Jab,Cross,HookTraditional1 & 2BlitzJabPunchForm 2JumpKickFighting3 & 4Slide Up,Front,Round,Side KickSelf-Defense1-4 FrontFighting15 & 16Fighting1 & 2Twin-FistOuterBlockTraditional3 & 4Low &High X-BlockFighting13 & 14Traditional11 & 12SideSpinningHook –360Fighting11 & 12Form 4JumpKickTraditional15 & 16RoundSpinningCrescent– 360SpinningBackfistTraditional13 & 14Slide Up,Hook Kick,RoundhouseKickSide,SpinningSide KickSelf-Defense1-4 BackSpearhandJab,Cross,HookTraditional1 & 2BlitzJabPunchForm 2JumpKickFighting3 & 4Slide Up,Front,Round,Side KickSelf-Defense1-4 FrontFighting15 & 16Fighting1 & 2Twin-FistOuterBlockTraditional3 & 4Low &High X-BlockFighting13 & 14Traditional11 & 12SideSpinningHook –360Fighting11 & 12Form 4JumpKickTraditional15 & 16RoundSpinningCrescent– 360SpinningBackfistTraditional13 & 14Slide Up,Hook Kick,RoundhouseKickSide,SpinningSide KickSelf-Defense1-4 BackSpearhand

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Jab, Cross, Hook
  2. Traditional 1 & 2
  3. Blitz Jab Punch
  4. Form 2 Jump Kick
  5. Fighting 3 & 4
  6. Slide Up, Front, Round, Side Kick
  7. Self-Defense 1-4 Front
  8. Fighting 15 & 16
  9. Fighting 1 & 2
  10. Twin-Fist Outer Block
  11. Traditional 3 & 4
  12. Low & High X-Block
  13. Fighting 13 & 14
  14. Traditional 11 & 12
  15. Side Spinning Hook – 360
  16. Fighting 11 & 12
  17. Form 4 Jump Kick
  18. Traditional 15 & 16
  19. Round Spinning Crescent – 360
  20. Spinning Backfist
  21. Traditional 13 & 14
  22. Slide Up, Hook Kick, Roundhouse Kick
  23. Side, Spinning Side Kick
  24. Self-Defense 1-4 Back
  25. Spearhand