Fighting3 & 4Traditional13 & 14SpinningBackfistJab,Cross,HookTwin-FistOuterBlockLow &High X-BlockFighting13 & 14RoundSpinningCrescent– 360Self-Defense1-4 FrontSlide Up,Hook Kick,RoundhouseKickFighting11 & 12Form 2JumpKickTraditional1 & 2Traditional15 & 16SpearhandSideSpinningHook –360Self-Defense1-4 BackSlide Up,Front,Round,Side KickBlitzJabPunchFighting15 & 16Form 4JumpKickSide,SpinningSide KickFighting1 & 2Traditional3 & 4Traditional11 & 12Fighting3 & 4Traditional13 & 14SpinningBackfistJab,Cross,HookTwin-FistOuterBlockLow &High X-BlockFighting13 & 14RoundSpinningCrescent– 360Self-Defense1-4 FrontSlide Up,Hook Kick,RoundhouseKickFighting11 & 12Form 2JumpKickTraditional1 & 2Traditional15 & 16SpearhandSideSpinningHook –360Self-Defense1-4 BackSlide Up,Front,Round,Side KickBlitzJabPunchFighting15 & 16Form 4JumpKickSide,SpinningSide KickFighting1 & 2Traditional3 & 4Traditional11 & 12

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fighting 3 & 4
  2. Traditional 13 & 14
  3. Spinning Backfist
  4. Jab, Cross, Hook
  5. Twin-Fist Outer Block
  6. Low & High X-Block
  7. Fighting 13 & 14
  8. Round Spinning Crescent – 360
  9. Self-Defense 1-4 Front
  10. Slide Up, Hook Kick, Roundhouse Kick
  11. Fighting 11 & 12
  12. Form 2 Jump Kick
  13. Traditional 1 & 2
  14. Traditional 15 & 16
  15. Spearhand
  16. Side Spinning Hook – 360
  17. Self-Defense 1-4 Back
  18. Slide Up, Front, Round, Side Kick
  19. Blitz Jab Punch
  20. Fighting 15 & 16
  21. Form 4 Jump Kick
  22. Side, Spinning Side Kick
  23. Fighting 1 & 2
  24. Traditional 3 & 4
  25. Traditional 11 & 12