Form 2JumpKickSpearhandJab,Cross,HookSelf-Defense1-4 FrontTraditional15 & 16Fighting13 & 14Form 4JumpKickFighting15 & 16Twin-FistOuterBlockTraditional11 & 12Slide Up,Front,Round,Side KickBlitzJabPunchSpinningBackfistSideSpinningHook –360Fighting11 & 12RoundSpinningCrescent– 360Low &High X-BlockTraditional13 & 14Traditional1 & 2Slide Up,Hook Kick,RoundhouseKickFighting1 & 2Traditional3 & 4Self-Defense1-4 BackSide,SpinningSide KickFighting3 & 4Form 2JumpKickSpearhandJab,Cross,HookSelf-Defense1-4 FrontTraditional15 & 16Fighting13 & 14Form 4JumpKickFighting15 & 16Twin-FistOuterBlockTraditional11 & 12Slide Up,Front,Round,Side KickBlitzJabPunchSpinningBackfistSideSpinningHook –360Fighting11 & 12RoundSpinningCrescent– 360Low &High X-BlockTraditional13 & 14Traditional1 & 2Slide Up,Hook Kick,RoundhouseKickFighting1 & 2Traditional3 & 4Self-Defense1-4 BackSide,SpinningSide KickFighting3 & 4

Advanced Youth & Adult Karate Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Form 2 Jump Kick
  2. Spearhand
  3. Jab, Cross, Hook
  4. Self-Defense 1-4 Front
  5. Traditional 15 & 16
  6. Fighting 13 & 14
  7. Form 4 Jump Kick
  8. Fighting 15 & 16
  9. Twin-Fist Outer Block
  10. Traditional 11 & 12
  11. Slide Up, Front, Round, Side Kick
  12. Blitz Jab Punch
  13. Spinning Backfist
  14. Side Spinning Hook – 360
  15. Fighting 11 & 12
  16. Round Spinning Crescent – 360
  17. Low & High X-Block
  18. Traditional 13 & 14
  19. Traditional 1 & 2
  20. Slide Up, Hook Kick, Roundhouse Kick
  21. Fighting 1 & 2
  22. Traditional 3 & 4
  23. Self-Defense 1-4 Back
  24. Side, Spinning Side Kick
  25. Fighting 3 & 4