Spearhand Round Spinning Crescent – 360 Slide Up, Hook Kick, Roundhouse Kick Slide Up, Front, Round, Side Kick Traditional 1 & 2 Spinning Backfist Traditional 15 & 16 Traditional 11 & 12 Twin-Fist Outer Block Fighting 11 & 12 Traditional 3 & 4 Low & High X- Block Fighting 3 & 4 Fighting 1 & 2 Form 2 Jump Kick Self- Defense 1-4 Back Form 4 Jump Kick Blitz Jab Punch Jab, Cross, Hook Fighting 13 & 14 Fighting 15 & 16 Traditional 13 & 14 Side, Spinning Side Kick Self- Defense 1-4 Front Side Spinning Hook – 360 Spearhand Round Spinning Crescent – 360 Slide Up, Hook Kick, Roundhouse Kick Slide Up, Front, Round, Side Kick Traditional 1 & 2 Spinning Backfist Traditional 15 & 16 Traditional 11 & 12 Twin-Fist Outer Block Fighting 11 & 12 Traditional 3 & 4 Low & High X- Block Fighting 3 & 4 Fighting 1 & 2 Form 2 Jump Kick Self- Defense 1-4 Back Form 4 Jump Kick Blitz Jab Punch Jab, Cross, Hook Fighting 13 & 14 Fighting 15 & 16 Traditional 13 & 14 Side, Spinning Side Kick Self- Defense 1-4 Front Side Spinning Hook – 360
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Spearhand
Round Spinning Crescent – 360
Slide Up, Hook Kick, Roundhouse Kick
Slide Up, Front, Round, Side Kick
Traditional 1 & 2
Spinning Backfist
Traditional 15 & 16
Traditional 11 & 12
Twin-Fist Outer Block
Fighting 11 & 12
Traditional 3 & 4
Low & High X-Block
Fighting 3 & 4
Fighting 1 & 2
Form 2 Jump Kick
Self-Defense 1-4 Back
Form 4 Jump Kick
Blitz Jab Punch
Jab, Cross, Hook
Fighting 13 & 14
Fighting 15 & 16
Traditional 13 & 14
Side, Spinning Side Kick
Self-Defense 1-4 Front
Side Spinning Hook – 360