Fighting 3 & 4 Traditional 13 & 14 Spinning Backfist Jab, Cross, Hook Twin-Fist Outer Block Low & High X- Block Fighting 13 & 14 Round Spinning Crescent – 360 Self- Defense 1-4 Front Slide Up, Hook Kick, Roundhouse Kick Fighting 11 & 12 Form 2 Jump Kick Traditional 1 & 2 Traditional 15 & 16 Spearhand Side Spinning Hook – 360 Self- Defense 1-4 Back Slide Up, Front, Round, Side Kick Blitz Jab Punch Fighting 15 & 16 Form 4 Jump Kick Side, Spinning Side Kick Fighting 1 & 2 Traditional 3 & 4 Traditional 11 & 12 Fighting 3 & 4 Traditional 13 & 14 Spinning Backfist Jab, Cross, Hook Twin-Fist Outer Block Low & High X- Block Fighting 13 & 14 Round Spinning Crescent – 360 Self- Defense 1-4 Front Slide Up, Hook Kick, Roundhouse Kick Fighting 11 & 12 Form 2 Jump Kick Traditional 1 & 2 Traditional 15 & 16 Spearhand Side Spinning Hook – 360 Self- Defense 1-4 Back Slide Up, Front, Round, Side Kick Blitz Jab Punch Fighting 15 & 16 Form 4 Jump Kick Side, Spinning Side Kick Fighting 1 & 2 Traditional 3 & 4 Traditional 11 & 12
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Fighting 3 & 4
Traditional 13 & 14
Spinning Backfist
Jab, Cross, Hook
Twin-Fist Outer Block
Low & High X-Block
Fighting 13 & 14
Round Spinning Crescent – 360
Self-Defense 1-4 Front
Slide Up, Hook Kick, Roundhouse Kick
Fighting 11 & 12
Form 2 Jump Kick
Traditional 1 & 2
Traditional 15 & 16
Spearhand
Side Spinning Hook – 360
Self-Defense 1-4 Back
Slide Up, Front, Round, Side Kick
Blitz Jab Punch
Fighting 15 & 16
Form 4 Jump Kick
Side, Spinning Side Kick
Fighting 1 & 2
Traditional 3 & 4
Traditional 11 & 12