunchRoundSpinningCrescent– 360Traditional15 & 16Self-Defense1-4 BackTwin-FistOuterBlockFighting3 & 4Form 4JumpKickTraditional13 & 14Traditional11 & 12Fighting13 & 14Traditional1 & 2Traditional3 & 4Slide Up,Front,Round,Side KickSelf-Defense1-4 FrontSpearhandSide,SpinningSide KickJab,Cross,HookSideSpinningHook –360Slide Up,Hook Kick,RoundhouseKickForm 2JumpKickFighting1 & 2Low &High X-BlockSpinningBackfistFighting11 & 12Fighting15 & 16

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Blitz Jab Punch
  2. Round Spinning Crescent – 360
  3. Traditional 15 & 16
  4. Self-Defense 1-4 Back
  5. Twin-Fist Outer Block
  6. Fighting 3 & 4
  7. Form 4 Jump Kick
  8. Traditional 13 & 14
  9. Traditional 11 & 12
  10. Fighting 13 & 14
  11. Traditional 1 & 2
  12. Traditional 3 & 4
  13. Slide Up, Front, Round, Side Kick
  14. Self-Defense 1-4 Front
  15. Spearhand
  16. Side, Spinning Side Kick
  17. Jab, Cross, Hook
  18. Side Spinning Hook – 360
  19. Slide Up, Hook Kick, Roundhouse Kick
  20. Form 2 Jump Kick
  21. Fighting 1 & 2
  22. Low & High X-Block
  23. Spinning Backfist
  24. Fighting 11 & 12
  25. Fighting 15 & 16