Traditional13 & 14Form 2JumpKickJab,Cross,HookTraditional15 & 16Fighting1 & 2BlitzJabPunchSelf-Defense1-4 FrontTwin-FistOuterBlockSpearhandSpinningBackfistSelf-Defense1-4 BackSlide Up,Hook Kick,RoundhouseKickFighting3 & 4Traditional1 & 2Traditional3 & 4RoundSpinningCrescent– 360Fighting11 & 12Fighting13 & 14SideSpinningHook –360Side,SpinningSide KickSlide Up,Front,Round,Side KickFighting15 & 16Form 4JumpKickTraditional11 & 12Low &High X-BlockTraditional13 & 14Form 2JumpKickJab,Cross,HookTraditional15 & 16Fighting1 & 2BlitzJabPunchSelf-Defense1-4 FrontTwin-FistOuterBlockSpearhandSpinningBackfistSelf-Defense1-4 BackSlide Up,Hook Kick,RoundhouseKickFighting3 & 4Traditional1 & 2Traditional3 & 4RoundSpinningCrescent– 360Fighting11 & 12Fighting13 & 14SideSpinningHook –360Side,SpinningSide KickSlide Up,Front,Round,Side KickFighting15 & 16Form 4JumpKickTraditional11 & 12Low &High X-Block

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Traditional 13 & 14
  2. Form 2 Jump Kick
  3. Jab, Cross, Hook
  4. Traditional 15 & 16
  5. Fighting 1 & 2
  6. Blitz Jab Punch
  7. Self-Defense 1-4 Front
  8. Twin-Fist Outer Block
  9. Spearhand
  10. Spinning Backfist
  11. Self-Defense 1-4 Back
  12. Slide Up, Hook Kick, Roundhouse Kick
  13. Fighting 3 & 4
  14. Traditional 1 & 2
  15. Traditional 3 & 4
  16. Round Spinning Crescent – 360
  17. Fighting 11 & 12
  18. Fighting 13 & 14
  19. Side Spinning Hook – 360
  20. Side, Spinning Side Kick
  21. Slide Up, Front, Round, Side Kick
  22. Fighting 15 & 16
  23. Form 4 Jump Kick
  24. Traditional 11 & 12
  25. Low & High X-Block