Low &High X-BlockForm 2JumpKickRoundSpinningCrescent– 360Jab,Cross,HookSelf-Defense1-4 FrontTraditional15 & 16Fighting13 & 14Traditional13 & 14Self-Defense1-4 BackFighting1 & 2Slide Up,Hook Kick,RoundhouseKickTraditional11 & 12Traditional1 & 2Side,SpinningSide KickSlide Up,Front,Round,Side KickSideSpinningHook –360Fighting11 & 12Twin-FistOuterBlockSpearhandForm 4JumpKickTraditional3 & 4SpinningBackfistFighting15 & 16BlitzJabPunchFighting3 & 4Low &High X-BlockForm 2JumpKickRoundSpinningCrescent– 360Jab,Cross,HookSelf-Defense1-4 FrontTraditional15 & 16Fighting13 & 14Traditional13 & 14Self-Defense1-4 BackFighting1 & 2Slide Up,Hook Kick,RoundhouseKickTraditional11 & 12Traditional1 & 2Side,SpinningSide KickSlide Up,Front,Round,Side KickSideSpinningHook –360Fighting11 & 12Twin-FistOuterBlockSpearhandForm 4JumpKickTraditional3 & 4SpinningBackfistFighting15 & 16BlitzJabPunchFighting3 & 4

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Low & High X-Block
  2. Form 2 Jump Kick
  3. Round Spinning Crescent – 360
  4. Jab, Cross, Hook
  5. Self-Defense 1-4 Front
  6. Traditional 15 & 16
  7. Fighting 13 & 14
  8. Traditional 13 & 14
  9. Self-Defense 1-4 Back
  10. Fighting 1 & 2
  11. Slide Up, Hook Kick, Roundhouse Kick
  12. Traditional 11 & 12
  13. Traditional 1 & 2
  14. Side, Spinning Side Kick
  15. Slide Up, Front, Round, Side Kick
  16. Side Spinning Hook – 360
  17. Fighting 11 & 12
  18. Twin-Fist Outer Block
  19. Spearhand
  20. Form 4 Jump Kick
  21. Traditional 3 & 4
  22. Spinning Backfist
  23. Fighting 15 & 16
  24. Blitz Jab Punch
  25. Fighting 3 & 4